Using DisplayLink to emulate vsync on OSX
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@ -126,7 +126,7 @@ def configure(env):
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env.Append(CPPPATH=['#platform/osx'])
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env.Append(CPPPATH=['#platform/osx'])
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env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED'])
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env.Append(CPPFLAGS=['-DOSX_ENABLED', '-DUNIX_ENABLED', '-DGLES_ENABLED', '-DAPPLE_STYLE_KEYS', '-DCOREAUDIO_ENABLED', '-DCOREMIDI_ENABLED'])
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env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback'])
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env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit', '-framework', 'CoreAudio', '-framework', 'CoreMIDI', '-lz', '-framework', 'IOKit', '-framework', 'ForceFeedback', '-framework', 'CoreVideo'])
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env.Append(LIBS=['pthread'])
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env.Append(LIBS=['pthread'])
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env.Append(CPPFLAGS=['-mmacosx-version-min=10.9'])
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env.Append(CPPFLAGS=['-mmacosx-version-min=10.9'])
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@ -43,8 +43,10 @@
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#include "servers/visual/rasterizer.h"
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#include "servers/visual/rasterizer.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual/visual_server_wrap_mt.h"
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#include "servers/visual_server.h"
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#include "servers/visual_server.h"
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#include <AppKit/AppKit.h>
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#include <AppKit/NSCursor.h>
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#include <AppKit/NSCursor.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <ApplicationServices/ApplicationServices.h>
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#include <CoreVideo/CoreVideo.h>
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#undef CursorShape
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#undef CursorShape
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/**
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/**
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@ -102,10 +104,13 @@ public:
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id window_view;
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id window_view;
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id autoreleasePool;
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id autoreleasePool;
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id cursor;
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id cursor;
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id pixelFormat;
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NSOpenGLPixelFormat *pixelFormat;
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id context;
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NSOpenGLContext *context;
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bool layered_window;
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bool layered_window;
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bool waiting_for_vsync;
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NSCondition *vsync_condition;
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CVDisplayLinkRef displayLink;
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CursorShape cursor_shape;
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CursorShape cursor_shape;
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NSCursor *cursors[CURSOR_MAX];
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NSCursor *cursors[CURSOR_MAX];
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@ -117,6 +117,21 @@ static Vector2 get_mouse_pos(NSPoint locationInWindow, CGFloat backingScaleFacto
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return Vector2(mouse_x, mouse_y);
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return Vector2(mouse_x, mouse_y);
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}
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}
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// DisplayLinkCallback is called from our DisplayLink OS thread informing us right before
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// a screen update is required. We can use it to work around the broken vsync.
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static CVReturn DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp *now, const CVTimeStamp *outputTime, CVOptionFlags flagsIn, CVOptionFlags *flagsOut, void *displayLinkContext) {
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OS_OSX *os = (OS_OSX *)displayLinkContext;
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// Set flag so we know we can output our next frame and signal our conditional lock
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// if we're not doing vsync this will be ignored
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[os->vsync_condition lock];
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os->waiting_for_vsync = false;
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[os->vsync_condition signal];
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[os->vsync_condition unlock];
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return kCVReturnSuccess;
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}
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@interface GodotApplication : NSApplication
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@interface GodotApplication : NSApplication
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@end
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@end
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@ -1366,6 +1381,15 @@ Error OS_OSX::initialize(const VideoMode &p_desired, int p_video_driver, int p_a
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[context makeCurrentContext];
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[context makeCurrentContext];
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// setup our display link, this will inform us when a refresh is needed
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CVDisplayLinkCreateWithActiveCGDisplays(&displayLink);
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CVDisplayLinkSetOutputCallback(displayLink, &DisplayLinkCallback, this);
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CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(displayLink, context.CGLContextObj, pixelFormat.CGLPixelFormatObj);
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CVDisplayLinkStart(displayLink);
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// initialise a conditional lock object
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vsync_condition = [[NSCondition alloc] init];
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set_use_vsync(p_desired.use_vsync);
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set_use_vsync(p_desired.use_vsync);
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[NSApp activateIgnoringOtherApps:YES];
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[NSApp activateIgnoringOtherApps:YES];
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@ -1453,6 +1477,11 @@ void OS_OSX::finalize() {
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midi_driver.close();
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midi_driver.close();
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#endif
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#endif
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if (displayLink) {
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CVDisplayLinkRelease(displayLink);
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}
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[vsync_condition release];
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CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
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CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL);
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CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
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CGDisplayRemoveReconfigurationCallback(displays_arrangement_changed, NULL);
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@ -1967,6 +1996,17 @@ String OS_OSX::get_locale() const {
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}
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}
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void OS_OSX::swap_buffers() {
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void OS_OSX::swap_buffers() {
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if (is_vsync_enabled()) {
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// Wait until our DisplayLink callback unsets our flag...
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[vsync_condition lock];
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while (waiting_for_vsync)
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[vsync_condition wait];
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// Make sure we wait again next frame around
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waiting_for_vsync = true;
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[vsync_condition unlock];
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}
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[context flushBuffer];
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[context flushBuffer];
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}
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}
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@ -2633,22 +2673,22 @@ Error OS_OSX::move_to_trash(const String &p_path) {
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}
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}
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void OS_OSX::_set_use_vsync(bool p_enable) {
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void OS_OSX::_set_use_vsync(bool p_enable) {
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CGLContextObj ctx = CGLGetCurrentContext();
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// CGLCPSwapInterval broke in OSX 10.14 and it seems Apple is not interested in fixing
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// it as OpenGL is now deprecated and Metal solves this differently.
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// Following SDLs example we're working around this using DisplayLink
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// When vsync is enabled we set a flag "waiting_for_vsync" to true.
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// This flag is set to false when DisplayLink informs us our display is about to refresh.
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/* CGLContextObj ctx = CGLGetCurrentContext();
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if (ctx) {
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if (ctx) {
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GLint swapInterval = p_enable ? 1 : 0;
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GLint swapInterval = p_enable ? 1 : 0;
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CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
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CGLSetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
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}*/
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///TODO Maybe pause/unpause display link?
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waiting_for_vsync = p_enable;
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}
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}
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}
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/*
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bool OS_OSX::is_vsync_enabled() const {
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GLint swapInterval = 0;
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CGLContextObj ctx = CGLGetCurrentContext();
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if (ctx) {
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CGLGetParameter(ctx, kCGLCPSwapInterval, &swapInterval);
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}
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return swapInterval ? true : false;
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}
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*/
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OS_OSX *OS_OSX::singleton = NULL;
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OS_OSX *OS_OSX::singleton = NULL;
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OS_OSX::OS_OSX() {
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OS_OSX::OS_OSX() {
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