Merge pull request #51985 from AndreaCatania/coll

Improve collision generation usability in the new 3D scene import workflow.
This commit is contained in:
Camille Mohr-Daurat 2021-08-30 07:25:51 -07:00 committed by GitHub
commit b60a51f023
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GPG Key ID: 4AEE18F83AFDEB23
12 changed files with 494 additions and 53 deletions

View File

@ -229,7 +229,7 @@ public:
_FORCE_INLINE_ bool operator==(const ConstIterator &b) const { return elem_ptr == b.elem_ptr; }
_FORCE_INLINE_ bool operator!=(const ConstIterator &b) const { return elem_ptr != b.elem_ptr; }
ConstIterator(T *p_ptr) { elem_ptr = p_ptr; }
ConstIterator(const T *p_ptr) { elem_ptr = p_ptr; }
ConstIterator() {}
ConstIterator(const ConstIterator &p_it) { elem_ptr = p_it.elem_ptr; }

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@ -233,13 +233,14 @@ static String _fixstr(const String &p_what, const String &p_str) {
return what;
}
static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<Ref<Shape3D>> &r_shape_list, bool p_convex) {
static void _pre_gen_shape_list(Ref<EditorSceneImporterMesh> &mesh, Vector<Ref<Shape3D>> &r_shape_list, bool p_convex) {
ERR_FAIL_NULL_MSG(mesh, "Cannot generate shape list with null mesh value");
if (!p_convex) {
Ref<Shape3D> shape = mesh->create_trimesh_shape();
r_shape_list.push_back(shape);
} else {
Vector<Ref<Shape3D>> cd = mesh->convex_decompose();
Vector<Ref<Shape3D>> cd;
cd.push_back(mesh->get_mesh()->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
if (cd.size()) {
for (int i = 0; i < cd.size(); i++) {
r_shape_list.push_back(cd[i]);
@ -248,7 +249,7 @@ static void _pre_gen_shape_list(const Ref<EditorSceneImporterMesh> &mesh, List<R
}
}
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map) {
Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _pre_fix_node(p_node->get_child(i), p_root, collision_map);
@ -335,7 +336,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
Vector<Ref<Shape3D>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@ -406,7 +407,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
Vector<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else {
@ -431,7 +432,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (mesh.is_valid()) {
List<Ref<Shape3D>> shapes;
Vector<Ref<Shape3D>> shapes;
String fixed_name;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
@ -490,7 +491,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
Ref<EditorSceneImporterMesh> mesh = mi->get_mesh();
if (!mesh.is_null()) {
List<Ref<Shape3D>> shapes;
Vector<Ref<Shape3D>> shapes;
if (collision_map.has(mesh)) {
shapes = collision_map[mesh];
} else if (_teststr(mesh->get_name(), "col")) {
@ -516,7 +517,7 @@ Node *ResourceImporterScene::_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<E
return p_node;
}
Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps) {
// children first
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *r = _post_fix_node(p_node->get_child(i), p_root, collision_map, r_scanned_meshes, p_node_data, p_material_data, p_animation_data, p_animation_fps);
@ -579,28 +580,35 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
}
if (node_settings.has("generate/physics")) {
int mesh_physics_mode = node_settings["generate/physics"];
int mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_DISABLED;
if (mesh_physics_mode != MESH_PHYSICS_DISABLED) {
List<Ref<Shape3D>> shapes;
const bool generate_collider = node_settings["generate/physics"];
if (generate_collider) {
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
if (node_settings.has("physics/body_type")) {
const BodyType body_type = (BodyType)node_settings["physics/body_type"].operator int();
switch (body_type) {
case BODY_TYPE_STATIC:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_MESH_AND_STATIC_COLLIDER;
break;
case BODY_TYPE_DYNAMIC:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_RIGID_BODY_AND_MESH;
break;
case BODY_TYPE_AREA:
mesh_physics_mode = MeshPhysicsMode::MESH_PHYSICS_AREA_ONLY;
break;
}
}
}
if (mesh_physics_mode != MeshPhysicsMode::MESH_PHYSICS_DISABLED) {
Vector<Ref<Shape3D>> shapes;
if (collision_map.has(m)) {
shapes = collision_map[m];
} else {
switch (mesh_physics_mode) {
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
_pre_gen_shape_list(m, shapes, false);
} break;
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
_pre_gen_shape_list(m, shapes, true);
} break;
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
_pre_gen_shape_list(m, shapes, false);
} break;
case MESH_PHYSICS_AREA_ONLY: {
_pre_gen_shape_list(m, shapes, true);
} break;
}
shapes = get_collision_shapes(
m->get_mesh(),
node_settings);
}
if (shapes.size()) {
@ -609,13 +617,15 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
