Fix incorrect key name in the Animation documentation code sample
This closes https://github.com/godotengine/godot-docs/issues/3841.
(cherry picked from commit 4257aa5c5c
)
This commit is contained in:
parent
4f9ca00294
commit
b3effe5faa
|
@ -7,10 +7,10 @@
|
||||||
An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
|
An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
|
||||||
[codeblock]
|
[codeblock]
|
||||||
# This creates an animation that makes the node "Enemy" move to the right by
|
# This creates an animation that makes the node "Enemy" move to the right by
|
||||||
# 100 pixels in 1 second.
|
# 100 pixels in 0.5 seconds.
|
||||||
var animation = Animation.new()
|
var animation = Animation.new()
|
||||||
var track_index = animation.add_track(Animation.TYPE_VALUE)
|
var track_index = animation.add_track(Animation.TYPE_VALUE)
|
||||||
animation.track_set_path(track_index, "Enemy:position.x")
|
animation.track_set_path(track_index, "Enemy:position:x")
|
||||||
animation.track_insert_key(track_index, 0.0, 0)
|
animation.track_insert_key(track_index, 0.0, 0)
|
||||||
animation.track_insert_key(track_index, 0.5, 100)
|
animation.track_insert_key(track_index, 0.5, 100)
|
||||||
[/codeblock]
|
[/codeblock]
|
||||||
|
|
Loading…
Reference in New Issue