Style: Apply new `clang-format` changes
This commit is contained in:
parent
72c183ce8b
commit
b37fc1014a
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@ -212,9 +212,7 @@ void main() {
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#endif
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#endif
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{
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{
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#CODE : SKY
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#CODE : SKY
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}
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}
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color *= sky_energy_multiplier;
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color *= sky_energy_multiplier;
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@ -103,9 +103,9 @@ public:
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virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
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virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
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void configure_for_probe(Size2i p_size);
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void configure_for_probe(Size2i p_size);
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virtual void set_fsr_sharpness(float p_fsr_sharpness) override{};
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virtual void set_fsr_sharpness(float p_fsr_sharpness) override {}
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virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override{};
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virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override {}
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virtual void set_use_debanding(bool p_use_debanding) override{};
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virtual void set_use_debanding(bool p_use_debanding) override {}
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void set_apply_color_adjustments_in_post(bool p_apply_in_post);
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void set_apply_color_adjustments_in_post(bool p_apply_in_post);
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void free_render_buffer_data();
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void free_render_buffer_data();
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@ -582,7 +582,7 @@ public:
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virtual RID decal_allocate() override;
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virtual RID decal_allocate() override;
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virtual void decal_initialize(RID p_rid) override;
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virtual void decal_initialize(RID p_rid) override;
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virtual void decal_free(RID p_rid) override{};
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virtual void decal_free(RID p_rid) override {}
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virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
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virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override;
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virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
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virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override;
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@ -65,7 +65,7 @@ public:
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virtual bool handles(const String &p_type) const;
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virtual bool handles(const String &p_type) const;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const;
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virtual Ref<Texture2D> generate(const Ref<Resource> &p_from, const Size2 &p_size, Dictionary &p_metadata) const;
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virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const;
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virtual Ref<Texture2D> generate_from_path(const String &p_path, const Size2 &p_size, Dictionary &p_metadata) const;
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virtual void abort(){};
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virtual void abort() {}
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virtual bool generate_small_preview_automatically() const;
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virtual bool generate_small_preview_automatically() const;
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virtual bool can_generate_small_preview() const;
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virtual bool can_generate_small_preview() const;
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@ -308,7 +308,7 @@ public:
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virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags = 0);
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virtual Error export_pack(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags = 0);
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virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags = 0);
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virtual Error export_zip(const Ref<EditorExportPreset> &p_preset, bool p_debug, const String &p_path, BitField<EditorExportPlatform::DebugFlags> p_flags = 0);
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virtual void get_platform_features(List<String> *r_features) const = 0;
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virtual void get_platform_features(List<String> *r_features) const = 0;
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features){};
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virtual void resolve_platform_feature_priorities(const Ref<EditorExportPreset> &p_preset, HashSet<String> &p_features) {}
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virtual String get_debug_protocol() const { return "tcp://"; }
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virtual String get_debug_protocol() const { return "tcp://"; }
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EditorExportPlatform();
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EditorExportPlatform();
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@ -43,7 +43,7 @@ class EditorTitleBar : public HBoxContainer {
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protected:
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protected:
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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static void _bind_methods(){};
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static void _bind_methods() {}
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public:
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public:
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void set_can_move_window(bool p_enabled);
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void set_can_move_window(bool p_enabled);
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@ -322,7 +322,7 @@ protected:
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public:
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public:
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void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
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void add_transition(const StringName &p_from, const StringName &p_to, Ref<AnimationNodeStateMachineTransition> p_transition);
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EditorAnimationMultiTransitionEdit(){};
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EditorAnimationMultiTransitionEdit() {}
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};
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};
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#endif // ANIMATION_STATE_MACHINE_EDITOR_H
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#endif // ANIMATION_STATE_MACHINE_EDITOR_H
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@ -51,7 +51,7 @@ public:
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void set_dict(const Dictionary &p_dict);
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void set_dict(const Dictionary &p_dict);
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Dictionary get_dict();
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Dictionary get_dict();
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EditorPropertyFontMetaObject(){};
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EditorPropertyFontMetaObject() {}
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};
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};
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/*************************************************************************/
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/*************************************************************************/
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@ -75,7 +75,7 @@ public:
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void set_defaults(const Dictionary &p_dict);
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void set_defaults(const Dictionary &p_dict);
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Dictionary get_defaults();
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Dictionary get_defaults();
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EditorPropertyFontOTObject(){};
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EditorPropertyFontOTObject() {}
