Make blend file importer warnings translatable

This commit is contained in:
Haoyu Qiu 2023-07-23 11:18:45 +08:00
parent f8dbed4d0a
commit b35a847109
1 changed files with 2 additions and 2 deletions

View File

@ -70,9 +70,9 @@ static void _editor_init() {
if (blend_enabled) { if (blend_enabled) {
Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); Ref<DirAccess> da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
if (blender3_path.is_empty()) { if (blender3_path.is_empty()) {
WARN_PRINT("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported."); WARN_PRINT(TTR("Blend file import is enabled in the project settings, but no Blender path is configured in the editor settings. Blend files will not be imported."));
} else if (!da->dir_exists(blender3_path)) { } else if (!da->dir_exists(blender3_path)) {
WARN_PRINT("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported."); WARN_PRINT(TTR("Blend file import is enabled, but the Blender path doesn't point to an accessible directory. Blend files will not be imported."));
} else { } else {
Ref<EditorSceneFormatImporterBlend> importer; Ref<EditorSceneFormatImporterBlend> importer;
importer.instantiate(); importer.instantiate();