AnimationPlayer: fix scrubbing after play backwards
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@ -1011,6 +1011,7 @@ void AnimationPlayerEditor::_seek_value_changed(float p_value, bool p_set) {
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player->seek_delta(pos, pos - cpos);
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} else {
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player->stop(true);
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player->seek(pos, true);
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}
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@ -1010,6 +1010,7 @@ void AnimationPlayer::stop(bool p_reset) {
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c.blend.clear();
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if (p_reset) {
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c.current.from = NULL;
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c.current.speed_scale = 1;
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}
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_set_process(false);
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queued.clear();
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