Clarified behavior of RayCast objects when get_collision_point() is used inside a collision shape

(cherry picked from commit 6dfec4f70d)
This commit is contained in:
CardboardCarl 2024-01-21 01:16:42 -05:00 committed by Yuri Sizov
parent 3df6145361
commit b3018d81c5
2 changed files with 2 additions and 2 deletions

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@ -74,7 +74,7 @@
<method name="get_collision_point" qualifiers="const"> <method name="get_collision_point" qualifiers="const">
<return type="Vector2" /> <return type="Vector2" />
<description> <description>
Returns the collision point at which the ray intersects the closest object. Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
[b]Note:[/b] This point is in the [b]global[/b] coordinate system. [b]Note:[/b] This point is in the [b]global[/b] coordinate system.
</description> </description>
</method> </method>

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@ -75,7 +75,7 @@
<method name="get_collision_point" qualifiers="const"> <method name="get_collision_point" qualifiers="const">
<return type="Vector3" /> <return type="Vector3" />
<description> <description>
Returns the collision point at which the ray intersects the closest object. Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
[b]Note:[/b] This point is in the [b]global[/b] coordinate system. [b]Note:[/b] This point is in the [b]global[/b] coordinate system.
</description> </description>
</method> </method>