Add multi window code and shader editors

This commit is contained in:
trollodel 2022-11-02 15:23:25 +01:00
parent 769d8a7bbe
commit b4d6b47c17
14 changed files with 949 additions and 94 deletions

View File

@ -580,6 +580,17 @@
<member name="interface/inspector/show_low_level_opentype_features" type="bool" setter="" getter="">
If [code]true[/code], display OpenType features marked as [code]hidden[/code] by the font file in the [Font] editor.
</member>
<member name="interface/multi_window/enable" type="bool" setter="" getter="">
If [code]true[/code], the multi window support in editor is enabled. The following panels can become dedicated windows (made floating): Docks, Script editor, and Shader editor.
[b]Note:[/b] When [member interface/editor/single_window_mode] is [code]true[/code], the multi window support is always disabled.
</member>
<member name="interface/multi_window/maximize_window" type="bool" setter="" getter="">
If [code]true[/code], when panels are made floating they will be maximized.
If [code]false[/code], when panels are made floating their position and size will match the ones when they are attached (excluding window border) to the editor window.
</member>
<member name="interface/multi_window/restore_windows_on_load" type="bool" setter="" getter="">
If [code]true[/code], the floating panel position, size, and screen will be saved on editor exit. On next launch the panels that were floating will be made floating in the saved positions, sizes and screens, if possible.
</member>
<member name="interface/scene_tabs/display_close_button" type="int" setter="" getter="">
Controls when the Close (X) button is displayed on scene tabs at the top of the editor.
</member>

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@ -117,8 +117,11 @@ void EditorHelpSearch::_notification(int p_what) {
_update_icons();
} break;
case NOTIFICATION_ENTER_TREE: {
case NOTIFICATION_READY: {
connect("confirmed", callable_mp(this, &EditorHelpSearch::_confirmed));
} break;
case NOTIFICATION_THEME_CHANGED: {
_update_icons();
} break;

