From b3c01392fdf13f6b069f67dae100431a124c9e68 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 2 Nov 2020 18:47:08 +0100 Subject: [PATCH] Document seamless noise having a lower contrast than non-seamless noise See #41787. (cherry picked from commit 2e8e6e26a8042b69994bdf3d1d658483c2516b10) --- modules/opensimplex/doc_classes/NoiseTexture.xml | 1 + modules/opensimplex/doc_classes/OpenSimplexNoise.xml | 1 + 2 files changed, 2 insertions(+) diff --git a/modules/opensimplex/doc_classes/NoiseTexture.xml b/modules/opensimplex/doc_classes/NoiseTexture.xml index c0cd595629c..375f39566e0 100644 --- a/modules/opensimplex/doc_classes/NoiseTexture.xml +++ b/modules/opensimplex/doc_classes/NoiseTexture.xml @@ -33,6 +33,7 @@ Whether the texture can be tiled without visible seams or not. Seamless textures take longer to generate. + [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise. Width of the generated texture. diff --git a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml index 286c62289ec..f40d0cb830b 100644 --- a/modules/opensimplex/doc_classes/OpenSimplexNoise.xml +++ b/modules/opensimplex/doc_classes/OpenSimplexNoise.xml @@ -109,6 +109,7 @@ Generate a tileable noise image in [constant Image.FORMAT_L8] format, based on the current noise parameters. Generated seamless images are always square ([code]size[/code] × [code]size[/code]). + [b]Note:[/b] Seamless noise has a lower contrast compared to non-seamless noise. This is due to the way noise uses higher dimensions for generating seamless noise.