[3.2] C#: Fix Godot failing to find class namespace
Also avoid searching C# files recursively twice.
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@ -178,7 +178,7 @@ namespace GodotTools.ProjectEditor
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if (root.AreDefaultCompileItemsEnabled())
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if (root.AreDefaultCompileItemsEnabled())
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{
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{
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var excluded = new List<string>();
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var excluded = new List<string>();
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result = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs").ToList();
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result.AddRange(existingFiles);
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foreach (var item in root.Items)
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foreach (var item in root.Items)
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{
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{
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@ -48,7 +48,7 @@ namespace GodotTools
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var firstMatch = classes.FirstOrDefault(classDecl =>
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var firstMatch = classes.FirstOrDefault(classDecl =>
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classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object.
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classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object.
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classDecl.SearchName != searchName // Filter by the name we're looking for
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classDecl.SearchName == searchName // Filter by the name we're looking for
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);
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);
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if (firstMatch == null)
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if (firstMatch == null)
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