Merge pull request #51062 from lawnjelly/portals_no_names
This commit is contained in:
commit
b42ca985bd
@ -145,6 +145,7 @@ void Portal::clear() {
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_internal = false;
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_linkedroom_ID[0] = -1;
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_linkedroom_ID[1] = -1;
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_importing_portal = false;
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}
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void Portal::_notification(int p_what) {
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@ -279,34 +280,14 @@ bool Portal::try_set_unique_name(const String &p_name) {
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void Portal::set_linked_room(const NodePath &link_path) {
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_settings_path_linkedroom = link_path;
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// change the name of the portal as well, if the link looks legit
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// see if the link looks legit
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Room *linkedroom = nullptr;
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if (has_node(link_path)) {
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linkedroom = Object::cast_to<Room>(get_node(link_path));
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if (linkedroom) {
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if (linkedroom != get_parent()) {
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_settings_path_linkedroom = link_path;
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// change the portal name
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String string_link_room = RoomManager::_find_name_after(linkedroom, "Room");
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// we need a unique name for the portal
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String string_name_base = "Portal" + GODOT_PORTAL_DELINEATOR + string_link_room;
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if (!try_set_unique_name(string_name_base)) {
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bool success = false;
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for (int n = 0; n < 128; n++) {
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String string_name = string_name_base + GODOT_PORTAL_WILDCARD + itos(n);
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if (try_set_unique_name(string_name)) {
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success = true;
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break;
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}
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}
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if (!success) {
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WARN_PRINT("Could not set portal name, suggest setting name manually instead.");
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}
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}
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// was ok
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} else {
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WARN_PRINT("Linked room cannot be the parent room of a portal.");
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}
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@ -154,6 +154,13 @@ private:
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real_t _margin;
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bool _use_default_margin;
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// during conversion, we need to know
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// whether this portal is being imported from a mesh
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// and is using an explicitly named link room with prefix.
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// If this is not the case, and it is already a Godot Portal node,
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// we will either use the assigned nodepath, or autolink.
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bool _importing_portal = false;
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// for editing
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#ifdef TOOLS_ENABLED
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ObjectID _room_manager_godot_ID;
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@ -639,10 +639,10 @@ void RoomManager::_second_pass_room(Room *p_room, const LocalVector<RoomGroup *>
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Spatial *child = Object::cast_to<Spatial>(p_room->get_child(n));
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if (child) {
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if (_name_starts_with(child, "GPortal", true) || _node_is_type<Portal>(child)) {
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if (_node_is_type<Portal>(child) || child->is_queued_for_deletion()) {
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// the adding of portal points is done after this stage, because
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// we need to take into account incoming as well as outgoing portals
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} else if (_name_starts_with(child, "Bound", true)) {
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} else if (_name_ends_with(child, "-bound")) {
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manual_bound_found = _convert_manual_bound(p_room, child, p_portals);
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} else {
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// don't add the instances to the portal renderer on the first pass of _find_statics,
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@ -776,16 +776,34 @@ void RoomManager::_third_pass_rooms(const LocalVector<Portal *> &p_portals) {
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for (int n = 0; n < _rooms.size(); n++) {
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Room *room = _rooms[n];
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String room_short_name = _find_name_after(room, "ROOM");
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convert_log("ROOM\t" + room_short_name);
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// no need to do all these string operations if we are not debugging and don't need logs
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if (_show_debug) {
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String room_short_name = _find_name_before(room, "-room", true);
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convert_log("ROOM\t" + room_short_name);
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// log output the portals associated with this room
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for (int p = 0; p < room->_portals.size(); p++) {
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const Portal &portal = *p_portals[room->_portals[p]];
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// log output the portals associated with this room
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for (int p = 0; p < room->_portals.size(); p++) {
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const Portal &portal = *p_portals[room->_portals[p]];
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String in_or_out = (portal._linkedroom_ID[0] == room->_room_ID) ? "POUT" : "PIN ";
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convert_log("\t\t" + in_or_out + "\t" + portal.get_name());
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}
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bool portal_links_out = portal._linkedroom_ID[0] == room->_room_ID;
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int linked_room_id = (portal_links_out) ? portal._linkedroom_ID[1] : portal._linkedroom_ID[0];
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// this shouldn't be out of range, but just in case
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if (linked_room_id < _rooms.size()) {
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Room *linked_room = _rooms[linked_room_id];
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String portal_link_room_name = _find_name_before(linked_room, "-room", true);
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String in_or_out = (portal_links_out) ? "POUT" : "PIN ";
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// display the name of the room linked to
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convert_log("\t\t" + in_or_out + "\t" + portal_link_room_name);
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} else {
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WARN_PRINT_ONCE("linked_room_id is out of range");
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}
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}
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} // if _show_debug
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// do a second pass finding the statics, where they are
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// finally added to the rooms in the portal_renderer.
