Merge pull request #38825 from akien-mga/glsl-clang-format-fixes

GLSL: Change shader type specifier from [vertex] to #[vertex]
This commit is contained in:
Rémi Verschelde 2020-05-18 13:38:30 +02:00 committed by GitHub
commit b5d0f2a884
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GPG Key ID: 4AEE18F83AFDEB23
34 changed files with 102 additions and 279 deletions

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@ -36,14 +36,14 @@ def include_file_in_legacygl_header(filename, header_data, depth):
while line: while line:
if line.find("[vertex]") != -1: if line.find("#[vertex]") != -1:
header_data.reading = "vertex" header_data.reading = "vertex"
line = fs.readline() line = fs.readline()
header_data.line_offset += 1 header_data.line_offset += 1
header_data.vertex_offset = header_data.line_offset header_data.vertex_offset = header_data.line_offset
continue continue
if line.find("[fragment]") != -1: if line.find("#[fragment]") != -1:
header_data.reading = "fragment" header_data.reading = "fragment"
line = fs.readline() line = fs.readline()
header_data.line_offset += 1 header_data.line_offset += 1
@ -612,21 +612,21 @@ def include_file_in_rd_header(filename, header_data, depth):
while line: while line:
if line.find("[vertex]") != -1: if line.find("#[vertex]") != -1:
header_data.reading = "vertex" header_data.reading = "vertex"
line = fs.readline() line = fs.readline()
header_data.line_offset += 1 header_data.line_offset += 1
header_data.vertex_offset = header_data.line_offset header_data.vertex_offset = header_data.line_offset
continue continue
if line.find("[fragment]") != -1: if line.find("#[fragment]") != -1:
header_data.reading = "fragment" header_data.reading = "fragment"
line = fs.readline() line = fs.readline()
header_data.line_offset += 1 header_data.line_offset += 1
header_data.fragment_offset = header_data.line_offset header_data.fragment_offset = header_data.line_offset
continue continue
if line.find("[compute]") != -1: if line.find("#[compute]") != -1:
header_data.reading = "compute" header_data.reading = "compute"
line = fs.readline() line = fs.readline()
header_data.line_offset += 1 header_data.line_offset += 1

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@ -1,10 +1,9 @@
/* clang-format off */ #[versions]
[versions]
lines = "#define MODE_LINES" lines = "#define MODE_LINES";
triangles = "#define MODE_TRIANGLES" triangles = "#define MODE_TRIANGLES";
[vertex] #[vertex]
#version 450 #version 450
@ -12,8 +11,6 @@ VERSION_DEFINES
#include "lm_common_inc.glsl" #include "lm_common_inc.glsl"
/* clang-format on */
layout(push_constant, binding = 0, std430) uniform Params { layout(push_constant, binding = 0, std430) uniform Params {
uint base_index; uint base_index;
uint slice; uint slice;
@ -21,13 +18,13 @@ VERSION_DEFINES
bool debug; bool debug;
float blend; float blend;
uint pad[2]; uint pad[2];
} params; }
params;
layout(location = 0) out vec3 uv_interp; layout(location = 0) out vec3 uv_interp;
void main() { void main() {
#ifdef MODE_TRIANGLES #ifdef MODE_TRIANGLES
uint triangle_idx = params.base_index + gl_VertexIndex / 3; uint triangle_idx = params.base_index + gl_VertexIndex / 3;
uint triangle_subidx = gl_VertexIndex % 3; uint triangle_subidx = gl_VertexIndex % 3;
@ -42,7 +39,6 @@ void main() {
uv_interp = vec3(uv, float(params.slice)); uv_interp = vec3(uv, float(params.slice));
gl_Position = vec4((uv + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0); gl_Position = vec4((uv + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0);
#endif #endif
#ifdef MODE_LINES #ifdef MODE_LINES
@ -71,12 +67,10 @@ void main() {
uv_interp = vec3(src_uv, float(params.slice)); uv_interp = vec3(src_uv, float(params.slice));
gl_Position = vec4(dst_uv * 2.0 - 1.0, 0.0001, 1.0); gl_Position = vec4(dst_uv * 2.0 - 1.0, 0.0001, 1.0);
;
#endif #endif
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
@ -84,8 +78,6 @@ VERSION_DEFINES
#include "lm_common_inc.glsl" #include "lm_common_inc.glsl"
/* clang-format on */
layout(push_constant, binding = 0, std430) uniform Params { layout(push_constant, binding = 0, std430) uniform Params {
uint base_index; uint base_index;
uint slice; uint slice;
@ -93,7 +85,8 @@ VERSION_DEFINES
bool debug; bool debug;
float blend; float blend;
uint pad[2]; uint pad[2];
} params; }
params;
layout(location = 0) in vec3 uv_interp; layout(location = 0) in vec3 uv_interp;

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@ -11,7 +11,6 @@ struct Vertex {
layout(set = 0, binding = 1, std430) restrict readonly buffer Vertices { layout(set = 0, binding = 1, std430) restrict readonly buffer Vertices {
Vertex data[]; Vertex data[];
} }
vertices; vertices;
struct Triangle { struct Triangle {
@ -22,7 +21,6 @@ struct Triangle {
layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles { layout(set = 0, binding = 2, std430) restrict readonly buffer Triangles {
Triangle data[]; Triangle data[];
} }
triangles; triangles;
struct Box { struct Box {
@ -35,13 +33,11 @@ struct Box {
layout(set = 0, binding = 3, std430) restrict readonly buffer Boxes { layout(set = 0, binding = 3, std430) restrict readonly buffer Boxes {
Box data[]; Box data[];
} }
boxes; boxes;
layout(set = 0, binding = 4, std430) restrict readonly buffer GridIndices { layout(set = 0, binding = 4, std430) restrict readonly buffer GridIndices {
uint data[]; uint data[];
} }
grid_indices; grid_indices;
#define LIGHT_TYPE_DIRECTIONAL 0 #define LIGHT_TYPE_DIRECTIONAL 0
@ -70,7 +66,6 @@ struct Light {
layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
Light data[]; Light data[];
} }
lights; lights;
struct Seam { struct Seam {
@ -81,13 +76,11 @@ struct Seam {
layout(set = 0, binding = 6, std430) restrict readonly buffer Seams { layout(set = 0, binding = 6, std430) restrict readonly buffer Seams {
Seam data[]; Seam data[];
} }
seams; seams;
layout(set = 0, binding = 7, std430) restrict readonly buffer Probes { layout(set = 0, binding = 7, std430) restrict readonly buffer Probes {
vec4 data[]; vec4 data[];
} }
probe_positions; probe_positions;
layout(set = 0, binding = 8) uniform utexture3D grid; layout(set = 0, binding = 8) uniform utexture3D grid;