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};
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};
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/*************************************************************************/
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/*************************************************************************/
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@ -103,7 +103,7 @@ class EditorPropertyFontMetaOverride : public EditorProperty {
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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static void _bind_methods(){};
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static void _bind_methods() {}
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void _edit_pressed();
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void _edit_pressed();
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void _page_changed(int p_page);
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void _page_changed(int p_page);
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@ -138,7 +138,7 @@ class EditorPropertyOTVariation : public EditorProperty {
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EditorPaginator *paginator = nullptr;
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EditorPaginator *paginator = nullptr;
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protected:
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protected:
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static void _bind_methods(){};
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static void _bind_methods() {}
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void _edit_pressed();
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void _edit_pressed();
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void _page_changed(int p_page);
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void _page_changed(int p_page);
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@ -187,7 +187,7 @@ class EditorPropertyOTFeatures : public EditorProperty {
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protected:
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protected:
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void _notification(int p_what);
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void _notification(int p_what);
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static void _bind_methods(){};
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static void _bind_methods() {}
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void _edit_pressed();
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void _edit_pressed();
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void _page_changed(int p_page);
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void _page_changed(int p_page);
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@ -256,7 +256,7 @@ protected:
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virtual void _add_element() override;
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virtual void _add_element() override;
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void _add_font(int p_option);
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void _add_font(int p_option);
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static void _bind_methods(){};
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static void _bind_methods() {}
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public:
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public:
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EditorPropertyFontNamesArray();
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EditorPropertyFontNamesArray();
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@ -59,7 +59,7 @@ protected:
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Vector<Face3> geometry;
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Vector<Face3> geometry;
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bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
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bool _generate(Vector<Vector3> &points, Vector<Vector3> &normals);
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virtual void _generate_emission_points(){};
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virtual void _generate_emission_points() {}
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void _node_selected(const NodePath &p_path);
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void _node_selected(const NodePath &p_path);
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public:
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public:
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@ -127,8 +127,8 @@ public:
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virtual Variant get_navigation_state() override;
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virtual Variant get_navigation_state() override;
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virtual Vector<String> get_functions() override;
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virtual Vector<String> get_functions() override;
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virtual PackedInt32Array get_breakpoints() override;
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virtual PackedInt32Array get_breakpoints() override;
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virtual void set_breakpoint(int p_line, bool p_enabled) override{};
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virtual void set_breakpoint(int p_line, bool p_enabled) override {}
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virtual void clear_breakpoints() override{};
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virtual void clear_breakpoints() override {}
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virtual void goto_line(int p_line, int p_column = 0) override;
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virtual void goto_line(int p_line, int p_column = 0) override;
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void goto_line_selection(int p_line, int p_begin, int p_end);
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void goto_line_selection(int p_line, int p_begin, int p_end);
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virtual void set_executing_line(int p_line) override;
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virtual void set_executing_line(int p_line) override;
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@ -1097,7 +1097,7 @@ void TileDataDefaultEditor::forward_draw_over_atlas(TileAtlasView *p_tile_atlas_
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}
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}
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};
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};
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void TileDataDefaultEditor::forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_set_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){
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void TileDataDefaultEditor::forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_set_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) {
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};
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};
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protected:
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protected:
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Ref<TileSet> tile_set;
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Ref<TileSet> tile_set;
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TileData *_get_tile_data(TileMapCell p_cell);
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TileData *_get_tile_data(TileMapCell p_cell);
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virtual void _tile_set_changed(){};
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virtual void _tile_set_changed() {}
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static void _bind_methods();
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static void _bind_methods();
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// Input to handle painting.
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// Input to handle painting.
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virtual Control *get_toolbar() { return nullptr; };
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virtual Control *get_toolbar() { return nullptr; };
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virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){};
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virtual void forward_draw_over_atlas(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) {}
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virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform){};
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virtual void forward_draw_over_alternatives(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, CanvasItem *p_canvas_item, Transform2D p_transform) {}
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virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event){};
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virtual void forward_painting_atlas_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) {}
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virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event){};
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virtual void forward_painting_alternatives_gui_input(TileAtlasView *p_tile_atlas_view, TileSetAtlasSource *p_tile_atlas_source, const Ref<InputEvent> &p_event) {}