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@ -147,6 +147,7 @@
#include "editor/project_settings_editor.h"
#include "editor/register_exporters.h"
#include "editor/scene_tree_dock.h"
#include "editor/window_wrapper.h"
#include <stdio.h>
#include <stdlib.h>
@ -4470,67 +4471,66 @@ void EditorNode::_copy_warning(const String &p_str) {
DisplayServer::get_singleton()->clipboard_set(warning->get_text());
}
void EditorNode::_dock_floating_close_request(Control *p_control) {
// Through the MarginContainer to the Window.
Window *window = static_cast<Window *>(p_control->get_parent()->get_parent());
int window_slot = window->get_meta("dock_slot");
void EditorNode::_dock_floating_close_request(WindowWrapper *p_wrapper) {
int dock_slot_num = p_wrapper->get_meta("dock_slot");
int dock_slot_index = p_wrapper->get_meta("dock_index");
p_control->get_parent()->remove_child(p_control);
dock_slot[window_slot]->add_child(p_control);
dock_slot[window_slot]->move_child(p_control, MIN((int)window->get_meta("dock_index"), dock_slot[window_slot]->get_tab_count() - 1));
dock_slot[window_slot]->set_current_tab(dock_slot[window_slot]->get_tab_idx_from_control(p_control));
dock_slot[window_slot]->set_tab_title(dock_slot[window_slot]->get_tab_idx_from_control(p_control), TTRGET(p_control->get_name()));
// Give back the dock to the original owner.
Control *dock = p_wrapper->release_wrapped_control();
window->queue_free();
dock_slot[dock_slot_num]->add_child(dock);
dock_slot[dock_slot_num]->move_child(dock, MIN(dock_slot_index, dock_slot[dock_slot_num]->get_tab_count()));
dock_slot[dock_slot_num]->set_current_tab(dock_slot_index);
floating_docks.erase(p_wrapper);
p_wrapper->queue_free();
_update_dock_containers();
floating_docks.erase(p_control);
_edit_current();
}
void EditorNode::_dock_make_float() {
void EditorNode::_dock_make_selected_float() {
Control *dock = dock_slot[dock_popup_selected_idx]->get_current_tab_control();
ERR_FAIL_COND(!dock);
_dock_make_float(dock, dock_popup_selected_idx);
dock_select_popup->hide();
_edit_current();
}
void EditorNode::_dock_make_float(Control *p_dock, int p_slot_index, bool p_show_window) {
ERR_FAIL_COND(!p_dock);
Size2 borders = Size2(4, 4) * EDSCALE;
// Remember size and position before removing it from the main window.
Size2 dock_size = dock->get_size() + borders * 2;
Point2 dock_screen_pos = dock->get_global_position() + get_tree()->get_root()->get_position() - borders;
Size2 dock_size = p_dock->get_size() + borders * 2;
Point2 dock_screen_pos = p_dock->get_screen_position();
int dock_index = dock->get_index(false);
dock_slot[dock_popup_selected_idx]->remove_child(dock);
int dock_index = p_dock->get_index() - 1;
dock_slot[p_slot_index]->remove_child(p_dock);
Window *window = memnew(Window);
window->set_title(TTRGET(dock->get_name()));
Panel *p = memnew(Panel);
p->add_theme_style_override("panel", gui_base->get_theme_stylebox(SNAME("PanelForeground"), SNAME("EditorStyles")));
p->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
window->add_child(p);
MarginContainer *margin = memnew(MarginContainer);
margin->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
margin->add_theme_constant_override("margin_right", borders.width);
margin->add_theme_constant_override("margin_top", borders.height);
margin->add_theme_constant_override("margin_left", borders.width);
margin->add_theme_constant_override("margin_bottom", borders.height);
window->add_child(margin);
dock->set_anchors_and_offsets_preset(Control::PRESET_FULL_RECT);
margin->add_child(dock);
window->set_wrap_controls(true);
window->set_size(dock_size);
window->set_position(dock_screen_pos);
window->set_transient(true);
window->connect("close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request).bind(dock));
window->set_meta("dock_slot", dock_popup_selected_idx);
window->set_meta("dock_index", dock_index);
gui_base->add_child(window);
WindowWrapper *wrapper = memnew(WindowWrapper);
wrapper->set_window_title(vformat(TTR("%s - Godot Engine"), p_dock->get_name()));
wrapper->set_margins_enabled(true);
gui_base->add_child(wrapper);
wrapper->set_wrapped_control(p_dock);
wrapper->set_meta("dock_slot", p_slot_index);
wrapper->set_meta("dock_index", dock_index);
wrapper->set_meta("dock_name", p_dock->get_name().operator String());
wrapper->connect("window_close_requested", callable_mp(this, &EditorNode::_dock_floating_close_request).bind(wrapper));
dock_select_popup->hide();
if (p_show_window) {
wrapper->restore_window(Rect2i(dock_screen_pos, dock_size), get_window()->get_current_screen());
}
_update_dock_containers();
floating_docks.push_back(dock);
floating_docks.push_back(wrapper);
_edit_current();
}
@ -4772,6 +4772,35 @@ void EditorNode::_save_docks_to_config(Ref<ConfigFile> p_layout, const String &p
}
}
Dictionary floating_docks_dump;
for (WindowWrapper *wrapper : floating_docks) {
Control *dock = wrapper->get_wrapped_control();
Dictionary dock_dump;
dock_dump["window_rect"] = wrapper->get_window_rect();
int screen = wrapper->get_window_screen();
dock_dump["window_screen"] = wrapper->get_window_screen();
dock_dump["window_screen_rect"] = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
String name = dock->get_name();
floating_docks_dump[name] = dock_dump;
int dock_slot_id = wrapper->get_meta("dock_slot");
String config_key = "dock_" + itos(dock_slot_id + 1);
String names = p_layout->get_value(p_section, config_key, "");
if (names.is_empty()) {
names = name;
} else {
names += "," + name;
}
p_layout->set_value(p_section, config_key, names);
}
p_layout->set_value(p_section, "dock_floating", floating_docks_dump);
p_layout->set_value(p_section, "dock_filesystem_split", FileSystemDock::get_singleton()->get_split_offset());
p_layout->set_value(p_section, "dock_filesystem_display_mode", FileSystemDock::get_singleton()->get_display_mode());
p_layout->set_value(p_section, "dock_filesystem_file_sort", FileSystemDock::get_singleton()->get_file_sort());
@ -4918,7 +4947,24 @@ void EditorNode::_dock_tab_changed(int p_tab) {
}
}
void EditorNode::_restore_floating_dock(const Dictionary &p_dock_dump, Control *p_dock, int p_slot_index) {
WindowWrapper *wrapper = Object::cast_to<WindowWrapper>(p_dock);
if (!wrapper) {
_dock_make_float(p_dock, p_slot_index, false);
wrapper = floating_docks[floating_docks.size() - 1];
}
wrapper->restore_window_from_saved_position(
p_dock_dump.get("window_rect", Rect2i()),
p_dock_dump.get("window_screen", -1),
p_dock_dump.get("window_screen_rect", Rect2i()));
}
void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section) {
Dictionary floating_docks_dump = p_layout->get_value(p_section, "dock_floating", Dictionary());
bool restore_window_on_load = EDITOR_GET("interface/multi_window/restore_windows_on_load");
for (int i = 0; i < DOCK_SLOT_MAX; i++) {
if (!p_layout->has_section_key(p_section, "dock_" + itos(i + 1))) {
continue;
@ -4928,6 +4974,7 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
for (int j = names.size() - 1; j >= 0; j--) {
String name = names[j];
// FIXME: Find it, in a horribly inefficient way.
int atidx = -1;
Control *node = nullptr;
@ -4942,24 +4989,45 @@ void EditorNode::_load_docks_from_config(Ref<ConfigFile> p_layout, const String
atidx = k;
break;
}
if (atidx == -1) { // Well, it's not anywhere.
if (atidx == -1) {
// Try floating docks.
for (WindowWrapper *wrapper : floating_docks) {
if (wrapper->get_meta("dock_name") == name) {
if (restore_window_on_load && floating_docks_dump.has(name)) {
_restore_floating_dock(floating_docks_dump[name], wrapper, i);
return;
} else {
_dock_floating_close_request(wrapper);
atidx = wrapper->get_meta("dock_index");
}
}
}
// Well, it's not anywhere.
continue;
}
if (atidx == i) {
dock_slot[i]->move_child(node, 0);
continue;
} else if (atidx != -1) {
dock_slot[atidx]->remove_child(node);
if (dock_slot[atidx]->get_tab_count() == 0) {
dock_slot[atidx]->hide();
}
dock_slot[i]->add_child(node);
dock_slot[i]->move_child(node, 0);
dock_slot[i]->set_tab_title(0, TTRGET(node->get_name()));
dock_slot[i]->show();
}
dock_slot[atidx]->remove_child(node);
if (dock_slot[atidx]->get_tab_count() == 0) {
dock_slot[atidx]->hide();
WindowWrapper *wrapper = Object::cast_to<WindowWrapper>(node);
if (restore_window_on_load && floating_docks_dump.has(name)) {
_restore_floating_dock(floating_docks_dump[name], node, i);
} else if (wrapper) {
_dock_floating_close_request(wrapper);
}
dock_slot[i]->add_child(node);
dock_slot[i]->move_child(node, 0);
dock_slot[i]->set_tab_title(0, TTRGET(node->get_name()));
dock_slot[i]->show();
}
}
@ -6824,13 +6892,16 @@ EditorNode::EditorNode() {
dock_select->set_v_size_flags(Control::SIZE_EXPAND_FILL);
dock_vb->add_child(dock_select);
dock_float = memnew(Button);
dock_float->set_text(TTR("Make Floating"));
dock_float->set_focus_mode(Control::FOCUS_NONE);
dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
dock_float->connect("pressed", callable_mp(this, &EditorNode::_dock_make_float));
if (!SceneTree::get_singleton()->get_root()->is_embedding_subwindows() && EDITOR_GET("interface/multi_window/enable")) {
dock_float = memnew(Button);
dock_float->set_icon(theme->get_icon("MakeFloating", "EditorIcons"));
dock_float->set_text(TTR("Make Floating"));
dock_float->set_focus_mode(Control::FOCUS_NONE);
dock_float->set_h_size_flags(Control::SIZE_SHRINK_CENTER);
dock_float->connect("pressed", callable_mp(this, &EditorNode::_dock_make_selected_float));
dock_vb->add_child(dock_float);
dock_vb->add_child(dock_float);
}
dock_select_popup->reset_size();

