Fix incorrect key name in the Animation documentation code sample

This closes https://github.com/godotengine/godot-docs/issues/3841.

(cherry picked from commit 4257aa5c5c)
This commit is contained in:
Hugo Locurcio 2020-07-29 10:13:44 +02:00 committed by Rémi Verschelde
parent 4f9ca00294
commit b3effe5faa
1 changed files with 2 additions and 2 deletions

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@ -7,10 +7,10 @@
An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track. An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
[codeblock] [codeblock]
# This creates an animation that makes the node "Enemy" move to the right by # This creates an animation that makes the node "Enemy" move to the right by
# 100 pixels in 1 second. # 100 pixels in 0.5 seconds.
var animation = Animation.new() var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_VALUE) var track_index = animation.add_track(Animation.TYPE_VALUE)
animation.track_set_path(track_index, "Enemy:position.x") animation.track_set_path(track_index, "Enemy:position:x")
animation.track_insert_key(track_index, 0.0, 0) animation.track_insert_key(track_index, 0.0, 0)
animation.track_insert_key(track_index, 0.5, 100) animation.track_insert_key(track_index, 0.5, 100)
[/codeblock] [/codeblock]