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// Used to draw the tile data property value over a tile.
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// Used to draw the tile data property value over a tile.
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false){};
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virtual void draw_over_tile(CanvasItem *p_canvas_item, Transform2D p_transform, TileMapCell p_cell, bool p_selected = false) {}
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};
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};
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class DummyObject : public Object {
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class DummyObject : public Object {
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};
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};
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
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virtual bool forward_canvas_gui_input(const Ref<InputEvent> &p_event) { return false; };
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay){};
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virtual void forward_canvas_draw_over_viewport(Control *p_overlay) {}
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virtual void tile_set_changed(){};
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virtual void tile_set_changed() {}
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virtual void edit(ObjectID p_tile_map_layer_id){};
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virtual void edit(ObjectID p_tile_map_layer_id) {}
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};
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};
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class TileMapLayerEditorTilesPlugin : public TileMapLayerSubEditorPlugin {
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class TileMapLayerEditorTilesPlugin : public TileMapLayerSubEditorPlugin {
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#include "core/variant/variant.h"
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#include "core/variant/variant.h"
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#ifndef LINE_NUMBER_TO_INDEX
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#ifndef LINE_NUMBER_TO_INDEX
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#define LINE_NUMBER_TO_INDEX(p_line) ((p_line)-1)
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#define LINE_NUMBER_TO_INDEX(p_line) ((p_line) - 1)
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#endif
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#endif
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#ifndef COLUMN_NUMBER_TO_INDEX
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#ifndef COLUMN_NUMBER_TO_INDEX
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#define COLUMN_NUMBER_TO_INDEX(p_column) ((p_column)-1)
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#define COLUMN_NUMBER_TO_INDEX(p_column) ((p_column) - 1)
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#endif
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#endif
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#ifndef SYMBOL_SEPERATOR
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#ifndef SYMBOL_SEPERATOR
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void set_owner_id(ObjectID p_owner_id) { owner_id = p_owner_id; }
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void set_owner_id(ObjectID p_owner_id) { owner_id = p_owner_id; }
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ObjectID get_owner_id() const { return owner_id; }
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ObjectID get_owner_id() const { return owner_id; }
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virtual ~NavBase(){};
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virtual ~NavBase() {}
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};
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};
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#endif // NAV_BASE_H
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#endif // NAV_BASE_H
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@ -705,7 +705,7 @@ class TextServerAdvanced : public TextServerExtension {
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};
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};
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protected:
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protected:
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static void _bind_methods(){};
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static void _bind_methods() {}
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void full_copy(ShapedTextDataAdvanced *p_shaped);
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void full_copy(ShapedTextDataAdvanced *p_shaped);
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void invalidate(ShapedTextDataAdvanced *p_shaped, bool p_text = false);
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void invalidate(ShapedTextDataAdvanced *p_shaped, bool p_text = false);
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@ -574,7 +574,7 @@ class TextServerFallback : public TextServerExtension {
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Mutex ft_mutex;
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Mutex ft_mutex;
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protected:
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protected:
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static void _bind_methods(){};
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static void _bind_methods() {}
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void full_copy(ShapedTextDataFallback *p_shaped);
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void full_copy(ShapedTextDataFallback *p_shaped);
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void invalidate(ShapedTextDataFallback *p_shaped);
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void invalidate(ShapedTextDataFallback *p_shaped);
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@ -50,7 +50,7 @@ public final class SignalInfo {
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}
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}
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this.name = signalName;
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this.name = signalName;
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this.paramTypes = paramTypes == null ? new Class<?>[ 0 ] : paramTypes;
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this.paramTypes = paramTypes == null ? new Class<?>[0] : paramTypes;
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this.paramTypesNames = new String[this.paramTypes.length];
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this.paramTypesNames = new String[this.paramTypes.length];
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for (int i = 0; i < this.paramTypes.length; i++) {
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for (int i = 0; i < this.paramTypes.length; i++) {
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this.paramTypesNames[i] = this.paramTypes[i].getName();
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this.paramTypesNames[i] = this.paramTypes[i].getName();
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@ -48,7 +48,7 @@ class EditorExportPlatformLinuxBSD : public EditorExportPlatformPC {
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String cmd_args;
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String cmd_args;
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bool wait = false;
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bool wait = false;
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SSHCleanupCommand(){};
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SSHCleanupCommand() {}
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SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
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SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
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host = p_host;
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host = p_host;
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port = p_port;
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port = p_port;
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#define LONG_BITS (sizeof(long) * 8)
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#define LONG_BITS (sizeof(long) * 8)
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#define test_bit(nr, addr) (((1UL << ((nr) % LONG_BITS)) & ((addr)[(nr) / LONG_BITS])) != 0)
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#define test_bit(nr, addr) (((1UL << ((nr) % LONG_BITS)) & ((addr)[(nr) / LONG_BITS])) != 0)
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#define NBITS(x) ((((x)-1) / LONG_BITS) + 1)
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#define NBITS(x) ((((x) - 1) / LONG_BITS) + 1)
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#ifdef UDEV_ENABLED
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#ifdef UDEV_ENABLED
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static const char *ignore_str = "/dev/input/js";
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static const char *ignore_str = "/dev/input/js";
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@ -51,7 +51,7 @@ class KeyMappingXKB {
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static inline HashMap<Key, unsigned int, HashMapHasherKeys> scancode_map_inv;
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static inline HashMap<Key, unsigned int, HashMapHasherKeys> scancode_map_inv;