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@ -113,6 +113,7 @@ class ProjectSettingsEditor;
class RunSettingsDialog;
class SceneImportSettings;
class ScriptCreateDialog;
class WindowWrapper;
class EditorNode : public Node {
GDCLASS(EditorNode, Node);
@ -420,7 +421,7 @@ private:
Button *new_inherited_button = nullptr;
String open_import_request;
Vector<Control *> floating_docks;
Vector<WindowWrapper *> floating_docks;
Button *dock_float = nullptr;
Button *dock_tab_move_left = nullptr;
@ -628,8 +629,9 @@ private:
void _dock_pre_popup(int p_which);
void _dock_split_dragged(int ofs);
void _dock_popup_exit();
void _dock_floating_close_request(Control *p_control);
void _dock_make_float();
void _dock_floating_close_request(WindowWrapper *p_wrapper);
void _dock_make_selected_float();
void _dock_make_float(Control *p_control, int p_slot_index, bool p_show_window = true);
void _scene_tab_changed(int p_tab);
void _proceed_closing_scene_tabs();
bool _is_closing_editor() const;
@ -649,6 +651,7 @@ private:
void _save_docks();
void _load_docks();
void _save_docks_to_config(Ref<ConfigFile> p_layout, const String &p_section);
void _restore_floating_dock(const Dictionary &p_dock_dump, Control *p_wrapper, int p_slot_index);
void _load_docks_from_config(Ref<ConfigFile> p_layout, const String &p_section);
void _update_dock_slots_visibility(bool p_keep_selected_tabs = false);
void _dock_tab_changed(int p_tab);

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@ -485,6 +485,12 @@ void EditorSettings::_load_defaults(Ref<ConfigFile> p_extra_config) {
EDITOR_SETTING_USAGE(Variant::INT, PROPERTY_HINT_RANGE, "interface/scene_tabs/maximum_width", 350, "0,9999,1", PROPERTY_USAGE_DEFAULT)
_initial_set("interface/scene_tabs/show_script_button", false);
// Multi Window
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/enable", true, "");
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/restore_windows_on_load", true, "");
EDITOR_SETTING(Variant::BOOL, PROPERTY_HINT_NONE, "interface/multi_window/maximize_window", false, "");
set_restart_if_changed("interface/multi_window/enable", true);
/* Filesystem */
// External Programs

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@ -833,6 +833,8 @@ Ref<Theme> create_editor_theme(const Ref<Theme> p_theme) {
// Script Editor
theme->set_stylebox("ScriptEditorPanel", "EditorStyles", make_empty_stylebox(default_margin_size, 0, default_margin_size, default_margin_size));
theme->set_stylebox("ScriptEditorPanelFloating", "EditorStyles", make_empty_stylebox(0, 0, 0, 0));
theme->set_stylebox("ScriptEditor", "EditorStyles", make_empty_stylebox(0, 0, 0, 0));
// Launch Pad and Play buttons

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@ -0,0 +1 @@
<svg height="16" viewBox="0 0 4.2333333 4.2333333" width="16" xmlns="http://www.w3.org/2000/svg"><g fill="#e0e0e0"><path d="m1.2907908.14089245c-.258841 0-.46866132.20982028-.46866132.46866151v.23432634h3.28061252v-.23432634c0-.25884123-.2098291-.46866151-.4686613-.46866151zm2.1089635.23433517h.2343264v.23432634h-.2343264zm-2.57762482.70298788v1.8746284c0 .2588412.20982912.4686614.46866132.4686614h2.3432899c.258841 0 .4686613-.2098202.4686613-.4686614v-1.8746284z" stroke-width=".23433"/><path d="m12.189144-6.0533422 5.5-5.4999998-2.44-2.439h7v6.9999998l-2.439-2.439-5.5 5.5z" stroke="#000" stroke-width="1.01435" transform="matrix(.19814944 0 0 .19814944 -2.163454 4.759098)"/></g></svg>

