diff --git a/.gitignore b/.gitignore index 45bf5313117..4aee83c13f3 100644 --- a/.gitignore +++ b/.gitignore @@ -12,6 +12,7 @@ drivers/gles2/shaders/*.h modules/register_module_types.cpp core/version.h core/method_bind.inc +core/method_bind_ext.inc core/script_encryption_key.cpp core/global_defaults.cpp tools/editor/register_exporters.cpp diff --git a/bin/tests/test_gdscript.cpp b/bin/tests/test_gdscript.cpp index b62deee2cd7..4b4030954a0 100644 --- a/bin/tests/test_gdscript.cpp +++ b/bin/tests/test_gdscript.cpp @@ -738,6 +738,26 @@ static void _disassemble_class(const Ref& p_class,const Vector incr=4+argc; } break; + case GDFunction::OPCODE_YIELD: { + + txt+=" yield "; + incr=1; + + } break; + case GDFunction::OPCODE_YIELD_SIGNAL: { + + txt+=" yield_signal "; + txt+=DADDR(1); + txt+=","; + txt+=DADDR(2); + incr=3; + } break; + case GDFunction::OPCODE_YIELD_RESUME: { + + txt+=" yield resume: "; + txt+=DADDR(1); + incr=2; + } break; case GDFunction::OPCODE_JUMP: { txt+=" jump "; diff --git a/core/bind/core_bind.cpp b/core/bind/core_bind.cpp index 54fa4214a4b..0c5d21b4f61 100644 --- a/core/bind/core_bind.cpp +++ b/core/bind/core_bind.cpp @@ -642,7 +642,7 @@ void _OS::_bind_methods() { ObjectTypeDB::bind_method(_MD("has_touchscreen_ui_hint"),&_OS::has_touchscreen_ui_hint); - + ObjectTypeDB::bind_method(_MD("set_window_title","title"),&_OS::set_window_title); ObjectTypeDB::bind_method(_MD("set_low_processor_usage_mode","enable"),&_OS::set_low_processor_usage_mode); ObjectTypeDB::bind_method(_MD("is_in_low_processor_usage_mode"),&_OS::is_in_low_processor_usage_mode); diff --git a/core/color.cpp b/core/color.cpp index 1528db6aaa5..3116c33a31b 100644 --- a/core/color.cpp +++ b/core/color.cpp @@ -225,7 +225,7 @@ Color Color::inverted() const { Color Color::contrasted() const { Color c=*this; - c.contrasted(); + c.contrast(); return c; } diff --git a/core/int_types.h b/core/int_types.h index 15ef68e915c..31f05b2d354 100644 --- a/core/int_types.h +++ b/core/int_types.h @@ -48,7 +48,7 @@ typedef signed short int16_t; typedef unsigned int uint32_t; typedef signed int int32_t; typedef long long int64_t; -typedef unsigned long long int64_t; +typedef unsigned long long uint64_t; #else #include #endif diff --git a/core/os/keyboard.cpp b/core/os/keyboard.cpp index c9979d19214..e2a992ecb9a 100644 --- a/core/os/keyboard.cpp +++ b/core/os/keyboard.cpp @@ -27,7 +27,7 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "keyboard.h" - +#include "os/os.h" struct _KeyCodeText { int code; @@ -354,7 +354,105 @@ int find_keycode(const String& p_code) { } -int latin_keyboard_keycode_convert(int p_keycode){ + + + +struct _KeyCodeReplace { + int from; + int to; +}; + +static const _KeyCodeReplace _keycode_replace_qwertz[]={ +{KEY_Y,KEY_Z}, +{KEY_Z,KEY_Y}, +{0,0} +}; + +static const _KeyCodeReplace _keycode_replace_azerty[]={ +{KEY_W,KEY_Z}, +{KEY_Z,KEY_W}, +{KEY_A,KEY_Q}, +{KEY_Q,KEY_A}, +{KEY_SEMICOLON,KEY_M}, +{KEY_M,KEY_SEMICOLON}, +{0,0} +}; + +static const _KeyCodeReplace _keycode_replace_qzerty[]={ +{KEY_W,KEY_Z}, +{KEY_Z,KEY_W}, +{KEY_SEMICOLON,KEY_M}, +{KEY_M,KEY_SEMICOLON}, +{0,0} +}; + +static const _KeyCodeReplace _keycode_replace_dvorak[]={ +{KEY_UNDERSCORE,KEY_BRACELEFT}, +{KEY_EQUAL,KEY_BRACERIGHT}, +{KEY_Q,KEY_APOSTROPHE}, +{KEY_W,KEY_COMMA}, +{KEY_E,KEY_PERIOD}, +{KEY_R,KEY_P}, +{KEY_T,KEY_Y}, +{KEY_Y,KEY_F}, +{KEY_U,KEY_G}, +{KEY_I,KEY_C}, +{KEY_O,KEY_R}, +{KEY_P,KEY_L}, +{KEY_BRACELEFT,KEY_SLASH}, +{KEY_BRACERIGHT,KEY_EQUAL}, +{KEY_A,KEY_A}, +{KEY_S,KEY_O}, +{KEY_D,KEY_E}, +{KEY_F,KEY_U}, +{KEY_G,KEY_I}, +{KEY_H,KEY_D}, +{KEY_J,KEY_H}, +{KEY_K,KEY_T}, +{KEY_L,KEY_N}, +{KEY_SEMICOLON,KEY_S}, +{KEY_APOSTROPHE,KEY_UNDERSCORE}, +{KEY_Z,KEY_SEMICOLON}, +{KEY_X,KEY_Q}, +{KEY_C,KEY_J}, +{KEY_V,KEY_K}, +{KEY_B,KEY_X}, +{KEY_N,KEY_B}, +{KEY_M,KEY_M}, +{KEY_COMMA,KEY_W}, +{KEY_PERIOD,KEY_V}, +{KEY_SLASH,KEY_Z}, +{0,0} +}; + +static const _KeyCodeReplace _keycode_replace_neo[]={ +{0,0} +}; + + +int latin_keyboard_keycode_convert(int p_keycode) { + + const _KeyCodeReplace *kcr=NULL; + switch(OS::get_singleton()->get_latin_keyboard_variant()) { + + case OS::LATIN_KEYBOARD_QWERTY: return p_keycode; break; + case OS::LATIN_KEYBOARD_QWERTZ: kcr=_keycode_replace_qwertz; break; + case OS::LATIN_KEYBOARD_AZERTY: kcr=_keycode_replace_azerty; break; + case OS::LATIN_KEYBOARD_QZERTY: kcr=_keycode_replace_qzerty; break; + case OS::LATIN_KEYBOARD_DVORAK: kcr=_keycode_replace_dvorak; break; + case OS::LATIN_KEYBOARD_NEO: kcr=_keycode_replace_neo; break; + default: return p_keycode; + } + + if (!kcr) { + return p_keycode; + } + + while(kcr->from) { + if (kcr->from==p_keycode) + return kcr->to; + kcr++; + } return p_keycode; } diff --git a/drivers/gles2/rasterizer_gles2.cpp b/drivers/gles2/rasterizer_gles2.cpp index fdf73a6c216..2092187431a 100644 --- a/drivers/gles2/rasterizer_gles2.cpp +++ b/drivers/gles2/rasterizer_gles2.cpp @@ -1545,13 +1545,15 @@ void RasterizerGLES2::shader_set_default_texture_param(RID p_shader, const Strin Shader *shader=shader_owner.get(p_shader); ERR_FAIL_COND(!shader); - ERR_FAIL_COND(!texture_owner.owns(p_texture)); + ERR_FAIL_COND(p_texture.is_valid() && !texture_owner.owns(p_texture)); if (p_texture.is_valid()) shader->default_textures[p_name]=p_texture; else shader->default_textures.erase(p_name); + _shader_make_dirty(shader); + } RID RasterizerGLES2::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{ @@ -1606,6 +1608,7 @@ void RasterizerGLES2::material_set_param(RID p_material, const StringName& p_par material->shader_version=0; //get default! } else { E->get().value=p_value; + E->get().inuse=true; } } else { @@ -1613,6 +1616,7 @@ void RasterizerGLES2::material_set_param(RID p_material, const StringName& p_par ud.index=-1; ud.value=p_value; ud.istexture=p_value.get_type()==Variant::_RID; /// cache it being texture + ud.inuse=true; material->shader_params[p_param]=ud; //may be got at some point, or erased } @@ -1644,7 +1648,7 @@ Variant RasterizerGLES2::material_get_param(RID p_material, const StringName& p_ } - if (material->shader_params.has(p_param)) + if (material->shader_params.has(p_param) && material->shader_params[p_param].inuse) return material->shader_params[p_param].value; else return Variant(); @@ -4876,31 +4880,46 @@ _FORCE_INLINE_ void RasterizerGLES2::_update_material_shader_params(Material *p_ Material::UniformData ud; - bool keep=true; + bool keep=true; //keep material value + bool has_old = old_mparams.has(E->key()); + bool old_inuse=has_old && old_mparams[E->key()].inuse; - if (!old_mparams.has(E->key())) + if (!has_old || !old_inuse) keep=false; else if (old_mparams[E->key()].value.get_type()!=E->value().default_value.get_type()) { - - if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) { + //type changed between old and new + /*if (old_mparams[E->key()].value.get_type()==Variant::OBJECT) { if (E->value().default_value.get_type()!=Variant::_RID) //hackfor textures keep=false; } else if (!old_mparams[E->key()].value.is_num() || !E->value().default_value.get_type()) + keep=false;*/ + + //value is invalid because type differs and default is not null + if (E->value().default_value.get_type()!=Variant::NIL) keep=false; } + ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP); + if (keep) { ud.value=old_mparams[E->key()].value; + //print_line("KEEP: "+String(E->key())); } else { - ud.value=E->value().default_value; + if (ud.istexture && p_material->shader_cache->default_textures.has(E->key())) + ud.value=p_material->shader_cache->default_textures[E->key()]; + else + ud.value=E->value().default_value; + old_inuse=false; //if reverted to default, obviously did not work + //print_line("NEW: "+String(E->key())+" because: hasold-"+itos(old_mparams.has(E->key()))); //if (old_mparams.has(E->key())) // print_line(" told "+Variant::get_type_name(old_mparams[E->key()].value.get_type())+" tnew "+Variant::get_type_name(E->value().default_value.get_type())); } - ud.istexture=(E->get().type==ShaderLanguage::TYPE_TEXTURE || E->get().type==ShaderLanguage::TYPE_CUBEMAP); + ud.index=idx++; + ud.inuse=old_inuse; mparams[E->key()]=ud; } @@ -5021,23 +5040,8 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material E->get().value=RID(); //nullify, invalid texture rid=RID(); } - } else { - - } - if (!rid.is_valid()) { - //use from default textures - Map::Element *F=p_material->shader_cache->default_textures.find(E->key()); - if (F) { - t=texture_owner.get(F->get()); - if (!t) { - p_material->shader_cache->default_textures.erase(E->key()); - } - } - } - - glActiveTexture(GL_TEXTURE0+texcoord); glUniform1i(loc,texcoord); //TODO - this could happen automatically on compile... if (t) { @@ -5061,12 +5065,6 @@ bool RasterizerGLES2::_setup_material(const Geometry *p_geometry,const Material } - for (Map::Element *E=p_material->shader_cache->default_textures.front();E;E=E->next()) { - if (p_material->shader_params.has(E->key())) - continue; - - - } if (p_material->shader_cache->has_texscreen && framebuffer.active) { material_shader.set_uniform(MaterialShaderGLES2::TEXSCREEN_SCREEN_MULT,Vector2(float(viewport.width)/framebuffer.width,float(viewport.height)/framebuffer.height)); diff --git a/drivers/gles2/rasterizer_gles2.h b/drivers/gles2/rasterizer_gles2.h index dc596f9f6ca..aa6a4e1f679 100644 --- a/drivers/gles2/rasterizer_gles2.h +++ b/drivers/gles2/rasterizer_gles2.h @@ -241,8 +241,9 @@ class RasterizerGLES2 : public Rasterizer { struct UniformData { + bool inuse; bool istexture; - Variant value; + Variant value; int index; }; diff --git a/drivers/gles2/shader_compiler_gles2.cpp b/drivers/gles2/shader_compiler_gles2.cpp index 50b63e1aa0e..8eed423b8a2 100644 --- a/drivers/gles2/shader_compiler_gles2.cpp +++ b/drivers/gles2/shader_compiler_gles2.cpp @@ -131,6 +131,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a SL::BlockNode *bnode=(SL::BlockNode*)p_node; //variables + code+="{"ENDL; for(Map::Element *E=bnode->variables.front();E;E=E->next()) { code+=_mktab(p_level)+_typestr(E->value())+" "+replace_string(E->key())+";"ENDL; @@ -141,6 +142,7 @@ String ShaderCompilerGLES2::dump_node_code(SL::Node *p_node,int p_level,bool p_a code+=_mktab(p_level)+dump_node_code(bnode->statements[i],p_level)+";"ENDL; } + code+="}"ENDL; } break; case SL::Node::TYPE_VARIABLE: { @@ -676,6 +678,7 @@ ShaderCompilerGLES2::ShaderCompilerGLES2() { //mode_replace_table[1]["POSITION"]="IN_POSITION"; mode_replace_table[1]["NORMAL"]="normal"; mode_replace_table[1]["TANGENT"]="tangent"; + mode_replace_table[1]["POSITION"]="gl_Position"; mode_replace_table[1]["BINORMAL"]="binormal"; mode_replace_table[1]["NORMALMAP"]="normalmap"; mode_replace_table[1]["NORMALMAP_DEPTH"]="normaldepth"; diff --git a/drivers/png/resource_saver_png.cpp b/drivers/png/resource_saver_png.cpp index 1fee50c8b51..462051b21e8 100644 --- a/drivers/png/resource_saver_png.cpp +++ b/drivers/png/resource_saver_png.cpp @@ -64,10 +64,10 @@ Error ResourceSaverPNG::save(const String &p_path,const RES& p_resource,uint32_t text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"filter=true\n":"filter=false\n"; } if (global_mipmaps!