Documentation: Unify deprecations

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Danil Alexeev 2023-06-06 11:27:29 +03:00
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12 changed files with 23 additions and 18 deletions

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@ -161,9 +161,9 @@
<member name="region" type="Rect2i" setter="set_region" getter="get_region" default="Rect2i(0, 0, 0, 0)"> <member name="region" type="Rect2i" setter="set_region" getter="get_region" default="Rect2i(0, 0, 0, 0)">
The region of grid cells available for pathfinding. If changed, [method update] needs to be called before finding the next path. The region of grid cells available for pathfinding. If changed, [method update] needs to be called before finding the next path.
</member> </member>
<member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(0, 0)"> <member name="size" type="Vector2i" setter="set_size" getter="get_size" default="Vector2i(0, 0)" is_deprecated="true">
The size of the grid (number of cells of size [member cell_size] on each axis). If changed, [method update] needs to be called before finding the next path. The size of the grid (number of cells of size [member cell_size] on each axis). If changed, [method update] needs to be called before finding the next path.
[b]Note:[/b] This property is deprecated, use [member region] instead. [i]Deprecated.[/i] Use [member region] instead.
</member> </member>
</members> </members>
<constants> <constants>

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@ -8,7 +8,8 @@
The playback of the animation is controlled by the [member speed_scale] property, as well as each frame's duration (see [method set_frame_duration]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame. The playback of the animation is controlled by the [member speed_scale] property, as well as each frame's duration (see [method set_frame_duration]). The animation loops, i.e. it will restart at frame 0 automatically after playing the last frame.
[AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one. [AnimatedTexture] currently requires all frame textures to have the same size, otherwise the bigger ones will be cropped to match the smallest one.
[b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D]. [b]Note:[/b] AnimatedTexture doesn't support using [AtlasTexture]s. Each frame needs to be a separate [Texture2D].
[b]Warning:[/b] AnimatedTexture is deprecated, and might be removed in a future release. Its current implementation is not efficient for the modern renderers. [b]Warning:[/b] The current implementation is not efficient for the modern renderers.
[i]Deprecated.[/i] This class is deprecated, and might be removed in a future release.
</description> </description>
<tutorials> <tutorials>
</tutorials> </tutorials>

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@ -321,11 +321,11 @@
<constant name="RESPONSE_NOT_MODIFIED" value="304" enum="ResponseCode"> <constant name="RESPONSE_NOT_MODIFIED" value="304" enum="ResponseCode">
HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD request has been received and would have resulted in a 200 OK response if it were not for the fact that the condition evaluated to [code]false[/code]. HTTP status code [code]304 Not Modified[/code]. A conditional GET or HEAD request has been received and would have resulted in a 200 OK response if it were not for the fact that the condition evaluated to [code]false[/code].
</constant> </constant>
<constant name="RESPONSE_USE_PROXY" value="305" enum="ResponseCode"> <constant name="RESPONSE_USE_PROXY" value="305" enum="ResponseCode" is_deprecated="true">
HTTP status code [code]305 Use Proxy[/code]. [i]Deprecated. Do not use.[/i] [i]Deprecated.[/i] HTTP status code [code]305 Use Proxy[/code].
</constant> </constant>
<constant name="RESPONSE_SWITCH_PROXY" value="306" enum="ResponseCode"> <constant name="RESPONSE_SWITCH_PROXY" value="306" enum="ResponseCode" is_deprecated="true">
HTTP status code [code]306 Switch Proxy[/code]. [i]Deprecated. Do not use.[/i] [i]Deprecated.[/i] HTTP status code [code]306 Switch Proxy[/code].
</constant> </constant>
<constant name="RESPONSE_TEMPORARY_REDIRECT" value="307" enum="ResponseCode"> <constant name="RESPONSE_TEMPORARY_REDIRECT" value="307" enum="ResponseCode">
HTTP status code [code]307 Temporary Redirect[/code]. The target resource resides temporarily under a different URI and the user agent MUST NOT change the request method if it performs an automatic redirection to that URI. HTTP status code [code]307 Temporary Redirect[/code]. The target resource resides temporarily under a different URI and the user agent MUST NOT change the request method if it performs an automatic redirection to that URI.

