Add scene Post-Import Plugin support.
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
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@ -381,7 +381,7 @@
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<argument index="0" name="importer" type="EditorImportPlugin" />
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<description>
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Registers a new [EditorImportPlugin]. Import plugins are used to import custom and unsupported assets as a custom [Resource] type.
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[b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_import_plugin] instead.
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[b]Note:[/b] If you want to import custom 3D asset formats use [method add_scene_format_importer_plugin] instead.
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See [method add_inspector_plugin] for an example of how to register a plugin.
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</description>
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</method>
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@ -405,11 +405,18 @@
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[/codeblocks]
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</description>
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</method>
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<method name="add_scene_import_plugin">
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<method name="add_scene_format_importer_plugin">
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<return type="void" />
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<argument index="0" name="scene_importer" type="EditorSceneImporter" />
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<argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
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<description>
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Registers a new [EditorSceneImporter]. Scene importers are used to import custom 3D asset formats as scenes.
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Registers a new [EditorSceneFormatImporter]. Scene importers are used to import custom 3D asset formats as scenes.
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</description>
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</method>
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<method name="add_scene_post_import_plugin">
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<return type="void" />
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<argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" />
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<description>
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Add a [EditorScenePostImportPlugin]. These plugins allow customizing the import process of 3D assets by adding new options to the import dialogs.
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</description>
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</method>
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<method name="add_spatial_gizmo_plugin">
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@ -553,11 +560,18 @@
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Removes an inspector plugin registered by [method add_import_plugin]
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</description>
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</method>
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<method name="remove_scene_import_plugin">
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<method name="remove_scene_format_importer_plugin">
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<return type="void" />
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<argument index="0" name="scene_importer" type="EditorSceneImporter" />
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<argument index="0" name="scene_format_importer" type="EditorSceneFormatImporter" />
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<description>
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Removes a scene importer registered by [method add_scene_import_plugin].
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Removes a scene format importer registered by [method add_scene_format_importer_plugin].
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</description>
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</method>
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<method name="remove_scene_post_import_plugin">
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<return type="void" />
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<argument index="0" name="scene_import_plugin" type="EditorScenePostImportPlugin" />
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<description>
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Remove the [EditorScenePostImportPlugin], added with [method add_scene_post_import_plugin].
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</description>
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</method>
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<method name="remove_spatial_gizmo_plugin">
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporter" inherits="RefCounted" version="4.0">
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<class name="EditorSceneFormatImporter" inherits="RefCounted" version="4.0">
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<brief_description>
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Imports scenes from third-parties' 3D files.
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</brief_description>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterFBX" inherits="EditorSceneImporter" version="4.0">
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<class name="EditorSceneFormatImporterFBX" inherits="EditorSceneFormatImporter" version="4.0">
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<brief_description>
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FBX 3D asset importer.
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</brief_description>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorSceneImporterGLTF" inherits="EditorSceneImporter" version="4.0">
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<class name="EditorSceneFormatImporterGLTF" inherits="EditorSceneFormatImporter" version="4.0">
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<brief_description>
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</brief_description>
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<description>
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@ -0,0 +1,116 @@
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<?xml version="1.0" encoding="UTF-8" ?>
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<class name="EditorScenePostImportPlugin" inherits="RefCounted" version="4.0">
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<brief_description>
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Plugin to control and modifying the process of importing a scene.
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</brief_description>
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<description>
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This plugin type exists to modify the process of importing scenes, allowing to change the content as well as add importer options at every stage of the process.
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="_get_import_options" qualifiers="virtual">
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<return type="void" />
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<description>
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Override to add general import options. These will appear in the main import dock on the editor. Add options via [method add_import_option] and [method add_import_option_advanced].
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</description>
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</method>
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<method name="_get_internal_import_options" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="category" type="int" />
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<description>
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Override to add internal import options. These will appear in the 3D scene import dialog. Add options via [method add_import_option] and [method add_import_option_advanced].
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</description>
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</method>
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<method name="_get_internal_option_update_view_required" qualifiers="virtual const">
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<return type="Variant" />
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<argument index="0" name="category" type="int" />
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<argument index="1" name="option" type="String" />
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<description>
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Return true whether updating the 3D view of the import dialog needs to be updated if an option has changed.
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</description>
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</method>
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<method name="_get_internal_option_visibility" qualifiers="virtual const">
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<return type="Variant" />
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<argument index="0" name="category" type="int" />
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<argument index="1" name="option" type="String" />
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<description>
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Return true or false whether a given option should be visible. Return null to ignore.
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</description>
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</method>
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<method name="_get_option_visibility" qualifiers="virtual const">
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<return type="Variant" />
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<argument index="0" name="option" type="String" />
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<description>
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Return true or false whether a given option should be visible. Return null to ignore.
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</description>
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</method>
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<method name="_internal_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="category" type="int" />
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<argument index="1" name="base_node" type="Node" />
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<argument index="2" name="node" type="Node" />
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<argument index="3" name="resource" type="Resource" />
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<description>
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Process a specific node or resource for a given category.
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</description>
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</method>
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<method name="_post_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="scene" type="Node" />
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<description>
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Post process the scene. This function is called after the final scene has been configured.
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</description>
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</method>
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<method name="_pre_process" qualifiers="virtual">
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<return type="void" />
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<argument index="0" name="scene" type="Node" />
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<description>
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Pre Process the scene. This function is called right after the scene format loader loaded the scene and no changes have been made.
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</description>
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</method>
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<method name="add_import_option">
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<return type="void" />
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<argument index="0" name="name" type="String" />
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<argument index="1" name="value" type="Variant" />
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<description>
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Add a specific import option (name and default value only). This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
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</description>
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</method>
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<method name="add_import_option_advanced">
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<return type="void" />
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<argument index="0" name="type" type="int" enum="Variant.Type" />
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<argument index="1" name="name" type="String" />
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<argument index="2" name="default_value" type="Variant" />
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<argument index="3" name="hint" type="int" enum="PropertyHint" default="0" />
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<argument index="4" name="hint_string" type="String" default="""" />
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<argument index="5" name="usage_flags" type="int" default="7" />
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<description>
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Add a specific import option. This function can only be called from [method _get_import_options] and [method _get_internal_import_options].
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</description>
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</method>
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<method name="get_option_value" qualifiers="const">
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<return type="Variant" />
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<argument index="0" name="name" type="StringName" />
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<description>
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Query the value of an option. This function can only be called from those querying visibility, or processing.