case MESH_PHYSICS_MESH_AND_STATIC_COLLIDER: {
StaticBody3D *col = memnew(StaticBody3D);
p_node->add_child(col);
col->set_owner(p_node->get_owner());
col->set_transform(get_collision_shapes_transform(node_settings));
base = col;
} break;
case MESH_PHYSICS_RIGID_BODY_AND_MESH: {
RigidBody3D *rigid_body = memnew(RigidBody3D);
rigid_body->set_name(p_node->get_name());
p_node->replace_by(rigid_body);
rigid_body->set_transform(mi->get_transform());
rigid_body->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
p_node = rigid_body;
mi->set_transform(Transform3D());
rigid_body->add_child(mi);
@ -624,7 +634,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
} break;
case MESH_PHYSICS_STATIC_COLLIDER_ONLY: {
StaticBody3D *col = memnew(StaticBody3D);
col->set_transform(mi->get_transform());
col->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
col->set_name(p_node->get_name());
p_node->replace_by(col);
memdelete(p_node);
@ -633,7 +643,7 @@ Node *ResourceImporterScene::_post_fix_node(Node *p_node, Node *p_root, Map<Ref<
} break;
case MESH_PHYSICS_AREA_ONLY: {
Area3D *area = memnew(Area3D);
area->set_transform(mi->get_transform());
area->set_transform(mi->get_transform() * get_collision_shapes_transform(node_settings));
area->set_name(p_node->get_name());
p_node->replace_by(area);
memdelete(p_node);
@ -933,8 +943,35 @@ void ResourceImporterScene::get_internal_import_options(InternalImportCategory p
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "import/skip_import", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/physics", PROPERTY_HINT_ENUM, "Disabled,Mesh + Static Collider,Rigid Body + Mesh,Static Collider Only,Area Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "generate/physics", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "generate/navmesh", PROPERTY_HINT_ENUM, "Disabled,Mesh + NavMesh,NavMesh Only"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/body_type", PROPERTY_HINT_ENUM, "Static,Dynamic,Area"), 0));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "physics/shape_type", PROPERTY_HINT_ENUM, "Decompose Convex,Simple Convex,Trimesh,Box,Sphere,Cylinder,Capsule", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 0));
// Decomposition
Mesh::ConvexDecompositionSettings decomposition_default;
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/advanced", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/precision", PROPERTY_HINT_RANGE, "1,10,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 5));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/max_concavity", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_concavity));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/symmetry_planes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.symmetry_planes_clipping_bias));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/revolution_axes_clipping_bias", PROPERTY_HINT_RANGE, "0.0,1.0,0.001", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.revolution_axes_clipping_bias));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "decomposition/min_volume_per_convex_hull", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.min_volume_per_convex_hull));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/resolution", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.resolution));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_num_vertices_per_convex_hull", PROPERTY_HINT_RANGE, "5,512,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_num_vertices_per_convex_hull));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/plane_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.plane_downsampling));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/convexhull_downsampling", PROPERTY_HINT_RANGE, "1,16,1", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_downsampling));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/normalize_mesh", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.normalize_mesh));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/mode", PROPERTY_HINT_ENUM, "Voxel,Tetrahedron", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), static_cast<int>(decomposition_default.mode)));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/convexhull_approximation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.convexhull_approximation));
r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "decomposition/max_convex_hulls", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.max_convex_hulls));
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "decomposition/project_hull_vertices", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), decomposition_default.project_hull_vertices));
// Primitives: Box, Sphere, Cylinder, Capsule.
