Merge pull request #1627 from Martho42/patch-1
Fixes issue #1604 (accelerometer malfunctioning on some devices)
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@ -571,9 +571,24 @@ public class Godot extends Activity implements SensorEventListener, IDownloaderC
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}
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@Override public void onSensorChanged(SensorEvent event) {
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float x = event.values[0];
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float y = event.values[1];
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float z = event.values[2];
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Display display = ((WindowManager) getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
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int displayRotation = display.getRotation();
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float[] adjustedValues = new float[3];
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final int axisSwap[][] = {
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{ 1, -1, 0, 1 }, // ROTATION_0
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{-1, -1, 1, 0 }, // ROTATION_90
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{-1, 1, 0, 1 }, // ROTATION_180
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{ 1, 1, 1, 0 } }; // ROTATION_270
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final int[] as = axisSwap[displayRotation];
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adjustedValues[0] = (float)as[0] * event.values[ as[2] ];
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adjustedValues[1] = (float)as[1] * event.values[ as[3] ];
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adjustedValues[2] = event.values[2];
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float x = adjustedValues[0];
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float y = adjustedValues[1];
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float z = adjustedValues[2];
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GodotLib.accelerometer(x,y,z);
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}
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