After

Width:  |  Height:  |  Size: 694 B

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@ -40,7 +40,9 @@
#include "core/version.h"
#include "editor/debugger/editor_debugger_node.h"
#include "editor/debugger/script_editor_debugger.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_help_search.h"
#include "editor/editor_interface.h"
#include "editor/editor_node.h"
#include "editor/editor_paths.h"
#include "editor/editor_scale.h"
@ -54,6 +56,8 @@
#include "editor/node_dock.h"
#include "editor/plugins/shader_editor_plugin.h"
#include "editor/plugins/text_shader_editor.h"
#include "editor/window_wrapper.h"
#include "scene/main/node.h"
#include "scene/main/window.h"
#include "scene/scene_string_names.h"
#include "script_text_editor.h"
@ -1584,23 +1588,10 @@ void ScriptEditor::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
EditorRunBar::get_singleton()->connect("stop_pressed", callable_mp(this, &ScriptEditor::_editor_stop));
EditorNode::get_singleton()->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback));
EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback));
EditorNode::get_singleton()->connect("scene_saved", callable_mp(this, &ScriptEditor::_scene_saved_callback));
FileSystemDock::get_singleton()->connect("files_moved", callable_mp(this, &ScriptEditor::_files_moved));
FileSystemDock::get_singleton()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed));
script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected));
members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected));
help_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_help_overview_selected));
script_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
list_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed));
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed));
_editor_settings_changed();
[[fallthrough]];
}
case NOTIFICATION_TRANSLATION_CHANGED:
case NOTIFICATION_LAYOUT_DIRECTION_CHANGED:
case NOTIFICATION_THEME_CHANGED: {
@ -1635,6 +1626,20 @@ void ScriptEditor::_notification(int p_what) {
InspectorDock::get_singleton()->connect("request_help", callable_mp(this, &ScriptEditor::_help_class_open));
EditorNode::get_singleton()->connect("request_help_search", callable_mp(this, &ScriptEditor::_help_search));
EditorNode::get_singleton()->connect("scene_closed", callable_mp(this, &ScriptEditor::_close_builtin_scripts_from_scene));
EditorNode::get_singleton()->connect("script_add_function_request", callable_mp(this, &ScriptEditor::_add_callback));
EditorNode::get_singleton()->connect("resource_saved", callable_mp(this, &ScriptEditor::_res_saved_callback));
EditorNode::get_singleton()->connect("scene_saved", callable_mp(this, &ScriptEditor::_scene_saved_callback));
FileSystemDock::get_singleton()->connect("files_moved", callable_mp(this, &ScriptEditor::_files_moved));
FileSystemDock::get_singleton()->connect("file_removed", callable_mp(this, &ScriptEditor::_file_removed));
script_list->connect("item_selected", callable_mp(this, &ScriptEditor::_script_selected));
members_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_members_overview_selected));
help_overview->connect("item_selected", callable_mp(this, &ScriptEditor::_help_overview_selected));
script_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
list_split->connect("dragged", callable_mp(this, &ScriptEditor::_split_dragged));
EditorSettings::get_singleton()->connect("settings_changed", callable_mp(this, &ScriptEditor::_editor_settings_changed));
EditorFileSystem::get_singleton()->connect("filesystem_changed", callable_mp(this, &ScriptEditor::_filesystem_changed));
} break;
case NOTIFICATION_EXIT_TREE: {
@ -3711,6 +3716,10 @@ void ScriptEditor::_on_find_in_files_modified_files(PackedStringArray paths) {
_update_modified_scripts_for_external_editor();
}
void ScriptEditor::_window_changed(bool p_visible) {
make_floating->set_visible(!p_visible);
}
void ScriptEditor::_filter_scripts_text_changed(const String &p_newtext) {
_update_script_names();
}
@ -3747,7 +3756,8 @@ void ScriptEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("script_close", PropertyInfo(Variant::OBJECT, "script", PROPERTY_HINT_RESOURCE_TYPE, "Script")));
}
ScriptEditor::ScriptEditor() {
ScriptEditor::ScriptEditor(WindowWrapper *p_wrapper) {
window_wrapper = p_wrapper;
current_theme = "";
script_editor_cache.instantiate();
@ -3973,6 +3983,16 @@ ScriptEditor::ScriptEditor() {
menu_hb->add_child(help_search);
help_search->set_tooltip_text(TTR("Search the reference documentation."));
if (p_wrapper->is_window_available()) {
make_floating = memnew(ScreenSelect);
make_floating->set_flat(true);
make_floating->set_tooltip_text(TTR("Make the script editor floating."));
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
menu_hb->add_child(make_floating);
p_wrapper->connect("window_visibility_changed", callable_mp(this, &ScriptEditor::_window_changed));
}
menu_hb->add_child(memnew(VSeparator));
script_back = memnew(Button);
@ -4079,6 +4099,39 @@ ScriptEditor::~ScriptEditor() {
memdelete(completion_cache);
}
void ScriptEditorPlugin::_focus_another_editor() {
if (window_wrapper->get_window_enabled()) {
ERR_FAIL_COND(last_editor.is_empty());
EditorInterface::get_singleton()->set_main_screen_editor(last_editor);
}
}
void ScriptEditorPlugin::_save_last_editor(String p_editor) {
if (p_editor != get_name()) {
last_editor = p_editor;
}
}
void ScriptEditorPlugin::_window_visibility_changed(bool p_visible) {
_focus_another_editor();
if (p_visible) {
script_editor->add_theme_style_override("panel", script_editor->get_theme_stylebox("ScriptEditorPanelFloating", "EditorStyles"));
} else {
script_editor->add_theme_style_override("panel", script_editor->get_theme_stylebox("ScriptEditorPanel", "EditorStyles"));
}
}
void ScriptEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
connect("main_screen_changed", callable_mp(this, &ScriptEditorPlugin::_save_last_editor));
} break;
case NOTIFICATION_EXIT_TREE: {
disconnect("main_screen_changed", callable_mp(this, &ScriptEditorPlugin::_save_last_editor));
} break;
}
}
void ScriptEditorPlugin::edit(Object *p_object) {
if (Object::cast_to<Script>(p_object)) {
Script *p_script = Object::cast_to<Script>(p_object);
@ -4119,17 +4172,20 @@ bool ScriptEditorPlugin::handles(Object *p_object) const {
void ScriptEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
script_editor->show();
window_wrapper->show();
script_editor->set_process(true);
script_editor->ensure_select_current();
} else {
script_editor->hide();
script_editor->set_process(false);
window_wrapper->hide();
if (!window_wrapper->get_window_enabled()) {
script_editor->set_process(false);
}
}
}
void ScriptEditorPlugin::selected_notify() {
script_editor->ensure_select_current();
_focus_another_editor();
}
void ScriptEditorPlugin::save_external_data() {
@ -4142,10 +4198,37 @@ void ScriptEditorPlugin::apply_changes() {
void ScriptEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
script_editor->set_window_layout(p_layout);
if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ScriptEditor", "window_rect")) {
window_wrapper->restore_window_from_saved_position(
p_layout->get_value("ScriptEditor", "window_rect", Rect2i()),
p_layout->get_value("ScriptEditor", "window_screen", -1),
p_layout->get_value("ScriptEditor", "window_screen_rect", Rect2i()));
} else {
window_wrapper->set_window_enabled(false);
}
}
void ScriptEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
script_editor->get_window_layout(p_layout);
if (window_wrapper->get_window_enabled()) {
p_layout->set_value("ScriptEditor", "window_rect", window_wrapper->get_window_rect());
int screen = window_wrapper->get_window_screen();
p_layout->set_value("ScriptEditor", "window_screen", screen);
p_layout->set_value("ScriptEditor", "window_screen_rect", DisplayServer::get_singleton()->screen_get_usable_rect(screen));
} else {
if (p_layout->has_section_key("ScriptEditor", "window_rect")) {
p_layout->erase_section_key("ScriptEditor", "window_rect");
}
if (p_layout->has_section_key("ScriptEditor", "window_screen")) {
p_layout->erase_section_key("ScriptEditor", "window_screen");
}
if (p_layout->has_section_key("ScriptEditor", "window_screen_rect")) {
p_layout->erase_section_key("ScriptEditor", "window_screen_rect");
}
}
}
void ScriptEditorPlugin::get_breakpoints(List<String> *p_breakpoints) {
@ -4157,11 +4240,18 @@ void ScriptEditorPlugin::edited_scene_changed() {
}
ScriptEditorPlugin::ScriptEditorPlugin() {
script_editor = memnew(ScriptEditor);
EditorNode::get_singleton()->get_main_screen_control()->add_child(script_editor);
script_editor->set_v_size_flags(Control::SIZE_EXPAND_FILL);
window_wrapper = memnew(WindowWrapper);
window_wrapper->set_window_title(TTR("Script Editor - Godot Engine"));
window_wrapper->set_margins_enabled(true);
script_editor->hide();
script_editor = memnew(ScriptEditor(window_wrapper));
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("script_editor/make_floating", TTR("Make Floating"));
window_wrapper->set_wrapped_control(script_editor, make_floating_shortcut);
EditorNode::get_singleton()->get_main_screen_control()->add_child(window_wrapper);
window_wrapper->set_v_size_flags(Control::SIZE_EXPAND_FILL);
window_wrapper->hide();
window_wrapper->connect("window_visibility_changed", callable_mp(this, &ScriptEditorPlugin::_window_visibility_changed));
EDITOR_GET("text_editor/behavior/files/auto_reload_scripts_on_external_change");
ScriptServer::set_reload_scripts_on_save(EDITOR_DEF("text_editor/behavior/files/auto_reload_and_parse_scripts_on_save", true));