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/size", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3(2.0, 2.0, 2.0)));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/height", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::FLOAT, "primitive/radius", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), 1.0));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/position", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
r_options->push_back(ImportOption(PropertyInfo(Variant::VECTOR3, "primitive/rotation", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), Vector3()));
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
r_options->push_back(ImportOption(PropertyInfo(Variant::BOOL, "save_to_file/enabled", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_DEFAULT | PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED), false));
@ -985,6 +1022,65 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
const bool generate_physics =
p_options.has("generate/physics") &&
p_options["generate/physics"].operator bool();
if (
p_option == "physics/body_type" ||
p_option == "physics/shape_type") {
// Show if need to generate collisions.
return generate_physics;
}
if (p_option.find("decomposition/") >= 0) {
// Show if need to generate collisions.
if (generate_physics &&
// Show if convex is enabled.
p_options["physics/shape_type"] == Variant(SHAPE_TYPE_DECOMPOSE_CONVEX)) {
if (p_option == "decomposition/advanced") {
return true;
}
const bool decomposition_advanced =
p_options.has("decomposition/advanced") &&
p_options["decomposition/advanced"].operator bool();
if (p_option == "decomposition/precision") {
return !decomposition_advanced;
} else {
return decomposition_advanced;
}
}
return false;
}
if (p_option == "primitive/position" || p_option == "primitive/rotation") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
physics_shape >= SHAPE_TYPE_BOX;
}
if (p_option == "primitive/size") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
physics_shape == SHAPE_TYPE_BOX;
}
if (p_option == "primitive/radius") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics && (physics_shape == SHAPE_TYPE_SPHERE ||
physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
if (p_option == "primitive/height") {
const ShapeType physics_shape = (ShapeType)p_options["physics/shape_type"].operator int();
return generate_physics &&
(physics_shape == SHAPE_TYPE_CYLINDER ||
physics_shape == SHAPE_TYPE_CAPSULE);
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
if (p_option == "save_to_file/path" || p_option == "save_to_file/make_streamable") {
@ -1021,6 +1117,33 @@ bool ResourceImporterScene::get_internal_option_visibility(InternalImportCategor
return true;
}
bool ResourceImporterScene::get_internal_option_update_view(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const {
switch (p_category) {
case INTERNAL_IMPORT_CATEGORY_NODE: {
} break;
case INTERNAL_IMPORT_CATEGORY_MESH_3D_NODE: {
if (
p_option == "generate/physics" ||
p_option == "physics/shape_type" ||
p_option.find("decomposition/") >= 0 ||
p_option.find("primitive/") >= 0) {
return true;
}
} break;
case INTERNAL_IMPORT_CATEGORY_MESH: {
} break;
case INTERNAL_IMPORT_CATEGORY_MATERIAL: {
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION: {
} break;
case INTERNAL_IMPORT_CATEGORY_ANIMATION_NODE: {
} break;
default: {
}
}
return false;
}
void ResourceImporterScene::get_import_options(List<ImportOption> *r_options, int p_preset) const {
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_type", PROPERTY_HINT_TYPE_STRING, "Node"), "Node3D"));
r_options->push_back(ImportOption(PropertyInfo(Variant::STRING, "nodes/root_name"), "Scene Root"));
@ -1275,7 +1398,7 @@ void ResourceImporterScene::_generate_meshes(Node *p_node, const Dictionary &p_m
}
}
void ResourceImporterScene::_add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes) {
void ResourceImporterScene::_add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes) {
for (const Ref<Shape3D> &E : p_shapes) {
CollisionShape3D *cshape = memnew(CollisionShape3D);
cshape->set_shape(E);
@ -1316,7 +1439,7 @@ Node *ResourceImporterScene::pre_import(const String &p_source_file) {
return nullptr;
}
Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
@ -1392,7 +1515,7 @@ Error ResourceImporterScene::import(const String &p_source_file, const String &p
}
Set<Ref<EditorSceneImporterMesh>> scanned_meshes;
Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> collision_map;
Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> collision_map;
_pre_fix_node(scene, scene, collision_map);
_post_fix_node(scene, scene, collision_map, scanned_meshes, node_data, material_data, animation_data, fps);