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@ -1,13 +1,12 @@
/* clang-format off */ #[versions]
[versions]
primary = "#define MODE_DIRECT_LIGHT" primary = "#define MODE_DIRECT_LIGHT";
secondary = "#define MODE_BOUNCE_LIGHT" secondary = "#define MODE_BOUNCE_LIGHT";
dilate = "#define MODE_DILATE" dilate = "#define MODE_DILATE";
unocclude = "#define MODE_UNOCCLUDE" unocclude = "#define MODE_UNOCCLUDE";
light_probes = "#define MODE_LIGHT_PROBES" light_probes = "#define MODE_LIGHT_PROBES";
[compute] #[compute]
#version 450 #version 450
@ -29,14 +28,11 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
#include "lm_common_inc.glsl" #include "lm_common_inc.glsl"
/* clang-format on */
#ifdef MODE_LIGHT_PROBES #ifdef MODE_LIGHT_PROBES
layout(set = 1, binding = 0, std430) restrict buffer LightProbeData { layout(set = 1, binding = 0, std430) restrict buffer LightProbeData {
vec4 data[]; vec4 data[];
} }
light_probes; light_probes;
layout(set = 1, binding = 1) uniform texture2DArray source_light; layout(set = 1, binding = 1) uniform texture2DArray source_light;
@ -94,7 +90,6 @@ layout(push_constant, binding = 0, std430) uniform Params {
mat3x4 env_transform; mat3x4 env_transform;
} }
params; params;
//check it, but also return distance and barycentric coords (for uv lookup) //check it, but also return distance and barycentric coords (for uv lookup)
@ -123,7 +118,6 @@ bool trace_ray(vec3 p_from, vec3 p_to
out float r_distance, out vec3 r_normal out float r_distance, out vec3 r_normal
#endif #endif
) { ) {
/* world coords */ /* world coords */
vec3 rel = p_to - p_from; vec3 rel = p_to - p_from;
@ -149,7 +143,6 @@ bool trace_ray(vec3 p_from, vec3 p_to
while (all(greaterThanEqual(icell, ivec3(0))) && all(lessThan(icell, ivec3(params.grid_size))) && iters < 1000) { while (all(greaterThanEqual(icell, ivec3(0))) && all(lessThan(icell, ivec3(params.grid_size))) && iters < 1000) {
uvec2 cell_data = texelFetch(usampler3D(grid, linear_sampler), icell, 0).xy; uvec2 cell_data = texelFetch(usampler3D(grid, linear_sampler), icell, 0).xy;
if (cell_data.x > 0) { //triangles here if (cell_data.x > 0) { //triangles here
bool hit = false; bool hit = false;
#if defined(MODE_UNOCCLUDE) #if defined(MODE_UNOCCLUDE)
bool hit_backface = false; bool hit_backface = false;
@ -211,7 +204,6 @@ bool trace_ray(vec3 p_from, vec3 p_to
r_triangle = tidx; r_triangle = tidx;
r_barycentric = barycentric; r_barycentric = barycentric;
} }
#endif #endif
} }
} }

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@ -1,5 +1,4 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
@ -7,8 +6,6 @@ VERSION_DEFINES
#include "lm_common_inc.glsl" #include "lm_common_inc.glsl"
/* clang-format on */
layout(location = 0) out vec3 vertex_interp; layout(location = 0) out vec3 vertex_interp;
layout(location = 1) out vec3 normal_interp; layout(location = 1) out vec3 normal_interp;
layout(location = 2) out vec2 uv_interp; layout(location = 2) out vec2 uv_interp;
@ -26,11 +23,8 @@ layout(push_constant, binding = 0, std430) uniform Params {
ivec3 grid_size; ivec3 grid_size;
uint pad2; uint pad2;
} }
params; params;
/* clang-format on */
void main() { void main() {
uint triangle_idx = params.base_triangle + gl_VertexIndex / 3; uint triangle_idx = params.base_triangle + gl_VertexIndex / 3;
uint triangle_subidx = gl_VertexIndex % 3; uint triangle_subidx = gl_VertexIndex % 3;
@ -56,12 +50,9 @@ void main() {
face_normal = -normalize(cross((vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.y].position), (vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.z].position))); face_normal = -normalize(cross((vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.y].position), (vertices.data[vertex_indices.x].position - vertices.data[vertex_indices.z].position)));
gl_Position = vec4((uv_interp + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0); gl_Position = vec4((uv_interp + params.uv_offset) * 2.0 - 1.0, 0.0001, 1.0);
;
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
@ -69,7 +60,6 @@ VERSION_DEFINES
#include "lm_common_inc.glsl" #include "lm_common_inc.glsl"
layout(push_constant, binding = 0, std430) uniform Params { layout(push_constant, binding = 0, std430) uniform Params {
vec2 atlas_size; vec2 atlas_size;
vec2 uv_offset; vec2 uv_offset;
@ -79,9 +69,8 @@ layout(push_constant, binding = 0, std430) uniform Params {
float bias; float bias;
ivec3 grid_size; ivec3 grid_size;
uint pad2; uint pad2;
} params; }
params;
/* clang-format on */
layout(location = 0) in vec3 vertex_interp; layout(location = 0) in vec3 vertex_interp;
layout(location = 1) in vec3 normal_interp; layout(location = 1) in vec3 normal_interp;
@ -100,7 +89,6 @@ void main() {
{ {
// smooth out vertex position by interpolating its projection in the 3 normal planes (normal plane is created by vertex pos and normal) // smooth out vertex position by interpolating its projection in the 3 normal planes (normal plane is created by vertex pos and normal)
// because we don't want to interpolate inwards, normals found pointing inwards are pushed out. // because we don't want to interpolate inwards, normals found pointing inwards are pushed out.
vec3 pos_a = vertices.data[vertex_indices.x].position; vec3 pos_a = vertices.data[vertex_indices.x].position;
vec3 pos_b = vertices.data[vertex_indices.y].position; vec3 pos_b = vertices.data[vertex_indices.y].position;
vec3 pos_c = vertices.data[vertex_indices.z].position; vec3 pos_c = vertices.data[vertex_indices.z].position;

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@ -1,5 +1,4 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
@ -8,7 +7,6 @@ VERSION_DEFINES
#define BLOCK_SIZE 8 #define BLOCK_SIZE 8
layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
/* clang-format on */
#ifdef MODE_GEN_BLUR_SIZE #ifdef MODE_GEN_BLUR_SIZE
layout(rgba16f, set = 0, binding = 0) uniform restrict image2D color_image; layout(rgba16f, set = 0, binding = 0) uniform restrict image2D color_image;
@ -51,7 +49,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float jitter_seed; float jitter_seed;
uint pad[2]; uint pad[2];
} }
params; params;
//used to work around downsampling filter //used to work around downsampling filter

