[3.2] C#: Fix Godot failing to find class namespace

Also avoid searching C# files recursively twice.
This commit is contained in:
Ignacio Etcheverry 2020-09-04 01:31:17 +02:00
parent 939ed5dd5b
commit b3762622be
2 changed files with 2 additions and 2 deletions

View File

@ -178,7 +178,7 @@ namespace GodotTools.ProjectEditor
if (root.AreDefaultCompileItemsEnabled()) if (root.AreDefaultCompileItemsEnabled())
{ {
var excluded = new List<string>(); var excluded = new List<string>();
result = GetAllFilesRecursive(Path.GetDirectoryName(projectPath), "*.cs").ToList(); result.AddRange(existingFiles);
foreach (var item in root.Items) foreach (var item in root.Items)
{ {

View File

@ -48,7 +48,7 @@ namespace GodotTools
var firstMatch = classes.FirstOrDefault(classDecl => var firstMatch = classes.FirstOrDefault(classDecl =>
classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object. classDecl.BaseCount != 0 && // If it doesn't inherit anything, it can't be a Godot.Object.
classDecl.SearchName != searchName // Filter by the name we're looking for classDecl.SearchName == searchName // Filter by the name we're looking for
); );
if (firstMatch == null) if (firstMatch == null)