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</description>
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</method>
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</methods>
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<constants>
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<constant name="INTERNAL_IMPORT_CATEGORY_NODE" value="0" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE" value="1" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MESH" value="2" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MATERIAL" value="3" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION" value="4" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE" value="5" enum="InternalImportCategory">
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</constant>
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<constant name="INTERNAL_IMPORT_CATEGORY_MAX" value="6" enum="InternalImportCategory">
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</constant>
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</constants>
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</class>
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@ -3848,7 +3848,8 @@ void EditorNode::register_editor_types() {
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GDREGISTER_VIRTUAL_CLASS(EditorInterface);
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GDREGISTER_CLASS(EditorExportPlugin);
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GDREGISTER_CLASS(EditorResourceConversionPlugin);
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GDREGISTER_CLASS(EditorSceneImporter);
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GDREGISTER_CLASS(EditorSceneFormatImporter);
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GDREGISTER_CLASS(EditorScenePostImportPlugin);
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GDREGISTER_CLASS(EditorInspector);
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GDREGISTER_CLASS(EditorInspectorPlugin);
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GDREGISTER_CLASS(EditorProperty);
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@ -5935,7 +5936,7 @@ EditorNode::EditorNode() {
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ResourceFormatImporter::get_singleton()->add_importer(import_scene);
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{
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Ref<EditorSceneImporterCollada> import_collada;
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Ref<EditorSceneFormatImporterCollada> import_collada;
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import_collada.instantiate();
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import_scene->add_importer(import_collada);
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@ -5943,7 +5944,7 @@ EditorNode::EditorNode() {
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import_obj2.instantiate();
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import_scene->add_importer(import_obj2);
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Ref<EditorSceneImporterESCN> import_escn;
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Ref<EditorSceneFormatImporterESCN> import_escn;
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import_escn.instantiate();
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import_scene->add_importer(import_escn);
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}
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@ -762,16 +762,23 @@ void EditorPlugin::remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_p
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EditorInspector::remove_inspector_plugin(p_plugin);
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}
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void EditorPlugin::add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
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void EditorPlugin::add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
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ERR_FAIL_COND(!p_importer.is_valid());
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ResourceImporterScene::get_singleton()->add_importer(p_importer);
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}
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void EditorPlugin::remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer) {
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void EditorPlugin::remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer) {
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ERR_FAIL_COND(!p_importer.is_valid());
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ResourceImporterScene::get_singleton()->remove_importer(p_importer);
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}
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void EditorPlugin::add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
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ResourceImporterScene::get_singleton()->add_post_importer_plugin(p_plugin);
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}
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void EditorPlugin::remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) {
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ResourceImporterScene::get_singleton()->remove_post_importer_plugin(p_plugin);
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}
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int find(const PackedStringArray &a, const String &v) {
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const String *r = a.ptr();
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for (int j = 0; j < a.size(); ++j) {
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@ -879,8 +886,10 @@ void EditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("remove_translation_parser_plugin", "parser"), &EditorPlugin::remove_translation_parser_plugin);
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ClassDB::bind_method(D_METHOD("add_import_plugin", "importer"), &EditorPlugin::add_import_plugin);
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ClassDB::bind_method(D_METHOD("remove_import_plugin", "importer"), &EditorPlugin::remove_import_plugin);
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ClassDB::bind_method(D_METHOD("add_scene_import_plugin", "scene_importer"), &EditorPlugin::add_scene_import_plugin);
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ClassDB::bind_method(D_METHOD("remove_scene_import_plugin", "scene_importer"), &EditorPlugin::remove_scene_import_plugin);
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ClassDB::bind_method(D_METHOD("add_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::add_scene_format_importer_plugin);
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ClassDB::bind_method(D_METHOD("remove_scene_format_importer_plugin", "scene_format_importer"), &EditorPlugin::remove_scene_format_importer_plugin);
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ClassDB::bind_method(D_METHOD("add_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::add_scene_post_import_plugin);
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ClassDB::bind_method(D_METHOD("remove_scene_post_import_plugin", "scene_import_plugin"), &EditorPlugin::remove_scene_post_import_plugin);
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ClassDB::bind_method(D_METHOD("add_export_plugin", "plugin"), &EditorPlugin::add_export_plugin);
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ClassDB::bind_method(D_METHOD("remove_export_plugin", "plugin"), &EditorPlugin::remove_export_plugin);
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ClassDB::bind_method(D_METHOD("add_spatial_gizmo_plugin", "plugin"), &EditorPlugin::add_spatial_gizmo_plugin);
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@ -288,8 +288,11 @@ public:
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void add_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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void remove_inspector_plugin(const Ref<EditorInspectorPlugin> &p_plugin);
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void add_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
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void remove_scene_import_plugin(const Ref<EditorSceneImporter> &p_importer);
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void add_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer);
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void remove_scene_format_importer_plugin(const Ref<EditorSceneFormatImporter> &p_importer);
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void add_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer);
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void remove_scene_post_import_plugin(const Ref<EditorScenePostImportPlugin> &p_importer);
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void add_autoload_singleton(const String &p_name, const String &p_path);
