Repaired mistyped of 'its' on several files.
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bf957a414a
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@ -123,7 +123,7 @@
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<argument index="0" name="button_index" type="int">
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<argument index="0" name="button_index" type="int">
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</argument>
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</argument>
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<description>
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<description>
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Receives a [code]JOY_BUTTON_*[/code] Enum and returns it's equivalent name as a string.
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Receives a [code]JOY_BUTTON_*[/code] Enum and returns its equivalent name as a string.
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</description>
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</description>
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</method>
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</method>
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<method name="get_joy_guid" qualifiers="const">
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<method name="get_joy_guid" qualifiers="const">
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@ -1260,7 +1260,7 @@
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The higher, the stronger.
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The higher, the stronger.
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</constant>
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</constant>
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<constant name="PIN_JOINT_IMPULSE_CLAMP" value="2" enum="PinJointParam">
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<constant name="PIN_JOINT_IMPULSE_CLAMP" value="2" enum="PinJointParam">
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If above 0, this value is the maximum value for an impulse that this Joint puts on it's ends.
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If above 0, this value is the maximum value for an impulse that this Joint puts on its ends.
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</constant>
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</constant>
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<constant name="HINGE_JOINT_BIAS" value="0" enum="HingeJointParam">
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<constant name="HINGE_JOINT_BIAS" value="0" enum="HingeJointParam">
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The speed with which the two bodies get pulled together when they move in different directions.
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The speed with which the two bodies get pulled together when they move in different directions.
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@ -182,7 +182,7 @@
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Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.
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Name of the project. It is used from both project manager and by the exporters. Overriding this as name.locale allows setting it in multiple languages.
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</member>
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</member>
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<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="">
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<member name="application/config/use_custom_user_dir" type="bool" setter="" getter="">
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Allow the project to save to it's own custom user dir (in AppData on windows or ~/.config on unixes). This setting only works for desktop exporters. A name must be set in the "custom_user_dir_name" setting for this to take effect.
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Allow the project to save to its own custom user dir (in AppData on windows or ~/.config on unixes). This setting only works for desktop exporters. A name must be set in the "custom_user_dir_name" setting for this to take effect.
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</member>
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</member>
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<member name="application/run/disable_stderr" type="bool" setter="" getter="">
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<member name="application/run/disable_stderr" type="bool" setter="" getter="">
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Disable printing to stderr on exported build.
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Disable printing to stderr on exported build.
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@ -490,7 +490,7 @@ void ScriptEditor::_open_recent_script(int p_idx) {
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edit(text_file, true);
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edit(text_file, true);
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return;
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return;
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}
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}
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// if it's a path then its most likely a deleted file not help
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// if it's a path then it's most likely a deleted file not help
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} else if (path.find("::") != -1) {
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} else if (path.find("::") != -1) {
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// built-in script
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// built-in script
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Ref<Script> script = ResourceLoader::load(path);
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Ref<Script> script = ResourceLoader::load(path);
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@ -586,7 +586,7 @@ Error OS_Android::shell_open(String p_uri) {
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String OS_Android::get_resource_dir() const {
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String OS_Android::get_resource_dir() const {
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return "/"; //android has it's own filesystem for resources inside the APK
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return "/"; //android has its own filesystem for resources inside the APK
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}
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}
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String OS_Android::get_locale() const {
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String OS_Android::get_locale() const {
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@ -2095,7 +2095,7 @@ void OS_X11::process_xevents() {
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last_timestamp = event.xkey.time;
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last_timestamp = event.xkey.time;
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// key event is a little complex, so
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// key event is a little complex, so
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// it will be handled in it's own function.
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// it will be handled in its own function.
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handle_key_event((XKeyEvent *)&event);
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handle_key_event((XKeyEvent *)&event);
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} break;
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} break;
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case SelectionRequest: {
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case SelectionRequest: {
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@ -38,14 +38,14 @@
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void ARVRCamera::_notification(int p_what) {
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void ARVRCamera::_notification(int p_what) {
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switch (p_what) {
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switch (p_what) {
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case NOTIFICATION_ENTER_TREE: {
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case NOTIFICATION_ENTER_TREE: {
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// need to find our ARVROrigin parent and let it know we're it's camera!
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// need to find our ARVROrigin parent and let it know we're its camera!
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ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
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ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
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if (origin != NULL) {
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if (origin != NULL) {
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origin->set_tracked_camera(this);
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origin->set_tracked_camera(this);
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}
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}
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}; break;
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}; break;
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case NOTIFICATION_EXIT_TREE: {
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case NOTIFICATION_EXIT_TREE: {
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// need to find our ARVROrigin parent and let it know we're no longer it's camera!
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// need to find our ARVROrigin parent and let it know we're no longer its camera!
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ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
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ARVROrigin *origin = Object::cast_to<ARVROrigin>(get_parent());
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if (origin != NULL) {
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if (origin != NULL) {
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origin->clear_tracked_camera_if(this);
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origin->clear_tracked_camera_if(this);
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@ -62,7 +62,7 @@ public:
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};
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};
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/*
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/*
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ARVRController is a helper node that automatically updates it's position based on tracker data.
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ARVRController is a helper node that automatically updates its position based on tracker data.
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It must be a child node of our ARVROrigin node
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It must be a child node of our ARVROrigin node
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*/
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*/
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@ -102,7 +102,7 @@ public:
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};
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};
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/*
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/*
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ARVRAnchor is a helper node that automatically updates it's position based on anchor data, it represents a real world location.
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ARVRAnchor is a helper node that automatically updates its position based on anchor data, it represents a real world location.
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It must be a child node of our ARVROrigin node
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It must be a child node of our ARVROrigin node
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*/
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*/
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@ -261,7 +261,7 @@ static _FORCE_INLINE_ void get_uv_and_normal(const Vector3 &p_pos, const Vector3
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void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
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void VoxelLightBaker::_plot_face(int p_idx, int p_level, int p_x, int p_y, int p_z, const Vector3 *p_vtx, const Vector3 *p_normal, const Vector2 *p_uv, const MaterialCache &p_material, const AABB &p_aabb) {
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if (p_level == cell_subdiv - 1) {
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if (p_level == cell_subdiv - 1) {
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//plot the face by guessing it's albedo and emission value
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//plot the face by guessing its albedo and emission value
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//find best axis to map to, for scanning values
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//find best axis to map to, for scanning values
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int closest_axis = 0;
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int closest_axis = 0;
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@ -264,7 +264,7 @@ Node *SceneState::instance(GenEditState p_edit_state) const {
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}
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}
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if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
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if (n.instance >= 0 || n.type != TYPE_INSTANCED || i == 0) {
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//if node was not part of instance, must set it's name, parenthood and ownership
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//if node was not part of instance, must set its name, parenthood and ownership
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if (i > 0) {
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if (i > 0) {
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if (parent) {
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if (parent) {
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parent->_add_child_nocheck(node, snames[n.name]);
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parent->_add_child_nocheck(node, snames[n.name]);
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