=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)) { - text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"gen_mipmaps=true\n":"gen_mipmaps=false\n"; + text+=bool(texture->get_flags()&Texture::FLAG_MIPMAPS)?"gen_mipmaps=true\n":"gen_mipmaps=false\n"; } if (global_repeat!=bool(texture->get_flags()&Texture::FLAG_REPEAT)) { - text+=bool(texture->get_flags()&Texture::FLAG_FILTER)?"repeat=true\n":"repeat=false\n"; + text+=bool(texture->get_flags()&Texture::FLAG_REPEAT)?"repeat=true\n":"repeat=false\n"; } if (bool(texture->get_flags()&Texture::FLAG_ANISOTROPIC_FILTER)) { text+="anisotropic=true\n"; diff --git a/drivers/theoraplayer/SCsub b/drivers/theoraplayer/SCsub index 419f2b65ae6..09fb13d8e9e 100644 --- a/drivers/theoraplayer/SCsub +++ b/drivers/theoraplayer/SCsub @@ -70,7 +70,7 @@ if env["platform"] == "iphone": env_theora.Append(CPPFLAGS=["-D_IOS", "-D__ARM_NEON__", "-fstrict-aliasing", "-fmessage-length=210", "-fdiagnostics-show-note-include-stack", "-fmacro-backtrace-limit=0", "-fcolor-diagnostics", "-Wno-trigraphs", "-fpascal-strings", "-fvisibility=hidden", "-fvisibility-inlines-hidden"]) env_theora.Append(CPPFLAGS=["-D_LIB", "-D__THEORA"]) # removed -D_YUV_C -env_theora.Append(CPPFLAGS=["-D_YUV_LIBYUV", "-DLIBYUV_NEON"]) +env_theora.Append(CPPFLAGS=["-D_YUV_LIBYUV"]) #env_theora.Append(CPPFLAGS=["-D_YUV_C"]) if env["platform"] == "iphone": diff --git a/modules/gdscript/gd_compiler.cpp b/modules/gdscript/gd_compiler.cpp index 6289e6961c8..278651d6427 100644 --- a/modules/gdscript/gd_compiler.cpp +++ b/modules/gdscript/gd_compiler.cpp @@ -528,7 +528,7 @@ int GDCompiler::_parse_expression(CodeGen& codegen,const GDParser::Node *p_expre int ret = _parse_expression(codegen,on->arguments[i],slevel); if (ret<0) return ret; - if (ret&GDFunction::ADDR_TYPE_STACK<state.stack.resize(alloca_size); //copy variant stack for(int i=0;i<_stack_size;i++) { - memnew_placement(&stack[sizeof(Variant)*i],Variant(stack[i])); + memnew_placement(&gdfs->state.stack[sizeof(Variant)*i],Variant(stack[i])); } gdfs->state.stack_size=_stack_size; gdfs->state.self=self; diff --git a/modules/gridmap/grid_map_editor_plugin.cpp b/modules/gridmap/grid_map_editor_plugin.cpp index e621a5e061b..f2afffd3214 100644 --- a/modules/gridmap/grid_map_editor_plugin.cpp +++ b/modules/gridmap/grid_map_editor_plugin.cpp @@ -1222,9 +1222,9 @@ GridMapEditor::GridMapEditor(EditorNode *p_editor) { options->get_popup()->add_item("Cursor Rotate X",MENU_OPTION_CURSOR_ROTATE_X,KEY_A); options->get_popup()->add_item("Cursor Rotate Y",MENU_OPTION_CURSOR_ROTATE_Y,KEY_S); options->get_popup()->add_item("Cursor Rotate Z",MENU_OPTION_CURSOR_ROTATE_Z,KEY_D); - options->get_popup()->add_item("Cursor Back Rotate X",MENU_OPTION_CURSOR_ROTATE_X,KEY_ALT+KEY_A); - options->get_popup()->add_item("Cursor Back Rotate Y",MENU_OPTION_CURSOR_ROTATE_Y,KEY_ALT+KEY_S); - options->get_popup()->add_item("Cursor Back Rotate Z",MENU_OPTION_CURSOR_ROTATE_Z,KEY_ALT+KEY_D); + options->get_popup()->add_item("Cursor Back Rotate X",MENU_OPTION_CURSOR_ROTATE_X,KEY_MASK_SHIFT+KEY_A); + options->get_popup()->add_item("Cursor Back Rotate Y",MENU_OPTION_CURSOR_ROTATE_Y,KEY_MASK_SHIFT+KEY_S); + options->get_popup()->add_item("Cursor Back Rotate Z",MENU_OPTION_CURSOR_ROTATE_Z,KEY_MASK_SHIFT+KEY_D); options->get_popup()->add_item("Cursor Clear Rotation",MENU_OPTION_CURSOR_CLEAR_ROTATION,KEY_W); options->get_popup()->add_separator(); options->get_popup()->add_check_item("Duplicate Selects",MENU_OPTION_DUPLICATE_SELECTS); diff --git a/platform/osx/detect.py b/platform/osx/detect.py index 1b32838525e..141a876657f 100644 --- a/platform/osx/detect.py +++ b/platform/osx/detect.py @@ -78,7 +78,7 @@ def configure(env): env.Append(LIBS=['pthread']) #env.Append(CPPFLAGS=['-F/Developer/SDKs/MacOSX10.4u.sdk/System/Library/Frameworks', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-mmacosx-version-min=10.4']) #env.Append(LINKFLAGS=['-mmacosx-version-min=10.4', '-isysroot', '/Developer/SDKs/MacOSX10.4u.sdk', '-Wl,-syslibroot,/Developer/SDKs/MacOSX10.4u.sdk']) - env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz']) + env.Append(LINKFLAGS=['-framework', 'Cocoa', '-framework', 'Carbon', '-framework', 'OpenGL', '-framework', 'AGL', '-framework', 'AudioUnit','-lz']) if (env["CXX"]=="clang++"): env.Append(CPPFLAGS=['-DTYPED_METHOD_BIND']) diff --git a/platform/osx/os_osx.h b/platform/osx/os_osx.h index 5df85bca2ab..24f7115938f 100644 --- a/platform/osx/os_osx.h +++ b/platform/osx/os_osx.h @@ -156,6 +156,8 @@ public: virtual String get_executable_path() const; + virtual LatinKeyboardVariant get_latin_keyboard_variant() const; + virtual void move_window_to_foreground(); void run(); diff --git a/platform/osx/os_osx.mm b/platform/osx/os_osx.mm index 643c287c958..5bc47a74c18 100644 --- a/platform/osx/os_osx.mm +++ b/platform/osx/os_osx.mm @@ -27,6 +27,8 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #import + +#include #include #include #include @@ -694,7 +696,7 @@ static int translateKey(unsigned int key) ev.type=InputEvent::KEY; ev.key.pressed=true; ev.key.mod=translateFlags([event modifierFlags]); - ev.key.scancode = translateKey([event keyCode]); + ev.key.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode])); ev.key.echo = [event isARepeat]; NSString* characters = [event characters]; @@ -740,7 +742,7 @@ static int translateKey(unsigned int key) ev.type=InputEvent::KEY; ev.key.pressed=false; ev.key.mod=translateFlags([event modifierFlags]); - ev.key.scancode = translateKey([event keyCode]); + ev.key.scancode = latin_keyboard_keycode_convert(translateKey([event keyCode])); OS_OSX::singleton->push_input(ev); @@ -835,11 +837,24 @@ void OS_OSX::initialize_core() { } +static bool keyboard_layout_dirty = true; +static void keyboardLayoutChanged(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef userInfo) { + keyboard_layout_dirty = true; +} + void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) { /*** OSX INITIALIZATION ***/ /*** OSX INITIALIZATION ***/ /*** OSX INITIALIZATION ***/ + + keyboard_layout_dirty = true; + + // Register to be notified on keyboard layout changes + CFNotificationCenterAddObserver(CFNotificationCenterGetDistributedCenter(), + NULL, keyboardLayoutChanged, + kTISNotifySelectedKeyboardInputSourceChanged, NULL, + CFNotificationSuspensionBehaviorDeliverImmediately); window_delegate = [[GodotWindowDelegate alloc] init]; @@ -1007,6 +1022,8 @@ void OS_OSX::initialize(const VideoMode& p_desired,int p_video_driver,int p_audi } void OS_OSX::finalize() { + CFNotificationCenterRemoveObserver(CFNotificationCenterGetDistributedCenter(), NULL, kTISNotifySelectedKeyboardInputSourceChanged, NULL); + } void OS_OSX::set_main_loop( MainLoop * p_main_loop ) { @@ -1241,6 +1258,83 @@ String OS_OSX::get_executable_path() const { } +// Returns string representation of keys, if they are printable. +// +static NSString *createStringForKeys(const CGKeyCode *keyCode, int length) { + + TISInputSourceRef currentKeyboard = TISCopyCurrentKeyboardInputSource(); + if (!currentKeyboard) + return nil; + + CFDataRef layoutData = (CFDataRef)TISGetInputSourceProperty(currentKeyboard, kTISPropertyUnicodeKeyLayoutData); + if (!layoutData) + return nil; + + const UCKeyboardLayout *keyboardLayout = (const UCKeyboardLayout *)CFDataGetBytePtr(layoutData); + + OSStatus err; + CFMutableStringRef output = CFStringCreateMutable(NULL, 0); + + for (int i=0; iarea_set_param(get_rid(),Physics2DServer::AREA_PARAM_DENSITY,p_density); + linear_damp=p_linear_damp; + Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_LINEAR_DAMP,p_linear_damp); } -real_t Area2D::get_density() const{ +real_t Area2D::get_linear_damp() const{ - return density; + return linear_damp; +} + +void Area2D::set_angular_damp(real_t p_angular_damp){ + + angular_damp=p_angular_damp; + Physics2DServer::get_singleton()->area_set_param(get_rid(),Physics2DServer::AREA_PARAM_ANGULAR_DAMP,p_angular_damp); +} + +real_t Area2D::get_angular_damp() const{ + + return angular_damp; } void Area2D::set_priority(real_t p_priority){ @@ -314,8 +325,11 @@ void Area2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_gravity","gravity"),&Area2D::set_gravity); ObjectTypeDB::bind_method(_MD("get_gravity"),&Area2D::get_gravity); - ObjectTypeDB::bind_method(_MD("set_density","density"),&Area2D::set_density); - ObjectTypeDB::bind_method(_MD("get_density"),&Area2D::get_density); + ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&Area2D::set_linear_damp); + ObjectTypeDB::bind_method(_MD("get_linear_damp"),&Area2D::get_linear_damp); + + ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&Area2D::set_angular_damp); + ObjectTypeDB::bind_method(_MD("get_angular_damp"),&Area2D::get_angular_damp); ObjectTypeDB::bind_method(_MD("set_priority","priority"),&Area2D::set_priority); ObjectTypeDB::bind_method(_MD("get_priority"),&Area2D::get_priority); @@ -337,7 +351,8 @@ void Area2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"gravity_point"),_SCS("set_gravity_is_point"),_SCS("is_gravity_a_point")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"gravity_vec"),_SCS("set_gravity_vector"),_SCS("get_gravity_vector")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity",PROPERTY_HINT_RANGE,"-1024,1024,0.01"),_SCS("set_gravity"),_SCS("get_gravity")); - ADD_PROPERTY( PropertyInfo(Variant::REAL,"density",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_density"),_SCS("get_density")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"linear_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_linear_damp"),_SCS("get_linear_damp")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"angular_damp",PROPERTY_HINT_RANGE,"0,1024,0.001"),_SCS("set_angular_damp"),_SCS("get_angular_damp")); ADD_PROPERTYNZ( PropertyInfo(Variant::INT,"priority",PROPERTY_HINT_RANGE,"0,128,1"),_SCS("set_priority"),_SCS("get_priority")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"monitoring"),_SCS("set_enable_monitoring"),_SCS("is_monitoring_enabled")); @@ -349,7 +364,8 @@ Area2D::Area2D() : CollisionObject2D(Physics2DServer::get_singleton()->area_crea set_gravity(98);; set_gravity_vector(Vector2(0,1)); gravity_is_point=false; - density=0.1; + linear_damp=0.1; + angular_damp=1; locked=false; priority=0; monitoring=false; diff --git a/scene/2d/area_2d.h b/scene/2d/area_2d.h index 2044cc7db07..f770e88a199 100644 --- a/scene/2d/area_2d.h +++ b/scene/2d/area_2d.h @@ -49,7 +49,8 @@ private: Vector2 gravity_vec; real_t gravity; bool gravity_is_point; - real_t density; + real_t linear_damp; + real_t angular_damp; int priority; bool monitoring; bool locked; @@ -104,8 +105,11 @@ public: void set_gravity(real_t p_gravity); real_t