Translation: Fix logic bug finding match for regional locales
The match test was inverted. The rest of the changes are documentation and cleanup. Fixes #26346 and fixes #31192.
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@ -1044,6 +1044,13 @@ StringName TranslationServer::translate(const StringName &p_message) const {
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if (!enabled)
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if (!enabled)
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return p_message;
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return p_message;
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// Locale can be of the form 'll_CC', i.e. language code and regional code,
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// e.g. 'en_US', 'en_GB', etc. It might also be simply 'll', e.g. 'en'.
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// To find the relevant translation, we look for those with locale starting
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// with the language code, and then if any is an exact match for the long
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// form. If not found, we fall back to a near match (another locale with
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// same language code).
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StringName res;
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StringName res;
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bool near_match = false;
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bool near_match = false;
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const CharType *lptr = &locale[0];
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const CharType *lptr = &locale[0];
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@ -1053,13 +1060,11 @@ StringName TranslationServer::translate(const StringName &p_message) const {
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const Ref<Translation> &t = E->get();
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const Ref<Translation> &t = E->get();
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String l = t->get_locale();
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String l = t->get_locale();
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if (lptr[0] != l[0] || lptr[1] != l[1])
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if (lptr[0] != l[0] || lptr[1] != l[1])
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continue; // locale not match
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continue; // Language code does not match.
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//near match
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bool exact_match = (l == locale);
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bool match = (l != locale);
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if (!exact_match && near_match)
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continue; // Only near-match once, but keep looking for exact matches.
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if (near_match && !match)
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continue; //only near-match once
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StringName r = t->get_message(p_message);
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StringName r = t->get_message(p_message);
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@ -1068,43 +1073,38 @@ StringName TranslationServer::translate(const StringName &p_message) const {
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res = r;
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res = r;
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if (match)
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if (exact_match)
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break;
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break;
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else
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else
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near_match = true;
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near_match = true;
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}
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}
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if (!res) {
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if (!res && fallback.length() >= 2) {
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//try again with fallback
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// Try again with the fallback locale.
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if (fallback.length() >= 2) {
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const CharType *fptr = &fallback[0];
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near_match = false;
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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const CharType *fptr = &fallback[0];
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const Ref<Translation> &t = E->get();
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near_match = false;
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String l = t->get_locale();
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for (const Set<Ref<Translation> >::Element *E = translations.front(); E; E = E->next()) {
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if (fptr[0] != l[0] || fptr[1] != l[1])
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continue; // Language code does not match.
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const Ref<Translation> &t = E->get();
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bool exact_match = (l == fallback);
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String l = t->get_locale();
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if (!exact_match && near_match)
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if (fptr[0] != l[0] || fptr[1] != l[1])
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continue; // Only near-match once, but keep looking for exact matches.
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continue; // locale not match
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//near match
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StringName r = t->get_message(p_message);
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bool match = (l != fallback);
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if (near_match && !match)
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if (!r)
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continue; //only near-match once
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continue;
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StringName r = t->get_message(p_message);
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res = r;
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if (!r)
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if (exact_match)
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continue;
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break;
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else
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res = r;
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near_match = true;
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if (match)
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break;
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else
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near_match = true;
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}
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}
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}
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}
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}
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