Style: Sync other changes from new fix_style.sh and clang_format.sh
This commit is contained in:
parent
eda03831d6
commit
b40f3f9740
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* object_rc.h */
|
||||
/* object_id.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -203,10 +203,10 @@
|
||||
<description>
|
||||
Returns [code]true[/code] if the array contains the given value.
|
||||
[codeblock]
|
||||
["inside", 7].has("inside") == true
|
||||
["inside", 7].has("outside") == false
|
||||
["inside", 7].has(7) == true
|
||||
["inside", 7].has("7") == false
|
||||
["inside", 7].has("inside") # True
|
||||
["inside", 7].has("outside") # False
|
||||
["inside", 7].has(7) # True
|
||||
["inside", 7].has("7") # False
|
||||
[/codeblock]
|
||||
[b]Note:[/b] This is equivalent to using the [code]in[/code] operator as follows:
|
||||
[codeblock]
|
||||
|
@ -45,7 +45,7 @@
|
||||
<description>
|
||||
Updates the collision information for the ray.
|
||||
Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
|
||||
[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
|
||||
[b]Note:[/b] [code]enabled[/code] is not required for this to work.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collider" qualifiers="const">
|
||||
|
@ -44,7 +44,7 @@
|
||||
</return>
|
||||
<description>
|
||||
Updates the collision information for the ray. Use this method to update the collision information immediately instead of waiting for the next [code]_physics_process[/code] call, for example if the ray or its parent has changed state.
|
||||
[b]Note:[/b] [code]enabled == true[/code] is not required for this to work.
|
||||
[b]Note:[/b] [code]enabled[/code] is not required for this to work.
|
||||
</description>
|
||||
</method>
|
||||
<method name="get_collider" qualifiers="const">
|
||||
|
@ -1,3 +1,33 @@
|
||||
/*************************************************************************/
|
||||
/* rasterizer_array_gles2.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
/* "Software"), to deal in the Software without restriction, including */
|
||||
/* without limitation the rights to use, copy, modify, merge, publish, */
|
||||
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
||||
/* permit persons to whom the Software is furnished to do so, subject to */
|
||||
/* the following conditions: */
|
||||
/* */
|
||||
/* The above copyright notice and this permission notice shall be */
|
||||
/* included in all copies or substantial portions of the Software. */
|
||||
/* */
|
||||
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
||||
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
||||
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
||||
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
||||
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
||||
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
||||
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
||||
/*************************************************************************/
|
||||
|
||||
#pragma once
|
||||
|
||||
/*************************************************************************/
|
||||
|
@ -102,9 +102,9 @@ bool test_add_remove() {
|
||||
a.connect_points(1, 3, true);
|
||||
a.connect_points(1, 4, false);
|
||||
|
||||
ok = ok && (a.are_points_connected(2, 1) == true);
|
||||
ok = ok && (a.are_points_connected(4, 1) == true);
|
||||
ok = ok && (a.are_points_connected(2, 1, false) == true);
|
||||
ok = ok && (a.are_points_connected(2, 1));
|
||||
ok = ok && (a.are_points_connected(4, 1));
|
||||
ok = ok && (a.are_points_connected(2, 1, false));
|
||||
ok = ok && (a.are_points_connected(4, 1, false) == false);
|
||||
|
||||
a.disconnect_points(1, 2, true);
|
||||
@ -177,7 +177,7 @@ bool test_add_remove() {
|
||||
if (Math::rand() % 2 == 1) {
|
||||
// Add a (possibly existing) directed edge and confirm connectivity
|
||||
a.connect_points(u, v, false);
|
||||
ok = ok && (a.are_points_connected(u, v, false) == true);
|
||||
ok = ok && (a.are_points_connected(u, v, false));
|
||||
} else {
|
||||
// Remove a (possibly nonexistent) directed edge and confirm disconnectivity
|
||||
a.disconnect_points(u, v, false);
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* test_fbx.cpp */
|
||||
/* test_basis.cpp */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -1,5 +1,5 @@
|
||||
/*************************************************************************/
|
||||
/* test_fbx.h */
|
||||
/* test_basis.h */
|
||||
/*************************************************************************/
|
||||
/* This file is part of: */
|
||||
/* GODOT ENGINE */
|
||||
|
@ -1864,7 +1864,7 @@ MonoObject *CSharpInstance::_internal_new_managed() {
|
||||
|
||||
bool die = _unreference_owner_unsafe();
|
||||
// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
|
||||
CRASH_COND(die == true);
|
||||
CRASH_COND(die);
|
||||
|
||||
owner = NULL;
|
||||
|
||||
@ -2203,7 +2203,7 @@ CSharpInstance::~CSharpInstance() {
|
||||
// Unreference the owner here, before the new "instance binding" references it.
|
||||
// Otherwise, the unsafe reference debug checks will incorrectly detect a bug.
|
||||
bool die = _unreference_owner_unsafe();
|
||||
CRASH_COND(die == true); // `owner_keep_alive` holds a reference, so it can't die
|
||||
CRASH_COND(die); // `owner_keep_alive` holds a reference, so it can't die
|
||||
|
||||
void *data = owner->get_script_instance_binding(CSharpLanguage::get_singleton()->get_language_index());
|
||||
CRASH_COND(data == NULL);
|
||||
@ -3015,7 +3015,7 @@ CSharpInstance *CSharpScript::_create_instance(const Variant **p_args, int p_arg
|
||||
|
||||
bool die = instance->_unreference_owner_unsafe();
|
||||
// Not ok for the owner to die here. If there is a situation where this can happen, it will be considered a bug.
|
||||
CRASH_COND(die == true);
|
||||
CRASH_COND(die);
|
||||
|
||||
p_owner->set_script_instance(NULL);
|
||||
r_error.error = Variant::CallError::CALL_ERROR_INSTANCE_IS_NULL;
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Reflection;
|
||||
|
@ -1,4 +1,4 @@
|
||||
using System;
|
||||
using System;
|
||||
using System.IO;
|
||||
using System.Runtime.InteropServices;
|
||||
using System.Runtime.InteropServices.ComTypes;
|
||||
|
@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -5,8 +5,8 @@
|
||||
/* GODOT ENGINE */
|
||||
/* https://godotengine.org */
|
||||
/*************************************************************************/
|
||||
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
|
||||
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
|
||||
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
|
||||
/* */
|
||||
/* Permission is hereby granted, free of charge, to any person obtaining */
|
||||
/* a copy of this software and associated documentation files (the */
|
||||
|
@ -3135,7 +3135,7 @@ void OS_OSX::run() {
|
||||
process_events(); // get rid of pending events
|
||||
joypad_osx->process_joypads();
|
||||
|
||||
if (Main::iteration() == true) {
|
||||
if (Main::iteration()) {
|
||||
quit = true;
|
||||
}
|
||||
} @catch (NSException *exception) {
|
||||
|
Loading…
Reference in New Issue
Block a user