get_gravity() const; - void set_density(real_t p_density); - real_t get_density() const; + void set_linear_damp(real_t p_linear_damp); + real_t get_linear_damp() const; + + void set_angular_damp(real_t p_angular_damp); + real_t get_angular_damp() const; void set_priority(real_t p_priority); real_t get_priority() const; diff --git a/scene/2d/physics_body_2d.cpp b/scene/2d/physics_body_2d.cpp index 9d10000d2bd..2413fbded1f 100644 --- a/scene/2d/physics_body_2d.cpp +++ b/scene/2d/physics_body_2d.cpp @@ -496,6 +496,42 @@ real_t RigidBody2D::get_bounce() const{ return bounce; } + +void RigidBody2D::set_gravity_scale(real_t p_gravity_scale){ + + gravity_scale=p_gravity_scale; + Physics2DServer::get_singleton()->body_set_param(get_rid(),Physics2DServer::BODY_PARAM_GRAVITY_SCALE,gravity_scale); + +} +real_t RigidBody2D::get_gravity_scale() const{ + + return gravity_scale; +} + +void RigidBody2D::set_linear_damp(real_t p_linear_damp){ + + ERR_FAIL_COND(p_linear_damp<-1); + linear_damp=p_linear_damp; + Physics2DServer::get_singleton()->body_set_param(get_rid(),Physics2DServer::BODY_PARAM_LINEAR_DAMP,linear_damp); + +} +real_t RigidBody2D::get_linear_damp() const{ + + return linear_damp; +} + +void RigidBody2D::set_angular_damp(real_t p_angular_damp){ + + ERR_FAIL_COND(p_angular_damp<-1); + angular_damp=p_angular_damp; + Physics2DServer::get_singleton()->body_set_param(get_rid(),Physics2DServer::BODY_PARAM_ANGULAR_DAMP,angular_damp); + +} +real_t RigidBody2D::get_angular_damp() const{ + + return angular_damp; +} + void RigidBody2D::set_axis_velocity(const Vector2& p_axis) { Vector2 v = state? state->get_linear_velocity() : linear_velocity; @@ -683,6 +719,15 @@ void RigidBody2D::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_bounce","bounce"),&RigidBody2D::set_bounce); ObjectTypeDB::bind_method(_MD("get_bounce"),&RigidBody2D::get_bounce); + ObjectTypeDB::bind_method(_MD("set_gravity_scale","gravity_scale"),&RigidBody2D::set_gravity_scale); + ObjectTypeDB::bind_method(_MD("get_gravity_scale"),&RigidBody2D::get_gravity_scale); + + ObjectTypeDB::bind_method(_MD("set_linear_damp","linear_damp"),&RigidBody2D::set_linear_damp); + ObjectTypeDB::bind_method(_MD("get_linear_damp"),&RigidBody2D::get_linear_damp); + + ObjectTypeDB::bind_method(_MD("set_angular_damp","angular_damp"),&RigidBody2D::set_angular_damp); + ObjectTypeDB::bind_method(_MD("get_angular_damp"),&RigidBody2D::get_angular_damp); + ObjectTypeDB::bind_method(_MD("set_linear_velocity","linear_velocity"),&RigidBody2D::set_linear_velocity); ObjectTypeDB::bind_method(_MD("get_linear_velocity"),&RigidBody2D::get_linear_velocity); @@ -726,6 +771,7 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::REAL,"weight",PROPERTY_HINT_EXP_RANGE,"0.01,65535,0.01",PROPERTY_USAGE_EDITOR),_SCS("set_weight"),_SCS("get_weight")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"friction",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_friction"),_SCS("get_friction")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"bounce",PROPERTY_HINT_RANGE,"0,1,0.01"),_SCS("set_bounce"),_SCS("get_bounce")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"gravity_scale",PROPERTY_HINT_RANGE,"-128,128,0.01"),_SCS("set_gravity_scale"),_SCS("get_gravity_scale")); ADD_PROPERTY( PropertyInfo(Variant::BOOL,"custom_integrator"),_SCS("set_use_custom_integrator"),_SCS("is_using_custom_integrator")); ADD_PROPERTY( PropertyInfo(Variant::INT,"continuous_cd",PROPERTY_HINT_ENUM,"Disabled,Cast Ray,Cast Shape"),_SCS("set_continuous_collision_detection_mode"),_SCS("get_continuous_collision_detection_mode")); ADD_PROPERTY( PropertyInfo(Variant::INT,"contacts_reported"),_SCS("set_max_contacts_reported"),_SCS("get_max_contacts_reported")); @@ -734,6 +780,8 @@ void RigidBody2D::_bind_methods() { ADD_PROPERTY( PropertyInfo(Variant::BOOL,"can_sleep"),_SCS("set_can_sleep"),_SCS("is_able_to_sleep")); ADD_PROPERTY( PropertyInfo(Variant::VECTOR2,"velocity/linear"),_SCS("set_linear_velocity"),_SCS("get_linear_velocity")); ADD_PROPERTY( PropertyInfo(Variant::REAL,"velocity/angular"),_SCS("set_angular_velocity"),_SCS("get_angular_velocity")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/linear",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_linear_damp"),_SCS("get_linear_damp")); + ADD_PROPERTY( PropertyInfo(Variant::REAL,"damp_override/angular",PROPERTY_HINT_RANGE,"-1,128,0.01"),_SCS("set_angular_damp"),_SCS("get_angular_damp")); ADD_SIGNAL( MethodInfo("body_enter_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape"))); ADD_SIGNAL( MethodInfo("body_exit_shape",PropertyInfo(Variant::INT,"body_id"),PropertyInfo(Variant::OBJECT,"body"),PropertyInfo(Variant::INT,"body_shape"),PropertyInfo(Variant::INT,"local_shape"))); @@ -758,6 +806,11 @@ RigidBody2D::RigidBody2D() : PhysicsBody2D(Physics2DServer::BODY_MODE_RIGID) { bounce=0; mass=1; friction=1; + + gravity_scale=1; + linear_damp=-1; + angular_damp=-1; + max_contacts_reported=0; state=NULL; diff --git a/scene/2d/physics_body_2d.h b/scene/2d/physics_body_2d.h index ca7b7574973..956999ce317 100644 --- a/scene/2d/physics_body_2d.h +++ b/scene/2d/physics_body_2d.h @@ -119,6 +119,9 @@ private: real_t bounce; real_t mass; real_t friction; + real_t gravity_scale; + real_t linear_damp; + real_t angular_damp; Vector2 linear_velocity; real_t angular_velocity; @@ -198,6 +201,15 @@ public: void set_bounce(real_t p_bounce); real_t get_bounce() const; + void set_gravity_scale(real_t p_gravity_scale); + real_t get_gravity_scale() const; + + void set_linear_damp(real_t p_linear_damp); + real_t get_linear_damp() const; + + void set_angular_damp(real_t p_angular_damp); + real_t get_angular_damp() const; + void set_linear_velocity(const Vector2& p_velocity); Vector2 get_linear_velocity() const; diff --git a/scene/gui/graph_edit.cpp b/scene/gui/graph_edit.cpp index 957e63e3ce1..3cd0dd3d16c 100644 --- a/scene/gui/graph_edit.cpp +++ b/scene/gui/graph_edit.cpp @@ -1,5 +1,6 @@ #include "graph_edit.h" - +#include "os/input.h" +#include "os/keyboard.h" bool GraphEditFilter::has_point(const Point2& p_point) const { return ge->_filter_input(p_point); @@ -53,7 +54,7 @@ void GraphEdit::disconnect_node(const StringName& p_from, int p_from_port,const } } -void GraphEdit::get_connection_list(List *r_connections) { +void GraphEdit::get_connection_list(List *r_connections) const { *r_connections=connections; } @@ -88,7 +89,6 @@ void GraphEdit::_update_scroll() { updating=true; Rect2 screen; - screen.size=get_size(); for(int i=0;icast_to(); @@ -101,6 +101,10 @@ void GraphEdit::_update_scroll() { screen = screen.merge(r); } + screen.pos-=get_size(); + screen.size+=get_size()*2.0; + + h_scroll->set_min(screen.pos.x); h_scroll->set_max(screen.pos.x+screen.size.x); h_scroll->set_page(get_size().x); @@ -265,6 +269,37 @@ void GraphEdit::_top_layer_input(const InputEvent& p_ev) { Vector2 pos = gn->get_connection_input_pos(j)+gn->get_pos(); if (pos.distance_to(mpos)::Element*E=connections.front();E;E=E->next()) { + + if (E->get().to==gn->get_name() && E->get().to_port==j) { + + Node*fr = get_node(String(E->get().from)); + if (fr && fr->cast_to()) { + + connecting_from=E->get().from; + connecting_index=E->get().from_port; + connecting_out=true; + connecting_type=fr->cast_to()->get_connection_output_type(E->get().from_port); + connecting_color=fr->cast_to()->get_connection_output_color(E->get().from_port); + connecting_target=false; + connecting_to=pos; + + emit_signal("disconnection_request",E->get().from,E->get().from_port,E->get().to,E->get().to_port); + fr = get_node(String(connecting_from)); //maybe it was erased + if (fr && fr->cast_to()) { + connecting=true; + } + return; + } + + } + } + } + + connecting=true; connecting_from=gn->get_name(); connecting_index=j; @@ -461,7 +496,7 @@ void GraphEdit::_top_layer_draw() { void GraphEdit::_input_event(const InputEvent& p_ev) { - if (p_ev.type==InputEvent::MOUSE_MOTION && p_ev.mouse_motion.button_mask&BUTTON_MASK_MIDDLE) { + if (p_ev.type==InputEvent::MOUSE_MOTION && (p_ev.mouse_motion.button_mask&BUTTON_MASK_MIDDLE || (p_ev.mouse_motion.button_mask&BUTTON_MASK_LEFT && Input::get_singleton()->is_key_pressed(KEY_SPACE)))) { h_scroll->set_val( h_scroll->get_val() - p_ev.mouse_motion.relative_x ); v_scroll->set_val( v_scroll->get_val() - p_ev.mouse_motion.relative_y ); } @@ -474,11 +509,41 @@ void GraphEdit::clear_connections() { } +void GraphEdit::set_right_disconnects(bool p_enable) { + + right_disconnects=p_enable; +} + +bool GraphEdit::is_right_disconnects_enabled() const{ + + return right_disconnects; +} + +Array GraphEdit::_get_connection_list() const { + + List conns; + get_connection_list(&conns); + Array arr; + for(List::Element *E=conns.front();E;E=E->next()) { + Dictionary d; + d["from"]=E->get().from; + d["from_port"]=E->get().from_port; + d["to"]=E->get().to; + d["to_port"]=E->get().to_port; + arr.push_back(d); + } + return arr; +} void GraphEdit::_bind_methods() { ObjectTypeDB::bind_method(_MD("connect_node:Error","from","from_port","to","to_port"),&GraphEdit::connect_node); ObjectTypeDB::bind_method(_MD("is_node_connected","from","from_port","to","to_port"),&GraphEdit::is_node_connected); ObjectTypeDB::bind_method(_MD("disconnect_node","from","from_port","to","to_port"),&GraphEdit::disconnect_node); + ObjectTypeDB::bind_method(_MD("get_connection_list"),&GraphEdit::_get_connection_list); + + ObjectTypeDB::bind_method(_MD("set_right_disconnects","enable"),&GraphEdit::set_right_disconnects); + ObjectTypeDB::bind_method(_MD("is_right_disconnects_enabled"),&GraphEdit::is_right_disconnects_enabled); + ObjectTypeDB::bind_method(_MD("_graph_node_moved"),&GraphEdit::_graph_node_moved); ObjectTypeDB::bind_method(_MD("_graph_node_raised"),&GraphEdit::_graph_node_raised); @@ -489,9 +554,12 @@ void GraphEdit::_bind_methods() { ObjectTypeDB::bind_method(_MD("_input_event"),&GraphEdit::_input_event); ADD_SIGNAL(MethodInfo("connection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot"))); + ADD_SIGNAL(MethodInfo("disconnection_request",PropertyInfo(Variant::STRING,"from"),PropertyInfo(Variant::INT,"from_slot"),PropertyInfo(Variant::STRING,"to"),PropertyInfo(Variant::INT,"to_slot"))); } + + GraphEdit::GraphEdit() { top_layer=NULL; top_layer=memnew(GraphEditFilter(this)); @@ -511,6 +579,7 @@ GraphEdit::GraphEdit() { top_layer->add_child(v_scroll); updating=false; connecting=false; + right_disconnects=false; h_scroll->connect("value_changed", this,"_scroll_moved"); v_scroll->connect("value_changed", this,"_scroll_moved"); diff --git a/scene/gui/graph_edit.h b/scene/gui/graph_edit.h index f8a2f3fee73..0a9da73ab69 100644 --- a/scene/gui/graph_edit.h +++ b/scene/gui/graph_edit.h @@ -51,6 +51,7 @@ private: + bool right_disconnects; bool updating; List connections; @@ -68,6 +69,8 @@ private: void _top_layer_draw(); void _update_scroll_offset(); + Array _get_connection_list() const; + friend