View File

@ -63,7 +63,6 @@ public:
IMPORT_FAIL_ON_MISSING_DEPENDENCIES = 4,
IMPORT_GENERATE_TANGENT_ARRAYS = 8,
IMPORT_USE_NAMED_SKIN_BINDS = 16,
};
virtual uint32_t get_import_flags() const;
@ -125,9 +124,25 @@ class ResourceImporterScene : public ResourceImporter {
MESH_OVERRIDE_DISABLE,
};
enum BodyType {
BODY_TYPE_STATIC,
BODY_TYPE_DYNAMIC,
BODY_TYPE_AREA
};
enum ShapeType {
SHAPE_TYPE_DECOMPOSE_CONVEX,
SHAPE_TYPE_SIMPLE_CONVEX,
SHAPE_TYPE_TRIMESH,
SHAPE_TYPE_BOX,
SHAPE_TYPE_SPHERE,
SHAPE_TYPE_CYLINDER,
SHAPE_TYPE_CAPSULE,
};
void _replace_owner(Node *p_node, Node *p_scene, Node *p_new_owner);
void _generate_meshes(Node *p_node, const Dictionary &p_mesh_data, bool p_generate_lods, bool p_create_shadow_meshes, LightBakeMode p_light_bake_mode, float p_lightmap_texel_size, const Vector<uint8_t> &p_src_lightmap_cache, Vector<Vector<uint8_t>> &r_lightmap_caches);
void _add_shapes(Node *p_node, const List<Ref<Shape3D>> &p_shapes);
void _add_shapes(Node *p_node, const Vector<Ref<Shape3D>> &p_shapes);
public:
static ResourceImporterScene *get_singleton() { return singleton; }
@ -159,14 +174,15 @@ public:
void get_internal_import_options(InternalImportCategory p_category, List<ImportOption> *r_options) const;
bool get_internal_option_visibility(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
bool get_internal_option_update_view(InternalImportCategory p_category, const String &p_option, const Map<StringName, Variant> &p_options) const;
virtual void get_import_options(List<ImportOption> *r_options, int p_preset = 0) const override;
virtual bool get_option_visibility(const String &p_option, const Map<StringName, Variant> &p_options) const override;
// Import scenes *after* everything else (such as textures).
virtual int get_import_order() const override { return ResourceImporter::IMPORT_ORDER_SCENE; }
Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map);
Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, List<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Node *_pre_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map);
Node *_post_fix_node(Node *p_node, Node *p_root, Map<Ref<EditorSceneImporterMesh>, Vector<Ref<Shape3D>>> &collision_map, Set<Ref<EditorSceneImporterMesh>> &r_scanned_meshes, const Dictionary &p_node_data, const Dictionary &p_material_data, const Dictionary &p_animation_data, float p_animation_fps);
Ref<Animation> _save_animation_to_file(Ref<Animation> anim, bool p_save_to_file, String p_save_to_path, bool p_keep_custom_tracks);
void _create_clips(AnimationPlayer *anim, const Array &p_clips, bool p_bake_all);
@ -184,6 +200,12 @@ public:
virtual bool can_import_threaded() const override { return false; }
ResourceImporterScene();
template <class M>
static Vector<Ref<Shape3D>> get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options);
template <class M>
static Transform3D get_collision_shapes_transform(const M &p_options);
};
class EditorSceneImporterESCN : public EditorSceneImporter {
@ -196,4 +218,176 @@ public:
virtual Ref<Animation> import_animation(const String &p_path, uint32_t p_flags, int p_bake_fps) override;
};
#include "scene/resources/box_shape_3d.h"
#include "scene/resources/capsule_shape_3d.h"
#include "scene/resources/cylinder_shape_3d.h"
#include "scene/resources/sphere_shape_3d.h"
template <class M>
Vector<Ref<Shape3D>> ResourceImporterScene::get_collision_shapes(const Ref<Mesh> &p_mesh, const M &p_options) {
ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
if (p_options.has(SNAME("physics/shape_type"))) {
generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
}
if (generate_shape_type == SHAPE_TYPE_DECOMPOSE_CONVEX) {
Mesh::ConvexDecompositionSettings decomposition_settings;
bool advanced = false;
if (p_options.has(SNAME("decomposition/advanced"))) {
advanced = p_options[SNAME("decomposition/advanced")];
}
if (advanced) {
if (p_options.has(SNAME("decomposition/max_concavity"))) {
decomposition_settings.max_concavity = p_options[SNAME("decomposition/max_concavity")];
}
if (p_options.has(SNAME("decomposition/symmetry_planes_clipping_bias"))) {
decomposition_settings.symmetry_planes_clipping_bias = p_options[SNAME("decomposition/symmetry_planes_clipping_bias")];
}
if (p_options.has(SNAME("decomposition/revolution_axes_clipping_bias"))) {
decomposition_settings.revolution_axes_clipping_bias = p_options[SNAME("decomposition/revolution_axes_clipping_bias")];
}
if (p_options.has(SNAME("decomposition/min_volume_per_convex_hull"))) {
decomposition_settings.min_volume_per_convex_hull = p_options[SNAME("decomposition/min_volume_per_convex_hull")];
}
if (p_options.has(SNAME("decomposition/resolution"))) {
decomposition_settings.resolution = p_options[SNAME("decomposition/resolution")];
}
if (p_options.has(SNAME("decomposition/max_num_vertices_per_convex_hull"))) {
