Update changelog for 4.0.3
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CHANGELOG.md
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CHANGELOG.md
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@ -16,6 +16,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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- Remember directory when installing templates file ([GH-74735](https://github.com/godotengine/godot/pull/74735)).
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- Improve editor state initialization ([GH-75563](https://github.com/godotengine/godot/pull/75563)).
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#### GUI
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- Allow entering named colors in ColorPicker's hex field ([GH-75905](https://github.com/godotengine/godot/pull/75905)).
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#### Navigation
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- Navigation: Expose NavigationAgent path postprocessing and pathfinding algorithm options ([GH-75326](https://github.com/godotengine/godot/pull/75326)).
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@ -40,21 +44,49 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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- Truncate instead of round in Vector2/3/4 to Vector2I/3I/4I conversion ([GH-75477](https://github.com/godotengine/godot/pull/75477)).
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#### Core
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- Lift restriction that resource load thread requester has to be the initiator ([GH-73862](https://github.com/godotengine/godot/pull/73862)).
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- Use HashMap instead of RBMap for ids in Windows TTS ([GH-75933](https://github.com/godotengine/godot/pull/75933)).
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- Rename internal root canvas group to start with underscore ([GH-76149](https://github.com/godotengine/godot/pull/76149)).
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#### Editor
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- Make EditorToaster's handler thread-safe ([GH-71670](https://github.com/godotengine/godot/pull/71670)).
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- Prevent off-screen controls in editor ([GH-73646](https://github.com/godotengine/godot/pull/73646)).
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- Re-enable script editor File menu shortcuts when the menu is hidden ([GH-74319](https://github.com/godotengine/godot/pull/74319)).
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- Prevent color conversion of the big Godot logo ([GH-75653](https://github.com/godotengine/godot/pull/75653)).
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- Set font sizes for various styles in editor output panel ([GH-75780](https://github.com/godotengine/godot/pull/75780)).
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- Remove unnecessary zero multiplications ([GH-75822](https://github.com/godotengine/godot/pull/75822)).
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- Adjust size of some dialogs ([GH-75895](https://github.com/godotengine/godot/pull/75895)).
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- Change cursor consistently when panning in the 2D Editor ([GH-75997](https://github.com/godotengine/godot/pull/75997)).
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#### GUI
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- Ignore invisible children of GraphNode for minimum size ([GH-72240](https://github.com/godotengine/godot/pull/72240)).
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- Update `TextureProgressBar` upon texture changes ([GH-75532](https://github.com/godotengine/godot/pull/75532)).
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- Keep a copy of UTF-8 XML source string during the SVG font processing ([GH-75675](https://github.com/godotengine/godot/pull/75675)).
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- Always cache parent visibility in `CanvasItem` ([GH-75890](https://github.com/godotengine/godot/pull/75890)).
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- Improve BiDi error handling in TextServer ([GH-75922](https://github.com/godotengine/godot/pull/75922)).
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- Use dedicated flag for object replacement characters in TextServer ([GH-75974](https://github.com/godotengine/godot/pull/75974)).
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- Improve line BiDi handling, prevent crash on recursive log updates ([GH-75975](https://github.com/godotengine/godot/pull/75975)).
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- Don't apply scale to autohide theme property ([GH-75993](https://github.com/godotengine/godot/pull/75993)).
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- Use Point2 consistently in Control methods ([GH-76029](https://github.com/godotengine/godot/pull/76029)).
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#### Import
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- gltf: Remove obsolete hack to embed gltf textures in advanced import ([GH-75636](https://github.com/godotengine/godot/pull/75636)).
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- Expose more compression formats in Image and fix compress check ([GH-76014](https://github.com/godotengine/godot/pull/76014)).
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#### Network
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- Poll LSP/DAP clients for connection status updates ([GH-75850](https://github.com/godotengine/godot/pull/75850)).
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#### Particles
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- Translate inactive GPUParticles3D particles to -INF ([GH-75162](https://github.com/godotengine/godot/pull/75162)).
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- Use angle_rand to calculate base_angle in particles process material ([GH-75999](https://github.com/godotengine/godot/pull/75999)).
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- Don't store instance transform origin in RD 3D renderer unless requested ([GH-76003](https://github.com/godotengine/godot/pull/76003)).
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#### Physics
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@ -63,6 +95,12 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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#### Rendering
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- Recreate swap chain when suboptimal to avoid error spam ([GH-72859](https://github.com/godotengine/godot/pull/72859)).
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- Use MODELVIEW_MATRIX when on double precision ([GH-75462](https://github.com/godotengine/godot/pull/75462)).
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- Check for instancing without relying on instance_count when drawing 2D meshes ([GH-75954](https://github.com/godotengine/godot/pull/75954)).
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#### Shaders
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- Write out render_mode even when mode is set to default in VisualShaders ([GH-75957](https://github.com/godotengine/godot/pull/75957)).
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#### Thirdparty
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@ -74,6 +112,10 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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- Fix RemoteTransform2D could fail to update AnimatableBody2D's position or rotation ([GH-75487](https://github.com/godotengine/godot/pull/75487)).
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#### Animation
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- Fix blend_shape (shapekey) empty name import ([GH-75990](https://github.com/godotengine/godot/pull/75990)).