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@ -1,5 +1,4 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
@ -7,7 +6,6 @@ VERSION_DEFINES
#ifdef USE_ATTRIBUTES #ifdef USE_ATTRIBUTES
layout(location = 0) in vec2 vertex_attrib; layout(location = 0) in vec2 vertex_attrib;
/* clang-format on */
layout(location = 3) in vec4 color_attrib; layout(location = 3) in vec4 color_attrib;
layout(location = 4) in vec2 uv_attrib; layout(location = 4) in vec2 uv_attrib;
@ -87,7 +85,6 @@ void main() {
#if 0 #if 0
if (draw_data.flags & FLAGS_INSTANCING_ENABLED) { if (draw_data.flags & FLAGS_INSTANCING_ENABLED) {
uint offset = draw_data.flags & FLAGS_INSTANCING_STRIDE_MASK; uint offset = draw_data.flags & FLAGS_INSTANCING_STRIDE_MASK;
offset *= gl_InstanceIndex; offset *= gl_InstanceIndex;
mat4 instance_xform = mat4( mat4 instance_xform = mat4(
@ -158,7 +155,6 @@ VERTEX_SHADER_CODE
#if 0 #if 0
if (bool(draw_data.flags & FLAGS_USE_SKELETON) && bone_weights != vec4(0.0)) { //must be a valid bone if (bool(draw_data.flags & FLAGS_USE_SKELETON) && bone_weights != vec4(0.0)) { //must be a valid bone
//skeleton transform //skeleton transform
ivec4 bone_indicesi = ivec4(bone_indices); ivec4 bone_indicesi = ivec4(bone_indices);
uvec2 tex_ofs = bone_indicesi.x * 2; uvec2 tex_ofs = bone_indicesi.x * 2;
@ -209,8 +205,7 @@ VERTEX_SHADER_CODE
#endif #endif
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
@ -219,7 +214,6 @@ VERSION_DEFINES
#include "canvas_uniforms_inc.glsl" #include "canvas_uniforms_inc.glsl"
layout(location = 0) in vec2 uv_interp; layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(location = 1) in vec4 color_interp; layout(location = 1) in vec4 color_interp;
layout(location = 2) in vec2 vertex_interp; layout(location = 2) in vec2 vertex_interp;
@ -342,7 +336,6 @@ void main() {
vec3 normal; vec3 normal;
#if defined(NORMAL_USED) #if defined(NORMAL_USED)
bool normal_used = true; bool normal_used = true;
#else #else
bool normal_used = false; bool normal_used = false;

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@ -1,10 +1,8 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
layout(location = 0) in highp vec3 vertex; layout(location = 0) in highp vec3 vertex;
/* clang-format on */
layout(push_constant, binding = 0, std430) uniform Constants { layout(push_constant, binding = 0, std430) uniform Constants {
mat4 projection; mat4 projection;
@ -12,7 +10,6 @@ layout(push_constant, binding = 0, std430) uniform Constants {
vec2 direction; vec2 direction;
vec2 pad; vec2 pad;
} }
constants; constants;
layout(location = 0) out highp float depth; layout(location = 0) out highp float depth;
@ -24,13 +21,11 @@ void main() {
gl_Position = constants.projection * vtx; gl_Position = constants.projection * vtx;
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
layout(location = 0) in highp float depth; layout(location = 0) in highp float depth;
/* clang-format on */
layout(location = 0) out highp float distance_buf; layout(location = 0) out highp float distance_buf;
void main() { void main() {

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@ -51,7 +51,6 @@ layout(push_constant, binding = 0, std430) uniform DrawData {
vec2 color_texture_pixel_size; vec2 color_texture_pixel_size;
uint lights[4]; uint lights[4];
} }
draw_data; draw_data;
// The values passed per draw primitives are cached within it // The values passed per draw primitives are cached within it
@ -83,7 +82,6 @@ layout(set = 2, binding = 0, std140) uniform CanvasData {
float time_pad; float time_pad;
//uint light_count; //uint light_count;
} }
canvas_data; canvas_data;
layout(set = 2, binding = 1) uniform textureBuffer skeleton_buffer; layout(set = 2, binding = 1) uniform textureBuffer skeleton_buffer;
@ -92,7 +90,6 @@ layout(set = 2, binding = 2, std140) uniform SkeletonData {
mat4 skeleton_transform; //in world coordinates mat4 skeleton_transform; //in world coordinates
mat4 skeleton_transform_inverse; mat4 skeleton_transform_inverse;
} }
skeleton_data; skeleton_data;
#ifdef USE_LIGHTING #ifdef USE_LIGHTING
@ -126,7 +123,6 @@ struct Light {
layout(set = 2, binding = 3, std140) uniform LightData { layout(set = 2, binding = 3, std140) uniform LightData {
Light data[MAX_LIGHTS]; Light data[MAX_LIGHTS];
} }
light_array; light_array;
layout(set = 2, binding = 4) uniform texture2D light_textures[MAX_LIGHT_TEXTURES]; layout(set = 2, binding = 4) uniform texture2D light_textures[MAX_LIGHT_TEXTURES];
@ -139,7 +135,6 @@ layout(set = 2, binding = 6) uniform sampler shadow_sampler;
layout(set = 2, binding = 7, std430) restrict readonly buffer GlobalVariableData { layout(set = 2, binding = 7, std430) restrict readonly buffer GlobalVariableData {
vec4 data[]; vec4 data[];
} }
global_variables; global_variables;
/* SET3: Render Target Data */ /* SET3: Render Target Data */

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@ -1,12 +1,10 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
#define FLAG_HORIZONTAL (1 << 0) #define FLAG_HORIZONTAL (1 << 0)
#define FLAG_USE_BLUR_SECTION (1 << 1) #define FLAG_USE_BLUR_SECTION (1 << 1)
@ -37,7 +35,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float camera_z_near; float camera_z_near;
uint pad2[2]; uint pad2[2];
} }
params; params;
#ifdef MODE_CUBEMAP_ARRAY_TO_PANORAMA #ifdef MODE_CUBEMAP_ARRAY_TO_PANORAMA

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@ -1,12 +1,10 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(location = 0) out vec2 uv_interp; layout(location = 0) out vec2 uv_interp;
/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params { layout(push_constant, binding = 1, std430) uniform Params {
vec4 section; vec4 section;
@ -17,7 +15,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool force_luminance; bool force_luminance;
uint pad[3]; uint pad[3];
} }
params; params;
void main() { void main() {
@ -36,8 +33,7 @@ void main() {
} }
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
@ -52,11 +48,10 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool force_luminance; bool force_luminance;
bool alpha_to_zero; bool alpha_to_zero;
uint pad[2]; uint pad[2];
} params; }
params;
layout(location = 0) in vec2 uv_interp; layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_color; layout(set = 0, binding = 0) uniform sampler2D source_color;
@ -82,8 +77,9 @@ void main() {
vec2 st = vec2(atan(normal.x, normal.z), acos(normal.y)); vec2 st = vec2(atan(normal.x, normal.z), acos(normal.y));
if (st.x < 0.0) if (st.x < 0.0) {
st.x += M_PI * 2.0; st.x += M_PI * 2.0;
}
uv = st / vec2(M_PI * 2.0, M_PI); uv = st / vec2(M_PI * 2.0, M_PI);