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void remove_autoload_singleton(const String &p_name);
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@ -1748,15 +1748,15 @@ void ColladaImport::create_animation(int p_clip, bool p_import_value_tracks) {
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/*************************************** SCENE ***********************************/
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/*********************************************************************************/
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uint32_t EditorSceneImporterCollada::get_import_flags() const {
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uint32_t EditorSceneFormatImporterCollada::get_import_flags() const {
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return IMPORT_SCENE | IMPORT_ANIMATION;
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}
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void EditorSceneImporterCollada::get_extensions(List<String> *r_extensions) const {
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void EditorSceneFormatImporterCollada::get_extensions(List<String> *r_extensions) const {
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r_extensions->push_back("dae");
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}
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Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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Node *EditorSceneFormatImporterCollada::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
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if (r_err) {
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*r_err = OK;
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}
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@ -1769,7 +1769,7 @@ Node *EditorSceneImporterCollada::import_scene(const String &p_path, uint32_t p_
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state.use_mesh_builtin_materials = true;
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state.bake_fps = p_bake_fps;
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Error err = state.load(p_path, flags, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
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Error err = state.load(p_path, flags, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, false);
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if (r_err) {
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*r_err = err;
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return state.scene;
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}
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Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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Ref<Animation> EditorSceneFormatImporterCollada::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
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ColladaImport state;
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state.use_mesh_builtin_materials = false;
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Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
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Error err = state.load(p_path, Collada::IMPORT_FLAG_ANIMATION, p_flags & EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS);
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ERR_FAIL_COND_V_MSG(err != OK, RES(), "Cannot load animation from file '" + p_path + "'.");
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state.create_animations(true);
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@ -1833,5 +1833,5 @@ Ref<Animation> EditorSceneImporterCollada::import_animation(const String &p_path
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return anim;
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}
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EditorSceneImporterCollada::EditorSceneImporterCollada() {
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EditorSceneFormatImporterCollada::EditorSceneFormatImporterCollada() {
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}
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#include "editor/import/resource_importer_scene.h"
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class EditorSceneImporterCollada : public EditorSceneImporter {
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GDCLASS(EditorSceneImporterCollada, EditorSceneImporter);
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class EditorSceneFormatImporterCollada : public EditorSceneFormatImporter {
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GDCLASS(EditorSceneFormatImporterCollada, EditorSceneFormatImporter);
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public:
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virtual uint32_t get_import_flags() const override;
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virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps = nullptr, Error *r_err = nullptr) override;
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virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
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EditorSceneImporterCollada();
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EditorSceneFormatImporterCollada();
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};
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#endif
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@ -33,8 +33,8 @@
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#include "resource_importer_scene.h"
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class EditorOBJImporter : public EditorSceneImporter {
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GDCLASS(EditorOBJImporter, EditorSceneImporter);
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class EditorOBJImporter : public EditorSceneFormatImporter {
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GDCLASS(EditorOBJImporter, EditorSceneFormatImporter);
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public:
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virtual uint32_t get_import_flags() const override;
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@ -52,7 +52,7 @@
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#include "scene/resources/surface_tool.h"
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#include "scene/resources/world_boundary_shape_3d.h"
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uint32_t EditorSceneImporter::get_import_flags() const {
|
||||
uint32_t EditorSceneFormatImporter::get_import_flags() const {
|
||||
int ret;
|
||||
if (GDVIRTUAL_CALL(_get_import_flags, ret)) {
|
||||
return ret;
|
||||
|
@ -61,7 +61,7 @@ uint32_t EditorSceneImporter::get_import_flags() const {
|
|||
ERR_FAIL_V(0);
|
||||
}
|
||||
|
||||
void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
|
||||
void EditorSceneFormatImporter::get_extensions(List<String> *r_extensions) const {
|
||||
Vector<String> arr;
|
||||
if (GDVIRTUAL_CALL(_get_extensions, arr)) {
|
||||
for (int i = 0; i < arr.size(); i++) {
|
||||
|
@ -73,7 +73,7 @@ void EditorSceneImporter::get_extensions(List<String> *r_extensions) const {
|
|||
ERR_FAIL();
|
||||
}
|
||||
|
||||
Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
|
||||
Node *EditorSceneFormatImporter::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
|
||||
Object *ret;
|
||||
if (GDVIRTUAL_CALL(_import_scene, p_path, p_flags, p_bake_fps, ret)) {
|
||||
return Object::cast_to<Node>(ret);
|
||||
|
@ -82,7 +82,7 @@ Node *EditorSceneImporter::import_scene(const String &p_path, uint32_t p_flags,
|
|||
ERR_FAIL_V(nullptr);
|
||||
}
|
||||
|
||||
Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Ref<Animation> EditorSceneFormatImporter::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Ref<Animation> ret;
|
||||
if (GDVIRTUAL_CALL(_import_animation, p_path, p_flags, p_bake_fps, ret)) {
|
||||
return ret;
|
||||
|
@ -94,17 +94,17 @@ Ref<Animation> EditorSceneImporter::import_animation(const String &p_path, uint3
|
|||
//for documenters, these functions are useful when an importer calls an external conversion helper (like, fbx2gltf),
|
||||
//and you want to load the resulting file
|
||||
|
||||
Node *EditorSceneImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Node *EditorSceneFormatImporter::import_scene_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
return ResourceImporterScene::get_singleton()->import_scene_from_other_importer(this, p_path, p_flags, p_bake_fps);
|
||||
}
|
||||
|
||||
Ref<Animation> EditorSceneImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Ref<Animation> EditorSceneFormatImporter::import_animation_from_other_importer(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
return ResourceImporterScene::get_singleton()->import_animation_from_other_importer(this, p_path, p_flags, p_bake_fps);