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#### Audio
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- Fix AudioStreamPlayer2D crash when PhysicsServer2D runs on thread ([GH-75728](https://github.com/godotengine/godot/pull/75728)).
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@ -81,6 +123,7 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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#### Buildsystem
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- Fix the Python type error when creating the .sln file ([GH-75309](https://github.com/godotengine/godot/pull/75309)).
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- Fix forced optimization in dev_build ([GH-75909](https://github.com/godotengine/godot/pull/75909)).
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#### Core
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@ -89,36 +132,72 @@ See the [release announcement](https://godotengine.org/article/maintenance-relea
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#### Editor
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- Fix off-by-one issue where "Go to Line" dialog shows the incorrect line number ([GH-75523](https://github.com/godotengine/godot/pull/75523)).
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- Fix deserializing resource usage debug data ([GH-75782](https://github.com/godotengine/godot/pull/75782)).
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- Initialize editor values on first launch ([GH-75799](https://github.com/godotengine/godot/pull/75799)).
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- Fix connect signal dialog not allowing Unicode method name ([GH-75814](https://github.com/godotengine/godot/pull/75814)).
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- Fix method dialog label ([GH-75844](https://github.com/godotengine/godot/pull/75844)).
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#### Export
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- Fix validation of codesigning certificate password on macOS ([GH-74326](https://github.com/godotengine/godot/pull/74326)).
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#### GDScript
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- Add missing member type check when resolving `extends` ([GH-75879](https://github.com/godotengine/godot/pull/75879)).
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- Fix typo in LSP parse function parameters ([GH-76090](https://github.com/godotengine/godot/pull/76090)).
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#### GUI
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- Fixed RichTextLabel wrong selection offset in padded table cell ([GH-71742](https://github.com/godotengine/godot/pull/71742)).
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- Fix commenting collapsed function issue ([GH-75070](https://github.com/godotengine/godot/pull/75070)).
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- Fix fill align and trim with enabled dropcap in `RichTextLabel` ([GH-75504](https://github.com/godotengine/godot/pull/75504)).
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- Fix descriptions not showing for theme properties ([GH-75559](https://github.com/godotengine/godot/pull/75559)).
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- Fix some theme values affect the editor by setting a default value for them ([GH-75566](https://github.com/godotengine/godot/pull/75566)).
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- Fix several GraphEdit operations at zoom levels other than 100% ([GH-75595](https://github.com/godotengine/godot/pull/75595)).
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- Fix uninitialized member in CodeEdit ([GH-75829](https://github.com/godotengine/godot/pull/75829)).
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- Fix offset calculation in Tree when there are hidden items ([GH-75977](https://github.com/godotengine/godot/pull/75977)).
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- Add missing LineEdit constants in editor theme ([GH-76123](https://github.com/godotengine/godot/pull/76123)).
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- Fix blurry borders on antialiased StyleBoxFlat ([GH-76132](https://github.com/godotengine/godot/pull/76132)).
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#### Import
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- SVG: fix tvg::Picture->size() and scale based errors. ([GH-75034](https://github.com/godotengine/godot/pull/75034)).
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- Fix OBJ mesh importer smoothing handling ([GH-75315](https://github.com/godotengine/godot/pull/75315)).
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#### Input
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- Fix guide button detection with XInput and Xbox Series controllers ([GH-73200](https://github.com/godotengine/godot/pull/73200)).
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- Fix the issue preventing dragging in the 2D editor ([GH-75113](https://github.com/godotengine/godot/pull/75113)).
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- Fix keycode/physical keycode mix up on web ([GH-75738](https://github.com/godotengine/godot/pull/75738)).
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- Fix potential null in android text entry system ([GH-75991](https://github.com/godotengine/godot/pull/75991)).
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#### Navigation
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- Navigation: Fix NavigationObstacles not being added to avoidance simulation ([GH-75756](https://github.com/godotengine/godot/pull/75756)).
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#### Particles
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- Properly calculate lifetime_split for particles ([GH-73313](https://github.com/godotengine/godot/pull/73313)).
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- Fix "error X3708: continue cannot be used in a switch" in HTML export ([GH-75795](https://github.com/godotengine/godot/pull/75795)).
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#### Physics
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- Fix typo bug in convex-convex separating axis test ([GH-75835](https://github.com/godotengine/godot/pull/75835)).
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#### Porting
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- Windows: Fix clipboard relying on focused window ([GH-73878](https://github.com/godotengine/godot/pull/73878)).
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- Windows: Fix StringFileInfo structure ([GH-76001](https://github.com/godotengine/godot/pull/76001)).
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#### Rendering
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- Fix interpolation of R0 for metallic and calculation of the Fresnel Shlick term in SSR ([GH-75368](https://github.com/godotengine/godot/pull/75368)).
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- Fix `get_test_texture()` returning an almost fully white texture ([GH-75632](https://github.com/godotengine/godot/pull/75632)).
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- Ensure that depth write state is updated before transparent pass in OpenGL3 renderer ([GH-75968](https://github.com/godotengine/godot/pull/75968)).
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#### Shaders
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- Fix crashes caused due to missing type specifier on visual shader editor ([GH-75809](https://github.com/godotengine/godot/pull/75809)).
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## [4.0.2] - 2023-04-04
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