Merge pull request #49385 from madmiraal/rename-collisionobject3d-input_event-3.x

[3.x] Rename CollisionObject3D input_event signal position and normal parameters
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Rémi Verschelde 2021-06-07 11:42:36 +02:00 committed by GitHub
commit b449380235
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2 changed files with 8 additions and 8 deletions

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@ -16,14 +16,14 @@
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<argument index="2" name="click_position" type="Vector3">
<argument index="2" name="position" type="Vector3">
</argument>
<argument index="3" name="click_normal" type="Vector3">
<argument index="3" name="normal" type="Vector3">
</argument>
<argument index="4" name="shape_idx" type="int">
</argument>
<description>
Accepts unhandled [InputEvent]s. [code]click_position[/code] is the clicked location in world space and [code]click_normal[/code] is the normal vector extending from the clicked surface of the [Shape] at [code]shape_idx[/code]. Connect to the [code]input_event[/code] signal to easily pick up these events.
Receives unhandled [InputEvent]s. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point. Connect to the [signal input_event] signal to easily pick up these events.
</description>
</method>
<method name="create_shape_owner">
@ -243,14 +243,14 @@
</argument>
<argument index="1" name="event" type="InputEvent">
</argument>
<argument index="2" name="click_position" type="Vector3">
<argument index="2" name="position" type="Vector3">
</argument>
<argument index="3" name="click_normal" type="Vector3">
<argument index="3" name="normal" type="Vector3">
</argument>
<argument index="4" name="shape_idx" type="int">
</argument>
<description>
Emitted when [method _input_event] receives an event. See its description for details.
Emitted when the object receives an unhandled [InputEvent]. [code]position[/code] is the location in world space of the mouse pointer on the surface of the shape with index [code]shape_idx[/code] and [code]normal[/code] is the normal vector of the surface at that point.
</description>
</signal>
<signal name="mouse_entered">

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@ -324,9 +324,9 @@ void CollisionObject::_bind_methods() {
ClassDB::bind_method(D_METHOD("_update_debug_shapes"), &CollisionObject::_update_debug_shapes);
ClassDB::bind_method(D_METHOD("_shape_changed", "shape"), &CollisionObject::_shape_changed);
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
BIND_VMETHOD(MethodInfo("_input_event", PropertyInfo(Variant::OBJECT, "camera"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "click_position"), PropertyInfo(Variant::VECTOR3, "click_normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("input_event", PropertyInfo(Variant::OBJECT, "camera", PROPERTY_HINT_RESOURCE_TYPE, "Node"), PropertyInfo(Variant::OBJECT, "event", PROPERTY_HINT_RESOURCE_TYPE, "InputEvent"), PropertyInfo(Variant::VECTOR3, "position"), PropertyInfo(Variant::VECTOR3, "normal"), PropertyInfo(Variant::INT, "shape_idx")));
ADD_SIGNAL(MethodInfo("mouse_entered"));
ADD_SIGNAL(MethodInfo("mouse_exited"));