Clarified behavior of RayCast objects when get_collision_point() is used inside a collision shape
(cherry picked from commit 6dfec4f70d
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@ -74,7 +74,7 @@
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<method name="get_collision_point" qualifiers="const">
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<method name="get_collision_point" qualifiers="const">
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<return type="Vector2" />
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<return type="Vector2" />
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<description>
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<description>
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Returns the collision point at which the ray intersects the closest object.
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Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
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[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
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[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
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</description>
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</description>
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</method>
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</method>
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@ -75,7 +75,7 @@
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<method name="get_collision_point" qualifiers="const">
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<method name="get_collision_point" qualifiers="const">
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<return type="Vector3" />
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<return type="Vector3" />
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<description>
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<description>
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Returns the collision point at which the ray intersects the closest object.
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Returns the collision point at which the ray intersects the closest object. If [member hit_from_inside] is [code]true[/code] and the ray starts inside of a collision shape, this function will return the origin point of the ray.
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[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
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[b]Note:[/b] This point is in the [b]global[/b] coordinate system.
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</description>
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</description>
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</method>
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</method>
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