|
||||
}
|
||||
|
||||
void EditorSceneImporter::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_scene_from_other_importer);
|
||||
ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneImporter::import_animation_from_other_importer);
|
||||
void EditorSceneFormatImporter::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("import_scene_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_scene_from_other_importer);
|
||||
ClassDB::bind_method(D_METHOD("import_animation_from_other_importer", "path", "flags", "bake_fps"), &EditorSceneFormatImporter::import_animation_from_other_importer);
|
||||
|
||||
GDVIRTUAL_BIND(_get_import_flags);
|
||||
GDVIRTUAL_BIND(_get_extensions);
|
||||
|
@ -144,6 +144,105 @@ void EditorScenePostImport::init(const String &p_source_file) {
|
|||
EditorScenePostImport::EditorScenePostImport() {
|
||||
}
|
||||
|
||||
///////////////////////////////////////////////////////
|
||||
|
||||
Variant EditorScenePostImportPlugin::get_option_value(const StringName &p_name) const {
|
||||
ERR_FAIL_COND_V_MSG(current_options == nullptr && current_options_dict == nullptr, Variant(), "get_option_value called from a function where option values are not available.");
|
||||
ERR_FAIL_COND_V_MSG(current_options && !current_options->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
|
||||
ERR_FAIL_COND_V_MSG(current_options_dict && !current_options_dict->has(p_name), Variant(), "get_option_value called with unexisting option argument: " + String(p_name));
|
||||
if (current_options) {
|
||||
(*current_options)[p_name];
|
||||
}
|
||||
if (current_options_dict) {
|
||||
(*current_options_dict)[p_name];
|
||||
}
|
||||
return Variant();
|
||||
}
|
||||
void EditorScenePostImportPlugin::add_import_option(const String &p_name, Variant p_default_value) {
|
||||
ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option() can only be called from get_import_options()");
|
||||
add_import_option_advanced(p_default_value.get_type(), p_name, p_default_value);
|
||||
}
|
||||
void EditorScenePostImportPlugin::add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint, const String &p_hint_string, int p_usage_flags) {
|
||||
ERR_FAIL_COND_MSG(current_option_list == nullptr, "add_import_option_advanced() can only be called from get_import_options()");
|
||||
current_option_list->push_back(ResourceImporter::ImportOption(PropertyInfo(p_type, p_name, p_hint, p_hint_string, p_usage_flags), p_default_value));
|
||||
}
|
||||
|
||||
void EditorScenePostImportPlugin::get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options) {
|
||||
current_option_list = r_options;
|
||||
GDVIRTUAL_CALL(_get_internal_import_options, p_category);
|
||||
current_option_list = nullptr;
|
||||
}
|
||||
Variant EditorScenePostImportPlugin::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
|
||||
current_options = &p_options;
|
||||
Variant ret;
|
||||
GDVIRTUAL_CALL(_get_internal_option_visibility, p_category, p_option, ret);
|
||||
current_options = nullptr;
|
||||
return ret;
|
||||
}
|
||||
Variant EditorScenePostImportPlugin::get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
|
||||
current_options = &p_options;
|
||||
Variant ret;
|
||||
GDVIRTUAL_CALL(_get_internal_option_update_view_required, p_category, p_option, ret);
|
||||
current_options = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void EditorScenePostImportPlugin::internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options) {
|
||||
current_options_dict = &p_options;
|
||||
GDVIRTUAL_CALL(_internal_process, p_category, p_base_scene, p_node, p_resource);
|
||||
current_options_dict = nullptr;
|
||||
}
|
||||
|
||||
void EditorScenePostImportPlugin::get_import_options(List<ResourceImporter::ImportOption> *r_options) {
|
||||
current_option_list = r_options;
|
||||
GDVIRTUAL_CALL(_get_import_options);
|
||||
current_option_list = nullptr;
|
||||
}
|
||||
Variant EditorScenePostImportPlugin::get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const {
|
||||
current_options = &p_options;
|
||||
Variant ret;
|
||||
GDVIRTUAL_CALL(_get_option_visibility, p_option, ret);
|
||||
current_options = nullptr;
|
||||
return ret;
|
||||
}
|
||||
|
||||
void EditorScenePostImportPlugin::pre_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
|
||||
current_options = &p_options;
|
||||
GDVIRTUAL_CALL(_pre_process, p_scene);
|
||||
current_options = nullptr;
|
||||
}
|
||||
void EditorScenePostImportPlugin::post_process(Node *p_scene, const Map<StringName, Variant> &p_options) {
|
||||
current_options = &p_options;
|
||||
GDVIRTUAL_CALL(_post_process, p_scene);
|
||||
current_options = nullptr;
|
||||
}
|
||||
|
||||
void EditorScenePostImportPlugin::_bind_methods() {
|
||||
ClassDB::bind_method(D_METHOD("get_option_value", "name"), &EditorScenePostImportPlugin::get_option_value);
|
||||
|
||||
ClassDB::bind_method(D_METHOD("add_import_option", "name", "value"), &EditorScenePostImportPlugin::add_import_option);
|
||||
ClassDB::bind_method(D_METHOD("add_import_option_advanced", "type", "name", "default_value", "hint", "hint_string", "usage_flags"), &EditorScenePostImportPlugin::add_import_option_advanced, DEFVAL(PROPERTY_HINT_NONE), DEFVAL(""), DEFVAL(PROPERTY_USAGE_DEFAULT));
|
||||
|
||||
GDVIRTUAL_BIND(_get_internal_import_options, "category");
|
||||
GDVIRTUAL_BIND(_get_internal_option_visibility, "category", "option");
|
||||
GDVIRTUAL_BIND(_get_internal_option_update_view_required, "category", "option");
|
||||
GDVIRTUAL_BIND(_internal_process, "category", "base_node", "node", "resource");
|
||||
GDVIRTUAL_BIND(_get_import_options);
|
||||
GDVIRTUAL_BIND(_get_option_visibility, "option");
|
||||
GDVIRTUAL_BIND(_pre_process, "scene");
|
||||
GDVIRTUAL_BIND(_post_process, "scene");
|
||||
|
||||
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_NODE);
|
||||
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE);
|
||||
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MESH);
|
||||
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MATERIAL);
|
||||
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION);
|
||||
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE);
|
||||
BIND_ENUM_CONSTANT(INTERNAL_IMPORT_CATEGORY_MAX);
|
||||
}
|
||||
|
||||
/////////////////////////////////////////////////////////
|
||||
|
||||
String ResourceImporterScene::get_importer_name() const {
|
||||
return "scene";
|
||||
}
|
||||
|
@ -153,7 +252,7 @@ String ResourceImporterScene::get_visible_name() const {
|
|||
}
|
||||
|
||||
void ResourceImporterScene::get_recognized_extensions(List<String> *p_extensions) const {
|
||||
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
E->get()->get_extensions(p_extensions);
|
||||
}
|
||||
}
|
||||
|
@ -181,6 +280,13 @@ bool ResourceImporterScene::get_option_visibility(const String &p_option, const
|
|||
return false;
|
||||
}
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
Variant ret = post_importer_plugins.write[i]->get_option_visibility(p_option, p_options);
|
||||
if (ret.get_type() == Variant::BOOL) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -547,6 +653,26 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
|
|||
return nullptr;
|
||||
}
|
||||
|
||||
{
|
||||
ObjectID node_id = p_node->get_instance_id();
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE, p_root, p_node, RES(), node_settings);
|
||||
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
||||
ObjectID node_id = p_node->get_instance_id();
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE, p_root, p_node, RES(), node_settings);
|
||||
if (ObjectDB::get_instance(node_id) == nullptr) { //may have been erased, so do not continue
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (Object::cast_to<ImporterMeshInstance3D>(p_node)) {
|
||||
ImporterMeshInstance3D *mi = Object::cast_to<ImporterMeshInstance3D>(p_node);
|
||||
|
||||
|
@ -566,6 +692,11 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
|
|||
|
||||
if (mat_id != String() && p_material_data.has(mat_id)) {
|
||||
Dictionary matdata = p_material_data[mat_id];
|
||||
|
||||
for (int j = 0; j < post_importer_plugins.size(); j++) {
|
||||
post_importer_plugins.write[j]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL, p_root, p_node, mat, matdata);
|
||||
}
|
||||
|
||||
if (matdata.has("use_external/enabled") && bool(matdata["use_external/enabled"]) && matdata.has("use_external/path")) {
|
||||
String path = matdata["use_external/path"];
|
||||
Ref<Material> external_mat = ResourceLoader::load(path);
|
||||
|
@ -715,6 +846,10 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE, p_root, p_node, RES(), node_settings);
|
||||
}
|
||||
|
||||
bool use_optimizer = node_settings["optimizer/enabled"];
|
||||
float anim_optimizer_linerr = node_settings["optimizer/max_linear_error"];
|
||||
float anim_optimizer_angerr = node_settings["optimizer/max_angular_error"];
|
||||
|
@ -790,6 +925,31 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
|
|||
_optimize_track_usage(ap, import_tracks_mode);