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@ -946,7 +946,7 @@
This notification is emitted [i]after[/i] the related [signal tree_exiting]. This notification is emitted [i]after[/i] the related [signal tree_exiting].
</constant> </constant>
<constant name="NOTIFICATION_MOVED_IN_PARENT" value="12" is_deprecated="true"> <constant name="NOTIFICATION_MOVED_IN_PARENT" value="12" is_deprecated="true">
This notification is deprecated and is no longer emitted. Use [constant NOTIFICATION_CHILD_ORDER_CHANGED] instead. [i]Deprecated.[/i] This notification is no longer emitted. Use [constant NOTIFICATION_CHILD_ORDER_CHANGED] instead.
</constant> </constant>
<constant name="NOTIFICATION_READY" value="13"> <constant name="NOTIFICATION_READY" value="13">
Notification received when the node is ready. See [method _ready]. Notification received when the node is ready. See [method _ready].

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@ -909,7 +909,7 @@
- [constant SHAPE_CAPSULE]: an array of length two (or a [Vector2]) containing a [code]float[/code] [code]height[/code] and a [code]float[/code] [code]radius[/code], - [constant SHAPE_CAPSULE]: an array of length two (or a [Vector2]) containing a [code]float[/code] [code]height[/code] and a [code]float[/code] [code]radius[/code],
- [constant SHAPE_CONVEX_POLYGON]: either a [PackedVector2Array] of points defining a convex polygon in counterclockwise order (the clockwise outward normal of each segment formed by consecutive points is calculated internally), or a [PackedFloat32Array] of length divisible by four so that every 4-tuple of [code]float[/code]s contains the coordinates of a point followed by the coordinates of the clockwise outward normal vector to the segment between the current point and the next point, - [constant SHAPE_CONVEX_POLYGON]: either a [PackedVector2Array] of points defining a convex polygon in counterclockwise order (the clockwise outward normal of each segment formed by consecutive points is calculated internally), or a [PackedFloat32Array] of length divisible by four so that every 4-tuple of [code]float[/code]s contains the coordinates of a point followed by the coordinates of the clockwise outward normal vector to the segment between the current point and the next point,
- [constant SHAPE_CONCAVE_POLYGON]: a [PackedVector2Array] of length divisible by two (each pair of points forms one segment). - [constant SHAPE_CONCAVE_POLYGON]: a [PackedVector2Array] of length divisible by two (each pair of points forms one segment).
[b]Warning[/b]: In the case of [constant SHAPE_CONVEX_POLYGON], this method does not check if the points supplied actually form a convex polygon (unlike the [member CollisionPolygon2D.polygon] property). [b]Warning:[/b] In the case of [constant SHAPE_CONVEX_POLYGON], this method does not check if the points supplied actually form a convex polygon (unlike the [member CollisionPolygon2D.polygon] property).
</description> </description>
</method> </method>
<method name="space_create"> <method name="space_create">

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@ -3304,14 +3304,14 @@
Returns a texture [RID] that can be used with [RenderingDevice]. Returns a texture [RID] that can be used with [RenderingDevice].
</description> </description>
</method> </method>
<method name="texture_proxy_create"> <method name="texture_proxy_create" is_deprecated="true">
<return type="RID" /> <return type="RID" />
<param index="0" name="base" type="RID" /> <param index="0" name="base" type="RID" />
<description> <description>
[i]Deprecated.[/i] As ProxyTexture was removed in Godot 4, this method does nothing when called and always returns a null [RID]. [i]Deprecated.[/i] ProxyTexture was removed in Godot 4, so this method does nothing when called and always returns a null [RID].
</description> </description>
</method> </method>
<method name="texture_proxy_update"> <method name="texture_proxy_update" is_deprecated="true">
<return type="void" /> <return type="void" />
<param index="0" name="texture" type="RID" /> <param index="0" name="texture" type="RID" />
<param index="1" name="proxy_to" type="RID" /> <param index="1" name="proxy_to" type="RID" />
@ -3960,8 +3960,8 @@
<constant name="MAX_GLOW_LEVELS" value="7"> <constant name="MAX_GLOW_LEVELS" value="7">
The maximum number of glow levels that can be used with the glow post-processing effect. The maximum number of glow levels that can be used with the glow post-processing effect.
</constant> </constant>
<constant name="MAX_CURSORS" value="8"> <constant name="MAX_CURSORS" value="8" is_deprecated="true">
[i]Deprecated.[/i] This constant is unused. [i]Deprecated.[/i] This constant is unused internally.
</constant> </constant>
<constant name="MAX_2D_DIRECTIONAL_LIGHTS" value="8"> <constant name="MAX_2D_DIRECTIONAL_LIGHTS" value="8">
The maximum number of directional lights that can be rendered at a given time in 2D. The maximum number of directional lights that can be rendered at a given time in 2D.

