Display 2 decimals instead of 1 in editor frametime labels
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier. This also makes the editor FPS display use `pad_decimals()` for consistency with the implementation in `master`.
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b0cd38b7e3
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b31f6f78a3
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@ -2618,7 +2618,7 @@ void SpatialEditorViewport::_notification(int p_what) {
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if (show_fps) {
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String text;
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const float temp_fps = Engine::get_singleton()->get_frames_per_second();
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text += vformat(TTR("FPS: %d (%s ms)"), temp_fps, String::num(1000.0f / temp_fps, 2));
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text += vformat(TTR("FPS: %d (%s ms)"), temp_fps, rtos(1000.0f / temp_fps).pad_decimals(2));
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fps_label->set_text(text);
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}
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@ -2248,10 +2248,10 @@ bool Main::iteration() {
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if (frame > 1000000) {
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if (editor || project_manager) {
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if (print_fps) {
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print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
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print_line(vformat("Editor FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
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}
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} else if (GLOBAL_GET("debug/settings/stdout/print_fps") || print_fps) {
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print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(1)));
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print_line(vformat("Project FPS: %d (%s mspf)", frames, rtos(1000.0 / frames).pad_decimals(2)));
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}
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Engine::get_singleton()->_fps = frames;
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