View File

@ -47,6 +47,7 @@ class TabContainer;
class TextureRect;
class Tree;
class VSplitContainer;
class WindowWrapper;
class EditorSyntaxHighlighter : public SyntaxHighlighter {
GDCLASS(EditorSyntaxHighlighter, SyntaxHighlighter)
@ -236,7 +237,7 @@ class ScriptEditor : public PanelContainer {
WINDOW_NEXT,
WINDOW_PREV,
WINDOW_SORT,
WINDOW_SELECT_BASE = 100
WINDOW_SELECT_BASE = 100,
};
enum {
@ -272,6 +273,7 @@ class ScriptEditor : public PanelContainer {
Button *help_search = nullptr;
Button *site_search = nullptr;
Button *make_floating = nullptr;
EditorHelpSearch *help_search_dialog = nullptr;
ItemList *script_list = nullptr;
@ -308,6 +310,8 @@ class ScriptEditor : public PanelContainer {
FindInFilesPanel *find_in_files = nullptr;
Button *find_in_files_button = nullptr;
WindowWrapper *window_wrapper = nullptr;
enum {
SCRIPT_EDITOR_FUNC_MAX = 32,
};
@ -479,6 +483,8 @@ class ScriptEditor : public PanelContainer {
void _start_find_in_files(bool with_replace);
void _on_find_in_files_modified_files(PackedStringArray paths);
void _window_changed(bool p_visible);
static void _open_script_request(const String &p_path);
void _close_builtin_scripts_from_scene(const String &p_scene);
@ -538,7 +544,7 @@ public:
static void register_create_script_editor_function(CreateScriptEditorFunc p_func);
ScriptEditor();
ScriptEditor(WindowWrapper *p_wrapper);
~ScriptEditor();
};
@ -546,6 +552,17 @@ class ScriptEditorPlugin : public EditorPlugin {
GDCLASS(ScriptEditorPlugin, EditorPlugin);
ScriptEditor *script_editor = nullptr;
WindowWrapper *window_wrapper = nullptr;
String last_editor;
void _focus_another_editor();
void _save_last_editor(String p_editor);
void _window_visibility_changed(bool p_visible);
protected:
void _notification(int p_what);
public:
virtual String get_name() const override { return "Script"; }

View File

@ -30,6 +30,7 @@
#include "shader_editor_plugin.h"
#include "editor/editor_command_palette.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_undo_redo_manager.h"
@ -38,6 +39,7 @@
#include "editor/plugins/text_shader_editor.h"
#include "editor/plugins/visual_shader_editor_plugin.h"
#include "editor/shader_create_dialog.h"
#include "editor/window_wrapper.h"
#include "scene/gui/item_list.h"
#include "scene/gui/texture_rect.h"
@ -171,13 +173,44 @@ bool ShaderEditorPlugin::handles(Object *p_object) const {
void ShaderEditorPlugin::make_visible(bool p_visible) {
if (p_visible) {
EditorNode::get_singleton()->make_bottom_panel_item_visible(main_split);
EditorNode::get_singleton()->make_bottom_panel_item_visible(window_wrapper);
}
}
void ShaderEditorPlugin::selected_notify() {
}
void ShaderEditorPlugin::set_window_layout(Ref<ConfigFile> p_layout) {
if (EDITOR_GET("interface/multi_window/restore_windows_on_load") && window_wrapper->is_window_available() && p_layout->has_section_key("ShaderEditor", "window_rect")) {
window_wrapper->restore_window_from_saved_position(
p_layout->get_value("ShaderEditor", "window_rect", Rect2i()),
p_layout->get_value("ShaderEditor", "window_screen", -1),
p_layout->get_value("ShaderEditor", "window_screen_rect", Rect2i()));
} else {
window_wrapper->set_window_enabled(false);
}
}
void ShaderEditorPlugin::get_window_layout(Ref<ConfigFile> p_layout) {
if (window_wrapper->get_window_enabled()) {
p_layout->set_value("ShaderEditor", "window_rect", window_wrapper->get_window_rect());
int screen = window_wrapper->get_window_screen();
p_layout->set_value("ShaderEditor", "window_screen", screen);
p_layout->set_value("ShaderEditor", "window_screen_rect", DisplayServer::get_singleton()->screen_get_usable_rect(screen));
} else {
if (p_layout->has_section_key("ShaderEditor", "window_rect")) {
p_layout->erase_section_key("ShaderEditor", "window_rect");
}
if (p_layout->has_section_key("ShaderEditor", "window_screen")) {
p_layout->erase_section_key("ShaderEditor", "window_screen");
}
if (p_layout->has_section_key("ShaderEditor", "window_screen_rect")) {
p_layout->erase_section_key("ShaderEditor", "window_screen_rect");
}
}
}
TextShaderEditor *ShaderEditorPlugin::get_shader_editor(const Ref<Shader> &p_for_shader) {
for (EditedShader &edited_shader : edited_shaders) {
if (edited_shader.shader == p_for_shader) {
@ -450,6 +483,10 @@ void ShaderEditorPlugin::drop_data_fw(const Point2 &p_point, const Variant &p_da
}
}
void ShaderEditorPlugin::_window_changed(bool p_visible) {
make_floating->set_visible(!p_visible);
}
void ShaderEditorPlugin::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
@ -459,12 +496,18 @@ void ShaderEditorPlugin::_notification(int p_what) {
}
ShaderEditorPlugin::ShaderEditorPlugin() {
window_wrapper = memnew(WindowWrapper);
window_wrapper->set_window_title(TTR("Shader Editor - Godot Engine"));
window_wrapper->set_margins_enabled(true);
main_split = memnew(HSplitContainer);
Ref<Shortcut> make_floating_shortcut = ED_SHORTCUT_AND_COMMAND("shader_editor/make_floating", TTR("Make Floating"));
window_wrapper->set_wrapped_control(main_split, make_floating_shortcut);
VBoxContainer *vb = memnew(VBoxContainer);
HBoxContainer *file_hb = memnew(HBoxContainer);
vb->add_child(file_hb);
HBoxContainer *menu_hb = memnew(HBoxContainer);
vb->add_child(menu_hb);
file_menu = memnew(MenuButton);
file_menu->set_text(TTR("File"));
file_menu->get_popup()->add_item(TTR("New Shader"), FILE_NEW);
@ -479,12 +522,26 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
file_menu->get_popup()->add_separator();
file_menu->get_popup()->add_item(TTR("Close File"), FILE_CLOSE);
file_menu->get_popup()->connect("id_pressed", callable_mp(this, &ShaderEditorPlugin::_menu_item_pressed));
file_hb->add_child(file_menu);
menu_hb->add_child(file_menu);
for (int i = FILE_SAVE; i < FILE_MAX; i++) {
file_menu->get_popup()->set_item_disabled(file_menu->get_popup()->get_item_index(i), true);
}
if (window_wrapper->is_window_available()) {
Control *padding = memnew(Control);
padding->set_h_size_flags(Control::SIZE_EXPAND_FILL);
menu_hb->add_child(padding);
make_floating = memnew(ScreenSelect);
make_floating->set_flat(true);
make_floating->set_tooltip_text(TTR("Make the shader editor floating."));
make_floating->connect("request_open_in_screen", callable_mp(window_wrapper, &WindowWrapper::enable_window_on_screen).bind(true));
menu_hb->add_child(make_floating);
window_wrapper->connect("window_visibility_changed", callable_mp(this, &ShaderEditorPlugin::_window_changed));
}
shader_list = memnew(ItemList);
shader_list->set_v_size_flags(Control::SIZE_EXPAND_FILL);
vb->add_child(shader_list);
@ -503,7 +560,7 @@ ShaderEditorPlugin::ShaderEditorPlugin() {
empty.instantiate();
shader_tabs->add_theme_style_override("panel", empty);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), main_split);
button = EditorNode::get_singleton()->add_bottom_panel_item(TTR("Shader Editor"), window_wrapper);
// Defer connect because Editor class is not in the binding system yet.
EditorNode::get_singleton()->call_deferred("connect", "resource_saved", callable_mp(this, &ShaderEditorPlugin::_resource_saved), CONNECT_DEFERRED);