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static inline HashMap<unsigned int, KeyLocation, HashMapHasherKeys> location_map;
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static inline HashMap<unsigned int, KeyLocation, HashMapHasherKeys> location_map;
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KeyMappingXKB(){};
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KeyMappingXKB() {}
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public:
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public:
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static void initialize();
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static void initialize();
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@ -52,8 +52,8 @@ private:
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public:
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public:
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
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void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height) {}
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GLManagerEGL_X11(){};
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GLManagerEGL_X11() {}
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~GLManagerEGL_X11(){};
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~GLManagerEGL_X11() {}
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};
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};
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|
|
||||||
#endif // X11_ENABLED && GLES3_ENABLED
|
#endif // X11_ENABLED && GLES3_ENABLED
|
||||||
|
|
|
@ -68,7 +68,7 @@ class EditorExportPlatformMacOS : public EditorExportPlatform {
|
||||||
String cmd_args;
|
String cmd_args;
|
||||||
bool wait = false;
|
bool wait = false;
|
||||||
|
|
||||||
SSHCleanupCommand(){};
|
SSHCleanupCommand() {}
|
||||||
SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
|
SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
|
||||||
host = p_host;
|
host = p_host;
|
||||||
port = p_port;
|
port = p_port;
|
||||||
|
|
|
@ -381,7 +381,7 @@ public:
|
||||||
ctls[cid] = p_name;
|
ctls[cid] = p_name;
|
||||||
}
|
}
|
||||||
|
|
||||||
virtual ~FileDialogEventHandler(){};
|
virtual ~FileDialogEventHandler() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
#if defined(__GNUC__) && !defined(__clang__)
|
#if defined(__GNUC__) && !defined(__clang__)
|
||||||
|
|
|
@ -52,7 +52,7 @@ class EditorExportPlatformWindows : public EditorExportPlatformPC {
|
||||||
String cmd_args;
|
String cmd_args;
|
||||||
bool wait = false;
|
bool wait = false;
|
||||||
|
|
||||||
SSHCleanupCommand(){};
|
SSHCleanupCommand() {}
|
||||||
SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
|
SSHCleanupCommand(const String &p_host, const String &p_port, const Vector<String> &p_ssh_arg, const String &p_cmd_args, bool p_wait = false) {
|
||||||
host = p_host;
|
host = p_host;
|
||||||
port = p_port;
|
port = p_port;
|
||||||
|
|
|
@ -52,8 +52,8 @@ private:
|
||||||
public:
|
public:
|
||||||
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
|
void window_resize(DisplayServer::WindowID p_window_id, int p_width, int p_height);
|
||||||
|
|
||||||
GLManagerANGLE_Windows(){};
|
GLManagerANGLE_Windows() {}
|
||||||
~GLManagerANGLE_Windows(){};
|
~GLManagerANGLE_Windows() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // WINDOWS_ENABLED && GLES3_ENABLED
|
#endif // WINDOWS_ENABLED && GLES3_ENABLED
|
||||||
|
|
|
@ -90,7 +90,7 @@ public:
|
||||||
|
|
||||||
TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain); // For the center terrain bit
|
TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, int p_terrain); // For the center terrain bit
|
||||||
TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
|
TerrainConstraint(Ref<TileSet> p_tile_set, const Vector2i &p_position, const TileSet::CellNeighbor &p_bit, int p_terrain); // For peering bits
|
||||||
TerrainConstraint(){};
|
TerrainConstraint() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
#ifdef DEBUG_ENABLED
|
#ifdef DEBUG_ENABLED
|
||||||
|
|
|
@ -50,14 +50,14 @@ public:
|
||||||
|
|
||||||
virtual Color get_color() const = 0;
|
virtual Color get_color() const = 0;
|
||||||
|
|
||||||
virtual void _value_changed(){};
|
virtual void _value_changed() {}
|
||||||
|
|
||||||
virtual void slider_draw(int p_which) = 0;
|
virtual void slider_draw(int p_which) = 0;
|
||||||
virtual bool apply_theme() const { return false; }
|
virtual bool apply_theme() const { return false; }
|
||||||
virtual ColorPicker::PickerShapeType get_shape_override() const { return ColorPicker::SHAPE_MAX; }
|
virtual ColorPicker::PickerShapeType get_shape_override() const { return ColorPicker::SHAPE_MAX; }
|
||||||
|
|
||||||
ColorMode(ColorPicker *p_color_picker);
|
ColorMode(ColorPicker *p_color_picker);
|
||||||
virtual ~ColorMode(){};
|
virtual ~ColorMode() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
class ColorModeHSV : public ColorMode {
|
class ColorModeHSV : public ColorMode {
|
||||||
|
@ -81,7 +81,7 @@ public:
|
||||||
virtual void slider_draw(int p_which) override;
|
virtual void slider_draw(int p_which) override;
|
||||||
|
|
||||||
ColorModeHSV(ColorPicker *p_color_picker) :
|
ColorModeHSV(ColorPicker *p_color_picker) :
|
||||||
ColorMode(p_color_picker){};
|
ColorMode(p_color_picker) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
class ColorModeRGB : public ColorMode {
|
class ColorModeRGB : public ColorMode {
|
||||||
|
@ -100,7 +100,7 @@ public:
|
||||||
virtual void slider_draw(int p_which) override;
|
virtual void slider_draw(int p_which) override;
|
||||||
|
|
||||||
ColorModeRGB(ColorPicker *p_color_picker) :
|
ColorModeRGB(ColorPicker *p_color_picker) :
|
||||||
ColorMode(p_color_picker){};
|
ColorMode(p_color_picker) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
class ColorModeRAW : public ColorMode {
|
class ColorModeRAW : public ColorMode {
|
||||||
|
@ -122,7 +122,7 @@ public:
|
||||||
virtual bool apply_theme() const override;
|
virtual bool apply_theme() const override;
|
||||||
|
|
||||||
ColorModeRAW(ColorPicker *p_color_picker) :
|
ColorModeRAW(ColorPicker *p_color_picker) :
|
||||||
ColorMode(p_color_picker){};
|
ColorMode(p_color_picker) {}
|
||||||
};
|
};
|
||||||
|
|
||||||
class ColorModeOKHSL : public ColorMode {
|
class ColorModeOKHSL : public ColorMode {
|
||||||
|
@ -147,9 +147,9 @@ public:
|
||||||
virtual ColorPicker::PickerShapeType get_shape_override() const override { return ColorPicker::SHAPE_OKHSL_CIRCLE; }
|
virtual ColorPicker::PickerShapeType get_shape_override() const override { return ColorPicker::SHAPE_OKHSL_CIRCLE; }
|
||||||
|
|
||||||
ColorModeOKHSL(ColorPicker *p_color_picker) :
|
ColorModeOKHSL(ColorPicker *p_color_picker) :
|
||||||
ColorMode(p_color_picker){};
|
ColorMode(p_color_picker) {}
|
||||||
|
|
||||||
~ColorModeOKHSL(){};
|
~ColorModeOKHSL() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif // COLOR_MODE_H
|
#endif // COLOR_MODE_H
|
||||||
|
|
|
@ -571,25 +571,25 @@ public:
|
||||||
// Not exposed.
|
// Not exposed.
|
||||||
virtual void set_tile_set(const TileSet *p_tile_set);
|
virtual void set_tile_set(const TileSet *p_tile_set);
|
||||||
TileSet *get_tile_set() const;
|
TileSet *get_tile_set() const;
|
||||||
virtual void notify_tile_data_properties_should_change(){};
|
virtual void notify_tile_data_properties_should_change() {}
|
||||||
virtual void add_occlusion_layer(int p_index){};
|
virtual void add_occlusion_layer(int p_index) {}
|
||||||
virtual void move_occlusion_layer(int p_from_index, int p_to_pos){};
|
virtual void move_occlusion_layer(int p_from_index, int p_to_pos) {}
|
||||||
virtual void remove_occlusion_layer(int p_index){};
|
virtual void remove_occlusion_layer(int p_index) {}
|
||||||
virtual void add_physics_layer(int p_index){};
|
virtual void add_physics_layer(int p_index) {}
|
||||||
virtual void move_physics_layer(int p_from_index, int p_to_pos){};
|
virtual void move_physics_layer(int p_from_index, int p_to_pos) {}
|
||||||
virtual void remove_physics_layer(int p_index){};
|
virtual void remove_physics_layer(int p_index) {}
|
||||||
virtual void add_terrain_set(int p_index){};
|
virtual void add_terrain_set(int p_index) {}
|
||||||
virtual void move_terrain_set(int p_from_index, int p_to_pos){};
|
virtual void move_terrain_set(int p_from_index, int p_to_pos) {}
|
||||||
virtual void remove_terrain_set(int p_index){};
|
virtual void remove_terrain_set(int p_index) {}
|
||||||
virtual void add_terrain(int p_terrain_set, int p_index){};
|
virtual void add_terrain(int p_terrain_set, int p_index) {}
|
||||||
virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos){};
|
virtual void move_terrain(int p_terrain_set, int p_from_index, int p_to_pos) {}
|
||||||
virtual void remove_terrain(int p_terrain_set, int p_index){};
|
virtual void remove_terrain(int p_terrain_set, int p_index) {}
|
||||||
virtual void add_navigation_layer(int p_index){};
|
virtual void add_navigation_layer(int p_index) {}
|
||||||
virtual void move_navigation_layer(int p_from_index, int p_to_pos){};
|
virtual void move_navigation_layer(int p_from_index, int p_to_pos) {}
|
||||||
virtual void remove_navigation_layer(int p_index){};
|
virtual void remove_navigation_layer(int p_index) {}
|
||||||
virtual void add_custom_data_layer(int p_index){};
|
virtual void add_custom_data_layer(int p_index) {}
|
||||||
virtual void move_custom_data_layer(int p_from_index, int p_to_pos){};
|
virtual void move_custom_data_layer(int p_from_index, int p_to_pos) {}
|
||||||
virtual void remove_custom_data_layer(int p_index){};
|
virtual void remove_custom_data_layer(int p_index) {}
|
||||||
virtual void reset_state() override;
|
virtual void reset_state() override;
|
||||||
|
|
||||||
// Tiles.
|
// Tiles.
