Fix incorrect key name in the Animation documentation code sample

This closes https://github.com/godotengine/godot-docs/issues/3841.

(cherry picked from commit 4257aa5c5c)
This commit is contained in:
Hugo Locurcio 2020-07-29 10:13:44 +02:00 committed by Rémi Verschelde
parent 4f9ca00294
commit b3effe5faa
1 changed files with 2 additions and 2 deletions

View File

@ -7,10 +7,10 @@
An Animation resource contains data used to animate everything in the engine. Animations are divided into tracks, and each track must be linked to a node. The state of that node can be changed through time, by adding timed keys (events) to the track.
[codeblock]
# This creates an animation that makes the node "Enemy" move to the right by
# 100 pixels in 1 second.
# 100 pixels in 0.5 seconds.
var animation = Animation.new()
var track_index = animation.add_track(Animation.TYPE_VALUE)
animation.track_set_path(track_index, "Enemy:position.x")
animation.track_set_path(track_index, "Enemy:position:x")
animation.track_insert_key(track_index, 0.0, 0)
animation.track_insert_key(track_index, 0.5, 100)
[/codeblock]