Implement OS::get_processor_count() for Windows
Current this is hardcoded as '1' for any platform except Unix. The little is_wow64() dance is required to get correct output on a 32bit compiled godot running on 64bit Windows according to MSDN. This code should be UWP safe but I have no way to test that so it's not implemented for UWP yet.
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@ -2211,6 +2211,36 @@ String OS_Windows::get_locale() const {
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return "en";
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}
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// We need this because GetSystemInfo() is unreliable on WOW64
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// see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724381(v=vs.85).aspx
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// Taken from MSDN
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typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS)(HANDLE, PBOOL);
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LPFN_ISWOW64PROCESS fnIsWow64Process;
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BOOL is_wow64() {
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BOOL wow64 = FALSE;
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fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process");
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if (fnIsWow64Process) {
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if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) {
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wow64 = FALSE;
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}
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}
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return wow64;
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}
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int OS_Windows::get_processor_count() const {
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SYSTEM_INFO sysinfo;
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if (is_wow64())
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GetNativeSystemInfo(&sysinfo);
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else
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GetSystemInfo(&sysinfo);
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return sysinfo.dwNumberOfProcessors;
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}
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OS::LatinKeyboardVariant OS_Windows::get_latin_keyboard_variant() const {
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unsigned long azerty[] = {
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@ -253,6 +253,9 @@ public:
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virtual String get_executable_path() const;
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virtual String get_locale() const;
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virtual int get_processor_count() const;
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virtual LatinKeyboardVariant get_latin_keyboard_variant() const;
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virtual void enable_for_stealing_focus(ProcessID pid);
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