Accept DynamicFontData for Fonts
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@ -36,6 +36,7 @@
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#include "editor_properties_array_dict.h"
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#include "editor_scale.h"
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#include "scene/main/window.h"
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#include "scene/resources/dynamic_font.h"
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///////////////////// NULL /////////////////////////
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@ -3014,6 +3015,8 @@ bool EditorPropertyResource::_is_drop_valid(const Dictionary &p_drag_data) const
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allowed_types.append("Texture2D");
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} else if (at == "ShaderMaterial") {
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allowed_types.append("Shader");
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} else if (at == "Font") {
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allowed_types.append("DynamicFontData");
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}
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}
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@ -3111,6 +3114,13 @@ void EditorPropertyResource::drop_data_fw(const Point2 &p_point, const Variant &
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res = mat;
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break;
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}
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if (at == "Font" && ClassDB::is_parent_class(res->get_class(), "DynamicFontData")) {
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Ref<DynamicFont> font = memnew(DynamicFont);
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font->set_font_data(res);
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res = font;
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break;
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}
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}
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}
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