decomposition_settings.max_num_vertices_per_convex_hull = p_options[SNAME("decomposition/max_num_vertices_per_convex_hull")];
}
if (p_options.has(SNAME("decomposition/plane_downsampling"))) {
decomposition_settings.plane_downsampling = p_options[SNAME("decomposition/plane_downsampling")];
}
if (p_options.has(SNAME("decomposition/convexhull_downsampling"))) {
decomposition_settings.convexhull_downsampling = p_options[SNAME("decomposition/convexhull_downsampling")];
}
if (p_options.has(SNAME("decomposition/normalize_mesh"))) {
decomposition_settings.normalize_mesh = p_options[SNAME("decomposition/normalize_mesh")];
}
if (p_options.has(SNAME("decomposition/mode"))) {
decomposition_settings.mode = (Mesh::ConvexDecompositionSettings::Mode)p_options[SNAME("decomposition/mode")].operator int();
}
if (p_options.has(SNAME("decomposition/convexhull_approximation"))) {
decomposition_settings.convexhull_approximation = p_options[SNAME("decomposition/convexhull_approximation")];
}
if (p_options.has(SNAME("decomposition/max_convex_hulls"))) {
decomposition_settings.max_convex_hulls = p_options[SNAME("decomposition/max_convex_hulls")];
}
if (p_options.has(SNAME("decomposition/project_hull_vertices"))) {
decomposition_settings.project_hull_vertices = p_options[SNAME("decomposition/project_hull_vertices")];
}
} else {
int precision_level = 5;
if (p_options.has(SNAME("decomposition/precision"))) {
precision_level = p_options[SNAME("decomposition/precision")];
}
const real_t precision = real_t(precision_level - 1) / 9.0;
decomposition_settings.max_concavity = Math::lerp(real_t(1.0), real_t(0.001), precision);
decomposition_settings.min_volume_per_convex_hull = Math::lerp(real_t(0.01), real_t(0.0001), precision);
decomposition_settings.resolution = Math::lerp(10'000, 100'000, precision);
decomposition_settings.max_num_vertices_per_convex_hull = Math::lerp(32, 64, precision);
decomposition_settings.plane_downsampling = Math::lerp(3, 16, precision);
decomposition_settings.convexhull_downsampling = Math::lerp(3, 16, precision);
decomposition_settings.max_convex_hulls = Math::lerp(1, 32, precision);
}
return p_mesh->convex_decompose(decomposition_settings);
} else if (generate_shape_type == SHAPE_TYPE_SIMPLE_CONVEX) {
Vector<Ref<Shape3D>> shapes;
shapes.push_back(p_mesh->create_convex_shape(true, /*Passing false, otherwise VHACD will be used to simplify (Decompose) the Mesh.*/ false));
return shapes;
} else if (generate_shape_type == SHAPE_TYPE_TRIMESH) {
Vector<Ref<Shape3D>> shapes;
shapes.push_back(p_mesh->create_trimesh_shape());
return shapes;
} else if (generate_shape_type == SHAPE_TYPE_BOX) {
Ref<BoxShape3D> box;
box.instantiate();
if (p_options.has(SNAME("primitive/size"))) {
box->set_size(p_options[SNAME("primitive/size")]);
}
Vector<Ref<Shape3D>> shapes;
shapes.push_back(box);
return shapes;
} else if (generate_shape_type == SHAPE_TYPE_SPHERE) {
Ref<SphereShape3D> sphere;
sphere.instantiate();
if (p_options.has(SNAME("primitive/radius"))) {
sphere->set_radius(p_options[SNAME("primitive/radius")]);
}
Vector<Ref<Shape3D>> shapes;
shapes.push_back(sphere);
return shapes;
} else if (generate_shape_type == SHAPE_TYPE_CYLINDER) {
Ref<CylinderShape3D> cylinder;
cylinder.instantiate();
if (p_options.has(SNAME("primitive/height"))) {
cylinder->set_height(p_options[SNAME("primitive/height")]);
}
if (p_options.has(SNAME("primitive/radius"))) {
cylinder->set_radius(p_options[SNAME("primitive/radius")]);
}
Vector<Ref<Shape3D>> shapes;
shapes.push_back(cylinder);
return shapes;
} else if (generate_shape_type == SHAPE_TYPE_CAPSULE) {
Ref<CapsuleShape3D> capsule;
capsule.instantiate();
if (p_options.has(SNAME("primitive/height"))) {
capsule->set_height(p_options[SNAME("primitive/height")]);
}
if (p_options.has(SNAME("primitive/radius"))) {
capsule->set_radius(p_options[SNAME("primitive/radius")]);
}
Vector<Ref<Shape3D>> shapes;
shapes.push_back(capsule);
return shapes;
}
return Vector<Ref<Shape3D>>();
}
template <class M>
Transform3D ResourceImporterScene::get_collision_shapes_transform(const M &p_options) {
Transform3D transform;
ShapeType generate_shape_type = SHAPE_TYPE_DECOMPOSE_CONVEX;
if (p_options.has(SNAME("physics/shape_type"))) {
generate_shape_type = (ShapeType)p_options[SNAME("physics/shape_type")].operator int();
}
if (generate_shape_type == SHAPE_TYPE_BOX ||
generate_shape_type == SHAPE_TYPE_SPHERE ||
generate_shape_type == SHAPE_TYPE_CYLINDER ||
generate_shape_type == SHAPE_TYPE_CAPSULE) {
if (p_options.has(SNAME("primitive/position"))) {
transform.origin = p_options[SNAME("primitive/position")];
}
if (p_options.has(SNAME("primitive/rotation"))) {
transform.basis.set_euler((p_options[SNAME("primitive/rotation")].operator Vector3() / 180.0) * Math_PI);
}
}
return transform;
}
#endif // RESOURCEIMPORTERSCENE_H