|
||||
}
|
||||
}
|
||||
|
||||
if (post_importer_plugins.size()) {
|
||||
List<StringName> anims;
|
||||
ap->get_animation_list(&anims);
|
||||
for (const StringName &name : anims) {
|
||||
if (p_animation_data.has(name)) {
|
||||
Ref<Animation> anim = ap->get_animation(name);
|
||||
Dictionary anim_settings = p_animation_data[name];
|
||||
{
|
||||
//fill with default values
|
||||
List<ImportOption> iopts;
|
||||
get_internal_import_options(INTERNAL_IMPORT_CATEGORY_ANIMATION, &iopts);
|
||||
for (const ImportOption &F : iopts) {
|
||||
if (!anim_settings.has(F.option.name)) {
|
||||
anim_settings[F.option.name] = F.default_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION, p_root, p_node, anim, node_settings);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return p_node;
|
||||
|
@ -1052,6 +1212,10 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
|
|||
default: {
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->get_internal_import_options(EditorScenePostImportPlugin::InternalImportCategory(p_category), r_options);
|
||||
}
|
||||
}
|
||||
|
||||
bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
|
||||
|
@ -1154,6 +1318,13 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
Variant ret = post_importer_plugins.write[i]->get_internal_option_visibility(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
|
||||
if (ret.get_type() == Variant::BOOL) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1181,6 +1352,14 @@ bool ResourceImporterScene::get_internal_option_update_view_required(InternalImp
|
|||
default: {
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
Variant ret = post_importer_plugins.write[i]->get_internal_option_update_view_required(EditorScenePostImportPlugin::InternalImportCategory(p_category), p_option, p_options);
|
||||
if (ret.get_type() == Variant::BOOL) {
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1212,6 +1391,10 @@ void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, in
|
|||
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "import_script/path", PROPERTY_HINT_FILE, script_ext_hint), ""));
|
||||
|
||||
r_options->push_back(ImportOption(PropertyInfo(Variant::DICTIONARY, "_subresources", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR), Dictionary()));
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->get_import_options(r_options);
|
||||
}
|
||||
}
|
||||
|
||||
void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner) {
|
||||
|
@ -1225,11 +1408,11 @@ void ResourceImporterScene::_replace_owner(Node *p_node, Node *p_scene, Node *p_
|
|||
}
|
||||
}
|
||||
|
||||
Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Ref<EditorSceneImporter> importer;
|
||||
Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Ref<EditorSceneFormatImporter> importer;
|
||||
String ext = p_path.get_extension().to_lower();
|
||||
|
||||
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
if (E->get().ptr() == p_exception) {
|
||||
continue;
|
||||
}
|
||||
|
@ -1255,11 +1438,11 @@ Node *ResourceImporterScene::import_scene_from_other_importer(EditorSceneImporte
|
|||
return importer->import_scene(p_path, p_flags, p_bake_fps, &missing, &err);
|
||||
}
|
||||
|
||||
Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Ref<EditorSceneImporter> importer;
|
||||
Ref<Animation> ResourceImporterScene::import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Ref<EditorSceneFormatImporter> importer;
|
||||
String ext = p_path.get_extension().to_lower();
|
||||
|
||||
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
if (E->get().ptr() == p_exception) {
|
||||
continue;
|
||||
}
|
||||
|
@ -1356,6 +1539,10 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
|
|||
save_to_file = "";
|
||||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->internal_process(EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH, nullptr, src_mesh_node, src_mesh_node->get_mesh(), mesh_settings);
|
||||
}
|
||||
}
|
||||
|
||||
if (generate_lods) {
|
||||
|
@ -1592,13 +1779,13 @@ void ResourceImporterScene::_optimize_track_usage(AnimationPlayer *p_player, Ani
|
|||
}
|
||||
|
||||
Node *ResourceImporterScene::pre_import(const String &p_source_file) {
|
||||
Ref<EditorSceneImporter> importer;
|
||||
Ref<EditorSceneFormatImporter> importer;
|
||||
String ext = p_source_file.get_extension().to_lower();
|
||||
|
||||
EditorProgress progress("pre-import", TTR("Pre-Import Scene"), 0);
|
||||
progress.step(TTR("Importing Scene..."), 0);
|
||||
|
||||
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
List<String> extensions;
|
||||
E->get()->get_extensions(&extensions);
|
||||
|
||||
|
@ -1617,7 +1804,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
|
|||
ERR_FAIL_COND_V(!importer.is_valid(), nullptr);
|
||||
|
||||
Error err = OK;
|
||||
Node *scene = importer->import_scene(p_source_file, EditorSceneImporter::IMPORT_ANIMATION | EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
|
||||
Node *scene = importer->import_scene(p_source_file, EditorSceneFormatImporter::IMPORT_ANIMATION | EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS, 15, nullptr, &err);
|
||||
if (!scene || err != OK) {
|
||||
return nullptr;
|
||||
}
|
||||
|
@ -1632,13 +1819,13 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
|
|||
Error ResourceImporterScene::import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files, Variant *r_metadata) {
|
||||
const String &src_path = p_source_file;
|
||||
|
||||
Ref<EditorSceneImporter> importer;
|
||||
Ref<EditorSceneFormatImporter> importer;
|
||||
String ext = src_path.get_extension().to_lower();
|
||||
|
||||
EditorProgress progress("import", TTR("Import Scene"), 104);
|
||||
progress.step(TTR("Importing Scene..."), 0);
|
||||
|
||||
for (Set<Ref<EditorSceneImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
for (Set<Ref<EditorSceneFormatImporter>>::Element *E = importers.front(); E; E = E->next()) {
|
||||
List<String> extensions;
|
||||
E->get()->get_extensions(&extensions);
|
||||
|
||||
|
@ -1661,16 +1848,16 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
|
|||
int import_flags = 0;
|
||||
|
||||
if (bool(p_options["animation/import"])) {
|
||||
import_flags |= EditorSceneImporter::IMPORT_ANIMATION;
|
||||
import_flags |= EditorSceneFormatImporter::IMPORT_ANIMATION;
|
||||
}
|
||||
|
||||
if (bool(p_options["skins/use_named_skins"])) {
|
||||
import_flags |= EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
||||
import_flags |= EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
||||
}
|
||||
|
||||
bool ensure_tangents = p_options["meshes/ensure_tangents"];
|
||||
if (ensure_tangents) {
|
||||
import_flags |= EditorSceneImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
|
||||
import_flags |= EditorSceneFormatImporter::IMPORT_GENERATE_TANGENT_ARRAYS;
|
||||
}
|
||||
|
||||
Error err = OK;
|
||||
|
@ -1701,6 +1888,11 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
|
|||
Map<Ref<ImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
|
||||
|
||||
_pre_fix_node(scene, scene, collision_map);
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->pre_process(scene, p_options);
|
||||
}
|
||||
|
||||
_post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);
|
||||
|
||||
String root_type = p_options["nodes/root_type"];
|
||||
|
@ -1804,6 +1996,10 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
|
|||
}
|
||||
}
|
||||
|
||||
for (int i = 0; i < post_importer_plugins.size(); i++) {
|
||||
post_importer_plugins.write[i]->post_process(scene, p_options);
|
||||
}
|
||||
|
||||
progress.step(TTR("Saving..."), 104);
|
||||
|
||||
Ref<PackedScene> packer = memnew(PackedScene);
|
||||
|
@ -1835,15 +2031,15 @@ ResourceImporterScene::ResourceImporterScene() {
|
|||
|
||||
///////////////////////////////////////
|
||||
|
||||
uint32_t EditorSceneImporterESCN::get_import_flags() const {
|
||||
uint32_t EditorSceneFormatImporterESCN::get_import_flags() const {
|
||||
return IMPORT_SCENE;
|
||||
}
|
||||
|
||||
void EditorSceneImporterESCN::get_extensions(List<String> *r_extensions) const {
|
||||
void EditorSceneFormatImporterESCN::get_extensions(List<String> *r_extensions) const {
|
||||
r_extensions->push_back("escn");
|
||||
}
|
||||
|
||||
Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
|
||||
Node *EditorSceneFormatImporterESCN::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err) {
|
||||
Error error;
|
||||
Ref<PackedScene> ps = ResourceFormatLoaderText::singleton->load(p_path, p_path, &error);
|
||||
ERR_FAIL_COND_V_MSG(!ps.is_valid(), nullptr, "Cannot load scene as text resource from path '" + p_path + "'.");
|
||||
|
@ -1854,6 +2050,6 @@ Node *EditorSceneImporterESCN::import_scene(const String &p_path, uint32_t p_fla
|
|||
return scene;
|
||||
}
|
||||
|
||||
Ref<Animation> EditorSceneImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
Ref<Animation> EditorSceneFormatImporterESCN::import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) {
|
||||
ERR_FAIL_V(Ref<Animation>());
|
||||
}
|
||||
|
|
|
