Backport: Allow for mapping scancodes to current layout
Co-authored-by: Frixuu <kontakt@lukasz.xyz>
This commit is contained in:
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@ -572,6 +572,10 @@ String _OS::keyboard_get_layout_name(int p_index) const {
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return OS::get_singleton()->keyboard_get_layout_name(p_index);
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}
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uint32_t _OS::keyboard_get_scancode_from_physical(uint32_t p_scancode) const {
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return OS::get_singleton()->keyboard_get_scancode_from_physical(p_scancode);
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}
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String _OS::get_model_name() const {
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return OS::get_singleton()->get_model_name();
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}
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@ -1354,6 +1358,7 @@ void _OS::_bind_methods() {
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ClassDB::bind_method(D_METHOD("keyboard_set_current_layout", "index"), &_OS::keyboard_set_current_layout);
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ClassDB::bind_method(D_METHOD("keyboard_get_layout_language", "index"), &_OS::keyboard_get_layout_language);
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ClassDB::bind_method(D_METHOD("keyboard_get_layout_name", "index"), &_OS::keyboard_get_layout_name);
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ClassDB::bind_method(D_METHOD("keyboard_get_scancode_from_physical", "scancode"), &_OS::keyboard_get_scancode_from_physical);
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ClassDB::bind_method(D_METHOD("can_draw"), &_OS::can_draw);
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ClassDB::bind_method(D_METHOD("is_userfs_persistent"), &_OS::is_userfs_persistent);
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@ -263,6 +263,7 @@ public:
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void keyboard_set_current_layout(int p_index);
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String keyboard_get_layout_language(int p_index) const;
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String keyboard_get_layout_name(int p_index) const;
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uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const;
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String get_model_name() const;
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@ -215,6 +215,10 @@ int OS::get_virtual_keyboard_height() const {
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return 0;
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}
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uint32_t OS::keyboard_get_scancode_from_physical(uint32_t p_scancode) const {
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return p_scancode;
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}
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void OS::set_cursor_shape(CursorShape p_shape) {
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}
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@ -411,6 +411,7 @@ public:
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// returns height of the currently shown virtual keyboard (0 if keyboard is hidden)
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virtual int get_virtual_keyboard_height() const;
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virtual uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const;
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virtual void set_cursor_shape(CursorShape p_shape);
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virtual CursorShape get_cursor_shape() const;
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@ -709,6 +709,14 @@
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="keyboard_get_scancode_from_physical" qualifiers="const">
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<return type="int" />
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<argument index="0" name="scancode" type="int" />
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<description>
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Converts a physical (US QWERTY) [code]scancode[/code] to one in the active keyboard layout.
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[b]Note:[/b] This method is implemented on Linux, macOS and Windows.
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</description>
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</method>
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<method name="keyboard_set_current_layout">
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<return type="void" />
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<argument index="0" name="index" type="int" />
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@ -263,6 +263,7 @@ public:
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virtual void keyboard_set_current_layout(int p_index);
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virtual String keyboard_get_layout_language(int p_index) const;
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virtual String keyboard_get_layout_name(int p_index) const;
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virtual uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const;
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virtual void move_window_to_foreground();
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@ -932,11 +932,8 @@ static bool isNumpadKey(unsigned int key) {
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return false;
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}
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// Translates a OS X keycode to a Godot keycode
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//
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static int translateKey(unsigned int key) {
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// Keyboard symbol translation table
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static const unsigned int table[128] = {
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static const unsigned int _osx_to_godot_table[128] = {
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/* 00 */ KEY_A,
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/* 01 */ KEY_S,
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/* 02 */ KEY_D,
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@ -1067,10 +1064,22 @@ static int translateKey(unsigned int key) {
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/* 7f */ KEY_UNKNOWN,
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};
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// Translates a OS X keycode to a Godot keycode
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static int translateKey(unsigned int key) {
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if (key >= 128)
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return KEY_UNKNOWN;
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return table[key];
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return _osx_to_godot_table[key];
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}
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// Translates a Godot keycode back to a OSX keycode
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static unsigned int unmapKey(int key) {
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for (int i = 0; i <= 126; i++) {
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if (_osx_to_godot_table[i] == key) {
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return i;
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}
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}
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return 127;
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}
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struct _KeyCodeMap {
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@ -3207,6 +3216,17 @@ String OS_OSX::keyboard_get_layout_name(int p_index) const {
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return kbd_layouts[p_index].name;
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}
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uint32_t OS_OSX::keyboard_get_scancode_from_physical(uint32_t p_scancode) const {
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if (p_scancode == KEY_PAUSE) {
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return p_scancode;
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}
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unsigned int modifiers = p_scancode & KEY_MODIFIER_MASK;
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unsigned int scancode_no_mod = p_scancode & KEY_CODE_MASK;
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unsigned int osx_scancode = unmapKey((uint32_t)scancode_no_mod);
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return (uint32_t)(remapKey(osx_scancode, 0) | modifiers);
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}
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void OS_OSX::process_events() {
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while (true) {
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NSEvent *event = [NSApp
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@ -347,6 +347,16 @@ unsigned int KeyMappingWindows::get_keysym(unsigned int p_code) {
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return KEY_UNKNOWN;
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}
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unsigned int KeyMappingWindows::get_scancode(unsigned int p_keycode) {
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for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
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if (_scancode_to_keycode[i].keysym == p_keycode) {