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@ -49,6 +49,7 @@
<return type="void" /> <return type="void" />
<description> <description>
Force updates the bone transforms/poses for all bones in the skeleton. Force updates the bone transforms/poses for all bones in the skeleton.
[i]Deprecated.[/i] Do not use.
</description> </description>
</method> </method>
<method name="force_update_bone_child_transform"> <method name="force_update_bone_child_transform">

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@ -24,6 +24,7 @@
# Apply zero IK effect (a value at or below 0.01 also removes bones_global_pose_override on Skeleton) # Apply zero IK effect (a value at or below 0.01 also removes bones_global_pose_override on Skeleton)
skeleton_ik_node.set_interpolation(0.0) skeleton_ik_node.set_interpolation(0.0)
[/codeblock] [/codeblock]
[i]Deprecated.[/i] This class is deprecated, and might be removed in a future release.
</description> </description>
<tutorials> <tutorials>
<link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link> <link title="3D Inverse Kinematics Demo">https://godotengine.org/asset-library/asset/523</link>

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@ -124,7 +124,7 @@
<param index="1" name="target_index_count" type="int" default="3" /> <param index="1" name="target_index_count" type="int" default="3" />
<description> <description>
Generates a LOD for a given [param nd_threshold] in linear units (square root of quadric error metric), using at most [param target_index_count] indices. Generates a LOD for a given [param nd_threshold] in linear units (square root of quadric error metric), using at most [param target_index_count] indices.
Deprecated. Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead. [i]Deprecated.[/i] Unused internally and neglects to preserve normals or UVs. Consider using [method ImporterMesh.generate_lods] instead.
</description> </description>
</method> </method>
<method name="generate_normals"> <method name="generate_normals">

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@ -188,7 +188,7 @@
If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called. If an earlier method marks the input as handled via [method set_input_as_handled], any later method in this list will not be called.
If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking. If none of the methods handle the event and [member physics_object_picking] is [code]true[/code], the event is used for physics object picking.
[b]Note:[/b] This method doesn't propagate input events to embedded [Window]s or [SubViewport]s. [b]Note:[/b] This method doesn't propagate input events to embedded [Window]s or [SubViewport]s.
[b]Note:[/b] This method is deprecated, use [method push_input] instead. [i]Deprecated.[/i] Use [method push_input] instead.
</description> </description>
</method> </method>
<method name="set_canvas_cull_mask_bit"> <method name="set_canvas_cull_mask_bit">

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@ -3008,9 +3008,9 @@ void Viewport::push_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
#ifndef DISABLE_DEPRECATED #ifndef DISABLE_DEPRECATED
void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) { void Viewport::push_unhandled_input(const Ref<InputEvent> &p_event, bool p_local_coords) {
ERR_MAIN_THREAD_GUARD; ERR_MAIN_THREAD_GUARD;
ERR_FAIL_COND(p_event.is_null()); WARN_DEPRECATED_MSG(R"*(The "push_unhandled_input()" method is deprecated, use "push_input()" instead.)*");
ERR_FAIL_COND(!is_inside_tree()); ERR_FAIL_COND(!is_inside_tree());
WARN_DEPRECATED_MSG(R"(The "push_unhandled_input" method is deprecated, use "push_input" instead.)"); ERR_FAIL_COND(p_event.is_null());
local_input_handled = false; local_input_handled = false;

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@ -1304,6 +1304,8 @@ AABB SurfaceTool::get_aabb() const {
return aabb; return aabb;
} }
Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) { Vector<int> SurfaceTool::generate_lod(float p_threshold, int p_target_index_count) {
WARN_DEPRECATED_MSG(R"*(The "SurfaceTool.generate_lod()" method is deprecated. Consider using "ImporterMesh.generate_lods()" instead.)*");
Vector<int> lod; Vector<int> lod;
ERR_FAIL_COND_V(simplify_func == nullptr, lod); ERR_FAIL_COND_V(simplify_func == nullptr, lod);