SCons: Fix Windows cross-compilation from Linux after #86717
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@ -5,7 +5,13 @@ import urllib.request
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import shutil
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import shutil
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# Base Godot dependencies path
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# Base Godot dependencies path
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deps_folder = os.path.join(f"{os.getenv('LOCALAPPDATA')}", "Godot", "build_deps")
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# If cross-compiling (no LOCALAPPDATA), we install in `bin`
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deps_folder = os.getenv("LOCALAPPDATA")
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if deps_folder:
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deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
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else:
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deps_folder = os.path.join("bin", "build_deps")
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# DirectX Shader Compiler
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# DirectX Shader Compiler
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dxc_version = "v1.7.2308"
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dxc_version = "v1.7.2308"
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dxc_filename = "dxc_2023_08_14.zip"
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dxc_filename = "dxc_2023_08_14.zip"
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@ -164,8 +164,21 @@ def get_opts():
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mingw = os.getenv("MINGW_PREFIX", "")
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mingw = os.getenv("MINGW_PREFIX", "")
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# Direct3D 12 SDK dependencies folder
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# Direct3D 12 SDK dependencies folder.
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d3d12_deps_folder = os.path.join(os.getenv("LOCALAPPDATA"), "Godot", "build_deps")
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d3d12_deps_folder = os.getenv("LOCALAPPDATA")
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if d3d12_deps_folder:
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d3d12_deps_folder = os.path.join(d3d12_deps_folder, "Godot", "build_deps")
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else:
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# Cross-compiling, the deps install script puts things in `bin`.
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# Getting an absolute path to it is a bit hacky in Python.
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try:
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import inspect
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caller_frame = inspect.stack()[1]
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caller_script_dir = os.path.dirname(os.path.abspath(caller_frame[1]))
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d3d12_deps_folder = os.path.join(caller_script_dir, "bin", "build_deps")
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except: # Give up.
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d3d12_deps_folder = ""
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return [
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return [
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("mingw_prefix", "MinGW prefix", mingw),
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("mingw_prefix", "MinGW prefix", mingw),
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