Merge pull request #92842 from mihe/multi-node-keying
Allow keying properties when selecting multiple nodes
This commit is contained in:
commit
b310e5e064
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@ -41,6 +41,7 @@
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#include "editor/gui/editor_spin_slider.h"
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#include "editor/gui/scene_tree_editor.h"
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#include "editor/inspector_dock.h"
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#include "editor/multi_node_edit.h"
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#include "editor/plugins/animation_player_editor_plugin.h"
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#include "editor/themes/editor_scale.h"
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#include "scene/3d/mesh_instance_3d.h"
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@ -3661,7 +3662,7 @@ void AnimationTrackEditor::update_keying() {
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EditorSelectionHistory *editor_history = EditorNode::get_singleton()->get_editor_selection_history();
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if (is_visible_in_tree() && animation.is_valid() && editor_history->get_path_size() > 0) {
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Object *obj = ObjectDB::get_instance(editor_history->get_path_object(0));
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keying_enabled = Object::cast_to<Node>(obj) != nullptr;
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keying_enabled = Object::cast_to<Node>(obj) != nullptr || Object::cast_to<MultiNodeEdit>(obj) != nullptr;
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}
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if (keying_enabled == keying) {
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@ -4078,19 +4079,20 @@ void AnimationTrackEditor::_insert_animation_key(NodePath p_path, const Variant
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_query_insert(id);
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}
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void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists) {
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void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_property, bool p_only_if_exists, bool p_advance) {
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ERR_FAIL_NULL(root);
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// Let's build a node path.
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Node *node = p_node;
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String path = root->get_path_to(node, true);
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String path = root->get_path_to(p_node, true);
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if (Object::cast_to<AnimationPlayer>(node) && p_property == "current_animation") {
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if (node == AnimationPlayerEditor::get_singleton()->get_player()) {
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Variant value = p_node->get(p_property);
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if (Object::cast_to<AnimationPlayer>(p_node) && p_property == "current_animation") {
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if (p_node == AnimationPlayerEditor::get_singleton()->get_player()) {
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EditorNode::get_singleton()->show_warning(TTR("AnimationPlayer can't animate itself, only other players."));
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return;
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}
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_insert_animation_key(path, p_value);
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_insert_animation_key(path, value);
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return;
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}
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@ -4118,26 +4120,26 @@ void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_p
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InsertData id;
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id.path = np;
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id.track_idx = i;
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id.value = p_value;
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id.value = value;
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id.type = Animation::TYPE_VALUE;
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// TRANSLATORS: This describes the target of new animation track, will be inserted into another string.
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id.query = vformat(TTR("property '%s'"), p_property);
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id.advance = false;
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id.advance = p_advance;
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// Dialog insert.
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_query_insert(id);
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inserted = true;
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} else if (animation->track_get_type(i) == Animation::TYPE_BEZIER) {
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Variant value;
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Variant actual_value;
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String track_path = animation->track_get_path(i);
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if (track_path == np) {
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value = p_value; // All good.
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actual_value = value; // All good.
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} else {
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int sep = track_path.rfind(":");
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if (sep != -1) {
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String base_path = track_path.substr(0, sep);
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if (base_path == np) {
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String value_name = track_path.substr(sep + 1);
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value = p_value.get(value_name);
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actual_value = value.get(value_name);
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} else {
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continue;
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}
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@ -4149,10 +4151,10 @@ void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_p
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InsertData id;
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id.path = animation->track_get_path(i);
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id.track_idx = i;
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id.value = value;
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id.value = actual_value;
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id.type = Animation::TYPE_BEZIER;
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id.query = vformat(TTR("property '%s'"), p_property);
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id.advance = false;
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id.advance = p_advance;
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// Dialog insert.
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_query_insert(id);
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inserted = true;
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@ -4165,105 +4167,41 @@ void AnimationTrackEditor::insert_node_value_key(Node *p_node, const String &p_p
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InsertData id;
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id.path = np;
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id.track_idx = -1;
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id.value = p_value;
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id.value = value;
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id.type = Animation::TYPE_VALUE;
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id.query = vformat(TTR("property '%s'"), p_property);
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id.advance = false;
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id.advance = p_advance;
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// Dialog insert.
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_query_insert(id);
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}
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void AnimationTrackEditor::insert_value_key(const String &p_property, const Variant &p_value, bool p_advance) {
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void AnimationTrackEditor::insert_value_key(const String &p_property, bool p_advance) {
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EditorSelectionHistory *history = EditorNode::get_singleton()->get_editor_selection_history();
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ERR_FAIL_NULL(root);
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ERR_FAIL_COND(history->get_path_size() == 0);
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Object *obj = ObjectDB::get_instance(history->get_path_object(0));
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ERR_FAIL_NULL(Object::cast_to<Node>(obj));
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// Let's build a node path.
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Node *node = Object::cast_to<Node>(obj);
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String path = root->get_path_to(node, true);
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Ref<MultiNodeEdit> multi_node_edit(obj);
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if (multi_node_edit.is_valid()) {
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Node *edited_scene = EditorNode::get_singleton()->get_edited_scene();
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ERR_FAIL_NULL(edited_scene);
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if (Object::cast_to<AnimationPlayer>(node) && p_property == "current_animation") {
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if (node == AnimationPlayerEditor::get_singleton()->get_player()) {
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EditorNode::get_singleton()->show_warning(TTR("AnimationPlayer can't animate itself, only other players."));
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return;
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make_insert_queue();
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for (int i = 0; i < multi_node_edit->get_node_count(); ++i) {
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Node *node = edited_scene->get_node(multi_node_edit->get_node(i));
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insert_node_value_key(node, p_property, false, p_advance);
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}
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_insert_animation_key(path, p_value);
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return;
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}
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for (int i = 1; i < history->get_path_size(); i++) {
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String prop = history->get_path_property(i);
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ERR_FAIL_COND(prop.is_empty());
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path += ":" + prop;
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}
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commit_insert_queue();
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} else {
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Node *node = Object::cast_to<Node>(obj);
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ERR_FAIL_NULL(node);
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path += ":" + p_property;
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NodePath np = path;
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// Locate track.
