Documentation: Unify deprecations
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@ -161,9 +161,9 @@
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<member name="region" type="Rect2i" setter="set_region" getter="get_region" default="Rect2i(0, 0, 0, 0)">
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<member name="region" type="Rect2i" setter="set_region" getter="get_region" default="Rect2i(0, 0, 0, 0)">
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The region of grid cells available for pathfinding. If changed, [method update] needs to be called before finding the next path.
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The region of grid cells available for pathfinding. If changed, [method update] needs to be called before finding the next path.
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</member>
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</member>
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(0, 0)">
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(0, 0)" is_deprecated="true">
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The size of the grid (number of cells of size [member cell_size] on each axis). If changed, [method update] needs to be called before finding the next path.
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The size of the grid (number of cells of size [member cell_size] on each axis). If changed, [method update] needs to be called before finding the next path.
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[b]Note:[/b] This property is deprecated, use [member region] instead.
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[i]Deprecated.[/i] Use [member region] instead.
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</member>
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</member>
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</members>
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</members>
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<constants>
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<constants>
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@ -8,7 +8,8 @@
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The playback of the animation is controlled by the [member speed_scale] property, as well as each frame's duration (see [method set_frame_duration]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
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The playback of the animation is controlled by the [member speed_scale] property, as well as each frame's duration (see [method set_frame_duration]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
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[AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
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[AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
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[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D].
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[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D].
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[b]Warning:[/b] AnimatedTexture is deprecated, and might be removed in a future release. Its current implementation is not efficient for the modern renderers.
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[b]Warning:[/b] The current implementation is not efficient for the modern renderers.
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[i]Deprecated.[/i] This class is deprecated, and might be removed in a future release.
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</description>
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</description>
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<tutorials>
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<tutorials>
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</tutorials>
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</tutorials>
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@ -321,11 +321,11 @@
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<constant name="RESPONSE_NOT_MODIFIED" value="304" enum="ResponseCode">
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<constant name="RESPONSE_NOT_MODIFIED" value="304" enum="ResponseCode">
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HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD request has been received and would have resulted in a 200 OK response if it were not for the fact that the condition evaluated to [code]false[/code].
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HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD request has been received and would have resulted in a 200 OK response if it were not for the fact that the condition evaluated to [code]false[/code].
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</constant>
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</constant>
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<constant name="RESPONSE_USE_PROXY" value="305" enum="ResponseCode">
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<constant name="RESPONSE_USE_PROXY" value="305" enum="ResponseCode" is_deprecated="true">
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HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i]
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[i]Deprecated.[/i] HTTP status code [code]305 Use Proxy[/code].
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</constant>
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</constant>
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<constant name="RESPONSE_SWITCH_PROXY" value="306" enum="ResponseCode">
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<constant name="RESPONSE_SWITCH_PROXY" value="306" enum="ResponseCode" is_deprecated="true">
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HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/i]
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[i]Deprecated.[/i] HTTP status code [code]306 Switch Proxy[/code].
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</constant>
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</constant>
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<constant name="RESPONSE_TEMPORARY_REDIRECT" value="307" enum="ResponseCode">
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<constant name="RESPONSE_TEMPORARY_REDIRECT" value="307" enum="ResponseCode">
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HTTP status code [code]307 Temporary Redirect[/code]. The target resource resides temporarily under a different URI and the user agent MUST NOT change the request method if it performs an automatic redirection to that URI.
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HTTP status code [code]307 Temporary Redirect[/code]. The target resource resides temporarily under a different URI and the user agent MUST NOT change the request method if it performs an automatic redirection to that URI.
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@ -946,7 +946,7 @@
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This notification is emitted [i]after[/i] the related [signal tree_exiting].
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This notification is emitted [i]after[/i] the related [signal tree_exiting].
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</constant>
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</constant>
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<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12" is_deprecated="true">
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<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12" is_deprecated="true">
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This notification is deprecated and is no longer emitted. Use [constant NOTIFICATION_CHILD_ORDER_CHANGED] instead.
