Fix: use function in SceneTree::call_group
When calling call_group from C++, the function name is not passed on to
call_group_flags, resulting in first argument being mistakenly used
instead of function.
(cherry picked from commit 7240701ec9
)
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@ -369,8 +369,7 @@ void SceneTree::set_group_flags(uint32_t p_call_flags, const StringName &p_group
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}
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void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
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void SceneTree::call_group(const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
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call_group_flags(0, p_group, p_function, VARIANT_ARG_PASS);
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call_group_flags(0, p_group, VARIANT_ARG_PASS);
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}
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}
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void SceneTree::notify_group(const StringName &p_group, int p_notification) {
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void SceneTree::notify_group(const StringName &p_group, int p_notification) {
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