[DOCS] Clarify look_at and looking_at
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<argument index="1" name="up" type="Vector3">
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</argument>
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<description>
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Rotates itself to point into direction of target position. Operations take place in global space.
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Rotates itself so that the local -Z axis points towards the [code]target[/code] position.
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The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors.
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Operations take place in global space.
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</description>
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</method>
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<method name="look_at_from_position">
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<argument index="2" name="up" type="Vector3">
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</argument>
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<description>
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Moves the node to specified position and then rotates itself to point into direction of target position. Operations take place in global space.
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Moves the node to the specified [code]position[/code], and then rotates itself to point toward the [code]target[/code] as per [method look_at]. Operations take place in global space.
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</description>
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</method>
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<method name="orthonormalize">
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<argument index="1" name="up" type="Vector3">
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</argument>
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<description>
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Rotate the transform around the up vector to face the target.
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Returns a copy of the transform rotated such that its -Z axis points towards the [code]target[/code] position.
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The transform will first be rotated around the given [code]up[/code] vector, and then fully aligned to the target by a further rotation around an axis perpendicular to both the [code]target[/code] and [code]up[/code] vectors.
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Operations take place in global space.
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</description>
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</method>
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<method name="orthonormalized">
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