-Added android immersive mode, fixes #303

This commit is contained in:
Juan Linietsky 2015-04-17 16:18:46 -03:00
parent 3b434eacde
commit b56badf77b
5 changed files with 59 additions and 2 deletions

View File

@ -3,6 +3,10 @@
name="2D Lighting"
main_scene="res://light_shadows.scn"
[display]
stretch_mode="2d"
[rasterizer]
shadow_filter=2

View File

@ -200,6 +200,6 @@ $$ADD_PERMISSION_CHUNKS$$
<uses-permission android:name="godot.custom.18"/>
<uses-permission android:name="godot.custom.19"/>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="15"/>
<uses-sdk android:minSdkVersion="10" android:targetSdkVersion="19"/>
</manifest>

View File

@ -186,6 +186,7 @@ class EditorExportPlatformAndroid : public EditorExportPlatform {
bool apk_expansion;
bool remove_prev;
bool use_32_fb;
bool immersive;
String apk_expansion_salt;
String apk_expansion_pkey;
int orientation;
@ -282,6 +283,8 @@ bool EditorExportPlatformAndroid::_set(const StringName& p_name, const Variant&
_signed=p_value;
else if (n=="screen/use_32_bits_view")
use_32_fb=p_value;
else if (n=="screen/immersive_mode")
immersive=p_value;
else if (n=="screen/orientation")
orientation=p_value;
else if (n=="screen/support_small")
@ -349,6 +352,8 @@ bool EditorExportPlatformAndroid::_get(const StringName& p_name,Variant &r_ret)
r_ret=_signed;
else if (n=="screen/use_32_bits_view")
r_ret=use_32_fb;
else if (n=="screen/immersive_mode")
r_ret=immersive;
else if (n=="screen/orientation")
r_ret=orientation;
else if (n=="screen/support_small")
@ -399,6 +404,7 @@ void EditorExportPlatformAndroid::_get_property_list( List<PropertyInfo> *p_list
p_list->push_back( PropertyInfo( Variant::STRING, "package/icon",PROPERTY_HINT_FILE,"png") );
p_list->push_back( PropertyInfo( Variant::BOOL, "package/signed") );
p_list->push_back( PropertyInfo( Variant::BOOL, "screen/use_32_bits_view") );
p_list->push_back( PropertyInfo( Variant::BOOL, "screen/immersive_mode") );
p_list->push_back( PropertyInfo( Variant::INT, "screen/orientation",PROPERTY_HINT_ENUM,"Landscape,Portrait") );
p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_small") );
p_list->push_back( PropertyInfo( Variant::BOOL, "screen/support_normal") );
@ -1171,6 +1177,8 @@ Error EditorExportPlatformAndroid::export_project(const String& p_path, bool p_d
if (use_32_fb)
cl.push_back("-use_depth_32");
if (immersive)
cl.push_back("-use_immersive");
if (cl.size()) {
//add comandline
@ -1547,6 +1555,7 @@ EditorExportPlatformAndroid::EditorExportPlatformAndroid() {
orientation=0;
remove_prev=true;
use_32_fb=true;
immersive=true;
device_thread=Thread::create(_device_poll_thread,this);
devices_changed=true;

View File

@ -110,6 +110,7 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
private Button mWiFiSettingsButton;
private boolean use_32_bits=false;
private boolean use_immersive=false;
private boolean mStatePaused;
private int mState;
@ -374,6 +375,8 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mRemoteService.onClientUpdated(mDownloaderClientStub.getMessenger());
}
@Override
protected void onCreate(Bundle icicle) {
@ -402,6 +405,19 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
boolean has_extra = i< command_line.length -1;
if (command_line[i].equals("-use_depth_32")) {
use_32_bits=true;
} else if (command_line[i].equals("-use_immersive")) {
use_immersive=true;
if(Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
window.getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
| View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
UiChangeListener();
}
} else if (command_line[i].equals("-use_apk_expansion")) {
use_apk_expansion=true;
} else if (has_extra && command_line[i].equals("-apk_expansion_md5")) {
@ -560,6 +576,16 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
mView.onResume();
mSensorManager.registerListener(this, mAccelerometer, SensorManager.SENSOR_DELAY_NORMAL);
GodotLib.focusin();
if(use_immersive && Build.VERSION.SDK_INT >= 19.0){ // check if the application runs on an android 4.4+
Window window = getWindow();
window.getDecorView().setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION // hide nav bar
| View.SYSTEM_UI_FLAG_FULLSCREEN // hide status bar
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
for(int i=0;i<singleton_count;i++) {
@ -570,6 +596,24 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
}
public void UiChangeListener() {
final View decorView = getWindow().getDecorView();
decorView.setOnSystemUiVisibilityChangeListener (new View.OnSystemUiVisibilityChangeListener() {
@Override
public void onSystemUiVisibilityChange(int visibility) {
if ((visibility & View.SYSTEM_UI_FLAG_FULLSCREEN) == 0) {
decorView.setSystemUiVisibility(
View.SYSTEM_UI_FLAG_LAYOUT_STABLE
| View.SYSTEM_UI_FLAG_LAYOUT_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
| View.SYSTEM_UI_FLAG_HIDE_NAVIGATION
| View.SYSTEM_UI_FLAG_FULLSCREEN
| View.SYSTEM_UI_FLAG_IMMERSIVE_STICKY);
}
}
});
}
@Override public void onSensorChanged(SensorEvent event) {
Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
int displayRotation = display.getRotation();

View File

@ -12,4 +12,4 @@
# Project target.
#android.library=true
target=android-15
target=android-19