View File

@ -53,6 +53,11 @@ class SceneImportSettingsData : public Object {
}
current[p_name] = p_value;
if (ResourceImporterScene::get_singleton()->get_internal_option_update_view(category, p_name, current)) {
SceneImportSettings::get_singleton()->update_view();
}
return true;
}
return false;
@ -317,6 +322,13 @@ void SceneImportSettings::_fill_scene(Node *p_node, TreeItem *p_parent_item) {
if (mesh_node && mesh_node->get_mesh().is_valid()) {
_fill_mesh(scene_tree, mesh_node->get_mesh(), item);
// Add the collider view.
MeshInstance3D *collider_view = memnew(MeshInstance3D);
collider_view->set_name("collider_view");
collider_view->set_visible(false);
mesh_node->add_child(collider_view);
collider_view->set_owner(mesh_node);
Transform3D accum_xform;
Node3D *base = mesh_node;
while (base) {
@ -346,6 +358,54 @@ void SceneImportSettings::_update_scene() {
_fill_scene(scene, nullptr);
}
void SceneImportSettings::_update_view_gizmos() {
for (const KeyValue<String, NodeData> &e : node_map) {
bool generate_collider = false;
if (e.value.settings.has(SNAME("generate/physics"))) {
generate_collider = e.value.settings[SNAME("generate/physics")];
}
MeshInstance3D *mesh_node = Object::cast_to<MeshInstance3D>(e.value.node);
if (mesh_node == nullptr || mesh_node->get_mesh().is_null()) {
// Nothing to do
continue;
}
MeshInstance3D *collider_view = static_cast<MeshInstance3D *>(mesh_node->find_node("collider_view"));
CRASH_COND_MSG(collider_view == nullptr, "This is unreachable, since the collider view is always created even when the collision is not used! If this is triggered there is a bug on the function `_fill_scene`.");
collider_view->set_visible(generate_collider);
if (generate_collider) {
// This collider_view doesn't have a mesh so we need to generate a new one.
// Generate the mesh collider.
Vector<Ref<Shape3D>> shapes = ResourceImporterScene::get_collision_shapes(mesh_node->get_mesh(), e.value.settings);
const Transform3D transform = ResourceImporterScene::get_collision_shapes_transform(e.value.settings);
Ref<ArrayMesh> collider_view_mesh;
collider_view_mesh.instantiate();
for (Ref<Shape3D> shape : shapes) {
Ref<ArrayMesh> debug_shape_mesh;
if (shape.is_valid()) {
debug_shape_mesh = shape->get_debug_mesh();
}
if (debug_shape_mesh.is_valid()) {
collider_view_mesh->add_surface_from_arrays(
debug_shape_mesh->surface_get_primitive_type(0),
debug_shape_mesh->surface_get_arrays(0));
collider_view_mesh->surface_set_material(
collider_view_mesh->get_surface_count() - 1,
collider_mat);
}
}
collider_view->set_mesh(collider_view_mesh);
collider_view->set_transform(transform);
}
}
}
void SceneImportSettings::_update_camera() {
AABB camera_aabb;
@ -404,11 +464,16 @@ void SceneImportSettings::_load_default_subresource_settings(Map<StringName, Var
}
}
void SceneImportSettings::update_view() {
_update_view_gizmos();
}
void SceneImportSettings::open_settings(const String &p_path) {
if (scene) {
memdelete(scene);
scene = nullptr;
}
scene_import_settings_data->settings = nullptr;
scene = ResourceImporterScene::get_singleton()->pre_import(p_path);
if (scene == nullptr) {
EditorNode::get_singleton()->show_warning(TTR("Error opening scene"));
@ -463,6 +528,7 @@ void SceneImportSettings::open_settings(const String &p_path) {
}
popup_centered_ratio();
_update_view_gizmos();
_update_camera();
set_title(vformat(TTR("Advanced Import Settings for '%s'"), base_path.get_file()));
@ -629,6 +695,7 @@ void SceneImportSettings::_material_tree_selected() {
_select(material_tree, type, import_id);
}
void SceneImportSettings::_mesh_tree_selected() {
if (selecting) {
return;
@ -640,6 +707,7 @@ void SceneImportSettings::_mesh_tree_selected() {
_select(mesh_tree, type, import_id);
}
void SceneImportSettings::_scene_tree_selected() {
if (selecting) {
return;
@ -1144,6 +1212,12 @@ SceneImportSettings::SceneImportSettings() {
material_preview.instantiate();
}
{
collider_mat.instantiate();
collider_mat->set_shading_mode(StandardMaterial3D::SHADING_MODE_UNSHADED);
collider_mat->set_albedo(Color(0.5, 0.5, 1.0));
}
inspector = memnew(EditorInspector);
inspector->set_custom_minimum_size(Size2(300 * EDSCALE, 0));