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bool inserted = false;
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make_insert_queue();
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for (int i = 0; i < animation->get_track_count(); i++) {
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if (animation->track_get_type(i) == Animation::TYPE_VALUE) {
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if (animation->track_get_path(i) != np) {
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continue;
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}
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InsertData id;
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id.path = np;
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id.track_idx = i;
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id.value = p_value;
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id.type = Animation::TYPE_VALUE;
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id.query = vformat(TTR("property '%s'"), p_property);
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id.advance = p_advance;
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// Dialog insert.
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_query_insert(id);
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inserted = true;
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} else if (animation->track_get_type(i) == Animation::TYPE_BEZIER) {
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Variant value;
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if (animation->track_get_path(i) == np) {
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value = p_value; // All good.
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} else {
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String tpath = animation->track_get_path(i);
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int index = tpath.rfind(":");
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if (NodePath(tpath.substr(0, index + 1)) == np) {
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String subindex = tpath.substr(index + 1, tpath.length() - index);
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value = p_value.get(subindex);
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} else {
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continue;
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}
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}
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InsertData id;
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id.path = animation->track_get_path(i);
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id.track_idx = i;
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id.value = value;
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id.type = Animation::TYPE_BEZIER;
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id.query = vformat(TTR("property '%s'"), p_property);
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id.advance = p_advance;
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// Dialog insert.
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_query_insert(id);
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inserted = true;
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}
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}
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commit_insert_queue();
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if (!inserted) {
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InsertData id;
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id.path = np;
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id.track_idx = -1;
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id.value = p_value;
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id.type = Animation::TYPE_VALUE;
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id.query = vformat(TTR("property '%s'"), p_property);
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id.advance = p_advance;
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// Dialog insert.
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_query_insert(id);
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make_insert_queue();
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insert_node_value_key(node, p_property, false, p_advance);
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commit_insert_queue();
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}
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}
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@ -713,8 +713,8 @@ public:
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void cleanup();
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void set_anim_pos(float p_pos);
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void insert_node_value_key(Node *p_node, const String &p_property, const Variant &p_value, bool p_only_if_exists = false);
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void insert_value_key(const String &p_property, const Variant &p_value, bool p_advance);
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void insert_node_value_key(Node *p_node, const String &p_property, bool p_only_if_exists = false, bool p_advance = false);
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void insert_value_key(const String &p_property, bool p_advance);
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void insert_transform_key(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type, const Variant &p_value);
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bool has_track(Node3D *p_node, const String &p_sub, const Animation::TrackType p_type);
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void make_insert_queue();
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@ -2165,7 +2165,7 @@ void AnimationPlayerEditorPlugin::_property_keyed(const String &p_keyed, const V
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return;
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}
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te->_clear_selection();
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te->insert_value_key(p_keyed, p_value, p_advance);
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te->insert_value_key(p_keyed, p_advance);
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}
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void AnimationPlayerEditorPlugin::_transform_key_request(Object *sp, const String &p_sub, const Transform3D &p_key) {
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@ -4331,13 +4331,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
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Node2D *n2d = Object::cast_to<Node2D>(ci);
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if (key_pos && p_location) {
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te->insert_node_value_key(n2d, "position", n2d->get_position(), p_on_existing);
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te->insert_node_value_key(n2d, "position", p_on_existing);
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}
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if (key_rot && p_rotation) {
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te->insert_node_value_key(n2d, "rotation", n2d->get_rotation(), p_on_existing);
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te->insert_node_value_key(n2d, "rotation", p_on_existing);
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}
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if (key_scale && p_scale) {
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te->insert_node_value_key(n2d, "scale", n2d->get_scale(), p_on_existing);
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te->insert_node_value_key(n2d, "scale", p_on_existing);
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}
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if (n2d->has_meta("_edit_bone_") && n2d->get_parent_item()) {
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@ -4363,13 +4363,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
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if (has_chain && ik_chain.size()) {
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for (Node2D *&F : ik_chain) {
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if (key_pos) {
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te->insert_node_value_key(F, "position", F->get_position(), p_on_existing);
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te->insert_node_value_key(F, "position", p_on_existing);
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}
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if (key_rot) {
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te->insert_node_value_key(F, "rotation", F->get_rotation(), p_on_existing);
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te->insert_node_value_key(F, "rotation", p_on_existing);
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}
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if (key_scale) {
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te->insert_node_value_key(F, "scale", F->get_scale(), p_on_existing);
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te->insert_node_value_key(F, "scale", p_on_existing);
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}
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}
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}
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@ -4379,13 +4379,13 @@ void CanvasItemEditor::_insert_animation_keys(bool p_location, bool p_rotation,
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Control *ctrl = Object::cast_to<Control>(ci);
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if (key_pos) {
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te->insert_node_value_key(ctrl, "position", ctrl->get_position(), p_on_existing);
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te->insert_node_value_key(ctrl, "position", p_on_existing);
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}
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if (key_rot) {
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te->insert_node_value_key(ctrl, "rotation", ctrl->get_rotation(), p_on_existing);
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te->insert_node_value_key(ctrl, "rotation", p_on_existing);
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}
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if (key_scale) {
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te->insert_node_value_key(ctrl, "size", ctrl->get_size(), p_on_existing);
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te->insert_node_value_key(ctrl, "size", p_on_existing);
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}
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}
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}
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