Script editor: Don't open dominant script in external editor

Fixes #13429.
This commit is contained in:
Rémi Verschelde 2020-07-26 23:18:05 +02:00
parent d7e00a20a6
commit b5f110c77e
1 changed files with 11 additions and 15 deletions

View File

@ -2091,13 +2091,11 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
Ref<Script> script = p_resource; Ref<Script> script = p_resource;
// refuse to open built-in if scene is not loaded // Don't open dominant script if using an external editor.
const bool use_external_editor = EditorSettings::get_singleton()->get("text_editor/external/use_external_editor");
const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
// see if already has it const bool should_open = (open_dominant && !use_external_editor) || !EditorNode::get_singleton()->is_changing_scene();
bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
const bool should_open = open_dominant || !EditorNode::get_singleton()->is_changing_scene();
if (script != nullptr && script->get_language()->overrides_external_editor()) { if (script != nullptr && script->get_language()->overrides_external_editor()) {
if (should_open) { if (should_open) {
@ -2109,10 +2107,10 @@ bool ScriptEditor::edit(const RES &p_resource, int p_line, int p_col, bool p_gra
return false; return false;
} }
if ((EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) && if (use_external_editor &&
(EditorDebuggerNode::get_singleton()->get_dump_stack_script() != p_resource || EditorDebuggerNode::get_singleton()->get_debug_with_external_editor()) &&
p_resource->get_path().is_resource_file() && p_resource->get_path().is_resource_file() &&
p_resource->get_class_name() != StringName("VisualScript") && p_resource->get_class_name() != StringName("VisualScript")) {
bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) {
String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path"); String path = EditorSettings::get_singleton()->get("text_editor/external/exec_path");
String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags"); String flags = EditorSettings::get_singleton()->get("text_editor/external/exec_flags");
@ -3002,13 +3000,11 @@ Array ScriptEditor::_get_open_script_editors() const {
} }
void ScriptEditor::set_scene_root_script(Ref<Script> p_script) { void ScriptEditor::set_scene_root_script(Ref<Script> p_script) {
bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change"); // Don't open dominant script if using an external editor.
const bool use_external_editor = EditorSettings::get_singleton()->get("text_editor/external/use_external_editor");
const bool open_dominant = EditorSettings::get_singleton()->get("text_editor/files/open_dominant_script_on_scene_change");
if (bool(EditorSettings::get_singleton()->get("text_editor/external/use_external_editor"))) { if (open_dominant && !use_external_editor && p_script.is_valid()) {
return;
}
if (open_dominant && p_script.is_valid()) {
edit(p_script); edit(p_script);
} }
} }