TileMap: Fix infinite loop when trying to bucket-delete empty tiles.

Right-clicking when the bucket tool is enabled means "erase all instances of this tile".
So it doesn't make sense to try doing this for empty tiles :P

Fixes #10065

(cherry picked from commit 95da12212b)
This commit is contained in:
Andreas Haas 2017-08-03 20:44:15 +02:00 committed by Rémi Verschelde
parent 4f3abf48d3
commit b694f58959
1 changed files with 2 additions and 0 deletions

View File

@ -330,6 +330,8 @@ DVector<Vector2> TileMapEditor::_bucket_fill(const Point2i &p_start, bool erase,
if (id == TileMap::INVALID_CELL)
return DVector<Vector2>();
} else if (prev_id == TileMap::INVALID_CELL) {
return DVector<Vector2>();
}
Rect2i r = node->get_item_rect();