From 6be32d8cbc4f36ed2d620eaa5276189015ef5221 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Thu, 13 May 2021 02:02:37 +0200 Subject: [PATCH] Complete documentation for the AudioEffectPitchShift class --- doc/classes/AudioEffectPitchShift.xml | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/doc/classes/AudioEffectPitchShift.xml b/doc/classes/AudioEffectPitchShift.xml index 917556fded4..9c28a016507 100644 --- a/doc/classes/AudioEffectPitchShift.xml +++ b/doc/classes/AudioEffectPitchShift.xml @@ -13,23 +13,30 @@ + The size of the [url=https://en.wikipedia.org/wiki/Fast_Fourier_transform]Fast Fourier transform[/url] buffer. Higher values smooth out the effect over time, but have greater latency. The effects of this higher latency are especially noticeable on sounds that have sudden amplitude changes. + The oversampling factor to use. Higher values result in better quality, but are more demanding on the CPU and may cause audio cracking if the CPU can't keep up. - Pitch value. Can range from 0 (-1 octave) to 16 (+16 octaves). + The pitch scale to use. [code]1.0[/code] is the default pitch and plays sounds unaltered. [member pitch_scale] can range from [code]0.0[/code] (infinitely low pitch, inaudible) to [code]16[/code] (16 times higher than the initial pitch). + Use a buffer of 256 samples for the Fast Fourier transform. Lowest latency, but least stable over time. + Use a buffer of 512 samples for the Fast Fourier transform. Low latency, but less stable over time. + Use a buffer of 1024 samples for the Fast Fourier transform. This is a compromise between latency and stability over time. + Use a buffer of 2048 samples for the Fast Fourier transform. High latency, but stable over time. + Use a buffer of 4096 samples for the Fast Fourier transform. Highest latency, but most stable over time. Represents the size of the [enum FFTSize] enum.