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@ -1,12 +1,10 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform samplerCube source_cube; layout(set = 0, binding = 0) uniform samplerCube source_cube;
@ -18,7 +16,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float z_near; float z_near;
bool z_flip; bool z_flip;
} }
params; params;
layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D depth_buffer; layout(r32f, set = 1, binding = 0) uniform restrict writeonly image2D depth_buffer;

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@ -18,8 +18,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE. // SOFTWARE.
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
@ -28,7 +27,6 @@ VERSION_DEFINES
#define BLOCK_SIZE 8 #define BLOCK_SIZE 8
layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform samplerCube source_cubemap; layout(set = 0, binding = 0) uniform samplerCube source_cubemap;
@ -37,7 +35,6 @@ layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly imageCube dest_
layout(push_constant, binding = 1, std430) uniform Params { layout(push_constant, binding = 1, std430) uniform Params {
uint face_size; uint face_size;
} }
params; params;
#define M_PI 3.14159265359 #define M_PI 3.14159265359

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@ -18,8 +18,7 @@
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE. // SOFTWARE.
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
@ -28,7 +27,6 @@ VERSION_DEFINES
#define GROUP_SIZE 64 #define GROUP_SIZE 64
layout(local_size_x = GROUP_SIZE, local_size_y = 1, local_size_z = 1) in; layout(local_size_x = GROUP_SIZE, local_size_y = 1, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform samplerCube source_cubemap; layout(set = 0, binding = 0) uniform samplerCube source_cubemap;
layout(rgba16f, set = 2, binding = 0) uniform restrict writeonly imageCube dest_cubemap0; layout(rgba16f, set = 2, binding = 0) uniform restrict writeonly imageCube dest_cubemap0;
@ -51,13 +49,11 @@ layout(rgba16f, set = 2, binding = 6) uniform restrict writeonly imageCube dest_
layout(set = 1, binding = 0, std430) buffer restrict readonly Data { layout(set = 1, binding = 0, std430) buffer restrict readonly Data {
vec4[7][5][3][24] coeffs; vec4[7][5][3][24] coeffs;
} }
data; data;
#else #else
layout(set = 1, binding = 0, std430) buffer restrict readonly Data { layout(set = 1, binding = 0, std430) buffer restrict readonly Data {
vec4[7][5][6] coeffs; vec4[7][5][6] coeffs;
} }
data; data;
#endif #endif

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@ -1,5 +1,4 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
@ -8,7 +7,6 @@ VERSION_DEFINES
#define GROUP_SIZE 8 #define GROUP_SIZE 8
layout(local_size_x = GROUP_SIZE, local_size_y = GROUP_SIZE, local_size_z = 1) in; layout(local_size_x = GROUP_SIZE, local_size_y = GROUP_SIZE, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform samplerCube source_cube; layout(set = 0, binding = 0) uniform samplerCube source_cube;
@ -21,7 +19,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool use_direct_write; bool use_direct_write;
float face_size; float face_size;
} }
params; params;
#define M_PI 3.14159265359 #define M_PI 3.14159265359

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@ -1,5 +1,4 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
@ -10,7 +9,6 @@ layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
#else #else
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
#endif #endif
/* clang-format on */
#ifndef MODE_DYNAMIC #ifndef MODE_DYNAMIC
@ -24,7 +22,6 @@ struct CellChildren {
layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer { layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer {
CellChildren data[]; CellChildren data[];
} }
cell_children; cell_children;
struct CellData { struct CellData {
@ -37,7 +34,6 @@ struct CellData {
layout(set = 0, binding = 2, std430) buffer CellDataBuffer { layout(set = 0, binding = 2, std430) buffer CellDataBuffer {
CellData data[]; CellData data[];
} }
cell_data; cell_data;
#endif // MODE DYNAMIC #endif // MODE DYNAMIC
@ -67,7 +63,6 @@ struct Light {
layout(set = 0, binding = 3, std140) uniform Lights { layout(set = 0, binding = 3, std140) uniform Lights {
Light data[MAX_LIGHTS]; Light data[MAX_LIGHTS];
} }
lights; lights;
#endif // MODE COMPUTE LIGHT #endif // MODE COMPUTE LIGHT
@ -99,13 +94,11 @@ layout(push_constant, binding = 0, std430) uniform Params {
float aniso_strength; float aniso_strength;
uint pad; uint pad;
} }
params; params;
layout(set = 0, binding = 4, std430) buffer Outputs { layout(set = 0, binding = 4, std430) buffer Outputs {
vec4 data[]; vec4 data[];
} }
outputs; outputs;
#endif // MODE DYNAMIC #endif // MODE DYNAMIC
@ -148,7 +141,6 @@ layout(push_constant, binding = 0, std430) uniform Params {
float propagation; float propagation;
float pad[3]; float pad[3];
} }
params; params;
#ifdef MODE_DYNAMIC_LIGHTING #ifdef MODE_DYNAMIC_LIGHTING

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@ -1,5 +1,4 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
@ -11,12 +10,10 @@ struct CellData {
uint emission; //rgb normalized with e as multiplier uint emission; //rgb normalized with e as multiplier
uint normal; //RGB normal encoded uint normal; //RGB normal encoded
}; };
/* clang-format on */
layout(set = 0, binding = 1, std140) buffer CellDataBuffer { layout(set = 0, binding = 1, std140) buffer CellDataBuffer {
CellData data[]; CellData data[];
} }
cell_data; cell_data;
layout(set = 0, binding = 2) uniform texture3D color_tex; layout(set = 0, binding = 2) uniform texture3D color_tex;
@ -37,7 +34,6 @@ layout(push_constant, binding = 0, std430) uniform Params {
ivec3 bounds; ivec3 bounds;
uint pad; uint pad;
} }
params; params;
layout(location = 0) out vec4 color_interp; layout(location = 0) out vec4 color_interp;
@ -172,15 +168,13 @@ void main() {
#endif #endif
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(location = 0) in vec4 color_interp; layout(location = 0) in vec4 color_interp;
/* clang-format on */
layout(location = 0) out vec4 frag_color; layout(location = 0) out vec4 frag_color;
void main() { void main() {