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@ -808,21 +826,26 @@ void RoomManager::_third_pass_rooms(const LocalVector<Portal *> &p_portals) {
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}
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void RoomManager::_second_pass_portals(Spatial *p_roomlist, LocalVector<Portal *> &r_portals) {
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convert_log("_second_pass_portals");
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for (unsigned int n = 0; n < r_portals.size(); n++) {
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Portal *portal = r_portals[n];
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String string_link_room_shortname = _find_name_after(portal, "Portal");
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String string_link_room = "Room" + GODOT_PORTAL_DELINEATOR + string_link_room_shortname;
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if (string_link_room_shortname != "") {
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Room *linked_room = Object::cast_to<Room>(p_roomlist->find_node(string_link_room, true, false));
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if (linked_room) {
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NodePath path = portal->get_path_to(linked_room);
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portal->set_linked_room_internal(path);
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} else {
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WARN_PRINT("Portal link room : " + string_link_room + " not found.");
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_warning_portal_link_room_not_found = true;
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// we have a choice here.
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// If we are importing, we will try linking using the naming convention method.
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// We do this by setting the assigned nodepath if we find the link room, then
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// the resolving links is done in the usual manner from the nodepath.
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if (portal->_importing_portal) {
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String string_link_room_shortname = _find_name_before(portal, "-portal");
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String string_link_room = string_link_room_shortname + "-room";
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if (string_link_room_shortname != "") {
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Room *linked_room = Object::cast_to<Room>(p_roomlist->find_node(string_link_room, true, false));
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if (linked_room) {
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NodePath path = portal->get_path_to(linked_room);
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portal->set_linked_room_internal(path);
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} else {
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WARN_PRINT("Portal link room : " + string_link_room + " not found.");
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_warning_portal_link_room_not_found = true;
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}
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}
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}
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@ -849,8 +872,6 @@ void RoomManager::_second_pass_portals(Spatial *p_roomlist, LocalVector<Portal *
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}
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void RoomManager::_autolink_portals(Spatial *p_roomlist, LocalVector<Portal *> &r_portals) {
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convert_log("_autolink_portals");
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for (unsigned int n = 0; n < r_portals.size(); n++) {
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Portal *portal = r_portals[n];
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@ -958,12 +979,12 @@ bool RoomManager::_check_roomlist_validity(Node *p_node) {
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void RoomManager::_convert_rooms_recursive(Spatial *p_node, LocalVector<Portal *> &r_portals, LocalVector<RoomGroup *> &r_roomgroups, int p_roomgroup) {
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// is this a room?
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if (_name_starts_with(p_node, "Room") || _node_is_type<Room>(p_node)) {
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if (_node_is_type<Room>(p_node) || _name_ends_with(p_node, "-room")) {
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_convert_room(p_node, r_portals, r_roomgroups, p_roomgroup);
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}
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// is this a roomgroup?
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if (_name_starts_with(p_node, "RoomGroup") || _node_is_type<RoomGroup>(p_node)) {
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if (_node_is_type<RoomGroup>(p_node) || _name_ends_with(p_node, "-roomgroup")) {
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p_roomgroup = _convert_roomgroup(p_node, r_roomgroups);
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}
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@ -1052,7 +1073,7 @@ void RoomManager::_convert_room(Spatial *p_node, LocalVector<Portal *> &r_portal
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void RoomManager::_find_portals_recursive(Spatial *p_node, Room *p_room, LocalVector<Portal *> &r_portals) {
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MeshInstance *mi = Object::cast_to<MeshInstance>(p_node);
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if ((mi && _name_starts_with(mi, "Portal", true)) || _node_is_type<Portal>(p_node)) {
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if (_node_is_type<Portal>(p_node) || (mi && _name_ends_with(mi, "-portal"))) {
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_convert_portal(p_room, p_node, r_portals);
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}
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@ -1570,12 +1591,16 @@ bool RoomManager::_add_plane_if_unique(const Room *p_room, LocalVector<Plane, in
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void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Portal *> &portals) {
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Portal *portal = Object::cast_to<Portal>(p_node);
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bool importing = false;
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// if not a gportal already, convert the node type
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if (!portal) {
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importing = true;
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portal = _change_node_type<Portal>(p_node, "G", false);
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portal->create_from_mesh_instance(Object::cast_to<MeshInstance>(p_node));
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p_node->queue_delete();
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} else {
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// only allow converting once
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if (portal->_conversion_tick == _conversion_tick) {
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@ -1586,6 +1611,10 @@ void RoomManager::_convert_portal(Room *p_room, Spatial *p_node, LocalVector<Por
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// make sure to start with fresh internal data each time (for linked rooms etc)
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portal->clear();
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// mark the portal if we are importing, because we will need to use the naming
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// prefix system to look for linked rooms in that case
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portal->_importing_portal = importing;
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// mark so as only to convert once
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portal->_conversion_tick = _conversion_tick;
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@ -1927,74 +1956,58 @@ void RoomManager::_set_owner_recursive(Node *p_node, Node *p_owner) {
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}
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}
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void RoomManager::_check_for_misnamed_node(const Node *p_node, String p_start_string) {
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// don't check the roomlist name, as it often has a conflict with Room
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if (p_node == _roomlist) {
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return;
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}
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bool RoomManager::_name_ends_with(const Node *p_node, String p_postfix) const {
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ERR_FAIL_NULL_V(p_node, false);
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String name = p_node->get_name();
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int ss_length = p_start_string.length();
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int pf_l = p_postfix.length();
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int l = name.length();