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[i]Deprecated.[/i] This notification is no longer emitted. Use [constant NOTIFICATION_CHILD_ORDER_CHANGED] instead.
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</constant>
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</constant>
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<constant name="NOTIFICATION_READY" value="13">
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<constant name="NOTIFICATION_READY" value="13">
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Notification received when the node is ready. See [method _ready].
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Notification received when the node is ready. See [method _ready].
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@ -909,7 +909,7 @@
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- [constant SHAPE_CAPSULE]: an array of length two (or a [Vector2]) containing a [code]float[/code] [code]height[/code] and a [code]float[/code] [code]radius[/code],
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- [constant SHAPE_CAPSULE]: an array of length two (or a [Vector2]) containing a [code]float[/code] [code]height[/code] and a [code]float[/code] [code]radius[/code],
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- [constant SHAPE_CONVEX_POLYGON]: either a [PackedVector2Array] of points defining a convex polygon in counterclockwise order (the clockwise outward normal of each segment formed by consecutive points is calculated internally), or a [PackedFloat32Array] of length divisible by four so that every 4-tuple of [code]float[/code]s contains the coordinates of a point followed by the coordinates of the clockwise outward normal vector to the segment between the current point and the next point,
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- [constant SHAPE_CONVEX_POLYGON]: either a [PackedVector2Array] of points defining a convex polygon in counterclockwise order (the clockwise outward normal of each segment formed by consecutive points is calculated internally), or a [PackedFloat32Array] of length divisible by four so that every 4-tuple of [code]float[/code]s contains the coordinates of a point followed by the coordinates of the clockwise outward normal vector to the segment between the current point and the next point,
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- [constant SHAPE_CONCAVE_POLYGON]: a [PackedVector2Array] of length divisible by two (each pair of points forms one segment).
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- [constant SHAPE_CONCAVE_POLYGON]: a [PackedVector2Array] of length divisible by two (each pair of points forms one segment).
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[b]Warning[/b]: In the case of [constant SHAPE_CONVEX_POLYGON], this method does not check if the points supplied actually form a convex polygon (unlike the [member CollisionPolygon2D.polygon] property).
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[b]Warning:[/b] In the case of [constant SHAPE_CONVEX_POLYGON], this method does not check if the points supplied actually form a convex polygon (unlike the [member CollisionPolygon2D.polygon] property).
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</description>
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</description>
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</method>
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</method>
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<method name="space_create">
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<method name="space_create">
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@ -3304,14 +3304,14 @@
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Returns a texture [RID] that can be used with [RenderingDevice].
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Returns a texture [RID] that can be used with [RenderingDevice].
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</description>
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</description>
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</method>
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</method>
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<method name="texture_proxy_create">
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<method name="texture_proxy_create" is_deprecated="true">
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<return type="RID" />
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<return type="RID" />
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<param index="0" name="base" type="RID" />
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<param index="0" name="base" type="RID" />
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<description>
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<description>
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[i]Deprecated.[/i] As ProxyTexture was removed in Godot 4, this method does nothing when called and always returns a null [RID].
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[i]Deprecated.[/i] ProxyTexture was removed in Godot 4, so this method does nothing when called and always returns a null [RID].
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</description>
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</description>
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</method>
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</method>
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<method name="texture_proxy_update">
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<method name="texture_proxy_update" is_deprecated="true">
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<return type="void" />
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<return type="void" />
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<param index="0" name="texture" type="RID" />
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<param index="0" name="texture" type="RID" />
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<param index="1" name="proxy_to" type="RID" />
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<param index="1" name="proxy_to" type="RID" />
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<constant name="MAX_GLOW_LEVELS" value="7">
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<constant name="MAX_GLOW_LEVELS" value="7">
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The maximum number of glow levels that can be used with the glow post-processing effect.
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The maximum number of glow levels that can be used with the glow post-processing effect.