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@ -1,12 +1,10 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in; layout(local_size_x = 4, local_size_y = 4, local_size_z = 4) in;
/* clang-format on */
#define MAX_DISTANCE 100000 #define MAX_DISTANCE 100000
@ -20,7 +18,6 @@ struct CellChildren {
layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer { layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer {
CellChildren data[]; CellChildren data[];
} }
cell_children; cell_children;
struct CellData { struct CellData {
@ -33,7 +30,6 @@ struct CellData {
layout(set = 0, binding = 2, std430) buffer CellDataBuffer { layout(set = 0, binding = 2, std430) buffer CellDataBuffer {
CellData data[]; CellData data[];
} }
cell_data; cell_data;
layout(r8ui, set = 0, binding = 3) uniform restrict writeonly uimage3D sdf_tex; layout(r8ui, set = 0, binding = 3) uniform restrict writeonly uimage3D sdf_tex;
@ -44,7 +40,6 @@ layout(push_constant, binding = 0, std430) uniform Params {
uint pad0; uint pad0;
uint pad1; uint pad1;
} }
params; params;
void main() { void main() {
@ -73,20 +68,17 @@ void main() {
#if 0 #if 0
layout(push_constant, binding = 0, std430) uniform Params { layout(push_constant, binding = 0, std430) uniform Params {
ivec3 limits; ivec3 limits;
uint stack_size; uint stack_size;
} params; }
params;
float distance_to_aabb(ivec3 pos, ivec3 aabb_pos, ivec3 aabb_size) { float distance_to_aabb(ivec3 pos, ivec3 aabb_pos, ivec3 aabb_size) {
vec3 delta = vec3(max(ivec3(0), max(aabb_pos - pos, pos - (aabb_pos + aabb_size - ivec3(1))))); vec3 delta = vec3(max(ivec3(0), max(aabb_pos - pos, pos - (aabb_pos + aabb_size - ivec3(1)))));
return length(delta); return length(delta);
} }
void main() { void main() {
ivec3 pos = ivec3(gl_GlobalInvocationID); ivec3 pos = ivec3(gl_GlobalInvocationID);
uint stack[10] = uint[](0, 0, 0, 0, 0, 0, 0, 0, 0, 0); uint stack[10] = uint[](0, 0, 0, 0, 0, 0, 0, 0, 0, 0);
@ -110,7 +102,6 @@ void main() {
int stack_pos = 0; int stack_pos = 0;
while (true) { while (true) {
uint index = stack_indices[stack_pos] >> 24; uint index = stack_indices[stack_pos] >> 24;
if (index == 8) { if (index == 8) {

View File

@ -1,12 +1,10 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in; layout(local_size_x = 64, local_size_y = 1, local_size_z = 1) in;
/* clang-format on */
#define NO_CHILDREN 0xFFFFFFFF #define NO_CHILDREN 0xFFFFFFFF
#define GREY_VEC vec3(0.33333, 0.33333, 0.33333) #define GREY_VEC vec3(0.33333, 0.33333, 0.33333)
@ -18,7 +16,6 @@ struct CellChildren {
layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer { layout(set = 0, binding = 1, std430) buffer CellChildrenBuffer {
CellChildren data[]; CellChildren data[];
} }
cell_children; cell_children;
struct CellData { struct CellData {
@ -31,7 +28,6 @@ struct CellData {
layout(set = 0, binding = 2, std430) buffer CellDataBuffer { layout(set = 0, binding = 2, std430) buffer CellDataBuffer {
CellData data[]; CellData data[];
} }
cell_data; cell_data;
#define LIGHT_TYPE_DIRECTIONAL 0 #define LIGHT_TYPE_DIRECTIONAL 0
@ -59,7 +55,6 @@ struct Light {
layout(set = 0, binding = 3, std140) uniform Lights { layout(set = 0, binding = 3, std140) uniform Lights {
Light data[MAX_LIGHTS]; Light data[MAX_LIGHTS];
} }
lights; lights;
#endif #endif
@ -77,13 +72,11 @@ layout(push_constant, binding = 0, std430) uniform Params {
uint cell_count; uint cell_count;
uint pad[2]; uint pad[2];
} }
params; params;
layout(set = 0, binding = 4, std140) uniform Outputs { layout(set = 0, binding = 4, std140) uniform Outputs {
vec4 data[]; vec4 data[];
} }
output; output;
#ifdef MODE_COMPUTE_LIGHT #ifdef MODE_COMPUTE_LIGHT
@ -94,7 +87,6 @@ uint raymarch(float distance, float distance_adv, vec3 from, vec3 direction) {
ivec3 size = ivec3(max(max(params.limits.x, params.limits.y), params.limits.z)); ivec3 size = ivec3(max(max(params.limits.x, params.limits.y), params.limits.z));
while (distance > -distance_adv) { //use this to avoid precision errors while (distance > -distance_adv) { //use this to avoid precision errors
uint cell = 0; uint cell = 0;
ivec3 pos = ivec3(from); ivec3 pos = ivec3(from);
@ -120,8 +112,9 @@ uint raymarch(float distance, float distance_adv, vec3 from, vec3 direction) {
} }
cell = cell_children.data[cell].children[child]; cell = cell_children.data[cell].children[child];
if (cell == NO_CHILDREN) if (cell == NO_CHILDREN) {
break; break;
}
half_size >>= ivec3(1); half_size >>= ivec3(1);
} }
@ -142,7 +135,6 @@ bool compute_light_vector(uint light, uint cell, vec3 pos, out float attenuation
if (lights.data[light].type == LIGHT_TYPE_DIRECTIONAL) { if (lights.data[light].type == LIGHT_TYPE_DIRECTIONAL) {
light_pos = pos - lights.data[light].direction * length(vec3(params.limits)); light_pos = pos - lights.data[light].direction * length(vec3(params.limits));
attenuation = 1.0; attenuation = 1.0;
} else { } else {
light_pos = lights.data[light].position; light_pos = lights.data[light].position;
float distance = length(pos - light_pos); float distance = length(pos - light_pos);

View File

@ -1,5 +1,4 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
@ -8,7 +7,6 @@ VERSION_DEFINES
#define BLOCK_SIZE 8 #define BLOCK_SIZE 8
layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in; layout(local_size_x = BLOCK_SIZE, local_size_y = BLOCK_SIZE, local_size_z = 1) in;
/* clang-format on */
shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE]; shared float tmp_data[BLOCK_SIZE * BLOCK_SIZE];
@ -37,7 +35,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float exposure_adjust; float exposure_adjust;
float pad[3]; float pad[3];
} }
params; params;
void main() { void main() {
@ -68,7 +65,6 @@ void main() {
barrier(); barrier();
size >>= 1; size >>= 1;
} while (size >= 1); } while (size >= 1);
if (t == 0) { if (t == 0) {