View File

@ -40,6 +40,7 @@ class ShaderCreateDialog;
class TabContainer;
class TextShaderEditor;
class VisualShaderEditor;
class WindowWrapper;
class ShaderEditorPlugin : public EditorPlugin {
GDCLASS(ShaderEditorPlugin, EditorPlugin);
@ -74,6 +75,9 @@ class ShaderEditorPlugin : public EditorPlugin {
Button *button = nullptr;
MenuButton *file_menu = nullptr;
WindowWrapper *window_wrapper = nullptr;
Button *make_floating = nullptr;
ShaderCreateDialog *shader_create_dialog = nullptr;
void _update_shader_list();
@ -93,6 +97,8 @@ class ShaderEditorPlugin : public EditorPlugin {
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _window_changed(bool p_visible);
protected:
void _notification(int p_what);
@ -102,6 +108,8 @@ public:
virtual bool handles(Object *p_object) const override;
virtual void make_visible(bool p_visible) override;
virtual void selected_notify() override;
virtual void set_window_layout(Ref<ConfigFile> p_layout) override;
virtual void get_window_layout(Ref<ConfigFile> p_layout) override;
TextShaderEditor *get_shader_editor(const Ref<Shader> &p_for_shader);
VisualShaderEditor *get_visual_shader_editor(const Ref<Shader> &p_for_shader);