|
||||||
|
|
|
@ -77,7 +77,7 @@ protected:
|
||||||
|
|
||||||
Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const;
|
Vector2 get_uv2_scale(Vector2 p_margin_scale = Vector2(1.0, 1.0)) const;
|
||||||
float get_lightmap_texel_size() const;
|
float get_lightmap_texel_size() const;
|
||||||
virtual void _update_lightmap_size(){};
|
virtual void _update_lightmap_size() {}
|
||||||
|
|
||||||
void _on_settings_changed();
|
void _on_settings_changed();
|
||||||
|
|
||||||
|
@ -541,7 +541,7 @@ private:
|
||||||
Vector2 point;
|
Vector2 point;
|
||||||
bool sharp = false;
|
bool sharp = false;
|
||||||
|
|
||||||
ContourPoint(){};
|
ContourPoint() {}
|
||||||
ContourPoint(const Vector2 &p_pt, bool p_sharp) {
|
ContourPoint(const Vector2 &p_pt, bool p_sharp) {
|
||||||
point = p_pt;
|
point = p_pt;
|
||||||
sharp = p_sharp;
|
sharp = p_sharp;
|
||||||
|
@ -551,7 +551,7 @@ private:
|
||||||
struct ContourInfo {
|
struct ContourInfo {
|
||||||
real_t length = 0.0;
|
real_t length = 0.0;
|
||||||
bool ccw = true;
|
bool ccw = true;
|
||||||
ContourInfo(){};
|
ContourInfo() {}
|
||||||
ContourInfo(real_t p_len, bool p_ccw) {
|
ContourInfo(real_t p_len, bool p_ccw) {
|
||||||
length = p_len;
|
length = p_len;
|
||||||
ccw = p_ccw;
|
ccw = p_ccw;
|
||||||
|
|
|
@ -53,7 +53,7 @@ protected:
|
||||||
float auto_exposure_max = 64.0;
|
float auto_exposure_max = 64.0;
|
||||||
float auto_exposure_speed = 0.5;
|
float auto_exposure_speed = 0.5;
|
||||||
float auto_exposure_scale = 0.4;
|
float auto_exposure_scale = 0.4;
|
||||||
virtual void _update_auto_exposure(){};
|
virtual void _update_auto_exposure() {}
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual RID get_rid() const override;
|
virtual RID get_rid() const override;
|
||||||
|
|
|
@ -97,7 +97,7 @@ public:
|
||||||
/* MATERIAL API */
|
/* MATERIAL API */
|
||||||
virtual RID material_allocate() override { return RID(); }
|
virtual RID material_allocate() override { return RID(); }
|
||||||
virtual void material_initialize(RID p_rid) override {}
|
virtual void material_initialize(RID p_rid) override {}
|
||||||
virtual void material_free(RID p_rid) override{};
|
virtual void material_free(RID p_rid) override {}
|
||||||
|
|
||||||
virtual void material_set_render_priority(RID p_material, int priority) override {}
|
virtual void material_set_render_priority(RID p_material, int priority) override {}
|
||||||
virtual void material_set_shader(RID p_shader_material, RID p_shader) override {}
|
virtual void material_set_shader(RID p_shader_material, RID p_shader) override {}
|
||||||
|
|
|
@ -56,14 +56,14 @@ public:
|
||||||
/* Canvas Texture API */
|
/* Canvas Texture API */
|
||||||
|
|
||||||
virtual RID canvas_texture_allocate() override { return RID(); };
|
virtual RID canvas_texture_allocate() override { return RID(); };
|
||||||
virtual void canvas_texture_initialize(RID p_rid) override{};
|
virtual void canvas_texture_initialize(RID p_rid) override {}
|
||||||
virtual void canvas_texture_free(RID p_rid) override{};
|
virtual void canvas_texture_free(RID p_rid) override {}
|
||||||
|
|
||||||
virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override{};
|
virtual void canvas_texture_set_channel(RID p_canvas_texture, RS::CanvasTextureChannel p_channel, RID p_texture) override {}
|
||||||
virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override{};
|
virtual void canvas_texture_set_shading_parameters(RID p_canvas_texture, const Color &p_base_color, float p_shininess) override {}
|
||||||
|
|
||||||
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override{};
|
virtual void canvas_texture_set_texture_filter(RID p_item, RS::CanvasItemTextureFilter p_filter) override {}
|
||||||
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override{};
|
virtual void canvas_texture_set_texture_repeat(RID p_item, RS::CanvasItemTextureRepeat p_repeat) override {}
|
||||||
|
|
||||||
/* Texture API */
|
/* Texture API */
|
||||||
|
|
||||||
|
@ -88,20 +88,20 @@ public:
|
||||||
ERR_FAIL_NULL(t);
|
ERR_FAIL_NULL(t);
|
||||||
t->image = p_image->duplicate();
|
t->image = p_image->duplicate();
|
||||||
};
|
};
|
||||||
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override{};
|
virtual void texture_2d_layered_initialize(RID p_texture, const Vector<Ref<Image>> &p_layers, RS::TextureLayeredType p_layered_type) override {}
|
||||||
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override{};
|
virtual void texture_3d_initialize(RID p_texture, Image::Format, int p_width, int p_height, int p_depth, bool p_mipmaps, const Vector<Ref<Image>> &p_data) override {}
|
||||||
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override{}; //all slices, then all the mipmaps, must be coherent
|
virtual void texture_proxy_initialize(RID p_texture, RID p_base) override {} //all slices, then all the mipmaps, must be coherent
|
||||||
|
|
||||||
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override { return RID(); }
|
virtual RID texture_create_from_native_handle(RS::TextureType p_type, Image::Format p_format, uint64_t p_native_handle, int p_width, int p_height, int p_depth, int p_layers = 1, RS::TextureLayeredType p_layered_type = RS::TEXTURE_LAYERED_2D_ARRAY) override { return RID(); }
|
||||||
|
|
||||||
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override{};
|
virtual void texture_2d_update(RID p_texture, const Ref<Image> &p_image, int p_layer = 0) override {}
|
||||||
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override{};
|
virtual void texture_3d_update(RID p_texture, const Vector<Ref<Image>> &p_data) override {}
|
||||||
virtual void texture_proxy_update(RID p_proxy, RID p_base) override{};
|
virtual void texture_proxy_update(RID p_proxy, RID p_base) override {}
|
||||||
|
|
||||||
//these two APIs can be used together or in combination with the others.