@ -42,8 +42,8 @@ class Material;
|
|||
class AnimationPlayer;
|
||||
|
||||
class ImporterMesh;
|
||||
class EditorSceneImporter : public RefCounted {
|
||||
GDCLASS(EditorSceneImporter, RefCounted);
|
||||
class EditorSceneFormatImporter : public RefCounted {
|
||||
GDCLASS(EditorSceneFormatImporter, RefCounted);
|
||||
|
||||
protected:
|
||||
static void _bind_methods();
|
||||
|
@ -70,7 +70,7 @@ public:
|
|||
virtual Node *import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps, List<String> *r_missing_deps, Error *r_err = nullptr);
|
||||
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps);
|
||||
|
||||
EditorSceneImporter() {}
|
||||
EditorSceneFormatImporter() {}
|
||||
};
|
||||
|
||||
class EditorScenePostImport : public RefCounted {
|
||||
|
@ -90,10 +90,64 @@ public:
|
|||
EditorScenePostImport();
|
||||
};
|
||||
|
||||
class EditorScenePostImportPlugin : public RefCounted {
|
||||
GDCLASS(EditorScenePostImportPlugin, RefCounted);
|
||||
|
||||
public:
|
||||
enum InternalImportCategory {
|
||||
INTERNAL_IMPORT_CATEGORY_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MESH,
|
||||
INTERNAL_IMPORT_CATEGORY_MATERIAL,
|
||||
INTERNAL_IMPORT_CATEGORY_ANIMATION,
|
||||
INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MAX
|
||||
};
|
||||
|
||||
private:
|
||||
mutable const Map<StringName, Variant> *current_options = nullptr;
|
||||
mutable const Dictionary *current_options_dict = nullptr;
|
||||
List<ResourceImporter::ImportOption> *current_option_list = nullptr;
|
||||
InternalImportCategory current_category = INTERNAL_IMPORT_CATEGORY_MAX;
|
||||
|
||||
protected:
|
||||
GDVIRTUAL1(_get_internal_import_options, int)
|
||||
GDVIRTUAL2RC(Variant, _get_internal_option_visibility, int, String)
|
||||
GDVIRTUAL2RC(Variant, _get_internal_option_update_view_required, int, String)
|
||||
GDVIRTUAL4(_internal_process, int, Node *, Node *, RES)
|
||||
GDVIRTUAL0(_get_import_options)
|
||||
GDVIRTUAL1RC(Variant, _get_option_visibility, String)
|
||||
GDVIRTUAL1(_pre_process, Node *)
|
||||
GDVIRTUAL1(_post_process, Node *)
|
||||
|
||||
static void _bind_methods();
|
||||
|
||||
public:
|
||||
Variant get_option_value(const StringName &p_name) const;
|
||||
void add_import_option(const String &p_name, Variant p_default_value);
|
||||
void add_import_option_advanced(Variant::Type p_type, const String &p_name, Variant p_default_value, PropertyHint p_hint = PROPERTY_HINT_NONE, const String &p_hint_string = String(), int p_usage_flags = PROPERTY_USAGE_DEFAULT);
|
||||
|
||||
virtual void get_internal_import_options(InternalImportCategory p_category, List<ResourceImporter::ImportOption> *r_options);
|
||||
virtual Variant get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||||
virtual Variant get_internal_option_update_view_required(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||||
|
||||
virtual void internal_process(InternalImportCategory p_category, Node *p_base_scene, Node *p_node, RES p_resource, const Dictionary &p_options);
|
||||
|
||||
virtual void get_import_options(List<ResourceImporter::ImportOption> *r_options);
|
||||
virtual Variant get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const;
|
||||
|
||||
virtual void pre_process(Node *p_scene, const Map<StringName, Variant> &p_options);
|
||||
virtual void post_process(Node *p_scene, const Map<StringName, Variant> &p_options);
|
||||
|
||||
EditorScenePostImportPlugin() {}
|
||||
};
|
||||
|
||||
VARIANT_ENUM_CAST(EditorScenePostImportPlugin::InternalImportCategory)
|
||||
|
||||
class ResourceImporterScene : public ResourceImporter {
|
||||
GDCLASS(ResourceImporterScene, ResourceImporter);
|
||||
|
||||
Set<Ref<EditorSceneImporter>> importers;
|
||||
Set<Ref<EditorSceneFormatImporter>> importers;
|
||||
|
||||
static ResourceImporterScene *singleton;
|
||||
|
||||
|
@ -158,13 +212,18 @@ class ResourceImporterScene : public ResourceImporter {
|
|||
|
||||
void _optimize_track_usage(AnimationPlayer *p_player, AnimationImportTracks *p_track_actions);
|
||||
|
||||
mutable Vector<Ref<EditorScenePostImportPlugin>> post_importer_plugins;
|
||||
|
||||
public:
|
||||
static ResourceImporterScene *get_singleton() { return singleton; }
|
||||
|
||||
const Set<Ref<EditorSceneImporter>> &get_importers() const { return importers; }
|
||||
void add_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.push_back(p_plugin); }
|
||||
void remove_post_importer_plugin(const Ref<EditorScenePostImportPlugin> &p_plugin) { post_importer_plugins.erase(p_plugin); }
|
||||
|
||||
void add_importer(Ref<EditorSceneImporter> p_importer) { importers.insert(p_importer); }
|
||||
void remove_importer(Ref<EditorSceneImporter> p_importer) { importers.erase(p_importer); }
|
||||
const Set<Ref<EditorSceneFormatImporter>> &get_importers() const { return importers; }
|
||||
|
||||
void add_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.insert(p_importer); }
|
||||
void remove_importer(Ref<EditorSceneFormatImporter> p_importer) { importers.erase(p_importer); }
|
||||
|
||||
virtual String get_importer_name() const override;
|
||||
virtual String get_visible_name() const override;
|
||||
|
@ -177,13 +236,13 @@ public:
|
|||
virtual String get_preset_name(int p_idx) const override;
|
||||
|
||||
enum InternalImportCategory {
|
||||
INTERNAL_IMPORT_CATEGORY_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MESH,
|
||||
INTERNAL_IMPORT_CATEGORY_MATERIAL,
|
||||
INTERNAL_IMPORT_CATEGORY_ANIMATION,
|
||||
INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MAX
|
||||
INTERNAL_IMPORT_CATEGORY_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MESH = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MESH,
|
||||
INTERNAL_IMPORT_CATEGORY_MATERIAL = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MATERIAL,
|
||||
INTERNAL_IMPORT_CATEGORY_ANIMATION = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION,
|
||||
INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE,
|
||||
INTERNAL_IMPORT_CATEGORY_MAX = EditorScenePostImportPlugin::INTERNAL_IMPORT_CATEGORY_MAX
|
||||
};
|
||||
|
||||
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
|
||||
|
@ -205,8 +264,8 @@ public:
|
|||
Node *pre_import(const String &p_source_file);
|
||||
virtual Error import(const String &p_source_file, const String &p_save_path, const Map<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
|
||||
|
||||
Node *import_scene_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
|
||||
Ref<Animation> import_animation_from_other_importer(EditorSceneImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
|
||||
Node *import_scene_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
|
||||
Ref<Animation> import_animation_from_other_importer(EditorSceneFormatImporter *p_exception, const String &p_path, uint32_t p_flags, int p_bake_fps);
|
||||
|
||||
virtual bool has_advanced_options() const override;
|
||||
virtual void show_advanced_options(const String &p_path) override;
|
||||
|
@ -222,8 +281,8 @@ public:
|
|||
static Transform3D get_collision_shapes_transform(const M &p_options);
|
||||
};
|
||||
|
||||
class EditorSceneImporterESCN : public EditorSceneImporter {
|
||||
GDCLASS(EditorSceneImporterESCN, EditorSceneImporter);
|
||||
class EditorSceneFormatImporterESCN : public EditorSceneFormatImporter {
|
||||
GDCLASS(EditorSceneFormatImporterESCN, EditorSceneFormatImporter);
|
||||
|
||||
public:
|
||||
virtual uint32_t get_import_flags() const override;
|
||||
|
|
|
@ -56,7 +56,7 @@
|
|||
|
||||
#include <string>
|
||||
|
||||
void EditorSceneImporterFBX::get_extensions(List<String> *r_extensions) const {
|
||||
void EditorSceneFormatImporterFBX::get_extensions(List<String> *r_extensions) const {
|
||||
// register FBX as the one and only format for FBX importing
|
||||
const String import_setting_string = "filesystem/import/fbx/";
|
||||
const String fbx_str = "fbx";
|
||||
|
@ -65,7 +65,7 @@ void EditorSceneImporterFBX::get_extensions(List<String> *r_extensions) const {
|
|||
_register_project_setting_import(fbx_str, import_setting_string, exts, r_extensions, true);
|
||||
}
|
||||
|
||||
void EditorSceneImporterFBX::_register_project_setting_import(const String generic,
|
||||
void EditorSceneFormatImporterFBX::_register_project_setting_import(const String generic,
|
||||
const String import_setting_string,
|
||||
const Vector<String> &exts,
|
||||
List<String> *r_extensions,
|
||||
|
@ -79,11 +79,11 @@ void EditorSceneImporterFBX::_register_project_setting_import(const String gener
|
|||
}
|
||||
}
|
||||
|
||||
uint32_t EditorSceneImporterFBX::get_import_flags() const {
|
||||
uint32_t EditorSceneFormatImporterFBX::get_import_flags() const {
|
||||
return IMPORT_SCENE;
|
||||
}
|
||||
|
||||
Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
|
||||
Node3D *EditorSceneFormatImporterFBX::import_scene(const String &p_path, uint32_t p_flags, int p_bake_fps,
|
||||
List<String> *r_missing_deps, Error *r_err) {
|
||||
// done for performance when re-importing lots of files when testing importer in verbose only!
