-make sure instance placeholder works with duplicate(), fixes #3378

This commit is contained in:
Juan Linietsky 2016-01-22 19:36:40 -03:00
parent 84d7a559e5
commit b30839fb08
2 changed files with 22 additions and 1 deletions

View File

@ -14,11 +14,24 @@ bool InstancePlaceholder::_set(const StringName& p_name, const Variant& p_value)
bool InstancePlaceholder::_get(const StringName& p_name,Variant &r_ret) const{
for (const List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
if (E->get().name==p_name) {
r_ret=E->get().value;
return true;
}
}
return false;
}
void InstancePlaceholder::_get_property_list( List<PropertyInfo> *p_list) const{
for (const List<PropSet>::Element *E=stored_values.front();E;E=E->next()) {
PropertyInfo pi;
pi.name=E->get().name;
pi.type=E->get().value.get_type();
pi.usage=PROPERTY_USAGE_STORAGE;
p_list->push_back(pi);
}
}

View File

@ -33,6 +33,7 @@
#include "scene/resources/packed_scene.h"
#include "io/resource_loader.h"
#include "viewport.h"
#include "instance_placeholder.h"
VARIANT_ENUM_CAST(Node::PauseMode);
@ -1471,7 +1472,14 @@ Node *Node::duplicate(bool p_use_instancing) const {
bool instanced=false;
if (p_use_instancing && get_filename()!=String()) {
if (cast_to<InstancePlaceholder>()) {
const InstancePlaceholder *ip = cast_to<const InstancePlaceholder>();
InstancePlaceholder *nip = memnew( InstancePlaceholder );
nip->set_instance_path( ip->get_instance_path() );
node=nip;
} else if (p_use_instancing && get_filename()!=String()) {
Ref<PackedScene> res = ResourceLoader::load(get_filename());
ERR_FAIL_COND_V(res.is_null(),NULL);