Fix GLES directional shadow uninitialized data

Valgrind shows directional_shadow.fbo accessed when uninitialized in directional_shadow_create.

(cherry picked from commit 9b294b298e)
This commit is contained in:
lawnjelly 2022-09-06 08:08:28 +01:00 committed by Rémi Verschelde
parent 1c6467c6e4
commit b44d47f582
2 changed files with 11 additions and 11 deletions

View File

@ -288,13 +288,13 @@ public:
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
struct DirectionalShadow {
GLuint fbo;
GLuint depth;
GLuint color;
GLuint fbo = 0;
GLuint depth = 0;
GLuint color = 0;
int light_count;
int size;
int current_light;
int light_count = 0;
int size = 0;
int current_light = 0;
} directional_shadow;
virtual int get_directional_light_shadow_size(RID p_light_intance);

View File

@ -278,11 +278,11 @@ public:
bool shadow_atlas_update_light(RID p_atlas, RID p_light_intance, float p_coverage, uint64_t p_light_version);
struct DirectionalShadow {
GLuint fbo;
GLuint depth;
int light_count;
int size;
int current_light;
GLuint fbo = 0;
GLuint depth = 0;
int light_count = 0;
int size = 0;
int current_light = 0;
} directional_shadow;
virtual int get_directional_light_shadow_size(RID p_light_intance);