class GraphEditFilter; bool _filter_input(const Point2& p_point); protected: @@ -84,7 +87,11 @@ public: void disconnect_node(const StringName& p_from, int p_from_port,const StringName& p_to,int p_to_port); void clear_connections(); - void get_connection_list(List *r_connections); + GraphEditFilter *get_top_layer() const { return top_layer; } + void get_connection_list(List *r_connections) const; + + void set_right_disconnects(bool p_enable); + bool is_right_disconnects_enabled() const; GraphEdit(); diff --git a/scene/gui/graph_node.cpp b/scene/gui/graph_node.cpp index 50ee9abcf82..444b37855f3 100644 --- a/scene/gui/graph_node.cpp +++ b/scene/gui/graph_node.cpp @@ -1,4 +1,5 @@ #include "graph_node.h" +#include "method_bind_ext.inc" bool GraphNode::_set(const StringName& p_name, const Variant& p_value) { @@ -38,9 +39,8 @@ bool GraphNode::_set(const StringName& p_name, const Variant& p_value) { bool GraphNode::_get(const StringName& p_name,Variant &r_ret) const{ - print_line("get "+p_name.operator String()); - if (!p_name.operator String().begins_with("slot/")) { - print_line("no begins"); + + if (!p_name.operator String().begins_with("slot/")) { return false; } @@ -68,7 +68,6 @@ bool GraphNode::_get(const StringName& p_name,Variant &r_ret) const{ else return false; - print_line("ask for: "+p_name.operator String()+" get: "+String(r_ret)); return true; } void GraphNode::_get_property_list( List *p_list) const{ @@ -540,6 +539,30 @@ void GraphNode::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_title"),&GraphNode::get_title); ObjectTypeDB::bind_method(_MD("_input_event"),&GraphNode::_input_event); + ObjectTypeDB::bind_method(_MD("set_slot","idx","enable_left","type_left","color_left","enable_right","type_right","color_right"),&GraphNode::set_slot); + ObjectTypeDB::bind_method(_MD("clear_slot","idx"),&GraphNode::clear_slot); + ObjectTypeDB::bind_method(_MD("clear_all_slots","idx"),&GraphNode::clear_all_slots); + ObjectTypeDB::bind_method(_MD("is_slot_enabled_left","idx"),&GraphNode::is_slot_enabled_left); + ObjectTypeDB::bind_method(_MD("get_slot_type_left","idx"),&GraphNode::get_slot_type_left); + ObjectTypeDB::bind_method(_MD("get_slot_color_left","idx"),&GraphNode::get_slot_color_left); + ObjectTypeDB::bind_method(_MD("is_slot_enabled_right","idx"),&GraphNode::is_slot_enabled_right); + ObjectTypeDB::bind_method(_MD("get_slot_type_right","idx"),&GraphNode::get_slot_type_right); + ObjectTypeDB::bind_method(_MD("get_slot_color_right","idx"),&GraphNode::get_slot_color_right); + + ObjectTypeDB::bind_method(_MD("set_offset","offset"),&GraphNode::set_offset); + ObjectTypeDB::bind_method(_MD("get_offset"),&GraphNode::get_offset); + + ObjectTypeDB::bind_method(_MD("get_connection_output_count"),&GraphNode::get_connection_output_count); + ObjectTypeDB::bind_method(_MD("get_connection_input_count"),&GraphNode::get_connection_input_count); + + ObjectTypeDB::bind_method(_MD("get_connection_output_pos","idx"),&GraphNode::get_connection_output_pos); + ObjectTypeDB::bind_method(_MD("get_connection_output_type","idx"),&GraphNode::get_connection_output_type); + ObjectTypeDB::bind_method(_MD("get_connection_output_color","idx"),&GraphNode::get_connection_output_color); + ObjectTypeDB::bind_method(_MD("get_connection_input_pos","idx"),&GraphNode::get_connection_input_pos); + ObjectTypeDB::bind_method(_MD("get_connection_input_type","idx"),&GraphNode::get_connection_input_type); + ObjectTypeDB::bind_method(_MD("get_connection_input_color","idx"),&GraphNode::get_connection_input_color); + + ObjectTypeDB::bind_method(_MD("set_show_close_button","show"),&GraphNode::set_show_close_button); ObjectTypeDB::bind_method(_MD("is_close_button_visible"),&GraphNode::is_close_button_visible); diff --git a/scene/gui/text_edit.cpp b/scene/gui/text_edit.cpp index 50a440e91cf..d589b930492 100644 --- a/scene/gui/text_edit.cpp +++ b/scene/gui/text_edit.cpp @@ -1293,106 +1293,108 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { break; bool valid=true; - if (k.mod.command || k.mod.alt || k.mod.meta) + if (k.mod.command || k.mod.meta) valid=false; if (valid) { - if (k.scancode==KEY_UP) { - - if (completion_index>0) { - completion_index--; + if (!k.mod.alt) { + if (k.scancode==KEY_UP) { + + if (completion_index>0) { + completion_index--; + completion_current=completion_options[completion_index]; + update(); + } + accept_event(); + return; + } + + + if (k.scancode==KEY_DOWN) { + + if (completion_index=completion_options.size()) + completion_index=completion_options.size()-1; completion_current=completion_options[completion_index]; update(); + accept_event(); + return; } - accept_event(); - return; - } - - if (k.scancode==KEY_PAGEUP) { - - completion_index-=get_constant("completion_lines"); - if (completion_index<0) + + if (k.scancode==KEY_HOME) { + completion_index=0; - completion_current=completion_options[completion_index]; - update(); - accept_event(); - return; - } - - - if (k.scancode==KEY_PAGEDOWN) { - - completion_index+=get_constant("completion_lines"); - if (completion_index>=completion_options.size()) - completion_index=completion_options.size()-1; - completion_current=completion_options[completion_index]; - update(); - accept_event(); - return; - } - - if (k.scancode==KEY_HOME) { - - completion_index=0; - completion_current=completion_options[completion_index]; - update(); - accept_event(); - return; - } - - if (k.scancode==KEY_END) { - - completion_index=completion_options.size()-1; - completion_current=completion_options[completion_index]; - update(); - accept_event(); - return; - } - - - if (k.scancode==KEY_DOWN) { - - if (completion_index32) { @@ -1972,7 +1974,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { } break; case KEY_U:{ - if (!k.mod.command || k.mod.shift || k.mod.alt) { + if (!k.mod.command || k.mod.shift) { scancode_handled=false; break; } @@ -2018,7 +2020,7 @@ void TextEdit::_input_event(const InputEvent& p_input_event) { } } */ - if (!scancode_handled && !k.mod.command && !k.mod.alt) { //for german kbds + if (!scancode_handled && !k.mod.command) { //for german kbds if (k.unicode>=32) { diff --git a/scene/resources/curve.cpp b/scene/resources/curve.cpp index ae2c07ff560..6c27ffc6d98 100644 --- a/scene/resources/curve.cpp +++ b/scene/resources/curve.cpp @@ -134,7 +134,7 @@ Vector2 Curve2D::interpolate(int p_index, float p_offset) const { Vector2 Curve2D::interpolatef(real_t p_findex) const { - if (p_findex>0) + if (p_findex<0) p_findex=0; else if (p_findex>=points.size()) p_findex=points.size(); @@ -485,7 +485,7 @@ Vector2 Curve2D::interpolate(int p_index, float p_offset) const { Vector2 Curve2D::interpolatef(real_t p_findex) const { - if (p_findex>0) + if (p_findex<0) p_findex=0; else if (p_findex>=points.size()) p_findex=points.size(); @@ -956,7 +956,7 @@ Vector3 Curve3D::interpolate(int p_index, float p_offset) const { Vector3 Curve3D::interpolatef(real_t p_findex) const { - if (p_findex>0) + if (p_findex<0) p_findex=0; else if (p_findex>=points.size()) p_findex=points.size(); diff --git a/scene/resources/shader.cpp b/scene/resources/shader.cpp index e47b2432f24..f3e625917a9 100644 --- a/scene/resources/shader.cpp +++ b/scene/resources/shader.cpp @@ -144,10 +144,13 @@ void Shader::_set_code(const Dictionary& p_string) { void Shader::set_default_texture_param(const StringName& p_param,const Ref& p_texture) { - if (p_texture.is_valid()) + if (p_texture.is_valid()) { default_textures[p_param]=p_texture; - else + VS::get_singleton()->shader_set_default_texture_param(shader,p_param,p_texture->get_rid()); + } else { default_textures.erase(p_param); + VS::get_singleton()->shader_set_default_texture_param(shader,p_param,RID()); + } } Ref Shader::get_default_texture_param(const StringName& p_param) const{ diff --git a/scene/resources/shader_graph.cpp b/scene/resources/shader_graph.cpp index a06a70be9f7..8b2f318ec0e 100644 --- a/scene/resources/shader_graph.cpp +++ b/scene/resources/shader_graph.cpp @@ -27,8 +27,10 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_graph.h" - - +#include "scene/scene_string_names.h" +//todo +//-RGB ops +//-mostrar error de conexion Array ShaderGraph::_get_node_list(ShaderType p_type) const { @@ -57,6 +59,91 @@ Array ShaderGraph::_get_connections(ShaderType p_type) const { return arr; } +void ShaderGraph::_set_data(const Dictionary &p_data) { + + Dictionary d=p_data; + ERR_FAIL_COND(!d.has("shaders")); + Array sh=d["shaders"]; + ERR_FAIL_COND(sh.size()!=3); + + for(int t=0;t<3;t++) { + Array data=sh[t]; + ERR_FAIL_COND((data.size()%6)!=0); + shader[t].node_map.clear(); + for(int i=0;i::Element*E=shader[i].node_map.front();E;E=E->next()) { + + data[idx+0]=E->key(); + data[idx+1]=E->get().type; + data[idx+2]=E->get().pos; + data[idx+3]=E->get().param1; + data[idx+4]=E->get().param2; + + Array conns; + conns.resize(E->get().connections.size()*3); + int idx2=0; + for(Map::Element*F=E->get().connections.front();F;F=F->next()) { + + conns[idx2+0]=F->key(); + conns[idx2+1]=F->get().id; + conns[idx2+2]=F->get().slot; + idx2+=3; + } + data[idx+5]=conns; + idx+=6; + } + sh.push_back(data); + } + + Dictionary data; + data["shaders"]=sh; + return data; +} + + + +ShaderGraph::GraphError ShaderGraph::get_graph_error(ShaderType p_type) const { + + ERR_FAIL_INDEX_V(p_type,3,GRAPH_OK); + return shader[p_type].error; +} + void ShaderGraph::_bind_methods() { ObjectTypeDB::bind_method(_MD("_update_shader"),&ShaderGraph::_update_shader); @@ -100,9 +187,9 @@ void ShaderGraph::_bind_methods() { ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_set_op","shader_type","id","op"),&ShaderGraph::vec_scalar_op_node_set_op); ObjectTypeDB::bind_method(_MD("vec_scalar_op_node_get_op","shader_type","id"),&ShaderGraph::vec_scalar_op_node_get_op); - ObjectTypeDB::bind_method(_MD("rgb_op_node_set_op","shader_type","id","op","c"),&ShaderGraph::rgb_op_node_set_op); + ObjectTypeDB::bind_method(_MD("rgb_op_node_set_op","shader_type","id","op"),&ShaderGraph::rgb_op_node_set_op); ObjectTypeDB::bind_method(_MD("rgb_op_node_get_op","shader_type","id"),&ShaderGraph::rgb_op_node_get_op); - ObjectTypeDB::bind_method(_MD("rgb_op_node_get_c","shader_type","id"),&ShaderGraph::rgb_op_node_get_c); + ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_set_no_translation","shader_type","id","disable"),&ShaderGraph::xform_vec_mult_node_set_no_translation); ObjectTypeDB::bind_method(_MD("xform_vec_mult_node_get_no_translation","shader_type","id"),&ShaderGraph::xform_vec_mult_node_get_no_translation); @@ -147,6 +234,11 @@ void ShaderGraph::_bind_methods() { ObjectTypeDB::bind_method(_MD("node_set_state","shader_type","id","state"),&ShaderGraph::node_set_state); ObjectTypeDB::bind_method(_MD("node_get_state:var","shader_type","id"),&ShaderGraph::node_get_state); + ObjectTypeDB::bind_method(_MD("_set_data"),&ShaderGraph::_set_data); + ObjectTypeDB::bind_method(_MD("_get_data"),&ShaderGraph::_get_data); + + ADD_PROPERTY( PropertyInfo(Variant::DICTIONARY,"_data",PROPERTY_HINT_NONE,"",PROPERTY_USAGE_NOEDITOR), _SCS("_set_data"),_SCS("_get_data")); + //void get_connections(ShaderType p_which,List *p_connections) const; @@ -271,6 +363,8 @@ void ShaderGraph::_bind_methods() { BIND_CONSTANT( VEC_FUNC_HSV2RGB ); BIND_CONSTANT( VEC_MAX_FUNC ); + ADD_SIGNAL(MethodInfo("updated")); + #if 0 ObjectTypeDB::bind_method(_MD("node_add"),&ShaderGraph::node_add ); @@ -347,7 +441,7 @@ void ShaderGraph::_bind_methods() { } -String ShaderGraph::_find_unique_name(ShaderType p_which, const String& p_base) { +String ShaderGraph::_find_unique_name(const String& p_base) { @@ -358,15 +452,19 @@ String ShaderGraph::_find_unique_name(ShaderType p_which, const String& p_base) tocmp+="_"+itos(idx); } bool valid=true; - for (Map::Element *E=shader[p_which].node_map.front();E;E=E->next()) { - if (E->get().type!