|
//these two APIs can be used together or in combination with the others.
|
||||||
virtual void texture_2d_placeholder_initialize(RID p_texture) override{};
|
virtual void texture_2d_placeholder_initialize(RID p_texture) override {}
|
||||||
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override{};
|
virtual void texture_2d_layered_placeholder_initialize(RID p_texture, RenderingServer::TextureLayeredType p_layered_type) override {}
|
||||||
virtual void texture_3d_placeholder_initialize(RID p_texture) override{};
|
virtual void texture_3d_placeholder_initialize(RID p_texture) override {}
|
||||||
|
|
||||||
virtual Ref<Image> texture_2d_get(RID p_texture) const override {
|
virtual Ref<Image> texture_2d_get(RID p_texture) const override {
|
||||||
DummyTexture *t = texture_owner.get_or_null(p_texture);
|
DummyTexture *t = texture_owner.get_or_null(p_texture);
|
||||||
|
@ -112,31 +112,31 @@ public:
|
||||||
virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
|
virtual Vector<Ref<Image>> texture_3d_get(RID p_texture) const override { return Vector<Ref<Image>>(); };
|
||||||
|
|
||||||
virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); };
|
virtual void texture_replace(RID p_texture, RID p_by_texture) override { texture_free(p_by_texture); };
|
||||||
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override{};
|
virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) override {}
|
||||||
|
|
||||||
virtual void texture_set_path(RID p_texture, const String &p_path) override{};
|
virtual void texture_set_path(RID p_texture, const String &p_path) override {}
|
||||||
virtual String texture_get_path(RID p_texture) const override { return String(); };
|
virtual String texture_get_path(RID p_texture) const override { return String(); };
|
||||||
|
|
||||||
virtual Image::Format texture_get_format(RID p_texture) const override { return Image::FORMAT_MAX; }
|
virtual Image::Format texture_get_format(RID p_texture) const override { return Image::FORMAT_MAX; }
|
||||||
|
|
||||||
virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
|
virtual void texture_set_detect_3d_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
|
||||||
virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override{};
|
virtual void texture_set_detect_normal_callback(RID p_texture, RS::TextureDetectCallback p_callback, void *p_userdata) override {}
|
||||||
virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override{};
|
virtual void texture_set_detect_roughness_callback(RID p_texture, RS::TextureDetectRoughnessCallback p_callback, void *p_userdata) override {}
|
||||||
|
|
||||||
virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override{};
|
virtual void texture_debug_usage(List<RS::TextureInfo> *r_info) override {}
|
||||||
|
|
||||||
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override{};
|
virtual void texture_set_force_redraw_if_visible(RID p_texture, bool p_enable) override {}
|
||||||
|
|
||||||
virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
|
virtual Size2 texture_size_with_proxy(RID p_proxy) override { return Size2(); };
|
||||||
|
|
||||||
virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override{};
|
virtual void texture_rd_initialize(RID p_texture, const RID &p_rd_texture, const RS::TextureLayeredType p_layer_type = RS::TEXTURE_LAYERED_2D_ARRAY) override {}
|
||||||
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override { return RID(); };
|
virtual RID texture_get_rd_texture(RID p_texture, bool p_srgb = false) const override { return RID(); };
|
||||||
virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override { return 0; };
|
virtual uint64_t texture_get_native_handle(RID p_texture, bool p_srgb = false) const override { return 0; };
|
||||||
|
|
||||||
/* DECAL API */
|
/* DECAL API */
|
||||||
virtual RID decal_allocate() override { return RID(); }
|
virtual RID decal_allocate() override { return RID(); }
|
||||||
virtual void decal_initialize(RID p_rid) override {}
|
virtual void decal_initialize(RID p_rid) override {}
|
||||||
virtual void decal_free(RID p_rid) override{};
|
virtual void decal_free(RID p_rid) override {}
|
||||||
|
|
||||||
virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {}
|
virtual void decal_set_size(RID p_decal, const Vector3 &p_size) override {}
|
||||||
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
|
virtual void decal_set_texture(RID p_decal, RS::DecalTexture p_type, RID p_texture) override {}
|
||||||
|
|
|
@ -316,8 +316,8 @@ public:
|
||||||
|
|
||||||
int last_shadow_filter = -1;
|
int last_shadow_filter = -1;
|
||||||
|
|
||||||
virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
|
virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
|
||||||
virtual void free_data() override{};
|
virtual void free_data() override {}
|
||||||
|
|
||||||
bool sync_gi_dependent_sets_validity(bool p_ensure_freed = false);
|
bool sync_gi_dependent_sets_validity(bool p_ensure_freed = false);
|
||||||
|
|
||||||
|
|
|
@ -461,7 +461,7 @@ public:
|
||||||
|
|
||||||
RID get_voxel_gi_buffer();
|
RID get_voxel_gi_buffer();
|
||||||
|
|
||||||
virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
|
virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
|
||||||
virtual void free_data() override;
|
virtual void free_data() override;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -675,7 +675,7 @@ public:
|
||||||
int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
|
int32_t cascade_dynamic_light_count[SDFGI::MAX_CASCADES]; //used dynamically
|
||||||
RID integrate_sky_uniform_set;
|
RID integrate_sky_uniform_set;
|
||||||
|
|
||||||
virtual void configure(RenderSceneBuffersRD *p_render_buffers) override{};
|
virtual void configure(RenderSceneBuffersRD *p_render_buffers) override {}
|
||||||
virtual void free_data() override;
|
virtual void free_data() override;
|
||||||
~SDFGI();
|
~SDFGI();
|
||||||
|
|
||||||
|
|
|