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</constant>
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</constant>
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<constant name="MAX_CURSORS" value="8">
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<constant name="MAX_CURSORS" value="8" is_deprecated="true">
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[i]Deprecated.[/i] This constant is unused.
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[i]Deprecated.[/i] This constant is unused internally.
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</constant>
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</constant>
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<constant name="MAX_2D_DIRECTIONAL_LIGHTS" value="8">
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<constant name="MAX_2D_DIRECTIONAL_LIGHTS" value="8">
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The maximum number of directional lights that can be rendered at a given time in 2D.
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The maximum number of directional lights that can be rendered at a given time in 2D.
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<return type="void" />
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<return type="void" />
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<description>
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<description>
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Force updates the bone transforms/poses for all bones in the skeleton.
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Force updates the bone transforms/poses for all bones in the skeleton.
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[i]Deprecated.[/i] Do not use.
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</description>
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</description>
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</method>
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</method>
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<method name="force_update_bone_child_transform">
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<method name="force_update_bone_child_transform">
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# Apply zero IK effect (a value at or below 0.01 also removes bones_global_pose_override on Skeleton)
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# Apply zero IK effect (a value at or below 0.01 also removes bones_global_pose_override on Skeleton)
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skeleton_ik_node.set_interpolation(0.0)
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skeleton_ik_node.set_interpolation(0.0)
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[/codeblock]
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[/codeblock]
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[i]Deprecated.[/i] This class is deprecated, and might be removed in a future release.
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</description>
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</description>
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<tutorials>
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<tutorials>
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<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
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<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>
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<param index="1" name="target_index_count" type="int" default="3" />
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<param index="1" name="target_index_count" type="int" default="3" />
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<description>
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<description>
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Generates a LOD for a given [param nd_threshold] in linear units (square root of quadric error metric), using at most [param target_index_count] indices.
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Generates a LOD for a given [param nd_threshold] in linear units (square root of quadric error metric), using at most [param target_index_count] indices.
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Deprecated. Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.
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[i]Deprecated.[/i] Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.
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</description>
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</description>
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</method>
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</method>
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<method name="generate_normals">
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<method name="generate_normals">
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If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
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If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
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If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking.
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If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking.
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[b]Note:[/b] This method doesn't propagate input events to embedded [Window]s or [SubViewport]s.
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[b]Note:[/b] This method doesn't propagate input events to embedded [Window]s or [SubViewport]s.
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[b]Note:[/b] This method is deprecated, use [method push_input] instead.
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[i]Deprecated.[/i] Use [method push_input] instead.
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</description>
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</description>
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</method>
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</method>
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<method name="set_canvas_cull_mask_bit">
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<method name="set_canvas_cull_mask_bit">
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@ -3008,9 +3008,9 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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#ifndef DISABLE_DEPRECATED
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#ifndef DISABLE_DEPRECATED
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void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
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ERR_MAIN_THREAD_GUARD;
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ERR_MAIN_THREAD_GUARD;
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ERR_FAIL_COND(p_event.is_null());
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WARN_DEPRECATED_MSG(R"*(The "push_unhandled_input()" method is deprecated, use "push_input()" instead.)*");
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ERR_FAIL_COND(!is_inside_tree());
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ERR_FAIL_COND(!is_inside_tree());
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WARN_DEPRECATED_MSG(R"(The "push_unhandled_input" method is deprecated, use "push_input" instead.)");
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ERR_FAIL_COND(p_event.is_null());
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local_input_handled = false;
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local_input_handled = false;
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return aabb;
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return aabb;
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}
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}
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Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) {
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Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) {
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WARN_DEPRECATED_MSG(R"*(The "SurfaceTool.generate_lod()" method is deprecated. Consider using "ImporterMesh.generate_lods()" instead.)*");
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Vector<int> lod;
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Vector<int> lod;
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ERR_FAIL_COND_V(simplify_func == nullptr, lod);
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ERR_FAIL_COND_V(simplify_func == nullptr, lod);
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