OpenXR: apply fix for reverse Z
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@ -1204,10 +1204,12 @@ bool OpenXRAPI::create_main_swapchains(Size2i p_size) {
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depth_views[i].subImage.imageRect.offset.y = 0;
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depth_views[i].subImage.imageRect.extent.width = main_swapchain_size.width;
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depth_views[i].subImage.imageRect.extent.height = main_swapchain_size.height;
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// OpenXR spec says that: minDepth < maxDepth.
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depth_views[i].minDepth = 0.0;
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depth_views[i].maxDepth = 1.0;
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depth_views[i].nearZ = 0.01; // Near and far Z will be set to the correct values in fill_projection_matrix
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depth_views[i].farZ = 100.0;
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// But we can reverse near and far for reverse-Z.
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depth_views[i].nearZ = 100.0; // Near and far Z will be set to the correct values in fill_projection_matrix
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depth_views[i].farZ = 0.01;
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}
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};
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@ -1802,8 +1804,9 @@ bool OpenXRAPI::get_view_projection(uint32_t p_view, double p_z_near, double p_z
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// if we're using depth views, make sure we update our near and far there...
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if (depth_views != nullptr) {
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for (uint32_t i = 0; i < view_count; i++) {
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depth_views[i].nearZ = p_z_near;
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depth_views[i].farZ = p_z_far;
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// As we are using reverse-Z these need to be flipped.
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depth_views[i].nearZ = p_z_far;
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depth_views[i].farZ = p_z_near;
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}
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}
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