@ -366,12 +366,12 @@ protected:
|
||||||
virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override;
|
virtual RID _render_buffers_get_normal_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override;
|
||||||
virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override;
|
virtual RID _render_buffers_get_velocity_texture(Ref<RenderSceneBuffersRD> p_render_buffers) override;
|
||||||
|
|
||||||
virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override{};
|
virtual void environment_set_ssao_quality(RS::EnvironmentSSAOQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
|
||||||
virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override{};
|
virtual void environment_set_ssil_quality(RS::EnvironmentSSILQuality p_quality, bool p_half_size, float p_adaptive_target, int p_blur_passes, float p_fadeout_from, float p_fadeout_to) override {}
|
||||||
virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override{};
|
virtual void environment_set_ssr_roughness_quality(RS::EnvironmentSSRRoughnessQuality p_quality) override {}
|
||||||
|
|
||||||
virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override{};
|
virtual void sub_surface_scattering_set_quality(RS::SubSurfaceScatteringQuality p_quality) override {}
|
||||||
virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override{};
|
virtual void sub_surface_scattering_set_scale(float p_scale, float p_depth_scale) override {}
|
||||||
|
|
||||||
/* Geometry instance */
|
/* Geometry instance */
|
||||||
|
|
||||||
|
|
|
@ -165,9 +165,9 @@ public:
|
||||||
|
|
||||||
/* LIGHTING */
|
/* LIGHTING */
|
||||||
|
|
||||||
virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size){};
|
virtual void setup_added_reflection_probe(const Transform3D &p_transform, const Vector3 &p_half_size) {}
|
||||||
virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture){};
|
virtual void setup_added_light(const RS::LightType p_type, const Transform3D &p_transform, float p_radius, float p_spot_aperture) {}
|
||||||
virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size){};
|
virtual void setup_added_decal(const Transform3D &p_transform, const Vector3 &p_half_size) {}
|
||||||
|
|
||||||
/* GI */
|
/* GI */
|
||||||
|
|
||||||
|
|
|
@ -46,7 +46,7 @@ public:
|
||||||
int group = 0;
|
int group = 0;
|
||||||
CharString text;
|
CharString text;
|
||||||
bool default_enabled = true;
|
bool default_enabled = true;
|
||||||
VariantDefine(){};
|
VariantDefine() {}
|
||||||
VariantDefine(int p_group, const String &p_text, bool p_default_enabled) {
|
VariantDefine(int p_group, const String &p_text, bool p_default_enabled) {
|
||||||
group = p_group;
|
group = p_group;
|
||||||
default_enabled = p_default_enabled;
|
default_enabled = p_default_enabled;
|
||||||
|
|
|
@ -41,11 +41,11 @@ layout(location = 3) out vec2 pixel_size_interp;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
|
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#GLOBALS
|
#GLOBALS
|
||||||
|
@ -258,11 +258,11 @@ layout(location = 3) in vec2 pixel_size_interp;
|
||||||
layout(location = 0) out vec4 frag_color;
|
layout(location = 0) out vec4 frag_color;
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
|
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
vec2 screen_uv_to_sdf(vec2 p_uv) {
|
vec2 screen_uv_to_sdf(vec2 p_uv) {
|
||||||
|
|
|
@ -106,9 +106,11 @@ layout(set = 0, binding = 3, std140) uniform DirectionalLights {
|
||||||
directional_lights;
|
directional_lights;
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = 1, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = 1, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
layout(set = 2, binding = 0) uniform textureCube radiance;
|
layout(set = 2, binding = 0) uniform textureCube radiance;
|
||||||
|
@ -247,9 +249,7 @@ void main() {
|
||||||
#endif //USE_CUBEMAP_PASS
|
#endif //USE_CUBEMAP_PASS
|
||||||
|
|
||||||
{
|
{
|
||||||
|
|
||||||
#CODE : SKY
|
#CODE : SKY
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
frag_color.rgb = color;
|
frag_color.rgb = color;
|
||||||
|
|
|
@ -77,9 +77,11 @@ layout(r32ui, set = 1, binding = 4) uniform volatile uimage3D light_only_map;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = 2, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = 2, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#GLOBALS
|
#GLOBALS
|
||||||
|
|
|
@ -116,9 +116,11 @@ layout(location = 8) out vec4 prev_screen_position;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
float global_time;
|
float global_time;
|
||||||
|
@ -808,11 +810,11 @@ ivec2 multiview_uv(ivec2 uv) {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
|
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#GLOBALS
|
#GLOBALS
|
||||||
|
|
|
@ -107,11 +107,11 @@ layout(location = 6) mediump out vec3 binormal_interp;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
|
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef MODE_DUAL_PARABOLOID
|
#ifdef MODE_DUAL_PARABOLOID
|
||||||
|
@ -671,11 +671,11 @@ ivec2 multiview_uv(ivec2 uv) {
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = MATERIAL_UNIFORM_SET, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
|
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#GLOBALS
|
#GLOBALS
|
||||||
|
|
|
@ -168,11 +168,11 @@ layout(set = 2, binding = 1) uniform texture2D height_field_texture;
|
||||||
/* SET 3: MATERIAL */
|
/* SET 3: MATERIAL */
|
||||||
|
|
||||||
#ifdef MATERIAL_UNIFORMS_USED
|
#ifdef MATERIAL_UNIFORMS_USED
|
||||||
layout(set = 3, binding = 0, std140) uniform MaterialUniforms{
|
/* clang-format off */
|
||||||
|
layout(set = 3, binding = 0, std140) uniform MaterialUniforms {
|
||||||
#MATERIAL_UNIFORMS
|
#MATERIAL_UNIFORMS
|
||||||
|
|
||||||
} material;
|
} material;
|
||||||
|
/* clang-format on */
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
layout(push_constant, std430) uniform Params {
|
layout(push_constant, std430) uniform Params {
|
||||||
|
|