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return _scancode_to_keycode[i].keycode;
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}
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}
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return 0;
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}
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unsigned int KeyMappingWindows::get_scansym(unsigned int p_code, bool p_extended) {
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unsigned int keycode = KEY_UNKNOWN;
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for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
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@ -42,6 +42,7 @@ class KeyMappingWindows {
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public:
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static unsigned int get_keysym(unsigned int p_code);
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static unsigned int get_scancode(unsigned int p_keycode);
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static unsigned int get_scansym(unsigned int p_code, bool p_extended);
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static bool is_extended_key(unsigned int p_code);
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};
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@ -3307,6 +3307,42 @@ String OS_Windows::keyboard_get_layout_language(int p_index) const {
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return String(buf).substr(0, 2);
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}
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uint32_t OS_Windows::keyboard_get_scancode_from_physical(uint32_t p_scancode) const {
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unsigned int modifiers = p_scancode & KEY_MODIFIER_MASK;
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uint32_t scancode_no_mod = (uint32_t)(p_scancode & KEY_CODE_MASK);
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if (scancode_no_mod == KEY_PRINT ||
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scancode_no_mod == KEY_KP_ADD ||
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scancode_no_mod == KEY_KP_5 ||
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(scancode_no_mod >= KEY_0 && scancode_no_mod <= KEY_9)) {
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return p_scancode;
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}
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unsigned int scancode = KeyMappingWindows::get_scancode(scancode_no_mod);
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if (scancode == 0) {
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return p_scancode;
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}
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HKL current_layout = GetKeyboardLayout(0);
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UINT vk = MapVirtualKeyEx(scancode, MAPVK_VSC_TO_VK, current_layout);
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if (vk == 0) {
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return p_scancode;
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}
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UINT char_code = MapVirtualKeyEx(vk, MAPVK_VK_TO_CHAR, current_layout) & 0x7FFF;
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// Unlike a similar Linux/BSD check which matches full Latin-1 range,
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// we limit these to ASCII to fix some layouts, including Arabic ones
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if (char_code >= 32 && char_code <= 127) {
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// Godot uses 'braces' instead of 'brackets'
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if (char_code == KEY_BRACKETLEFT || char_code == KEY_BRACKETRIGHT) {
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char_code += 32;
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}
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return (uint32_t)(char_code | modifiers);
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}
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return (uint32_t)(KeyMappingWindows::get_keysym(vk) | modifiers);
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}
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String _get_full_layout_name_from_registry(HKL p_layout) {
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String id = "SYSTEM\\CurrentControlSet\\Control\\Keyboard Layouts\\" + String::num_int64((int64_t)p_layout, 16, false).lpad(8, "0");
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String ret;
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@ -532,6 +532,7 @@ public:
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virtual void keyboard_set_current_layout(int p_index);
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virtual String keyboard_get_layout_language(int p_index) const;
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virtual String keyboard_get_layout_name(int p_index) const;
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virtual uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const;
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virtual void enable_for_stealing_focus(ProcessID pid);
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virtual void move_window_to_foreground();
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@ -310,6 +310,18 @@ unsigned int KeyMappingX11::get_scancode(unsigned int p_code) {
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return keycode;
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}
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unsigned int KeyMappingX11::get_xlibcode(unsigned int p_keysym) {
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unsigned int code = 0;
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for (int i = 0; _scancode_to_keycode[i].keysym != KEY_UNKNOWN; i++) {
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if (_scancode_to_keycode[i].keysym == p_keysym) {
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code = _scancode_to_keycode[i].keycode;
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break;
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}
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}
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return code;
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}
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unsigned int KeyMappingX11::get_keycode(KeySym p_keysym) {
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// kinda bruteforce.. could optimize.
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@ -45,6 +45,7 @@ class KeyMappingX11 {
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public:
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static unsigned int get_keycode(KeySym p_keysym);
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static unsigned int get_xlibcode(unsigned int p_keysym);
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static unsigned int get_scancode(unsigned int p_code);
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static KeySym get_keysym(unsigned int p_code);
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static unsigned int get_unicode_from_keysym(KeySym p_keysym);
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@ -4100,6 +4100,24 @@ String OS_X11::keyboard_get_layout_name(int p_index) const {
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return ret;
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}
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uint32_t OS_X11::keyboard_get_scancode_from_physical(uint32_t p_scancode) const {
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unsigned int modifiers = p_scancode & KEY_MODIFIER_MASK;
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unsigned int scancode_no_mod = p_scancode & KEY_CODE_MASK;
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unsigned int xkeycode = KeyMappingX11::get_xlibcode((uint32_t)scancode_no_mod);
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KeySym xkeysym = XkbKeycodeToKeysym(x11_display, xkeycode, 0, 0);
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if (xkeysym >= 'a' && xkeysym <= 'z') {
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xkeysym -= ('a' - 'A');
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}
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uint32_t key = KeyMappingX11::get_keycode(xkeysym);
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// If not found, fallback to QWERTY.
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// This should match the behavior of the event pump
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if (key == 0) {
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return p_scancode;
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}
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return (uint32_t)(key | modifiers);
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}
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void OS_X11::update_real_mouse_position() {
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Window root_return, child_return;
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int root_x, root_y, win_x, win_y;
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@ -361,6 +361,7 @@ public:
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virtual void keyboard_set_current_layout(int p_index);
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virtual String keyboard_get_layout_language(int p_index) const;
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virtual String keyboard_get_layout_name(int p_index) const;
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virtual uint32_t keyboard_get_scancode_from_physical(uint32_t p_scancode) const;
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void update_real_mouse_position();
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OS_X11();
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