View File

@ -84,6 +84,8 @@ class SceneImportSettings : public ConfirmationDialog {
MeshInstance3D *mesh_preview;
Ref<SphereMesh> material_preview;
Ref<StandardMaterial3D> collider_mat;
float cam_rot_x;
float cam_rot_y;
float cam_zoom;
@ -145,6 +147,7 @@ class SceneImportSettings : public ConfirmationDialog {
bool selecting = false;
void _update_view_gizmos();
void _update_camera();
void _select(Tree *p_from, String p_type, String p_id);
void _material_tree_selected();
@ -190,6 +193,7 @@ protected:
void _notification(int p_what);
public:
void update_view();
void open_settings(const String &p_path);
static SceneImportSettings *get_singleton();
SceneImportSettings();

View File

@ -508,12 +508,12 @@ Vector<Face3> EditorSceneImporterMesh::get_faces() const {
return faces;
}
Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose() const {
Vector<Ref<Shape3D>> EditorSceneImporterMesh::convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const {
ERR_FAIL_COND_V(!Mesh::convex_composition_function, Vector<Ref<Shape3D>>());
const Vector<Face3> faces = get_faces();
Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, -1);
Vector<Vector<Face3>> decomposed = Mesh::convex_composition_function(faces, p_settings);
Vector<Ref<Shape3D>> ret;

View File

@ -104,7 +104,7 @@ public:
Ref<EditorSceneImporterMesh> get_shadow_mesh() const;
Vector<Face3> get_faces() const;
Vector<Ref<Shape3D>> convex_decompose() const;
Vector<Ref<Shape3D>> convex_decompose(const Mesh::ConvexDecompositionSettings &p_settings) const;
Ref<Shape3D> create_trimesh_shape() const;
Ref<NavigationMesh> create_navigation_mesh();
Error lightmap_unwrap_cached(const Transform3D &p_base_transform, float p_texel_size, const Vector<uint8_t> &p_src_cache, Vector<uint8_t> &r_dst_cache);

View File

@ -202,7 +202,8 @@ void MeshInstance3DEditor::_menu_option(int p_option) {
return;
}
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
Mesh::ConvexDecompositionSettings settings;
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
if (!shapes.size()) {
err_dialog->set_text(TTR("Couldn't create any collision shapes."));

View File

@ -32,7 +32,23 @@
#include "scene/resources/mesh.h"
#include "thirdparty/vhacd/public/VHACD.h"
static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int p_max_convex_hulls = -1) {
static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, const Mesh::ConvexDecompositionSettings &p_settings) {
VHACD::IVHACD::Parameters params;
params.m_concavity = p_settings.max_concavity;
params.m_alpha = p_settings.symmetry_planes_clipping_bias;
params.m_beta = p_settings.revolution_axes_clipping_bias;
params.m_minVolumePerCH = p_settings.min_volume_per_convex_hull;
params.m_resolution = p_settings.resolution;
params.m_maxNumVerticesPerCH = p_settings.max_num_vertices_per_convex_hull;
params.m_planeDownsampling = p_settings.plane_downsampling;
params.m_convexhullDownsampling = p_settings.convexhull_downsampling;
params.m_pca = p_settings.normalize_mesh;
params.m_mode = p_settings.mode;
params.m_convexhullApproximation = p_settings.convexhull_approximation;
params.m_oclAcceleration = true;
params.m_maxConvexHulls = p_settings.max_convex_hulls;
params.m_projectHullVertices = p_settings.project_hull_vertices;
Vector<real_t> vertices;
vertices.resize(p_faces.size() * 9);
Vector<uint32_t> indices;
@ -47,11 +63,6 @@ static Vector<Vector<Face3>> convex_decompose(const Vector<Face3> &p_faces, int
}
}
VHACD::IVHACD::Parameters params;
if (p_max_convex_hulls > 0) {
params.m_maxConvexHulls = p_max_convex_hulls;
}
VHACD::IVHACD *decomposer = VHACD::CreateVHACD();
decomposer->Compute(vertices.ptr(), vertices.size() / 3, indices.ptr(), indices.size() / 3, params);