|
@ -192,7 +192,7 @@ public:
|
||||||
RID get_debug_texture();
|
RID get_debug_texture();
|
||||||
const Size2i &get_occlusion_buffer_size() const { return occlusion_buffer_size; }
|
const Size2i &get_occlusion_buffer_size() const { return occlusion_buffer_size; }
|
||||||
|
|
||||||
virtual ~HZBuffer(){};
|
virtual ~HZBuffer() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
static RendererSceneOcclusionCull *get_singleton() { return singleton; }
|
static RendererSceneOcclusionCull *get_singleton() { return singleton; }
|
||||||
|
|
|
@ -34,7 +34,7 @@
|
||||||
#include "core/object/object.h"
|
#include "core/object/object.h"
|
||||||
#include "core/variant/type_info.h"
|
#include "core/variant/type_info.h"
|
||||||
|
|
||||||
#define STEPIFY(m_number, m_alignment) ((((m_number) + ((m_alignment)-1)) / (m_alignment)) * (m_alignment))
|
#define STEPIFY(m_number, m_alignment) ((((m_number) + ((m_alignment) - 1)) / (m_alignment)) * (m_alignment))
|
||||||
|
|
||||||
class RenderingDeviceCommons : public Object {
|
class RenderingDeviceCommons : public Object {
|
||||||
////////////////////////////////////////////
|
////////////////////////////////////////////
|
||||||
|
|
|
@ -36,7 +36,7 @@
|
||||||
|
|
||||||
class RendererMaterialStorage {
|
class RendererMaterialStorage {
|
||||||
public:
|
public:
|
||||||
virtual ~RendererMaterialStorage(){};
|
virtual ~RendererMaterialStorage() {}
|
||||||
|
|
||||||
/* GLOBAL SHADER UNIFORM API */
|
/* GLOBAL SHADER UNIFORM API */
|
||||||
virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0;
|
virtual void global_shader_parameter_add(const StringName &p_name, RS::GlobalShaderParameterType p_type, const Variant &p_value) = 0;
|
||||||
|
|
|
@ -91,7 +91,7 @@ public:
|
||||||
void set_use_debanding(bool p_use_debanding) { use_debanding = p_use_debanding; }
|
void set_use_debanding(bool p_use_debanding) { use_debanding = p_use_debanding; }
|
||||||
|
|
||||||
RenderSceneBuffersConfiguration() {}
|
RenderSceneBuffersConfiguration() {}
|
||||||
virtual ~RenderSceneBuffersConfiguration(){};
|
virtual ~RenderSceneBuffersConfiguration() {}
|
||||||
};
|
};
|
||||||
|
|
||||||
class RenderSceneBuffers : public RefCounted {
|
class RenderSceneBuffers : public RefCounted {
|
||||||
|
@ -101,8 +101,8 @@ protected:
|
||||||
static void _bind_methods();
|
static void _bind_methods();
|
||||||
|
|
||||||
public:
|
public:
|
||||||
RenderSceneBuffers(){};
|
RenderSceneBuffers() {}
|
||||||
virtual ~RenderSceneBuffers(){};
|
virtual ~RenderSceneBuffers() {}
|
||||||
|
|
||||||
virtual void configure(const RenderSceneBuffersConfiguration *p_config) = 0;
|
virtual void configure(const RenderSceneBuffersConfiguration *p_config) = 0;
|
||||||
|
|
||||||
|
@ -124,7 +124,7 @@ protected:
|
||||||
GDVIRTUAL1(_set_use_debanding, bool)
|
GDVIRTUAL1(_set_use_debanding, bool)
|
||||||
|
|
||||||
public:
|
public:
|
||||||
virtual ~RenderSceneBuffersExtension(){};
|
virtual ~RenderSceneBuffersExtension() {}
|
||||||
|
|
||||||
virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
|
virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
|
||||||
|
|
||||||
|
|
|
@ -61,7 +61,7 @@ public:
|
||||||
/* Texture API */
|
/* Texture API */
|
||||||
virtual bool can_create_resources_async() const = 0;
|
virtual bool can_create_resources_async() const = 0;
|
||||||
|
|
||||||
virtual ~RendererTextureStorage(){};
|
virtual ~RendererTextureStorage() {}
|
||||||
|
|
||||||
virtual RID texture_allocate() = 0;
|
virtual RID texture_allocate() = 0;
|
||||||
virtual void texture_free(RID p_rid) = 0;
|
virtual void texture_free(RID p_rid) = 0;
|
||||||
|
|
|
@ -32,7 +32,7 @@
|
||||||
|
|
||||||
#include "core/input/input.h"
|
#include "core/input/input.h"
|
||||||
|
|
||||||
void XRControllerTracker::_bind_methods(){};
|
void XRControllerTracker::_bind_methods() {}
|
||||||
|
|
||||||
XRControllerTracker::XRControllerTracker() {
|
XRControllerTracker::XRControllerTracker() {
|
||||||
type = XRServer::TRACKER_CONTROLLER;
|
type = XRServer::TRACKER_CONTROLLER;
|
||||||
|
|
|
@ -137,10 +137,10 @@ public:
|
||||||
virtual RID get_color_texture(); /* obtain color output texture (if applicable) */
|
virtual RID get_color_texture(); /* obtain color output texture (if applicable) */
|
||||||
virtual RID get_depth_texture(); /* obtain depth output texture (if applicable, used for reprojection) */
|
virtual RID get_depth_texture(); /* obtain depth output texture (if applicable, used for reprojection) */
|
||||||
virtual RID get_velocity_texture(); /* obtain velocity output texture (if applicable, used for spacewarp) */
|
virtual RID get_velocity_texture(); /* obtain velocity output texture (if applicable, used for spacewarp) */
|
||||||
virtual void pre_render(){};
|
virtual void pre_render() {}
|
||||||
virtual bool pre_draw_viewport(RID p_render_target) { return true; }; /* inform XR interface we are about to start our viewport draw process */
|
virtual bool pre_draw_viewport(RID p_render_target) { return true; }; /* inform XR interface we are about to start our viewport draw process */
|
||||||
virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* inform XR interface we finished our viewport draw process */
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virtual Vector<BlitToScreen> post_draw_viewport(RID p_render_target, const Rect2 &p_screen_rect) = 0; /* inform XR interface we finished our viewport draw process */
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virtual void end_frame(){};
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virtual void end_frame() {}
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/** passthrough **/
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/** passthrough **/
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||||||
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||||||
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Loading…
Reference in New Issue