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if (name.substr(0, ss_length).to_lower() == p_start_string.to_lower()) {
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if (p_start_string == "Room") {
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// do allow RoomGroup and RoomManager
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if (name.substr(0, 9) == "RoomGroup") {
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return;
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}
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if (name.substr(0, 11) == "RoomManager") {
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return;
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}
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} else {
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if (p_start_string == "RoomGroup") {
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return;
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}
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}
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WARN_PRINT("Possible misnamed node : " + name);
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_warning_misnamed_nodes_detected = true;
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if (pf_l > l) {
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return false;
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}
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}
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bool RoomManager::_name_starts_with(const Node *p_node, String p_search_string, bool p_allow_no_delineator) {
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String name = p_node->get_name();
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if (p_allow_no_delineator && (name == p_search_string)) {
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// allow capitalization errors
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if (name.substr(l - pf_l, pf_l).to_lower() == p_postfix) {
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return true;
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}
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String search_string = p_search_string + GODOT_PORTAL_DELINEATOR;
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int sl = search_string.length();
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if (name.substr(0, sl) == search_string) {
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return true;
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}
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_check_for_misnamed_node(p_node, p_search_string);
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return false;
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}
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String RoomManager::_find_name_after(Node *p_node, String p_string_start) {
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p_string_start += GODOT_PORTAL_DELINEATOR;
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String string_result;
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String RoomManager::_find_name_before(Node *p_node, String p_postfix, bool p_allow_no_postfix) {
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ERR_FAIL_NULL_V(p_node, String());
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String name = p_node->get_name();
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string_result = name.substr(p_string_start.length());
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int pf_l = p_postfix.length();
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int l = name.length();
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if (pf_l > l) {
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if (!p_allow_no_postfix) {
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return String();
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}
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} else {
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if (name.substr(l - pf_l, pf_l) == p_postfix) {
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name = name.substr(0, l - pf_l);
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} else {
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if (!p_allow_no_postfix) {
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return String();
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}
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}
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}
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// because godot doesn't support multiple nodes with the same name, we will strip e.g. a number
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// after an @ on the end of the name...
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// e.g. portal_kitchen@2
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for (int c = 0; c < string_result.length(); c++) {
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if (string_result[c] == '*') {
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// after an * on the end of the name...
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// e.g. kitchen*2-portal
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for (int c = 0; c < name.length(); c++) {
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if (name[c] == GODOT_PORTAL_WILDCARD) {
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// remove everything after and including this character
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string_result = string_result.substr(0, c);
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name = name.substr(0, c);
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break;
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}
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}
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return string_result;
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return name;
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}
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void RoomManager::_merge_meshes_in_room(Room *p_room) {
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@ -2156,7 +2169,7 @@ void RoomManager::_list_mergeable_mesh_instances(Spatial *p_node, LocalVector<Me
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if (vi && vi->get_portal_mode() == CullInstance::PORTAL_MODE_STATIC) {
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// disallow for portals or bounds
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// mesh instance portals should be queued for deletion by this point, we don't want to merge portals!
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if (!_node_is_type<Portal>(mi) && !_name_starts_with(mi, "Bound", true) && !mi->is_queued_for_deletion()) {
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if (!_node_is_type<Portal>(mi) && !_name_ends_with(mi, "-bound") && !mi->is_queued_for_deletion()) {
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// only merge if visible
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if (mi->is_inside_tree() && mi->is_visible()) {
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r_list.push_back(mi);
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@ -41,8 +41,7 @@ class MeshInstance;
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class GeometryInstance;
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class VisualInstance;
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#define GODOT_PORTAL_DELINEATOR String("_")
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#define GODOT_PORTAL_WILDCARD String("*")
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#define GODOT_PORTAL_WILDCARD ('*')
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class RoomManager : public Spatial {
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GDCLASS(RoomManager, Spatial);
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@ -194,8 +193,7 @@ private:
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bool _remove_redundant_dangling_nodes(Spatial *p_node);
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// helper funcs
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bool _name_starts_with(const Node *p_node, String p_search_string, bool p_allow_no_delineator = false);
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void _check_for_misnamed_node(const Node *p_node, String p_start_string);
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bool _name_ends_with(const Node *p_node, String p_postfix) const;
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template <class NODE_TYPE>
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NODE_TYPE *_resolve_path(NodePath p_path) const;
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template <class NODE_TYPE>
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@ -215,7 +213,7 @@ private:
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void debug_print_line(String p_string, int p_priority = 0);
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public:
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static String _find_name_after(Node *p_node, String p_string_start);
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static String _find_name_before(Node *p_node, String p_postfix, bool p_allow_no_postfix = false);
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static void show_warning(const String &p_string, const String &p_extra_string = "", bool p_alert = true);
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static real_t _get_default_portal_margin() { return _default_portal_margin; }
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