Add alternative search locations for msbuild
This commit is contained in:
parent
d5caf71c3f
commit
b4d758e067
|
@ -19,7 +19,15 @@ namespace GodotSharpTools.Build
|
|||
|
||||
private static string MSBuildPath
|
||||
{
|
||||
get { return godot_icall_BuildInstance_get_MSBuildPath(); }
|
||||
get
|
||||
{
|
||||
string ret = godot_icall_BuildInstance_get_MSBuildPath();
|
||||
|
||||
if (ret == null)
|
||||
throw new FileNotFoundException("Cannot find the MSBuild executable.");
|
||||
|
||||
return ret;
|
||||
}
|
||||
}
|
||||
|
||||
private string solution;
|
||||
|
|
|
@ -29,13 +29,14 @@
|
|||
/*************************************************************************/
|
||||
#include "godotsharp_builds.h"
|
||||
|
||||
#include "main/main.h"
|
||||
|
||||
#include "../godotsharp_dirs.h"
|
||||
#include "../mono_gd/gd_mono_class.h"
|
||||
#include "../mono_gd/gd_mono_marshal.h"
|
||||
#include "../utils/path_utils.h"
|
||||
#include "bindings_generator.h"
|
||||
#include "godotsharp_editor.h"
|
||||
#include "main/main.h"
|
||||
|
||||
void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *p_config, int p_exit_code) {
|
||||
|
||||
|
@ -44,11 +45,37 @@ void godot_icall_BuildInstance_ExitCallback(MonoString *p_solution, MonoString *
|
|||
GodotSharpBuilds::get_singleton()->build_exit_callback(MonoBuildInfo(solution, config), p_exit_code);
|
||||
}
|
||||
|
||||
#ifdef UNIX_ENABLED
|
||||
String _find_build_engine_on_unix(const String &p_name) {
|
||||
String ret = path_which(p_name);
|
||||
|
||||
if (ret.length())
|
||||
return ret;
|
||||
|
||||
const char *locations[] = {
|
||||
#ifdef OSX_ENABLED
|
||||
"/Library/Frameworks/Mono.framework/Versions/Current/bin/",
|
||||
#endif
|
||||
"/opt/novell/mono/bin/"
|
||||
};
|
||||
|
||||
for (int i = 0; i < sizeof(locations) / sizeof(char); i++) {
|
||||
String location = locations[i];
|
||||
|
||||
if (FileAccess::exists(location + p_name)) {
|
||||
return location;
|
||||
}
|
||||
}
|
||||
|
||||
return String();
|
||||
}
|
||||
#endif
|
||||
|
||||
MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
|
||||
|
||||
GodotSharpBuilds::BuildTool build_tool = GodotSharpBuilds::BuildTool(int(EditorSettings::get_singleton()->get("mono/builds/build_tool")));
|
||||
|
||||
#ifdef WINDOWS_ENABLED
|
||||
#if defined(WINDOWS_ENABLED)
|
||||
switch (build_tool) {
|
||||
case GodotSharpBuilds::MSBUILD: {
|
||||
static String msbuild_tools_path = MonoRegUtils::find_msbuild_tools_path();
|
||||
|
@ -84,14 +111,25 @@ MonoString *godot_icall_BuildInstance_get_MSBuildPath() {
|
|||
ERR_EXPLAIN("You don't deserve to live");
|
||||
CRASH_NOW();
|
||||
}
|
||||
#else
|
||||
static bool msbuild_found = path_which("msbuild").length();
|
||||
#elif defined(UNIX_ENABLED)
|
||||
static String msbuild_path = _find_build_engine_on_unix("msbuild");
|
||||
static String xbuild_path = _find_build_engine_on_unix("xbuild");
|
||||
|
||||
if (build_tool != GodotSharpBuilds::XBUILD && !msbuild_found) {
|
||||
WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
|
||||
if (build_tool != GodotSharpBuilds::XBUILD) {
|
||||
if (msbuild_path.empty()) {
|
||||
WARN_PRINT("Cannot find msbuild ('mono/builds/build_tool').");
|
||||
return NULL;
|
||||
}
|
||||
} else {
|
||||
if (xbuild_path.empty()) {
|
||||
WARN_PRINT("Cannot find xbuild ('mono/builds/build_tool').");
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? "msbuild" : "xbuild");
|
||||
return GDMonoMarshal::mono_string_from_godot(build_tool != GodotSharpBuilds::XBUILD ? msbuild_path : xbuild_path);
|
||||
#else
|
||||
return NULL;
|
||||
#endif
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in New Issue