=NODE_SCALAR_INPUT && E->get().type!=NODE_VEC_INPUT && E->get().type==NODE_RGB_INPUT && E->get().type==NODE_XFORM_INPUT && E->get().type==NODE_TEXTURE_INPUT && E->get().type==NODE_CUBEMAP_INPUT) - continue; - String name = E->get().param1; - if (name==tocmp) { - valid=false; + for(int i=0;i<3;i++) { + if (!valid) break; - } + for (Map::Element *E=shader[i].node_map.front();E;E=E->next()) { + if (E->get().type!=NODE_SCALAR_INPUT && E->get().type!=NODE_VEC_INPUT && E->get().type==NODE_RGB_INPUT && E->get().type==NODE_XFORM_INPUT && E->get().type==NODE_TEXTURE_INPUT && E->get().type==NODE_CUBEMAP_INPUT) + continue; + String name = E->get().param1; + if (name==tocmp) { + valid=false; + break; + } + } } if (!valid) { @@ -424,12 +522,12 @@ void ShaderGraph::node_add(ShaderType p_type, NodeType p_node_type,int p_id) { case NODE_XFORM_TO_VEC: {} break; // 3 scalar input: {} break; 1 vec3 output case NODE_SCALAR_INTERP: {} break; // scalar interpolation (with optional curve) case NODE_VEC_INTERP: {} break; // vec3 interpolation (with optional curve) - case NODE_SCALAR_INPUT: {node.param1=_find_unique_name(p_type,"Scalar"); node.param2=0;} break; // scalar uniform (assignable in material) - case NODE_VEC_INPUT: {node.param1=_find_unique_name(p_type,"Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material) - case NODE_RGB_INPUT: {node.param1=_find_unique_name(p_type,"Color");node.param2=Color();} break; // color uniform (assignable in material) - case NODE_XFORM_INPUT: {node.param1=_find_unique_name(p_type,"XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material) - case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name(p_type,"Tex"); } break; // texture input (assignable in material) - case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name(p_type,"Cube"); } break; // cubemap input (assignable in material) + case NODE_SCALAR_INPUT: {node.param1=_find_unique_name("Scalar"); node.param2=0;} break; // scalar uniform (assignable in material) + case NODE_VEC_INPUT: {node.param1=_find_unique_name("Vec3");node.param2=Vector3();} break; // vec3 uniform (assignable in material) + case NODE_RGB_INPUT: {node.param1=_find_unique_name("Color");node.param2=Color();} break; // color uniform (assignable in material) + case NODE_XFORM_INPUT: {node.param1=_find_unique_name("XForm"); node.param2=Transform();} break; // mat4 uniform (assignable in material) + case NODE_TEXTURE_INPUT: {node.param1=_find_unique_name("Tex"); } break; // texture input (assignable in material) + case NODE_CUBEMAP_INPUT: {node.param1=_find_unique_name("Cube"); } break; // cubemap input (assignable in material) case NODE_OUTPUT: {} break; // output (shader type dependent) case NODE_COMMENT: {} break; // comment case NODE_TYPE_MAX: {}; @@ -479,7 +577,7 @@ void ShaderGraph::node_remove(ShaderType p_type,int p_id) { } shader[p_type].node_map.erase(p_id); - print_line("erased node, amount left: "+itos(shader[p_type].node_map.size())); + _request_update(); } @@ -545,7 +643,6 @@ bool ShaderGraph::is_node_connected(ShaderType p_type,int p_src_id,int p_src_slo void ShaderGraph::disconnect_node(ShaderType p_type,int p_src_id,int p_src_slot, int p_dst_id,int p_dst_slot) { ERR_FAIL_INDEX(p_type,3); - print_line("** dsisconnect"); SourceSlot ts; ts.id=p_src_id; ts.slot=p_src_slot; @@ -782,14 +879,14 @@ ShaderGraph::VecScalarOp ShaderGraph::vec_scalar_op_node_get_op(ShaderType p_typ } -void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op,float p_c){ +void ShaderGraph::rgb_op_node_set_op(ShaderType p_type,float p_id,RGBOp p_op){ ERR_FAIL_INDEX(p_type,3); ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); Node& n = shader[p_type].node_map[p_id]; ERR_FAIL_COND(n.type!=NODE_RGB_OP); n.param1=p_op; - n.param2=p_c; + _request_update(); } @@ -803,15 +900,7 @@ ShaderGraph::RGBOp ShaderGraph::rgb_op_node_get_op(ShaderType p_type,float p_id) return RGBOp(op); } -float ShaderGraph::rgb_op_node_get_c(ShaderType p_type,float p_id) const{ - ERR_FAIL_INDEX_V(p_type,3,0); - ERR_FAIL_COND_V(!shader[p_type].node_map.has(p_id),0); - const Node& n = shader[p_type].node_map[p_id]; - ERR_FAIL_COND_V(n.type!=NODE_RGB_OP,0); - return n.param2; - -} void ShaderGraph::xform_vec_mult_node_set_no_translation(ShaderType p_type,int p_id,bool p_no_translation){ @@ -839,7 +928,9 @@ void ShaderGraph::scalar_func_node_set_function(ShaderType p_type,int p_id,Scala ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); Node& n = shader[p_type].node_map[p_id]; ERR_FAIL_COND(n.type!=NODE_SCALAR_FUNC); - n.param1=p_func; + int func = p_func; + ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC); + n.param1=func; _request_update(); } @@ -859,7 +950,9 @@ void ShaderGraph::vec_func_node_set_function(ShaderType p_type,int p_id,VecFunc ERR_FAIL_COND(!shader[p_type].node_map.has(p_id)); Node& n = shader[p_type].node_map[p_id]; ERR_FAIL_COND(n.type!=NODE_VEC_FUNC); - n.param1=p_func; + int func = p_func; + ERR_FAIL_INDEX(func,VEC_MAX_FUNC); + n.param1=func; _request_update(); @@ -881,8 +974,9 @@ void ShaderGraph::input_node_set_name(ShaderType p_type,int p_id,const String& p ERR_FAIL_COND(!p_name.is_valid_identifier()); Node& n = shader[p_type].node_map[p_id]; ERR_FAIL_COND(n.type!=NODE_SCALAR_INPUT && n.type!=NODE_VEC_INPUT && n.type==NODE_RGB_INPUT && n.type==NODE_XFORM_INPUT && n.type==NODE_TEXTURE_INPUT && n.type==NODE_CUBEMAP_INPUT); + n.param1=""; - n.param1=_find_unique_name(p_type,p_name); + n.param1=_find_unique_name(p_name); _request_update(); } @@ -1097,59 +1191,74 @@ ShaderGraph::~ShaderGraph() { const ShaderGraph::InOutParamInfo ShaderGraph::inout_param_info[]={ //material vertex in - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","SRC_VERTEX",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","SRC_NORMAL",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","SRC_TANGENT",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"BinormalF","SRC_BINORMALF",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InvCameraMatrix","INV_CAMERA_MATRIX",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ModelviewMatrix","MODELVIEW_MATRIX",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InstanceID","INSTANCE_ID",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Time","TIME",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","SRC_VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","SRC_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","SRC_TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"BinormalF","SRC_BINORMALF","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","SRC_COLOR","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","SRC_ALPHA","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","SRC_UV","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","SRC_UV2","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"WorldMatrix","WORLD_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ProjectionMatrix","PROJECTION_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"ModelviewMatrix","MODELVIEW_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"InstanceID","INSTANCE_ID","",SLOT_TYPE_SCALAR,SLOT_IN}, + //material vertex out - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","VERTEX",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","NORMAL",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","TANGENT",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Binormal","BINORMAL",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","UV",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","UV2",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","COLOR.rgb",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","COLOR.a",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"SpecExp","SPEC_EXP",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV","UV",".xy",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"UV2","UV2",".xy",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"SpecExp","SPEC_EXP","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_VERTEX,"PointSize","POINT_SIZE","",SLOT_TYPE_SCALAR,SLOT_OUT}, //pixel vertex in - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","UV",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","UV2",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","SCREEN_UV",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"InvCameraMatrix","INV_CAMERA_MATRIX",SLOT_TYPE_XFORM,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Time","TIME",SLOT_TYPE_SCALAR,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb",SLOT_TYPE_VEC,SLOT_IN}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Vertex","VERTEX","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Position","POSITION.xyz","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","IN_NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Tangent","TANGENT","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Binormal","BINORMAL","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV","vec3(UV,0);","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UV2","UV2","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"UVScreen","SCREEN_UV","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"PointCoord","POINT_COORD","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Color","COLOR.rgb","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Alpha","COLOR.a","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"InvCameraMatrix","INV_CAMERA_MATRIX","",SLOT_TYPE_XFORM,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var1","VAR1.rgb","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Var2","VAR2.rgb","",SLOT_TYPE_VEC,SLOT_IN}, //pixel vertex out - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","NORMAL",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP",SLOT_TYPE_VEC,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH",SLOT_TYPE_SCALAR,SLOT_OUT}, - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Discard","DISCARD",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Diffuse","DIFFUSE_OUT","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"DiffuseAlpha","ALPHA_OUT","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"SpecularExp","SPECULAR","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Emission","EMISSION","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Glow","GLOW","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMap","NORMALMAP","",SLOT_TYPE_VEC,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"NormalMapDepth","NORMALMAP_DEPTH","",SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,"Discard","DISCARD",">0.5",SLOT_TYPE_SCALAR,SLOT_OUT}, + //light in + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Normal","NORMAL","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDir","LIGHT_DIR","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightDiffuse","LIGHT_DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"LightSpecular","LIGHT_SPECULAR","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"EyeVec","EYE_VEC","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Diffuse","DIFFUSE","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Specular","SPECULAR","",SLOT_TYPE_VEC,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"SpecExp","SPECULAR_EXP","",SLOT_TYPE_SCALAR,SLOT_IN}, + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"ShadeParam","SHADE_PARAM","",SLOT_TYPE_SCALAR,SLOT_IN}, + //light out + {MODE_MATERIAL,SHADER_TYPE_LIGHT,"Light","LIGHT","",SLOT_TYPE_VEC,SLOT_OUT}, //end - {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT}, + {MODE_MATERIAL,SHADER_TYPE_FRAGMENT,NULL,NULL,NULL,SLOT_TYPE_SCALAR,SLOT_OUT}, }; @@ -1174,17 +1283,17 @@ const ShaderGraph::NodeSlotInfo ShaderGraph::node_slot_info[]= { {NODE_SCALAR_CONST,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, //scalar constant {NODE_VEC_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //vec3 constant - {NODE_RGB_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, //rgb constant (shows a color picker instead) + {NODE_RGB_CONST,{SLOT_MAX},{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX}}, //rgb constant (shows a color picker instead) {NODE_XFORM_CONST,{SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // 4x4 matrix constant {NODE_TIME,{SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // time in seconds {NODE_SCREEN_TEX,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // screen texture sampler (takes UV) (only usable in fragment shader) {NODE_SCALAR_OP,{SLOT_TYPE_SCALAR,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_VEC_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // scalar vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_VEC_SCALAR_OP,{SLOT_TYPE_VEC,SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) - {NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_TYPE_SCALAR},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) + {NODE_RGB_OP,{SLOT_TYPE_VEC,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vec3 vs scalar op (mul,{SLOT_MAX},{SLOT_MAX}}, add,{SLOT_MAX},{SLOT_MAX}}, div,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_XFORM_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_XFORM,SLOT_MAX}}, // mat4 x mat4 {NODE_XFORM_VEC_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 mult (with no-translation option) - {NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_XFORM,SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option) + {NODE_XFORM_VEC_INV_MULT,{SLOT_TYPE_VEC,SLOT_TYPE_XFORM,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // mat4 x vec3 inverse mult (with no-translation option) {NODE_SCALAR_FUNC,{SLOT_TYPE_SCALAR,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // scalar function (sin,{SLOT_MAX},{SLOT_MAX}}, cos,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_VEC_FUNC,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_VEC,SLOT_MAX}}, // vector function (normalize,{SLOT_MAX},{SLOT_MAX}}, negate,{SLOT_MAX},{SLOT_MAX}}, reciprocal,{SLOT_MAX},{SLOT_MAX}}, rgb2hsv,{SLOT_MAX},{SLOT_MAX}}, hsv2rgb,{SLOT_MAX},{SLOT_MAX}}, etc,{SLOT_MAX},{SLOT_MAX}}, etc) {NODE_VEC_LEN,{SLOT_TYPE_VEC,SLOT_MAX},{SLOT_TYPE_SCALAR,SLOT_MAX}}, // vec3 length @@ -1315,6 +1424,7 @@ ShaderGraph::SlotType ShaderGraph::get_node_input_slot_type(Mode p_mode, ShaderT if (nsi->type==p_type) { for(int i=0;iins[i]==SLOT_MAX) break; if (i==p_idx) @@ -1381,6 +1491,14 @@ void ShaderGraph::_update_shader() { String code[3]; + List names; + get_default_texture_param_list(&names); + + for (List::Element *E=names.front();E;E=E->next()) { + set_default_texture_param(E->get(),Ref()); + } + + for(int i=0;i<3;i++) { int idx=0; @@ -1437,11 +1555,13 @@ void ShaderGraph::_update_shader() { bool failed=false; if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { - code[i]+="vec3 DIFFUSE_OUT=vec3(0,0,0);"; - code[i]+="float ALPHA_OUT=0;"; + code[i]+="vec3 DIFFUSE_OUT=vec3(0,0,0);\n"; + code[i]+="float ALPHA_OUT=0;\n"; } + Map inputs_xlate; + Map input_names_xlate; Set inputs_used; for(int j=0;jid)+"sl"+itos(idx)); inputs_xlate[vname]=String(typestr[iop->slot_type])+" "+vname+"="+iop->variable+";\n"; + input_names_xlate[vname]=iop->variable; idx++; } iop++; @@ -1476,7 +1597,7 @@ void ShaderGraph::_update_shader() { String iname=("nd"+itos(n->connections[idx].id)+"sl"+itos(n->connections[idx].slot)); if (node_get_type(ShaderType(i),n->connections[idx].id)==NODE_INPUT) inputs_used.insert(iname); - code[i]+=String(iop->variable)+"="+iname+";\n"; + code[i]+=String(iop->variable)+"="+iname+String(iop->postfix)+";\n"; if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL && String(iop->name)=="DiffuseAlpha") use_alpha=true; } @@ -1488,8 +1609,7 @@ void ShaderGraph::_update_shader() { if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { if (use_alpha) { - code[i]+="DIFFUSE_ALPHA.rgb=DIFFUSE_OUT;\n"; - code[i]+="DIFFUSE_ALPHA.a=ALPHA_OUT;\n"; + code[i]+="DIFFUSE_ALPHA=vec4(DIFFUSE_OUT,ALPHA_OUT);\n"; } else { code[i]+="DIFFUSE=DIFFUSE_OUT;\n"; } @@ -1506,13 +1626,19 @@ void ShaderGraph::_update_shader() { } String iname="nd"+itos(n->connections[k].id)+"sl"+itos(n->connections[k].slot); inputs.push_back(iname); - if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) + if (node_get_type(ShaderType(i),n->connections[k].id)==NODE_INPUT) { inputs_used.insert(iname); + } } if (failed) break; + + if (n->type==NODE_TEXTURE_INPUT || n->type==NODE_CUBEMAP_INPUT) { + + set_default_texture_param(n->param1,n->param2); + } _add_node_code(ShaderType(i),n,inputs,code[i]); } @@ -1521,13 +1647,33 @@ void ShaderGraph::_update_shader() { if (failed) continue; + for(Set::Element *E=inputs_used.front();E;E=E->next()) { ERR_CONTINUE( !inputs_xlate.has(E->get())); code[i]=inputs_xlate[E->get()]+code[i]; + String name=input_names_xlate[E->get()]; + + if (i==SHADER_TYPE_VERTEX && get_mode()==MODE_MATERIAL) { + if (name==("SRC_COLOR")) + code[i]="vec3 SRC_COLOR=COLOR.rgb;\n"+code[i]; + if (name==("SRC_ALPHA")) + code[i]="float SRC_ALPHA=COLOR.a;\n"+code[i]; + if (name==("SRC_UV")) + code[i]="vec3 SRC_UV=vec3(UV,0);\n"+code[i]; + if (name==("SRC_UV2")) + code[i]="float SRC_UV2=vec3(UV2,0);\n"+code[i]; + } else if (i==SHADER_TYPE_FRAGMENT && get_mode()==MODE_MATERIAL) { + if (name==("IN_NORMAL")) + code[i]="vec3 IN_NORMAL=NORMAL;\n"+code[i]; + } + } + + + shader[i].error=GRAPH_OK; - print_line("ShADER: "+code[i]); + } bool all_ok=true; @@ -1540,8 +1686,9 @@ void ShaderGraph::_update_shader() { set_code(code[0],code[1],code[2]); } //do shader here - print_line("UPDATING SHADER"); + _pending_update_shader=false; + emit_signal(SceneStringNames::get_singleton()->updated); } void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vector& p_inputs,String& code) { @@ -1549,6 +1696,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vectortype,slot)])+" "+("nd"+itos(id)+"sl"+itos(slot))) +#define OUTVAR(id,slot) ("nd"+itos(id)+"sl"+itos(slot)) switch(p_node->type) { @@ -1568,6 +1716,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vectorparam1; code+=OUTNAME(p_node->id,0)+"=vec3("+rtos(col.r)+","+rtos(col.g)+","+rtos(col.b)+");\n"; + code+=OUTNAME(p_node->id,1)+"="+rtos(col.a)+";\n"; }break; case NODE_XFORM_CONST: { @@ -1626,16 +1775,94 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vectorparam1; String optxt; switch(op) { - case VEC_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; - case VEC_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; - case VEC_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; + case VEC_SCALAR_OP_MUL: optxt = p_inputs[0]+"*"+p_inputs[1]+";"; break; + case VEC_SCALAR_OP_DIV: optxt = p_inputs[0]+"/"+p_inputs[1]+";"; break; + case VEC_SCALAR_OP_POW: optxt = "pow("+p_inputs[0]+","+p_inputs[1]+");"; break; } code+=OUTNAME(p_node->id,0)+"="+optxt+"\n"; }break; case NODE_RGB_OP: { + int op = p_node->param1; + static const char*axisn[3]={"x","y","z"}; + switch(op) { + case RGB_OP_SCREEN: { + code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")*(vec3(1.0)-"+p_inputs[1]+");\n"; + } break; + case RGB_OP_DIFFERENCE: { + + code += OUTNAME(p_node->id,0)+"=abs("+p_inputs[0]+"-"+p_inputs[1]+");\n"; + + } break; + case RGB_OP_DARKEN: { + + code += OUTNAME(p_node->id,0)+"=min("+p_inputs[0]+","+p_inputs[1]+");\n"; + } break; + case RGB_OP_LIGHTEN: { + + code += OUTNAME(p_node->id,0)+"=max("+p_inputs[0]+","+p_inputs[1]+");\n"; + + } break; + case RGB_OP_OVERLAY: { + + code += OUTNAME(p_node->id,0)+";\n"; + for(int i=0;i<3;i++) { + code += "{\n"; + code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; + code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; + code += "\tif (base < 0.5) {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 2.0 * base * blend;\n"; + code += "\t} else {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = 1.0 - 2.0 * (1.0 - blend) * (1.0 - base);\n"; + code += "\t}\n"; + code += "}\n"; + } + + } break; + case RGB_OP_DODGE: { + + code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+")/(vec3(1.0)-"+p_inputs[1]+");\n"; + + } break; + case RGB_OP_BURN: { + + code += OUTNAME(p_node->id,0)+"=vec3(1.0)-(vec3(1.0)-"+p_inputs[0]+")/("+p_inputs[1]+");\n"; + } break; + case RGB_OP_SOFT_LIGHT: { + + code += OUTNAME(p_node->id,0)+";\n"; + for(int i=0;i<3;i++) { + code += "{\n"; + code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; + code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; + code += "\tif (base < 0.5) {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (blend+0.5));\n"; + code += "\t} else {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-(blend-0.5)));\n"; + code += "\t}\n"; + code += "}\n"; + } + + } break; + case RGB_OP_HARD_LIGHT: { + + code += OUTNAME(p_node->id,0)+";\n"; + for(int i=0;i<3;i++) { + code += "{\n"; + code += "\tfloat base="+p_inputs[0]+"."+axisn[i]+";\n"; + code += "\tfloat blend="+p_inputs[1]+"."