|
||||
if (OS::get_singleton()->is_stdout_verbose()) {
|
||||
|
@ -232,7 +232,7 @@ Node3D *EditorSceneImporterFBX::import_scene(const String &p_path, uint32_t p_fl
|
|||
}
|
||||
|
||||
template <class T>
|
||||
struct EditorSceneImporterAssetImportInterpolate {
|
||||
struct EditorSceneFormatImporterAssetImportInterpolate {
|
||||
T lerp(const T &a, const T &b, float c) const {
|
||||
return a + (b - a) * c;
|
||||
}
|
||||
|
@ -258,7 +258,7 @@ struct EditorSceneImporterAssetImportInterpolate {
|
|||
|
||||
//thank you for existing, partial specialization
|
||||
template <>
|
||||
struct EditorSceneImporterAssetImportInterpolate<Quaternion> {
|
||||
struct EditorSceneFormatImporterAssetImportInterpolate<Quaternion> {
|
||||
Quaternion lerp(const Quaternion &a, const Quaternion &b, float c) const {
|
||||
ERR_FAIL_COND_V(!a.is_normalized(), Quaternion());
|
||||
ERR_FAIL_COND_V(!b.is_normalized(), Quaternion());
|
||||
|
@ -282,7 +282,7 @@ struct EditorSceneImporterAssetImportInterpolate<Quaternion> {
|
|||
};
|
||||
|
||||
template <class T>
|
||||
T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time,
|
||||
T EditorSceneFormatImporterFBX::_interpolate_track(const Vector<float> &p_times, const Vector<T> &p_values, float p_time,
|
||||
AssetImportAnimation::Interpolation p_interp) {
|
||||
//could use binary search, worth it?
|
||||
int idx = -1;
|
||||
|
@ -293,7 +293,7 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const
|
|||
idx++;
|
||||
}
|
||||
|
||||
EditorSceneImporterAssetImportInterpolate<T> interp;
|
||||
EditorSceneFormatImporterAssetImportInterpolate<T> interp;
|
||||
|
||||
switch (p_interp) {
|
||||
case AssetImportAnimation::INTERP_LINEAR: {
|
||||
|
@ -352,7 +352,7 @@ T EditorSceneImporterFBX::_interpolate_track(const Vector<float> &p_times, const
|
|||
ERR_FAIL_V(p_values[0]);
|
||||
}
|
||||
|
||||
Node3D *EditorSceneImporterFBX::_generate_scene(
|
||||
Node3D *EditorSceneFormatImporterFBX::_generate_scene(
|
||||
const String &p_path,
|
||||
const FBXDocParser::Document *p_document,
|
||||
const uint32_t p_flags,
|
||||
|
@ -1294,7 +1294,7 @@ Node3D *EditorSceneImporterFBX::_generate_scene(
|
|||
return scene_root;
|
||||
}
|
||||
|
||||
void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone,
|
||||
void EditorSceneFormatImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone,
|
||||
ImportState &state, const FBXDocParser::Document *p_doc,
|
||||
uint64_t p_id) {
|
||||
const std::vector<const FBXDocParser::Connection *> &conns = p_doc->GetConnectionsByDestinationSequenced(p_id, "Model");
|
||||
|
@ -1383,7 +1383,7 @@ void EditorSceneImporterFBX::BuildDocumentBones(Ref<FBXBone> p_parent_bone,
|
|||
}
|
||||
}
|
||||
|
||||
void EditorSceneImporterFBX::BuildDocumentNodes(
|
||||
void EditorSceneFormatImporterFBX::BuildDocumentNodes(
|
||||
Ref<PivotTransform> parent_transform,
|
||||
ImportState &state,
|
||||
const FBXDocParser::Document *p_doc,
|
||||
|
|
|
@ -57,9 +57,9 @@
|
|||
|
||||
#define CONVERT_FBX_TIME(time) static_cast<double>(time) / 46186158000LL
|
||||
|
||||
class EditorSceneImporterFBX : public EditorSceneImporter {
|
||||
class EditorSceneFormatImporterFBX : public EditorSceneFormatImporter {
|
||||
private:
|
||||
GDCLASS(EditorSceneImporterFBX, EditorSceneImporter);
|
||||
GDCLASS(EditorSceneFormatImporterFBX, EditorSceneFormatImporter);
|
||||
|
||||
struct AssetImportAnimation {
|
||||
enum Interpolation {
|
||||
|
@ -122,8 +122,8 @@ private:
|
|||
void _register_project_setting_import(const String generic, const String import_setting_string, const Vector<String> &exts, List<String> *r_extensions, const bool p_enabled) const;
|
||||
|
||||
public:
|
||||
EditorSceneImporterFBX() {}
|
||||
~EditorSceneImporterFBX() {}
|
||||
EditorSceneFormatImporterFBX() {}
|
||||
~EditorSceneFormatImporterFBX() {}
|
||||
|
||||
virtual void get_extensions(List<String> *r_extensions) const override;
|
||||
virtual uint32_t get_import_flags() const override;
|
||||
|
|
|
@ -35,7 +35,7 @@
|
|||
|
||||
#ifdef TOOLS_ENABLED
|
||||
static void _editor_init() {
|
||||
Ref<EditorSceneImporterFBX> import_fbx;
|
||||
Ref<EditorSceneFormatImporterFBX> import_fbx;
|
||||
import_fbx.instantiate();
|
||||
ResourceImporterScene::get_singleton()->add_importer(import_fbx);
|
||||
}
|
||||
|
@ -46,7 +46,7 @@ void register_fbx_types() {
|
|||
ClassDB::APIType prev_api = ClassDB::get_current_api();
|
||||
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
||||
|
||||
GDREGISTER_CLASS(EditorSceneImporterFBX);
|
||||
GDREGISTER_CLASS(EditorSceneFormatImporterFBX);
|
||||
|
||||
ClassDB::set_current_api(prev_api);
|
||||
|
||||
|
|
|
@ -38,16 +38,16 @@
|
|||
#include "scene/animation/animation_player.h"
|
||||
#include "scene/resources/animation.h"
|
||||
|
||||
uint32_t EditorSceneImporterGLTF::get_import_flags() const {
|
||||
uint32_t EditorSceneFormatImporterGLTF::get_import_flags() const {
|
||||
return ImportFlags::IMPORT_SCENE | ImportFlags::IMPORT_ANIMATION;
|
||||
}
|
||||
|
||||
void EditorSceneImporterGLTF::get_extensions(List<String> *r_extensions) const {
|
||||
void EditorSceneFormatImporterGLTF::get_extensions(List<String> *r_extensions) const {
|
||||
r_extensions->push_back("gltf");
|
||||
r_extensions->push_back("glb");
|
||||
}
|
||||
|
||||
Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
|
||||