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@ -1,12 +1,10 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_normal; layout(set = 0, binding = 0) uniform sampler2D source_normal;
layout(r8, set = 1, binding = 0) uniform restrict writeonly image2D dest_roughness; layout(r8, set = 1, binding = 0) uniform restrict writeonly image2D dest_roughness;
@ -16,7 +14,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float curve; float curve;
uint pad; uint pad;
} }
params; params;
#define HALF_PI 1.5707963267948966 #define HALF_PI 1.5707963267948966
@ -53,14 +50,14 @@ void main() {
float kappa = (3.0f * r - r * r2) / (1.0f - r2); float kappa = (3.0f * r - r * r2) / (1.0f - r2);
float variance = 0.25f / kappa; float variance = 0.25f / kappa;
limit = sqrt(min(2.0f * variance, threshold * threshold)); limit = sqrt(min(2.0f * variance, threshold * threshold));
//*/ */
/* /*
//Formula based on probability distribution graph //Formula based on probability distribution graph
float width = acos(max(0.0,r)); // convert to angle (width) float width = acos(max(0.0,r)); // convert to angle (width)
float roughness = pow(width,1.7)*0.854492; //approximate (crappy) formula to convert to roughness float roughness = pow(width,1.7)*0.854492; //approximate (crappy) formula to convert to roughness
limit = min(sqrt(roughness), threshold); //convert to perceptual roughness and apply threshold limit = min(sqrt(roughness), threshold); //convert to perceptual roughness and apply threshold
//*/ */
limit = min(sqrt(pow(acos(max(0.0, r)) / HALF_PI, params.curve)), threshold); //convert to perceptual roughness and apply threshold limit = min(sqrt(pow(acos(max(0.0, r)) / HALF_PI, params.curve)), threshold); //convert to perceptual roughness and apply threshold

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@ -1,5 +1,4 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
@ -10,7 +9,6 @@ VERSION_DEFINES
/* INPUT ATTRIBS */ /* INPUT ATTRIBS */
layout(location = 0) in vec3 vertex_attrib; layout(location = 0) in vec3 vertex_attrib;
/* clang-format on */
layout(location = 1) in vec3 normal_attrib; layout(location = 1) in vec3 normal_attrib;
#if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED) #if defined(TANGENT_USED) || defined(NORMALMAP_USED) || defined(LIGHT_ANISOTROPY_USED)
layout(location = 2) in vec4 tangent_attrib; layout(location = 2) in vec4 tangent_attrib;
@ -62,8 +60,6 @@ VERTEX_SHADER_GLOBALS
/* clang-format on */ /* clang-format on */
// FIXME: This triggers a Mesa bug that breaks rendering, so disabled for now.
// See GH-13450 and https://bugs.freedesktop.org/show_bug.cgi?id=100316
invariant gl_Position; invariant gl_Position;
layout(location = 7) flat out uint instance_index; layout(location = 7) flat out uint instance_index;
@ -272,8 +268,7 @@ VERTEX_SHADER_CODE
#endif #endif
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
@ -284,7 +279,6 @@ VERSION_DEFINES
/* Varyings */ /* Varyings */
layout(location = 0) in vec3 vertex_interp; layout(location = 0) in vec3 vertex_interp;
/* clang-format on */
layout(location = 1) in vec3 normal_interp; layout(location = 1) in vec3 normal_interp;
#if defined(COLOR_USED) #if defined(COLOR_USED)

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@ -6,7 +6,6 @@ layout(push_constant, binding = 0, std430) uniform DrawCall {
uint pad; //16 bits minimum size uint pad; //16 bits minimum size
vec2 bake_uv2_offset; //used for bake to uv2, ignored otherwise vec2 bake_uv2_offset; //used for bake to uv2, ignored otherwise
} }
draw_call; draw_call;
/* Set 0 Scene data that never changes, ever */ /* Set 0 Scene data that never changes, ever */
@ -148,7 +147,6 @@ struct InstanceData {
layout(set = 0, binding = 4, std430) restrict readonly buffer Instances { layout(set = 0, binding = 4, std430) restrict readonly buffer Instances {
InstanceData data[]; InstanceData data[];
} }
instances; instances;
struct LightData { //this structure needs to be as packed as possible struct LightData { //this structure needs to be as packed as possible
@ -175,7 +173,6 @@ struct LightData { //this structure needs to be as packed as possible
layout(set = 0, binding = 5, std430) restrict readonly buffer Lights { layout(set = 0, binding = 5, std430) restrict readonly buffer Lights {
LightData data[]; LightData data[];
} }
lights; lights;
struct ReflectionData { struct ReflectionData {
@ -192,7 +189,6 @@ struct ReflectionData {
layout(set = 0, binding = 6, std140) uniform ReflectionProbeData { layout(set = 0, binding = 6, std140) uniform ReflectionProbeData {
ReflectionData data[MAX_REFLECTION_DATA_STRUCTS]; ReflectionData data[MAX_REFLECTION_DATA_STRUCTS];
} }
reflections; reflections;
struct DirectionalLightData { struct DirectionalLightData {
@ -231,7 +227,6 @@ struct DirectionalLightData {
layout(set = 0, binding = 7, std140) uniform DirectionalLights { layout(set = 0, binding = 7, std140) uniform DirectionalLights {
DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS]; DirectionalLightData data[MAX_DIRECTIONAL_LIGHT_DATA_STRUCTS];
} }
directional_lights; directional_lights;
struct GIProbeData { struct GIProbeData {
@ -253,7 +248,6 @@ struct GIProbeData {
layout(set = 0, binding = 8, std140) uniform GIProbes { layout(set = 0, binding = 8, std140) uniform GIProbes {
GIProbeData data[MAX_GI_PROBES]; GIProbeData data[MAX_GI_PROBES];
} }
gi_probes; gi_probes;
layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TEXTURES]; layout(set = 0, binding = 9) uniform texture3D gi_probe_textures[MAX_GI_PROBE_TEXTURES];
@ -268,7 +262,6 @@ struct Lightmap {
layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps { layout(set = 0, binding = 10, std140) restrict readonly buffer Lightmaps {
Lightmap data[]; Lightmap data[];
} }
lightmaps; lightmaps;
layout(set = 0, binding = 11) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES]; layout(set = 0, binding = 11) uniform texture2DArray lightmap_textures[MAX_LIGHTMAP_TEXTURES];
@ -280,7 +273,6 @@ struct LightmapCapture {
layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures { layout(set = 0, binding = 12, std140) restrict readonly buffer LightmapCaptures {
LightmapCapture data[]; LightmapCapture data[];
} }
lightmap_captures; lightmap_captures;
#define CLUSTER_COUNTER_SHIFT 20 #define CLUSTER_COUNTER_SHIFT 20
@ -311,7 +303,6 @@ struct DecalData {
layout(set = 0, binding = 15, std430) restrict readonly buffer Decals { layout(set = 0, binding = 15, std430) restrict readonly buffer Decals {
DecalData data[]; DecalData data[];
} }
decals; decals;
layout(set = 0, binding = 16) uniform utexture3D cluster_texture; layout(set = 0, binding = 16) uniform utexture3D cluster_texture;
@ -319,7 +310,6 @@ layout(set = 0, binding = 16) uniform utexture3D cluster_texture;
layout(set = 0, binding = 17, std430) restrict readonly buffer ClusterData { layout(set = 0, binding = 17, std430) restrict readonly buffer ClusterData {
uint indices[]; uint indices[];
} }
cluster_data; cluster_data;
layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas; layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas;
@ -327,7 +317,6 @@ layout(set = 0, binding = 18) uniform texture2D directional_shadow_atlas;
layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableData { layout(set = 0, binding = 19, std430) restrict readonly buffer GlobalVariableData {
vec4 data[]; vec4 data[];
} }
global_variables; global_variables;
// decal atlas // decal atlas
@ -363,7 +352,6 @@ layout(set = 3, binding = 4) uniform texture2D ao_buffer;
layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms { layout(set = 4, binding = 0, std430) restrict readonly buffer Transforms {
vec4 data[]; vec4 data[];
} }
transforms; transforms;
/* Set 5 User Material */ /* Set 5 User Material */