+axisn[i]+";\n"; + code += "\tif (base < 0.5) {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (base * (2*blend));\n"; + code += "\t} else {\n"; + code += "\t\t"+OUTVAR(p_node->id,0)+"."+axisn[i]+" = (1 - (1-base) * (1-2*(blend-0.5)));\n"; + code += "\t}\n"; + code += "}\n"; + } + + } break; + } }break; case NODE_XFORM_MULT: { @@ -1646,26 +1873,85 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vectorparam1; if (no_translation) { - code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*vec4("+p_inputs[1]+",0);\n"; + code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",0)).xyz;\n"; } else { - code += OUTNAME(p_node->id,0)+"="+p_inputs[0]+"*vec4("+p_inputs[1]+",1);\n"; + code += OUTNAME(p_node->id,0)+"=("+p_inputs[0]+"*vec4("+p_inputs[1]+",1)).xyz;\n"; } }break; case NODE_XFORM_VEC_INV_MULT: { bool no_translation = p_node->param1; if (no_translation) { - code += OUTNAME(p_node->id,0)+"="+p_inputs[1]+"*vec4("+p_inputs[0]+",0);\n"; + code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",0)).xyz;\n"; } else { - code += OUTNAME(p_node->id,0)+"="+p_inputs[1]+"*vec4("+p_inputs[0]+",1);\n"; + code += OUTNAME(p_node->id,0)+"=("+p_inputs[1]+"*vec4("+p_inputs[0]+",1)).xyz;\n"; } }break; case NODE_SCALAR_FUNC: { + static const char*scalar_func_id[SCALAR_MAX_FUNC]={ + "sin($)", + "cos($)", + "tan($)", + "asin($)", + "acos($)", + "atan($)", + "sinh($)", + "cosh($)", + "tanh($)", + "log($)", + "exp($)", + "sqrt($)", + "abs($)", + "sign($)", + "floor($)", + "round($)", + "ceil($)", + "frac($)", + "min(max($,0),1)", + "-($)", + }; + int func = p_node->param1; + ERR_FAIL_INDEX(func,SCALAR_MAX_FUNC); + code += OUTNAME(p_node->id,0)+"="+String(scalar_func_id[func]).replace("$",p_inputs[0])+";\n"; - }break; + } break; case NODE_VEC_FUNC: { + static const char*vec_func_id[VEC_MAX_FUNC]={ + "normalize($)", + "max(min($,vec3(1,1,1)),vec3(0,0,0))", + "-($)", + "1.0/($)", + "", + "", + }; + + int func = p_node->param1; + ERR_FAIL_INDEX(func,VEC_MAX_FUNC); + if (func==VEC_FUNC_RGB2HSV) { + code += OUTNAME(p_node->id,0)+";\n"; + code+="{\n"; + code+="\tvec3 c = "+p_inputs[0]+";\n"; + code+="\tvec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);\n"; + code+="\tvec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));\n"; + code+="\tvec4 q = mix(vec4(p.xyw, c.r), vec4(c.r, p.yzx), step(p.x, c.r));\n"; + code+="\tfloat d = q.x - min(q.w, q.y);\n"; + code+="\tfloat e = 1.0e-10;\n"; + code+="\t"+OUTVAR(p_node->id,0)+"=vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);\n"; + code+="}\n"; + } else if (func==VEC_FUNC_HSV2RGB) { + code += OUTNAME(p_node->id,0)+";\n";; + code+="{\n"; + code+="\tvec3 c = "+p_inputs[0]+";\n"; + code+="\tvec4 K = vec4(1.0, 2.0 / 3.0, 1.0 / 3.0, 3.0);\n"; + code+="\tvec3 p = abs(fract(c.xxx + K.xyz) * 6.0 - K.www);\n"; + code+="\t"+OUTVAR(p_node->id,0)+"=c.z * mix(K.xxx, clamp(p - K.xxx, 0.0, 1.0), c.y);\n"; + code+="}\n"; + + } else { + code += OUTNAME(p_node->id,0)+"="+String(vec_func_id[func]).replace("$",p_inputs[0])+";\n"; + } }break; case NODE_VEC_LEN: { @@ -1744,7 +2030,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vectorparam1; - String rname="_read_tex"+itos(p_node->id); + String rname="rt_read_tex"+itos(p_node->id); code +="uniform texture "+name+";"; code +="vec4 "+rname+"=tex("+name+","+p_inputs[0]+".xy);\n"; code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; @@ -1755,7 +2041,7 @@ void ShaderGraph::_add_node_code(ShaderType p_type,Node *p_node,const Vectorparam1; code +="uniform cubemap "+name+";"; - String rname="_read_tex"+itos(p_node->id); + String rname="rt_read_tex"+itos(p_node->id); code +="vec4 "+rname+"=texcube("+name+","+p_inputs[0]+".xy);\n"; code += OUTNAME(p_node->id,0)+"="+rname+".rgb;\n"; code += OUTNAME(p_node->id,1)+"="+rname+".a;\n"; diff --git a/scene/resources/shader_graph.h b/scene/resources/shader_graph.h index c73895db8a5..55d09b4c387 100644 --- a/scene/resources/shader_graph.h +++ b/scene/resources/shader_graph.h @@ -115,7 +115,7 @@ public: private: - String _find_unique_name(ShaderType p_which, const String& p_base); + String _find_unique_name(const String& p_base); struct SourceSlot { @@ -151,6 +151,7 @@ private: ShaderType shader_type; const char *name; const char *variable; + const char *postfix; SlotType slot_type; SlotDir dir; }; @@ -175,6 +176,9 @@ private: Array _get_node_list(ShaderType p_type) const; Array _get_connections(ShaderType p_type) const; + + void _set_data(const Dictionary& p_data); + Dictionary _get_data() const; protected: static void _bind_methods(); @@ -263,9 +267,8 @@ public: RGB_MAX_OP }; - void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op,float p_c); + void rgb_op_node_set_op(ShaderType p_which,float p_id,RGBOp p_op); RGBOp rgb_op_node_get_op(ShaderType p_which,float p_id) const; - float rgb_op_node_get_c(ShaderType p_which,float p_id) const; void xform_vec_mult_node_set_no_translation(ShaderType p_which,int p_id,bool p_no_translation); bool xform_vec_mult_node_get_no_translation(ShaderType p_which,int p_id) const; @@ -345,6 +348,8 @@ public: Variant node_get_state(ShaderType p_type, int p_node) const; void node_set_state(ShaderType p_type, int p_id, const Variant& p_state); + GraphError get_graph_error(ShaderType p_type) const; + static int get_type_input_count(NodeType p_type); static int get_type_output_count(NodeType p_type); static SlotType get_type_input_type(NodeType p_type,int p_idx); @@ -384,6 +389,7 @@ VARIANT_ENUM_CAST( ShaderGraph::VecScalarOp ); VARIANT_ENUM_CAST( ShaderGraph::RGBOp ); VARIANT_ENUM_CAST( ShaderGraph::ScalarFunc ); VARIANT_ENUM_CAST( ShaderGraph::VecFunc ); +VARIANT_ENUM_CAST( ShaderGraph::GraphError ); class MaterialShaderGraph : public ShaderGraph { diff --git a/scene/resources/world_2d.cpp b/scene/resources/world_2d.cpp index aee7ddde008..0dd6a3d5e7b 100644 --- a/scene/resources/world_2d.cpp +++ b/scene/resources/world_2d.cpp @@ -364,12 +364,12 @@ World2D::World2D() { Physics2DServer::get_singleton()->space_set_active(space,true); Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY,GLOBAL_DEF("physics_2d/default_gravity",98)); Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_GRAVITY_VECTOR,GLOBAL_DEF("physics_2d/default_gravity_vector",Vector2(0,1))); - Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_DENSITY,GLOBAL_DEF("physics_2d/default_density",0.1)); + Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_LINEAR_DAMP,GLOBAL_DEF("physics_2d/default_density",0.1)); + Physics2DServer::get_singleton()->area_set_param(space,Physics2DServer::AREA_PARAM_ANGULAR_DAMP,GLOBAL_DEF("physics_2d/default_density",1)); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_RECYCLE_RADIUS,1.0); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONTACT_MAX_SEPARATION,1.5); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,0.3); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD,2); - Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO,20); Physics2DServer::get_singleton()->space_set_param(space,Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,0.2); indexer = memnew( SpatialIndexer2D ); diff --git a/scene/scene_string_names.cpp b/scene/scene_string_names.cpp index 0d66257edad..af5e6d4165e 100644 --- a/scene/scene_string_names.cpp +++ b/scene/scene_string_names.cpp @@ -67,6 +67,7 @@ SceneStringNames::SceneStringNames() { idle=StaticCString::create("idle"); iteration=StaticCString::create("iteration"); update=StaticCString::create("update"); + updated=StaticCString::create("updated"); _get_gizmo_geometry=StaticCString::create("_get_gizmo_geometry"); _can_gizmo_scale=StaticCString::create("_can_gizmo_scale"); diff --git a/scene/scene_string_names.h b/scene/scene_string_names.h index b0628c86b6b..14e5e83b8dd 100644 --- a/scene/scene_string_names.h +++ b/scene/scene_string_names.h @@ -63,6 +63,7 @@ public: StringName idle; StringName iteration; StringName update; + StringName updated; StringName line_separation; diff --git a/servers/physics/body_pair_sw.cpp b/servers/physics/body_pair_sw.cpp index 2e66c9e27bf..5847b942fbd 100644 --- a/servers/physics/body_pair_sw.cpp +++ b/servers/physics/body_pair_sw.cpp @@ -172,6 +172,53 @@ void BodyPairSW::validate_contacts() { } } + +bool BodyPairSW::_test_ccd(float p_step,BodySW *p_A, int p_shape_A,const Transform& p_xform_A,BodySW *p_B, int p_shape_B,const Transform& p_xform_B) { + + + + Vector3 motion = p_A->get_linear_velocity()*p_step; + real_t mlen = motion.length(); + if (mlenget_shape(p_shape_A)->project_range(mnormal,p_xform_A,min,max); + bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction + + if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis + return false; + } + + //cast a segment from support in motion normal, in the same direction of motion by motion length + //support is the worst case collision point, so real collision happened before + int a; + Vector3 s=p_A->get_shape(p_shape_A)->get_support(p_xform_A.basis.xform(mnormal).normalized()); + Vector3 from = p_xform_A.xform(s); + Vector3 to = from + motion; + + Transform from_inv = p_xform_B.affine_inverse(); + + Vector3 local_from = from_inv.xform(from-mnormal*mlen*0.1); //start from a little inside the bounding box + Vector3 local_to = from_inv.xform(to); + + Vector3 rpos,rnorm; + if (!p_B->get_shape(p_shape_B)->intersect_segment(local_from,local_to,rpos,rnorm)) { + return false; + } + + //shorten the linear velocity so it does not hit, but gets close enough, next frame will hit softly or soft enough + Vector3 hitpos = p_xform_B.xform(rpos); + + float newlen = hitpos.distance_to(from)-(max-min)*0.01; + p_A->set_linear_velocity((mnormal*newlen)/p_step); + + return true; +} + + bool BodyPairSW::setup(float p_step) { //cannot collide @@ -198,8 +245,21 @@ bool BodyPairSW::setup(float p_step) { bool collided = CollisionSolverSW::solve_static(shape_A_ptr,xform_A,shape_B_ptr,xform_B,_contact_added_callback,this,&sep_axis); this->collided=collided; - if (!collided) + + if (!collided) { + + //test ccd (currently just a raycast) + + if (A->is_continuous_collision_detection_enabled() && A->get_mode()>PhysicsServer::BODY_MODE_KINEMATIC && B->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC) { + _test_ccd(p_step,A,shape_A,xform_A,B,shape_B,xform_B); + } + + if (B->is_continuous_collision_detection_enabled() && B->get_mode()>PhysicsServer::BODY_MODE_KINEMATIC && A->get_mode()<=PhysicsServer::BODY_MODE_KINEMATIC) { + _test_ccd(p_step,B,shape_B,xform_B,A,shape_A,xform_A); + } + return false; + } diff --git a/servers/physics/body_pair_sw.h b/servers/physics/body_pair_sw.h index 937c295c638..e64464e2c19 100644 --- a/servers/physics/body_pair_sw.h +++ b/servers/physics/body_pair_sw.h @@ -82,6 +82,7 @@ class BodyPairSW : public ConstraintSW { void contact_added_callback(const Vector3& p_point_A,const Vector3& p_point_B); void validate_contacts(); + bool _test_ccd(float p_step,BodySW *p_A, int p_shape_A,const