Fix TextureRegionEditorPlugin popping up even when explicitly hidden
Fixes #27468
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@ -1021,15 +1021,21 @@ bool TextureRegionEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Sprite") || p_object->is_class("Sprite3D") || p_object->is_class("NinePatchRect") || p_object->is_class("StyleBoxTexture") || p_object->is_class("AtlasTexture");
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}
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void TextureRegionEditorPlugin::_editor_visiblity_changed() {
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manually_hidden = !region_editor->is_visible_in_tree();
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}
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void TextureRegionEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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texture_region_button->show();
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if (region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region()) || texture_region_button->is_pressed()) {
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bool is_node_configured = region_editor->is_stylebox() || region_editor->is_atlas_texture() || region_editor->is_ninepatch() || (region_editor->get_sprite() && region_editor->get_sprite()->is_region()) || (region_editor->get_sprite_3d() && region_editor->get_sprite_3d()->is_region());
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if ((is_node_configured && !manually_hidden) || texture_region_button->is_pressed()) {
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editor->make_bottom_panel_item_visible(region_editor);
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}
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} else {
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if (region_editor->is_visible_in_tree()) {
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editor->hide_bottom_panel();
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manually_hidden = false;
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}
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texture_region_button->hide();
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region_editor->edit(NULL);
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@ -1076,12 +1082,18 @@ void TextureRegionEditorPlugin::set_state(const Dictionary &p_state) {
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}
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}
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TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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region_editor = memnew(TextureRegionEditor(p_node));
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void TextureRegionEditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("_editor_visiblity_changed"), &TextureRegionEditorPlugin::_editor_visiblity_changed);
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}
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TextureRegionEditorPlugin::TextureRegionEditorPlugin(EditorNode *p_node) {
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manually_hidden = false;
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editor = p_node;
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region_editor = memnew(TextureRegionEditor(p_node));
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region_editor->set_custom_minimum_size(Size2(0, 200) * EDSCALE);
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region_editor->hide();
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region_editor->connect("visibility_changed", this, "_editor_visiblity_changed");
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texture_region_button = p_node->add_bottom_panel_item(TTR("TextureRegion"), region_editor);
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texture_region_button->hide();
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@ -145,10 +145,16 @@ public:
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class TextureRegionEditorPlugin : public EditorPlugin {
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GDCLASS(TextureRegionEditorPlugin, EditorPlugin);
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bool manually_hidden;
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Button *texture_region_button;
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TextureRegionEditor *region_editor;
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EditorNode *editor;
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protected:
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static void _bind_methods();
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void _editor_visiblity_changed();
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public:
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virtual String get_name() const { return "TextureRegion"; }
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bool has_main_screen() const { return false; }
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