Merge pull request #85121 from jsjtxietian/return-early-nv
Prevent crash in `_nvapi_disable_threaded_optimization` when attached to renderdoc
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@ -104,8 +104,8 @@ static bool nvapi_err_check(const char *msg, int status) {
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}
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// On windows we have to disable threaded optimization when using NVIDIA graphics cards
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// to avoid stuttering, see https://github.com/microsoft/vscode-cpptools/issues/6592
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// also see https://github.com/Ryujinx/Ryujinx/blob/master/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
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// to avoid stuttering, see see https://stackoverflow.com/questions/36959508/nvidia-graphics-driver-causing-noticeable-frame-stuttering/37632948
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// also see https://github.com/Ryujinx/Ryujinx/blob/master/src/Ryujinx.Common/GraphicsDriver/NVThreadedOptimization.cs
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void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
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HMODULE nvapi = 0;
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#ifdef _WIN64
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@ -149,6 +149,10 @@ void GLManagerNative_Windows::_nvapi_disable_threaded_optimization() {
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NvDRSSessionHandle session_handle;
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if (NvAPI_DRS_CreateSession == nullptr) {
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return;
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}
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if (!nvapi_err_check("NVAPI: Error creating DRS session", NvAPI_DRS_CreateSession(&session_handle))) {
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NvAPI_Unload();
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return;
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