474
editor/window_wrapper.cpp Normal file
View File

@ -0,0 +1,474 @@
/**************************************************************************/
/* window_wrapper.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "window_wrapper.h"
#include "editor/editor_node.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/gui/box_container.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/gui/popup.h"
#include "scene/main/window.h"
// WindowWrapper
// Capture all shortcut events not handled by other nodes.
class ShortcutBin : public Node {
GDCLASS(ShortcutBin, Node);
virtual void _notification(int what) {
switch (what) {
case NOTIFICATION_READY:
set_process_shortcut_input(true);
break;
}
}
virtual void shortcut_input(const Ref<InputEvent> &p_event) override {
if (!get_window()->is_visible()) {
return;
}
Window *grandparent_window = get_window()->get_parent_visible_window();
ERR_FAIL_COND(!grandparent_window);
if (Object::cast_to<InputEventKey>(p_event.ptr()) || Object::cast_to<InputEventShortcut>(p_event.ptr())) {
// HACK: Propagate the window input to the editor main window to handle global shortcuts.
grandparent_window->push_unhandled_input(p_event);
if (grandparent_window->is_input_handled()) {
get_viewport()->set_input_as_handled();
}
}
}
};
Rect2 WindowWrapper::_get_default_window_rect() const {
// Assume that the control rect is the desidered one for the window.
return wrapped_control->get_screen_rect();
}
Node *WindowWrapper::_get_wrapped_control_parent() const {
if (margins) {
return margins;
}
return window;
}
void WindowWrapper::_set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect) {
ERR_FAIL_NULL(wrapped_control);
if (!is_window_available()) {
return;
}
if (window->is_visible() == p_visible) {
if (p_visible) {
window->grab_focus();
}
return;
}
Node *parent = _get_wrapped_control_parent();
if (wrapped_control->get_parent() != parent) {
// Move the control to the window.
wrapped_control->reparent(parent, false);
_set_window_rect(p_rect);
wrapped_control->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
} else if (!p_visible) {
// Remove control from window.
wrapped_control->reparent(this, false);
}
window->set_visible(p_visible);
if (!p_visible) {
emit_signal("window_close_requested");
}
emit_signal("window_visibility_changed", p_visible);
}
void WindowWrapper::_set_window_rect(const Rect2 p_rect) {
// Set the window rect even when the window is maximized to have a good default size
// when the user remove the maximized mode.
window->set_position(p_rect.position);
window->set_size(p_rect.size);
if (EDITOR_GET("interface/multi_window/maximize_window")) {
window->set_mode(Window::MODE_MAXIMIZED);
}
}
void WindowWrapper::_bind_methods() {
ADD_SIGNAL(MethodInfo("window_visibility_changed", PropertyInfo(Variant::BOOL, "visible")));
ADD_SIGNAL(MethodInfo("window_close_requested"));
}
void WindowWrapper::_notification(int p_what) {
if (!is_window_available()) {
return;
}
switch (p_what) {
case NOTIFICATION_VISIBILITY_CHANGED: {
if (get_window_enabled() && is_visible()) {
// Grab the focus when WindowWrapper.set_visible(true) is called
// and the window is showing.
window->grab_focus();
}
} break;
case NOTIFICATION_READY: {
set_process_shortcut_input(true);
} break;
case NOTIFICATION_THEME_CHANGED: {
window_background->add_theme_style_override("panel", get_theme_stylebox("PanelForeground", "EditorStyles"));
} break;
}
}
void WindowWrapper::shortcut_input(const Ref<InputEvent> &p_event) {
if (enable_shortcut.is_valid() && enable_shortcut->matches_event(p_event)) {
set_window_enabled(true);
}
}
void WindowWrapper::set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(wrapped_control);
wrapped_control = p_control;
enable_shortcut = p_enable_shortcut;
add_child(p_control);
}
Control *WindowWrapper::get_wrapped_control() const {
return wrapped_control;
}
Control *WindowWrapper::release_wrapped_control() {
set_window_enabled(false);
if (wrapped_control) {
Control *old_wrapped = wrapped_control;
wrapped_control->get_parent()->remove_child(wrapped_control);
wrapped_control = nullptr;
return old_wrapped;
}
return nullptr;
}
bool WindowWrapper::is_window_available() const {
return window != nullptr;
}
bool WindowWrapper::get_window_enabled() const {
return is_window_available() ? window->is_visible() : false;
}
void WindowWrapper::set_window_enabled(bool p_enabled) {
_set_window_enabled_with_rect(p_enabled, _get_default_window_rect());
}
Rect2i WindowWrapper::get_window_rect() const {
ERR_FAIL_COND_V(!get_window_enabled(), Rect2i());
return Rect2i(window->get_position(), window->get_size());
}
int WindowWrapper::get_window_screen() const {
ERR_FAIL_COND_V(!get_window_enabled(), -1);
return window->get_current_screen();
}
void WindowWrapper::restore_window(const Rect2i &p_rect, int p_screen) {
ERR_FAIL_COND(!is_window_available());
ERR_FAIL_INDEX(p_screen, DisplayServer::get_singleton()->get_screen_count());
_set_window_enabled_with_rect(true, p_rect);
window->set_current_screen(p_screen);
}
void WindowWrapper::restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect) {
ERR_FAIL_COND(!is_window_available());
Rect2 window_rect = p_window_rect;
int screen = p_screen;
Rect2 restored_screen_rect = p_screen_rect;
if (screen < 0 || screen >= DisplayServer::get_singleton()->get_screen_count()) {
// Fallback to the main window screen if the saved screen is not available.
screen = get_window()->get_window_id();
}
Rect2i real_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
if (restored_screen_rect == Rect2i()) {
// Fallback to the target screen rect.
restored_screen_rect = real_screen_rect;
}
if (window_rect == Rect2i()) {
// Fallback to a standard rect.
window_rect = Rect2i(restored_screen_rect.position + restored_screen_rect.size / 4, restored_screen_rect.size / 2);
}
// Adjust the window rect size in case the resolution changes.
Vector2 screen_ratio = Vector2(real_screen_rect.size) / Vector2(restored_screen_rect.size);
// The screen positioning may change, so remove the original screen position.
window_rect.position -= restored_screen_rect.position;
window_rect = Rect2i(window_rect.position * screen_ratio, window_rect.size * screen_ratio);
window_rect.position += real_screen_rect.position;
// All good, restore the window.
window->set_current_screen(p_screen);
if (window->is_visible()) {
_set_window_rect(window_rect);
} else {
_set_window_enabled_with_rect(true, window_rect);
}
}
void WindowWrapper::enable_window_on_screen(int p_screen, bool p_auto_scale) {
int current_screen = Object::cast_to<Window>(get_viewport())->get_current_screen();
int screen = p_screen < 0 ? current_screen : p_screen;
bool auto_scale = p_auto_scale && !EDITOR_GET("interface/multi_window/maximize_window");
if (auto_scale && current_screen != screen) {
Rect2 control_rect = _get_default_window_rect();
Rect2i source_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(current_screen);
Rect2i dest_screen_rect = DisplayServer::get_singleton()->screen_get_usable_rect(screen);
// Adjust the window rect size in case the resolution changes.
Vector2 screen_ratio = Vector2(source_screen_rect.size) / Vector2(dest_screen_rect.size);
// The screen positioning may change, so remove the original screen position.
control_rect.position -= source_screen_rect.position;
control_rect = Rect2i(control_rect.position * screen_ratio, control_rect.size * screen_ratio);
control_rect.position += dest_screen_rect.position;
restore_window(control_rect, p_screen);
} else {
window->set_current_screen(p_screen);
set_window_enabled(true);
}
}
void WindowWrapper::set_window_title(const String p_title) {
if (!is_window_available()) {
return;
}
window->set_title(p_title);
}
void WindowWrapper::set_margins_enabled(bool p_enabled) {
if (!is_window_available()) {
return;
}
if (!p_enabled && margins) {
margins->queue_free();
margins = nullptr;
} else if (p_enabled && !margins) {
Size2 borders = Size2(4, 4) * EDSCALE;
margins = memnew(MarginContainer);
margins->add_theme_constant_override("margin_right", borders.width);
margins->add_theme_constant_override("margin_top", borders.height);
margins->add_theme_constant_override("margin_left", borders.width);
margins->add_theme_constant_override("margin_bottom", borders.height);
window->add_child(margins);
margins->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
}
}
WindowWrapper::WindowWrapper() {
if (SceneTree::get_singleton()->get_root()->is_embedding_subwindows() || !EDITOR_GET("interface/multi_window/enable")) {
return;
}
window = memnew(Window);
window->set_wrap_controls(true);
add_child(window);
window->hide();
window->connect("close_requested", callable_mp(this, &WindowWrapper::set_window_enabled).bind(false));
ShortcutBin *capturer = memnew(ShortcutBin);
window->add_child(capturer);
window_background = memnew(Panel);
window_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
window->add_child(window_background);
}
// ScreenSelect
void ScreenSelect::_build_advanced_menu() {
// Clear old screen list.
while (screen_list->get_child_count(false) > 0) {
Node *child = screen_list->get_child(0);
screen_list->remove_child(child);
child->queue_free();
}
// Populate screen list.
const real_t height = real_t(get_theme_font_size("font_size")) * 1.5;
int current_screen = get_window()->get_current_screen();
for (int i = 0; i < DisplayServer::get_singleton()->get_screen_count(); i++) {
Button *button = memnew(Button);
Size2 screen_size = Size2(DisplayServer::get_singleton()->screen_get_size(i));
Size2 button_size = Size2(height * (screen_size.x / screen_size.y), height);
button->set_custom_minimum_size(button_size);
screen_list->add_child(button);
button->set_text(itos(i));
button->set_text_alignment(HORIZONTAL_ALIGNMENT_CENTER);
button->set_tooltip_text(vformat(TTR("Make this panel floating in the screen %d."), i));
if (i == current_screen) {
Color accent_color = get_theme_color("accent_color", "Editor");
button->add_theme_color_override("font_color", accent_color);
}
button->connect("pressed", callable_mp(this, &ScreenSelect::_emit_screen_signal).bind(i));
button->connect("pressed", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
button->connect("pressed", callable_mp(static_cast<Window *>(popup), &Popup::hide));
}
}
void ScreenSelect::_emit_screen_signal(int p_screen_idx) {
emit_signal("request_open_in_screen", p_screen_idx);
}
void ScreenSelect::_bind_methods() {
ADD_SIGNAL(MethodInfo("request_open_in_screen", PropertyInfo(Variant::INT, "screen")));
}
void ScreenSelect::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
connect("gui_input", callable_mp(this, &ScreenSelect::_handle_mouse_shortcut));
} break;
case NOTIFICATION_THEME_CHANGED: {
set_icon(EditorNode::get_singleton()->get_gui_base()->get_theme_icon("MakeFloating", "EditorIcons"));
popup_background->add_theme_style_override("panel", get_theme_stylebox("PanelForeground", "EditorStyles"));
const real_t popup_height = real_t(get_theme_font_size("font_size")) * 2.0;
popup->set_min_size(Size2(0, popup_height * 3));
} break;
}
}
void ScreenSelect::_handle_mouse_shortcut(const Ref<InputEvent> &p_event) {
const Ref<InputEventMouseButton> mouse_button = p_event;
if (mouse_button.is_valid()) {
if (mouse_button->is_pressed() && mouse_button->get_button_index() == MouseButton::LEFT) {
_emit_screen_signal(get_window()->get_current_screen());
accept_event();
}
}
}
void ScreenSelect::_show_popup() {
// Adapted from /scene/gui/menu_button.cpp::show_popup
if (!get_viewport()) {
return;
}
Size2 size = get_size() * get_viewport()->get_canvas_transform().get_scale();
popup->set_size(Size2(size.width, 0));
Point2 gp = get_screen_position();
gp.y += size.y;
if (is_layout_rtl()) {
gp.x += size.width - popup->get_size().width;
}
popup->set_position(gp);
popup->popup();
}
void ScreenSelect::pressed() {
if (popup->is_visible()) {
popup->hide();
return;
}
_build_advanced_menu();
_show_popup();
}
ScreenSelect::ScreenSelect() {
set_text(TTR("Make Floating"));
set_tooltip_text(TTR("Make this panel floating.\nRight click to open the screen selector."));
set_button_mask(MouseButtonMask::RIGHT);
set_flat(true);
set_toggle_mode(true);
set_focus_mode(FOCUS_NONE);
set_action_mode(ACTION_MODE_BUTTON_PRESS);
// Create the popup.
const Size2 borders = Size2(4, 4) * EDSCALE;
popup = memnew(Popup);
popup->connect("popup_hide", callable_mp(static_cast<BaseButton *>(this), &ScreenSelect::set_pressed).bind(false));
add_child(popup);
popup_background = memnew(Panel);
popup_background->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
popup->add_child(popup_background);
MarginContainer *popup_root = memnew(MarginContainer);
popup_root->add_theme_constant_override("margin_right", borders.width);
popup_root->add_theme_constant_override("margin_top", borders.height);
popup_root->add_theme_constant_override("margin_left", borders.width);
popup_root->add_theme_constant_override("margin_bottom", borders.height);
popup->add_child(popup_root);
VBoxContainer *vb = memnew(VBoxContainer);
vb->set_alignment(BoxContainer::ALIGNMENT_CENTER);
popup_root->add_child(vb);
Label *description = memnew(Label(TTR("Select Screen")));
description->set_horizontal_alignment(HORIZONTAL_ALIGNMENT_CENTER);
vb->add_child(description);
screen_list = memnew(HBoxContainer);
screen_list->set_alignment(BoxContainer::ALIGNMENT_CENTER);
vb->add_child(screen_list);
popup_root->set_anchors_and_offsets_preset(PRESET_FULL_RECT);
}