View File

@ -274,7 +274,8 @@ Node *MeshInstance3D::create_multiple_convex_collisions_node() {
return nullptr;
}
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose();
Mesh::ConvexDecompositionSettings settings;
Vector<Ref<Shape3D>> shapes = mesh->convex_decompose(settings);
if (!shapes.size()) {
return nullptr;
}

View File

@ -224,7 +224,9 @@ Vector<Face3> Mesh::get_faces() const {
Ref<Shape3D> Mesh::create_convex_shape(bool p_clean, bool p_simplify) const {
if (p_simplify) {
Vector<Ref<Shape3D>> decomposed = convex_decompose(1);
ConvexDecompositionSettings settings;
settings.max_convex_hulls = 1;
Vector<Ref<Shape3D>> decomposed = convex_decompose(settings);
if (decomposed.size() == 1) {
return decomposed[0];
} else {
@ -564,12 +566,12 @@ void Mesh::clear_cache() const {
debug_lines.clear();
}
Vector<Ref<Shape3D>> Mesh::convex_decompose(int p_max_convex_hulls) const {
Vector<Ref<Shape3D>> Mesh::convex_decompose(const ConvexDecompositionSettings &p_settings) const {
ERR_FAIL_COND_V(!convex_composition_function, Vector<Ref<Shape3D>>());
const Vector<Face3> faces = get_faces();
Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_max_convex_hulls);
const Vector<Vector<Face3>> decomposed = convex_composition_function(faces, p_settings);
Vector<Ref<Shape3D>> ret;

View File

@ -159,11 +159,42 @@ public:
Size2i get_lightmap_size_hint() const;
void clear_cache() const;
typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, int p_max_convex_hulls);
struct ConvexDecompositionSettings {
enum Mode : int {
CONVEX_DECOMPOSITION_MODE_VOXEL = 0,
CONVEX_DECOMPOSITION_MODE_TETRAHEDRON
};
/// Maximum concavity. [Range: 0.0 -> 1.0]
real_t max_concavity = 1.0;
/// Controls the bias toward clipping along symmetry planes. [Range: 0.0 -> 1.0]
real_t symmetry_planes_clipping_bias = 0.05;
/// Controls the bias toward clipping along revolution axes. [Range: 0.0 -> 1.0]
real_t revolution_axes_clipping_bias = 0.05;
real_t min_volume_per_convex_hull = 0.0001;
/// Maximum number of voxels generated during the voxelization stage.
uint32_t resolution = 10'000;
uint32_t max_num_vertices_per_convex_hull = 32;
/// Controls the granularity of the search for the "best" clipping plane.
/// [Range: 1 -> 16]
uint32_t plane_downsampling = 4;
/// Controls the precision of the convex-hull generation process during the
/// clipping plane selection stage.
/// [Range: 1 -> 16]
uint32_t convexhull_downsampling = 4;
/// enable/disable normalizing the mesh before applying the convex decomposition.
bool normalize_mesh = false;
Mode mode = CONVEX_DECOMPOSITION_MODE_VOXEL;
bool convexhull_approximation = true;
/// This is the maximum number of convex hulls to produce from the merge operation.
uint32_t max_convex_hulls = 1;
bool project_hull_vertices = true;
};
typedef Vector<Vector<Face3>> (*ConvexDecompositionFunc)(const Vector<Face3> &p_faces, const ConvexDecompositionSettings &p_settings);
static ConvexDecompositionFunc convex_composition_function;
Vector<Ref<Shape3D>> convex_decompose(int p_max_convex_hulls = -1) const;
Vector<Ref<Shape3D>> convex_decompose(const ConvexDecompositionSettings &p_settings) const;
virtual int get_builtin_bind_pose_count() const;
virtual Transform3D get_builtin_bind_pose(int p_index) const;