Fix SHADOWS_DISABLED flag in GLES2
Signed-off-by: Guilherme Souza <gdsdsilva@inf.ufpel.edu.br>
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@ -1699,6 +1699,8 @@ FRAGMENT_SHADER_CODE
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#endif
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#if !defined(SHADOWS_DISABLED)
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#ifdef USE_SHADOW
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{
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highp vec4 splane = shadow_coord;
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@ -1729,6 +1731,8 @@ FRAGMENT_SHADER_CODE
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}
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#endif
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#endif //SHADOWS_DISABLED
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#endif //type omni
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#ifdef LIGHT_MODE_DIRECTIONAL
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@ -1739,6 +1743,8 @@ FRAGMENT_SHADER_CODE
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#endif
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float depth_z = -vertex.z;
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#if !defined(SHADOWS_DISABLED)
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#ifdef USE_SHADOW
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#ifdef USE_VERTEX_LIGHTING
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@ -1957,6 +1963,8 @@ FRAGMENT_SHADER_CODE
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#endif //use shadow
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#endif // SHADOWS_DISABLED
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#endif
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#ifdef LIGHT_MODE_SPOT
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@ -1993,6 +2001,8 @@ FRAGMENT_SHADER_CODE
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#endif
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#if !defined(SHADOWS_DISABLED)
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#ifdef USE_SHADOW
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{
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highp vec4 splane = shadow_coord;
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@ -2002,6 +2012,8 @@ FRAGMENT_SHADER_CODE
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}
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#endif
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#endif // SHADOWS_DISABLED
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#endif // LIGHT_MODE_SPOT
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#ifdef USE_VERTEX_LIGHTING
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