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@ -1,16 +1,11 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D source_diffuse; layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D source_diffuse;
layout(r32f, set = 0, binding = 1) uniform restrict readonly image2D source_depth; layout(r32f, set = 0, binding = 1) uniform restrict readonly image2D source_depth;
layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2D ssr_image; layout(rgba16f, set = 1, binding = 0) uniform restrict writeonly image2D ssr_image;
@ -42,7 +37,6 @@ layout(push_constant, binding = 2, std430) uniform Params {
mat4 projection; mat4 projection;
} }
params; params;
vec2 view_to_screen(vec3 view_pos, out float w) { vec2 view_to_screen(vec3 view_pos, out float w) {

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@ -1,16 +1,11 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D source_ssr; layout(rgba16f, set = 0, binding = 0) uniform restrict readonly image2D source_ssr;
layout(r8, set = 0, binding = 1) uniform restrict readonly image2D source_radius; layout(r8, set = 0, binding = 1) uniform restrict readonly image2D source_radius;
layout(rgba8, set = 1, binding = 0) uniform restrict readonly image2D source_normal; layout(rgba8, set = 1, binding = 0) uniform restrict readonly image2D source_normal;
@ -33,7 +28,6 @@ layout(push_constant, binding = 2, std430) uniform Params {
bool vertical; bool vertical;
uint steps; uint steps;
} }
params; params;
#define GAUSS_TABLE_SIZE 15 #define GAUSS_TABLE_SIZE 15

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@ -1,15 +1,11 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_ssr; layout(set = 0, binding = 0) uniform sampler2D source_ssr;
layout(set = 1, binding = 0) uniform sampler2D source_depth; layout(set = 1, binding = 0) uniform sampler2D source_depth;
layout(set = 1, binding = 1) uniform sampler2D source_normal; layout(set = 1, binding = 1) uniform sampler2D source_normal;
@ -26,7 +22,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool filtered; bool filtered;
uint pad[2]; uint pad[2];
} }
params; params;
void main() { void main() {
@ -72,7 +67,6 @@ void main() {
color /= 4.0; color /= 4.0;
depth /= 4.0; depth /= 4.0;
normal = normalize(normal / 4.0) * 0.5 + 0.5; normal = normalize(normal / 4.0) * 0.5 + 0.5;
} else { } else {
color = texelFetch(source_ssr, ssC << 1, 0); color = texelFetch(source_ssr, ssC << 1, 0);
depth = texelFetch(source_depth, ssC << 1, 0).r; depth = texelFetch(source_depth, ssC << 1, 0).r;

View File

@ -1,12 +1,10 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(location = 0) out vec2 uv_interp; layout(location = 0) out vec2 uv_interp;
/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params { layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation; mat3 orientation;
@ -14,7 +12,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec4 position_multiplier; vec4 position_multiplier;
float time; float time;
} }
params; params;
void main() { void main() {
@ -23,8 +20,7 @@ void main() {
gl_Position = vec4(uv_interp, 1.0, 1.0); gl_Position = vec4(uv_interp, 1.0, 1.0);
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
@ -33,7 +29,6 @@ VERSION_DEFINES
#define M_PI 3.14159265359 #define M_PI 3.14159265359
layout(location = 0) in vec2 uv_interp; layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params { layout(push_constant, binding = 1, std430) uniform Params {
mat3 orientation; mat3 orientation;
@ -41,7 +36,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
vec4 position_multiplier; vec4 position_multiplier;
float time; //TODO consider adding vec2 screen res, and float radiance size float time; //TODO consider adding vec2 screen res, and float radiance size
} }
params; params;
#define SAMPLER_NEAREST_CLAMP 0 #define SAMPLER_NEAREST_CLAMP 0
@ -62,7 +56,6 @@ layout(set = 0, binding = 0) uniform sampler material_samplers[12];
layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData { layout(set = 0, binding = 1, std430) restrict readonly buffer GlobalVariableData {
vec4 data[]; vec4 data[];
} }
global_variables; global_variables;
#ifdef USE_MATERIAL_UNIFORMS #ifdef USE_MATERIAL_UNIFORMS

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@ -1,12 +1,10 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(location = 0) out vec2 uv_interp; layout(location = 0) out vec2 uv_interp;
/* clang-format on */
void main() { void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
@ -15,15 +13,13 @@ void main() {
gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(location = 0) in vec2 uv_interp; layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D specular; layout(set = 0, binding = 0) uniform sampler2D specular;

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@ -1,12 +1,10 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
#define TWO_PI 6.283185307179586476925286766559 #define TWO_PI 6.283185307179586476925286766559
@ -49,7 +47,6 @@ const int ROTATIONS[] = int[](
29, 21, 19, 27, 31, 29, 21, 18, 17, 29, 29, 21, 19, 27, 31, 29, 21, 18, 17, 29,
31, 31, 23, 18, 25, 26, 25, 23, 19, 34, 31, 31, 23, 18, 25, 26, 25, 23, 19, 34,
19, 27, 21, 25, 39, 29, 17, 21, 27); 19, 27, 21, 25, 39, 29, 17, 21, 27);
/* clang-format on */
//#define NUM_SPIRAL_TURNS (7) //#define NUM_SPIRAL_TURNS (7)
const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES - 1]; const int NUM_SPIRAL_TURNS = ROTATIONS[NUM_SAMPLES - 1];
@ -78,7 +75,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float proj_scale; float proj_scale;
uint pad; uint pad;
} }
params; params;
vec3 reconstructCSPosition(vec2 S, float z) { vec3 reconstructCSPosition(vec2 S, float z) {