110
editor/window_wrapper.h Normal file
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@ -0,0 +1,110 @@
/**************************************************************************/
/* window_wrapper.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef WINDOW_WRAPPER_H
#define WINDOW_WRAPPER_H
#include "core/math/rect2.h"
#include "scene/gui/margin_container.h"
#include "scene/gui/menu_button.h"
class Window;
class HBoxContainer;
class WindowWrapper : public MarginContainer {
GDCLASS(WindowWrapper, MarginContainer);
Control *wrapped_control = nullptr;
MarginContainer *margins = nullptr;
Window *window = nullptr;
Panel *window_background = nullptr;
Ref<Shortcut> enable_shortcut;
Rect2 _get_default_window_rect() const;
Node *_get_wrapped_control_parent() const;
void _set_window_enabled_with_rect(bool p_visible, const Rect2 p_rect);
void _set_window_rect(const Rect2 p_rect);
protected:
static void _bind_methods();
void _notification(int p_what);
virtual void shortcut_input(const Ref<InputEvent> &p_event) override;
public:
void set_wrapped_control(Control *p_control, const Ref<Shortcut> &p_enable_shortcut = Ref<Shortcut>());
Control *get_wrapped_control() const;
Control *release_wrapped_control();
bool is_window_available() const;
bool get_window_enabled() const;
void set_window_enabled(bool p_enabled);
Rect2i get_window_rect() const;
int get_window_screen() const;
void restore_window(const Rect2i &p_rect, int p_screen = -1);
void restore_window_from_saved_position(const Rect2 p_window_rect, int p_screen, const Rect2 p_screen_rect);
void enable_window_on_screen(int p_screen = -1, bool p_auto_scale = false);
void set_window_title(const String p_title);
void set_margins_enabled(bool p_enabled);
WindowWrapper();
};
class ScreenSelect : public Button {
GDCLASS(ScreenSelect, Button);
Popup *popup = nullptr;
Panel *popup_background = nullptr;
HBoxContainer *screen_list = nullptr;
void _build_advanced_menu();
void _emit_screen_signal(int p_screen_idx);
void _handle_mouse_shortcut(const Ref<InputEvent> &p_event);
void _show_popup();
protected:
virtual void pressed() override;
static void _bind_methods();
void _notification(int p_what);
public:
ScreenSelect();
};
#endif // WINDOW_WRAPPER_H

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@ -551,9 +551,11 @@ void Window::_make_window() {
DisplayServer::get_singleton()->window_set_transient(window_id, transient_parent->window_id);
}
for (const Window *E : transient_children) {
if (E->window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_transient(E->window_id, transient_parent->window_id);
if (transient_parent) {
for (const Window *E : transient_children) {
if (E->window_id != DisplayServer::INVALID_WINDOW_ID) {
DisplayServer::get_singleton()->window_set_transient(E->window_id, transient_parent->window_id);
}
}
}