Node *EditorSceneFormatImporterGLTF::import_scene(const String &p_path,
|
||||
uint32_t p_flags, int p_bake_fps,
|
||||
List<String> *r_missing_deps,
|
||||
Error *r_err) {
|
||||
|
@ -56,7 +56,7 @@ Node *EditorSceneImporterGLTF::import_scene(const String &p_path,
|
|||
return doc->import_scene_gltf(p_path, p_flags, p_bake_fps, Ref<GLTFState>(), r_missing_deps, r_err);
|
||||
}
|
||||
|
||||
Ref<Animation> EditorSceneImporterGLTF::import_animation(const String &p_path,
|
||||
Ref<Animation> EditorSceneFormatImporterGLTF::import_animation(const String &p_path,
|
||||
uint32_t p_flags,
|
||||
int p_bake_fps) {
|
||||
return Ref<Animation>();
|
||||
|
|
|
@ -41,8 +41,8 @@
|
|||
|
||||
class Animation;
|
||||
|
||||
class EditorSceneImporterGLTF : public EditorSceneImporter {
|
||||
GDCLASS(EditorSceneImporterGLTF, EditorSceneImporter);
|
||||
class EditorSceneFormatImporterGLTF : public EditorSceneFormatImporter {
|
||||
GDCLASS(EditorSceneFormatImporterGLTF, EditorSceneFormatImporter);
|
||||
|
||||
public:
|
||||
virtual uint32_t get_import_flags() const override;
|
||||
|
|
|
@ -5684,7 +5684,7 @@ void GLTFDocument::_generate_skeleton_bone_node(Ref<GLTFState> state, Node *scen
|
|||
}
|
||||
|
||||
template <class T>
|
||||
struct EditorSceneImporterGLTFInterpolate {
|
||||
struct EditorSceneFormatImporterGLTFInterpolate {
|
||||
T lerp(const T &a, const T &b, float c) const {
|
||||
return a + (b - a) * c;
|
||||
}
|
||||
|
@ -5710,7 +5710,7 @@ struct EditorSceneImporterGLTFInterpolate {
|
|||
|
||||
// thank you for existing, partial specialization
|
||||
template <>
|
||||
struct EditorSceneImporterGLTFInterpolate<Quaternion> {
|
||||
struct EditorSceneFormatImporterGLTFInterpolate<Quaternion> {
|
||||
Quaternion lerp(const Quaternion &a, const Quaternion &b, const float c) const {
|
||||
ERR_FAIL_COND_V_MSG(!a.is_normalized(), Quaternion(), "The quaternion \"a\" must be normalized.");
|
||||
ERR_FAIL_COND_V_MSG(!b.is_normalized(), Quaternion(), "The quaternion \"b\" must be normalized.");
|
||||
|
@ -5749,7 +5749,7 @@ T GLTFDocument::_interpolate_track(const Vector<float> &p_times, const Vector<T>
|
|||
idx++;
|
||||
}
|
||||
|
||||
EditorSceneImporterGLTFInterpolate<T> interp;
|
||||
EditorSceneFormatImporterGLTFInterpolate<T> interp;
|
||||
|
||||
switch (p_interp) {
|
||||
case GLTFAnimation::INTERP_LINEAR: {
|
||||
|
@ -6833,7 +6833,7 @@ Node *GLTFDocument::import_scene_gltf(const String &p_path, uint32_t p_flags, in
|
|||
r_state.instantiate();
|
||||
}
|
||||
r_state->use_named_skin_binds =
|
||||
p_flags & EditorSceneImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
||||
p_flags & EditorSceneFormatImporter::IMPORT_USE_NAMED_SKIN_BINDS;
|
||||
|
||||
Ref<GLTFDocument> gltf_document;
|
||||
gltf_document.instantiate();
|
||||
|
|
|
@ -52,7 +52,7 @@
|
|||
#ifndef _3D_DISABLED
|
||||
#ifdef TOOLS_ENABLED
|
||||
static void _editor_init() {
|
||||
Ref<EditorSceneImporterGLTF> import_gltf;
|
||||
Ref<EditorSceneFormatImporterGLTF> import_gltf;
|
||||
import_gltf.instantiate();
|
||||
ResourceImporterScene::get_singleton()->add_importer(import_gltf);
|
||||
}
|
||||
|
@ -64,7 +64,7 @@ void register_gltf_types() {
|
|||
#ifdef TOOLS_ENABLED
|
||||
ClassDB::APIType prev_api = ClassDB::get_current_api();
|
||||
ClassDB::set_current_api(ClassDB::API_EDITOR);
|
||||
GDREGISTER_CLASS(EditorSceneImporterGLTF);
|
||||
GDREGISTER_CLASS(EditorSceneFormatImporterGLTF);
|
||||
GDREGISTER_CLASS(GLTFMesh);
|
||||
EditorPlugins::add_by_type<SceneExporterGLTFPlugin>();
|
||||
ClassDB::set_current_api(prev_api);
|
||||
|
|
|
@ -997,7 +997,7 @@ Ref<NavigationMesh> ImporterMesh::create_navigation_mesh() {
|
|||
|
||||
extern bool (*array_mesh_lightmap_unwrap_callback)(float p_texel_size, const float *p_vertices, const float *p_normals, int p_vertex_count, const int *p_indices, int p_index_count, const uint8_t *p_cache_data, bool *r_use_cache, uint8_t **r_mesh_cache, int *r_mesh_cache_size, float **r_uv, int **r_vertex, int *r_vertex_count, int **r_index, int *r_index_count, int *r_size_hint_x, int *r_size_hint_y);
|
||||
|
||||
struct EditorSceneImporterMeshLightmapSurface {
|
||||
struct EditorSceneFormatImporterMeshLightmapSurface {
|
||||
Ref<Material> material;
|
||||
LocalVector<SurfaceTool::Vertex> vertices;
|
||||
Mesh::PrimitiveType primitive = Mesh::PrimitiveType::PRIMITIVE_MAX;
|
||||
|
@ -1015,7 +1015,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
|
|||
LocalVector<float> uv;
|
||||
LocalVector<Pair<int, int>> uv_indices;
|
||||
|
||||
Vector<EditorSceneImporterMeshLightmapSurface> lightmap_surfaces;
|
||||
Vector<EditorSceneFormatImporterMeshLightmapSurface> lightmap_surfaces;
|
||||
|
||||
// Keep only the scale
|
||||
Basis basis = p_base_transform.get_basis();
|
||||
|
@ -1027,7 +1027,7 @@ Error ImporterMesh::lightmap_unwrap_cached(const Transform3D &p_base_transform,
|
|||
Basis normal_basis = transform.basis.inverse().transposed();
|
||||
|
||||
for (int i = 0; i < get_surface_count(); i++) {
|
||||
EditorSceneImporterMeshLightmapSurface s;
|
||||
EditorSceneFormatImporterMeshLightmapSurface s;
|
||||
s.primitive = get_surface_primitive_type(i);
|
||||
|
||||
ERR_FAIL_COND_V_MSG(s.primitive != Mesh::PRIMITIVE_TRIANGLES, ERR_UNAVAILABLE, "Only triangles are supported for lightmap unwrap.");
|
||||
|
|
Loading…
Reference in New Issue