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@ -1,12 +1,10 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_ssao; layout(set = 0, binding = 0) uniform sampler2D source_ssao;
layout(set = 1, binding = 0) uniform sampler2D source_depth; layout(set = 1, binding = 0) uniform sampler2D source_depth;
@ -31,7 +29,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
ivec2 axis; /** (1, 0) or (0, 1) */ ivec2 axis; /** (1, 0) or (0, 1) */
ivec2 screen_size; ivec2 screen_size;
} }
params; params;
/** Filter radius in pixels. This will be multiplied by SCALE. */ /** Filter radius in pixels. This will be multiplied by SCALE. */

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@ -1,12 +1,10 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
layout(push_constant, binding = 1, std430) uniform Params { layout(push_constant, binding = 1, std430) uniform Params {
vec2 pixel_size; vec2 pixel_size;
@ -16,7 +14,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool orthogonal; bool orthogonal;
uint pad; uint pad;
} }
params; params;
#ifdef MINIFY_START #ifdef MINIFY_START

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@ -1,16 +1,11 @@
/* clang-format off */ #[compute]
[compute]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in;
/* clang-format on */
#ifdef USE_25_SAMPLES #ifdef USE_25_SAMPLES
const int kernel_size = 13; const int kernel_size = 13;
@ -105,7 +100,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
float depth_scale; float depth_scale;
uint pad[3]; uint pad[3];
} }
params; params;
layout(set = 0, binding = 0) uniform sampler2D source_image; layout(set = 0, binding = 0) uniform sampler2D source_image;

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@ -1,12 +1,10 @@
/* clang-format off */ #[vertex]
[vertex]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(location = 0) out vec2 uv_interp; layout(location = 0) out vec2 uv_interp;
/* clang-format on */
void main() { void main() {
vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0)); vec2 base_arr[4] = vec2[](vec2(0.0, 0.0), vec2(0.0, 1.0), vec2(1.0, 1.0), vec2(1.0, 0.0));
@ -14,15 +12,13 @@ void main() {
gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0); gl_Position = vec4(uv_interp * 2.0 - 1.0, 0.0, 1.0);
} }
/* clang-format off */ #[fragment]
[fragment]
#version 450 #version 450
VERSION_DEFINES VERSION_DEFINES
layout(location = 0) in vec2 uv_interp; layout(location = 0) in vec2 uv_interp;
/* clang-format on */
layout(set = 0, binding = 0) uniform sampler2D source_color; layout(set = 0, binding = 0) uniform sampler2D source_color;
layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure; layout(set = 1, binding = 0) uniform sampler2D source_auto_exposure;
@ -52,7 +48,6 @@ layout(push_constant, binding = 1, std430) uniform Params {
bool use_fxaa; bool use_fxaa;
uint pad; uint pad;
} }
params; params;
layout(location = 0) out vec4 frag_color; layout(location = 0) out vec4 frag_color;
@ -297,11 +292,12 @@ vec3 do_fxaa(vec3 color, float exposure, vec2 uv_interp) {
textureLod(source_color, uv_interp + dir * 0.5, 0.0).xyz * exposure); textureLod(source_color, uv_interp + dir * 0.5, 0.0).xyz * exposure);
float lumaB = dot(rgbB, luma); float lumaB = dot(rgbB, luma);
if ((lumaB < lumaMin) || (lumaB > lumaMax)) if ((lumaB < lumaMin) || (lumaB > lumaMax)) {
return rgbA; return rgbA;
else } else {
return rgbB; return rgbB;
} }
}
void main() { void main() {
vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb; vec3 color = textureLod(source_color, uv_interp, 0.0f).rgb;

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@ -41,7 +41,7 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
"fragment", "fragment",
"tesselation_control", "tesselation_control",
"tesselation_evaluation", "tesselation_evaluation",
"compute" "compute",
}; };
String stage_code[RD::SHADER_STAGE_MAX]; String stage_code[RD::SHADER_STAGE_MAX];
int stages_found = 0; int stages_found = 0;
@ -55,14 +55,11 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
{ {
String ls = line.strip_edges(); String ls = line.strip_edges();
if (ls.begins_with("#[")) { //workaround for clang format if (ls.begins_with("#[") && ls.ends_with("]")) {
ls = ls.replace_first("#[", "["); String section = ls.substr(2, ls.length() - 3).strip_edges();
}
if (ls.begins_with("[") && ls.ends_with("]")) {
String section = ls.substr(1, ls.length() - 2).strip_edges();
if (section == "versions") { if (section == "versions") {
if (stages_found) { if (stages_found) {
base_error = "Invalid shader file, [version] must be the first section found."; base_error = "Invalid shader file, #[versions] must be the first section found.";
break; break;
} }
reading_versions = true; reading_versions = true;
@ -102,22 +99,27 @@ Error RDShaderFile::parse_versions_from_text(const String &p_text, const String
if (reading_versions) { if (reading_versions) {
String l = line.strip_edges(); String l = line.strip_edges();
if (l != "") { if (l != "") {
int eqpos = l.find("="); if (l.find("=") == -1) {
if (eqpos == -1) { base_error = "Missing `=` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
base_error = "Version syntax is version=\"<defines with C escaping>\".";
break; break;
} }
String version = l.get_slice("=", 0).strip_edges(); if (l.find(";") != -1) {
// We don't require a semicolon per se, but it's needed for clang-format to handle things properly.
base_error = "Missing `;` in '" + l + "'. Version syntax is `version = \"<defines with C escaping>\";`.";
break;
}
Vector<String> slices = l.get_slice(";", 0).split("=");
String version = slices[0].strip_edges();
if (!version.is_valid_identifier()) { if (!version.is_valid_identifier()) {
base_error = "Version names must be valid identifiers, found '" + version + "' instead."; base_error = "Version names must be valid identifiers, found '" + version + "' instead.";
break; break;
} }
String define = l.get_slice("=", 1).strip_edges(); String define = slices[1].strip_edges();
if (!define.begins_with("\"") || !define.ends_with("\"")) { if (!define.begins_with("\"") || !define.ends_with("\"")) {
base_error = "Version text must be quoted using \"\", instead found '" + define + "'."; base_error = "Version text must be quoted using \"\", instead found '" + define + "'.";
break; break;
} }
define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; //add newline before and after jsut in case define = "\n" + define.substr(1, define.length() - 2).c_unescape() + "\n"; // Add newline before and after just in case.
version_texts[version] = define + "\n" + p_defines; version_texts[version] = define + "\n" + p_defines;
} }