Merge pull request #19087 from danvalho/master

SpriteFrames: expose method to get array containing animation names
This commit is contained in:
Max Hilbrunner 2018-07-17 14:54:06 +02:00 committed by GitHub
commit b64bf118f1
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
3 changed files with 20 additions and 0 deletions

View File

@ -127,6 +127,13 @@
Changes the animation's name to [code]newname[/code].
</description>
</method>
<method name="get_animation_names">
<return type="PoolStringArray">
</return>
<description>
Returns an array containing the names associated to each animation. Values are placed in alphabetical order.
</description>
</method>
<method name="set_animation_loop">
<return type="void">
</return>

View File

@ -192,6 +192,16 @@ void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
}
}
Vector<String> SpriteFrames::get_animation_names() const {
Vector<String> names;
for (const Map<StringName, Anim>::Element *E = animations.front(); E; E = E->next()) {
names.push_back(E->key());
}
names.sort();
return names;
}
void SpriteFrames::set_animation_speed(const StringName &p_anim, float p_fps) {
ERR_FAIL_COND(p_fps < 0);
@ -283,6 +293,8 @@ void SpriteFrames::_bind_methods() {
ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "speed"), &SpriteFrames::set_animation_speed);
ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);

View File

@ -72,6 +72,7 @@ public:
void rename_animation(const StringName &p_prev, const StringName &p_next);
void get_animation_list(List<StringName> *r_animations) const;
Vector<String> get_animation_names() const;
void set_animation_speed(const StringName &p_anim, float p_fps);
float get_animation_speed(const StringName &p_anim) const;