Add modulate (color) to TileSet tiles
(cherry picked from commit 86789c7071
)
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e9e5affda1
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@ -457,10 +457,11 @@ void TileMap::_update_dirty_quadrants() {
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}
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Color modulate = tile_set->tile_get_modulate(c.id);
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if (r==Rect2()) {
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tex->draw_rect(canvas_item,rect,false,Color(1,1,1),c.transpose);
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tex->draw_rect(canvas_item,rect,false,modulate,c.transpose);
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} else {
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tex->draw_rect_region(canvas_item,rect,r,Color(1,1,1),c.transpose);
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tex->draw_rect_region(canvas_item,rect,r,modulate,c.transpose);
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}
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Vector< Ref<Shape2D> > shapes = tile_set->tile_get_shapes(c.id);
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@ -48,6 +48,8 @@ bool TileSet::_set(const StringName& p_name, const Variant& p_value) {
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tile_set_texture_offset(id,p_value);
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else if (what=="material")
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tile_set_material(id,p_value);
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else if (what=="modulate")
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tile_set_modulate(id,p_value);
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else if (what=="shape_offset")
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tile_set_shape_offset(id,p_value);
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else if (what=="region")
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@ -91,6 +93,8 @@ bool TileSet::_get(const StringName& p_name,Variant &r_ret) const{
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r_ret=tile_get_texture_offset(id);
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else if (what=="material")
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r_ret=tile_get_material(id);
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else if (what=="modulate")
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r_ret=tile_get_modulate(id);
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else if (what=="shape_offset")
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r_ret=tile_get_shape_offset(id);
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else if (what=="region")
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@ -124,6 +128,7 @@ void TileSet::_get_property_list( List<PropertyInfo> *p_list) const{
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"texture",PROPERTY_HINT_RESOURCE_TYPE,"Texture"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"tex_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"material",PROPERTY_HINT_RESOURCE_TYPE,"CanvasItemMaterial"));
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p_list->push_back(PropertyInfo(Variant::COLOR,pre+"modulate"));
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p_list->push_back(PropertyInfo(Variant::RECT2,pre+"region"));
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p_list->push_back(PropertyInfo(Variant::VECTOR2,pre+"occluder_offset"));
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p_list->push_back(PropertyInfo(Variant::OBJECT,pre+"occluder",PROPERTY_HINT_RESOURCE_TYPE,"OccluderPolygon2D"));
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@ -175,6 +180,20 @@ Ref<CanvasItemMaterial> TileSet::tile_get_material(int p_id) const{
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}
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void TileSet::tile_set_modulate(int p_id,const Color &p_modulate) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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tile_map[p_id].modulate=p_modulate;
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emit_changed();
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}
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Color TileSet::tile_get_modulate(int p_id) const{
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ERR_FAIL_COND_V(!tile_map.has(p_id),Color(1,1,1));
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return tile_map[p_id].modulate;
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}
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void TileSet::tile_set_texture_offset(int p_id,const Vector2 &p_offset) {
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ERR_FAIL_COND(!tile_map.has(p_id));
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@ -52,6 +52,10 @@ class TileSet : public Resource {
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Vector2 navigation_polygon_offset;
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Ref<NavigationPolygon> navigation_polygon;
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Ref<CanvasItemMaterial> material;
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Color modulate;
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// Default modulate for back-compat
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explicit Data() : modulate(1,1,1) {}
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};
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Map<int,Data> tile_map;
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@ -94,6 +98,9 @@ public:
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void tile_set_material(int p_id,const Ref<CanvasItemMaterial> &p_material);
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Ref<CanvasItemMaterial> tile_get_material(int p_id) const;
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void tile_set_modulate(int p_id,const Color &p_color);
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Color tile_get_modulate(int p_id) const;
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void tile_set_occluder_offset(int p_id,const Vector2& p_offset);
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Vector2 tile_get_occluder_offset(int p_id) const;
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@ -76,6 +76,8 @@ void TileSetEditor::_import_scene(Node *scene, Ref<TileSet> p_library, bool p_me
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p_library->tile_set_texture(id,texture);
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p_library->tile_set_material(id,material);
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p_library->tile_set_modulate(id,mi->get_modulate());
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Vector2 phys_offset;
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Size2 s;
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