Transform& p_xform_A,BodySW *p_B, int p_shape_B,const Transform& p_xform_B); SpaceSW *space; diff --git a/servers/physics_2d/area_2d_sw.cpp b/servers/physics_2d/area_2d_sw.cpp index 8be583c2356..2e911288aed 100644 --- a/servers/physics_2d/area_2d_sw.cpp +++ b/servers/physics_2d/area_2d_sw.cpp @@ -99,7 +99,8 @@ void Area2DSW::set_param(Physics2DServer::AreaParameter p_param, const Variant& case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: gravity_vector=p_value; ; break; case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: gravity_is_point=p_value; ; break; case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: point_attenuation=p_value; ; break; - case Physics2DServer::AREA_PARAM_DENSITY: density=p_value; ; break; + case Physics2DServer::AREA_PARAM_LINEAR_DAMP: linear_damp=p_value; ; break; + case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: angular_damp=p_value; ; break; case Physics2DServer::AREA_PARAM_PRIORITY: priority=p_value; ; break; } @@ -114,7 +115,8 @@ Variant Area2DSW::get_param(Physics2DServer::AreaParameter p_param) const { case Physics2DServer::AREA_PARAM_GRAVITY_VECTOR: return gravity_vector; case Physics2DServer::AREA_PARAM_GRAVITY_IS_POINT: return gravity_is_point; case Physics2DServer::AREA_PARAM_GRAVITY_POINT_ATTENUATION: return point_attenuation; - case Physics2DServer::AREA_PARAM_DENSITY: return density; + case Physics2DServer::AREA_PARAM_LINEAR_DAMP: return linear_damp; + case Physics2DServer::AREA_PARAM_ANGULAR_DAMP: return angular_damp; case Physics2DServer::AREA_PARAM_PRIORITY: return priority; } @@ -181,7 +183,8 @@ Area2DSW::Area2DSW() : CollisionObject2DSW(TYPE_AREA), monitor_query_list(this), gravity_is_point=false; point_attenuation=1; - density=0.1; + angular_damp=1.0; + linear_damp=0.1; priority=0; monitor_callback_id=0; diff --git a/servers/physics_2d/area_2d_sw.h b/servers/physics_2d/area_2d_sw.h index 0eda1050fa5..d94b2f9ccf1 100644 --- a/servers/physics_2d/area_2d_sw.h +++ b/servers/physics_2d/area_2d_sw.h @@ -47,7 +47,8 @@ class Area2DSW : public CollisionObject2DSW{ Vector2 gravity_vector; bool gravity_is_point; float point_attenuation; - float density; + float linear_damp; + float angular_damp; int priority; ObjectID monitor_callback_id; @@ -128,8 +129,11 @@ public: _FORCE_INLINE_ void set_point_attenuation(float p_point_attenuation) { point_attenuation=p_point_attenuation; } _FORCE_INLINE_ float get_point_attenuation() const { return point_attenuation; } - _FORCE_INLINE_ void set_density(float p_density) { density=p_density; } - _FORCE_INLINE_ float get_density() const { return density; } + _FORCE_INLINE_ void set_linear_damp(float p_linear_damp) { linear_damp=p_linear_damp; } + _FORCE_INLINE_ float get_linear_damp() const { return linear_damp; } + + _FORCE_INLINE_ void set_angular_damp(float p_angular_damp) { angular_damp=p_angular_damp; } + _FORCE_INLINE_ float get_angular_damp() const { return angular_damp; } _FORCE_INLINE_ void set_priority(int p_priority) { priority=p_priority; } _FORCE_INLINE_ int get_priority() const { return priority; } diff --git a/servers/physics_2d/body_2d_sw.cpp b/servers/physics_2d/body_2d_sw.cpp index 591bf046ef0..d93d4d5c350 100644 --- a/servers/physics_2d/body_2d_sw.cpp +++ b/servers/physics_2d/body_2d_sw.cpp @@ -156,6 +156,17 @@ void Body2DSW::set_param(Physics2DServer::BodyParameter p_param, float p_value) _update_inertia(); } break; + case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: { + gravity_scale=p_value; + } break; + case Physics2DServer::BODY_PARAM_LINEAR_DAMP: { + + linear_damp=p_value; + } break; + case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: { + + angular_damp=p_value; + } break; default:{} } } @@ -174,6 +185,17 @@ float Body2DSW::get_param(Physics2DServer::BodyParameter p_param) const { case Physics2DServer::BODY_PARAM_MASS: { return mass; } break; + case Physics2DServer::BODY_PARAM_GRAVITY_SCALE: { + return gravity_scale; + } break; + case Physics2DServer::BODY_PARAM_LINEAR_DAMP: { + + return linear_damp; + } break; + case Physics2DServer::BODY_PARAM_ANGULAR_DAMP: { + + return angular_damp; + } break; default:{} } @@ -362,6 +384,8 @@ void Body2DSW::_compute_area_gravity(const Area2DSW *p_area) { } else { gravity = p_area->get_gravity_vector() * p_area->get_gravity(); } + + gravity*=gravity_scale; } void Body2DSW::integrate_forces(real_t p_step) { @@ -385,7 +409,16 @@ void Body2DSW::integrate_forces(real_t p_step) { } _compute_area_gravity(current_area); - density=current_area->get_density(); + + if (angular_damp>=0) + area_angular_damp=angular_damp; + else + area_angular_damp=current_area->get_angular_damp(); + + if (linear_damp>=0) + area_linear_damp=linear_damp; + else + area_linear_damp=current_area->get_linear_damp(); Vector2 motion; bool do_motion=false; @@ -414,12 +447,12 @@ void Body2DSW::integrate_forces(real_t p_step) { force+=applied_force; real_t torque=applied_torque; - real_t damp = 1.0 - p_step * density; + real_t damp = 1.0 - p_step * area_linear_damp; if (damp<0) // reached zero in the given time damp=0; - real_t angular_damp = 1.0 - p_step * density * get_space()->get_body_angular_velocity_damp_ratio(); + real_t angular_damp = 1.0 - p_step * area_angular_damp; if (angular_damp<0) // reached zero in the given time angular_damp=0; @@ -608,8 +641,12 @@ Body2DSW::Body2DSW() : CollisionObject2DSW(TYPE_BODY), active_list(this), inerti island_list_next=NULL; _set_static(false); first_time_kinematic=false; - density=0; + linear_damp=-1; + angular_damp=-1; + area_angular_damp=0; + area_linear_damp=0; contact_count=0; + gravity_scale=1.0; still_time=0; continuous_cd_mode=Physics2DServer::CCD_MODE_DISABLED; diff --git a/servers/physics_2d/body_2d_sw.h b/servers/physics_2d/body_2d_sw.h index 789fb1cfee6..5bd68ba976c 100644 --- a/servers/physics_2d/body_2d_sw.h +++ b/servers/physics_2d/body_2d_sw.h @@ -47,6 +47,10 @@ class Body2DSW : public CollisionObject2DSW { Vector2 linear_velocity; real_t angular_velocity; + real_t linear_damp; + real_t angular_damp; + real_t gravity_scale; + real_t mass; real_t bounce; real_t friction; @@ -55,7 +59,8 @@ class Body2DSW : public CollisionObject2DSW { real_t _inv_inertia; Vector2 gravity; - real_t density; + real_t area_linear_damp; + real_t area_angular_damp; real_t still_time; @@ -219,8 +224,10 @@ public: _FORCE_INLINE_ real_t get_inv_inertia() const { return _inv_inertia; } _FORCE_INLINE_ real_t get_friction() const { return friction; } _FORCE_INLINE_ Vector2 get_gravity() const { return gravity; } - _FORCE_INLINE_ real_t get_density() const { return density; } _FORCE_INLINE_ real_t get_bounce() const { return bounce; } + _FORCE_INLINE_ real_t get_linear_damp() const { return linear_damp; } + _FORCE_INLINE_ real_t get_angular_damp() const { return angular_damp; } + void integrate_forces(real_t p_step); void integrate_velocities(real_t p_step); @@ -306,7 +313,8 @@ public: real_t step; virtual Vector2 get_total_gravity() const { return body->get_gravity(); } // get gravity vector working on this body space/area - virtual float get_total_density() const { return body->get_density(); } // get density of this body space/area + virtual float get_total_angular_damp() const { return body->get_angular_damp(); } // get density of this body space/area + virtual float get_total_linear_damp() const { return body->get_linear_damp(); } // get density of this body space/area virtual float get_inverse_mass() const { return body->get_inv_mass(); } // get the mass virtual real_t get_inverse_inertia() const { return body->get_inv_inertia(); } // get density of this body space diff --git a/servers/physics_2d/body_pair_2d_sw.cpp b/servers/physics_2d/body_pair_2d_sw.cpp index 9abdd01791b..c4d6abe5acc 100644 --- a/servers/physics_2d/body_pair_2d_sw.cpp +++ b/servers/physics_2d/body_pair_2d_sw.cpp @@ -190,7 +190,7 @@ bool BodyPair2DSW::_test_ccd(float p_step,Body2DSW *p_A, int p_shape_A,const Mat p_A->get_shape(p_shape_A)->project_rangev(mnormal,p_xform_A,min,max); bool fast_object = mlen > (max-min)*0.3; //going too fast in that direction - if (fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis + if (!fast_object) { //did it move enough in this direction to even attempt raycast? let's say it should move more than 1/3 the size of the object in that axis return false; } diff --git a/servers/physics_2d/space_2d_sw.cpp b/servers/physics_2d/space_2d_sw.cpp index b642242d024..76069de9a09 100644 --- a/servers/physics_2d/space_2d_sw.cpp +++ b/servers/physics_2d/space_2d_sw.cpp @@ -606,8 +606,7 @@ void Space2DSW::set_param(Physics2DServer::SpaceParameter p_param, real_t p_valu case Physics2DServer::SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION: contact_max_allowed_penetration=p_value; break; case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: body_linear_velocity_sleep_treshold=p_value; break; case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: body_angular_velocity_sleep_treshold=p_value; break; - case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break; - case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: body_angular_velocity_damp_ratio=p_value; break; + case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: body_time_to_sleep=p_value; break; case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: constraint_bias=p_value; break; } } @@ -622,7 +621,6 @@ real_t Space2DSW::get_param(Physics2DServer::SpaceParameter p_param) const { case Physics2DServer::SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD: return body_linear_velocity_sleep_treshold; case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD: return body_angular_velocity_sleep_treshold; case Physics2DServer::SPACE_PARAM_BODY_TIME_TO_SLEEP: return body_time_to_sleep; - case Physics2DServer::SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO: return body_angular_velocity_damp_ratio; case Physics2DServer::SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS: return constraint_bias; } return 0; @@ -664,7 +662,6 @@ Space2DSW::Space2DSW() { body_linear_velocity_sleep_treshold=0.01; body_angular_velocity_sleep_treshold=(8.0 / 180.0 * Math_PI); body_time_to_sleep=0.5; - body_angular_velocity_damp_ratio=15; broadphase = BroadPhase2DSW::create_func(); diff --git a/servers/physics_2d/space_2d_sw.h b/servers/physics_2d/space_2d_sw.h index c638a0c45b9..7977b190639 100644 --- a/servers/physics_2d/space_2d_sw.h +++ b/servers/physics_2d/space_2d_sw.h @@ -93,7 +93,6 @@ class Space2DSW { float body_linear_velocity_sleep_treshold; float body_angular_velocity_sleep_treshold; float body_time_to_sleep; - float body_angular_velocity_damp_ratio; bool locked; @@ -142,7 +141,7 @@ public: _FORCE_INLINE_ real_t get_body_linear_velocity_sleep_treshold() const { return body_linear_velocity_sleep_treshold; } _FORCE_INLINE_ real_t get_body_angular_velocity_sleep_treshold() const { return body_angular_velocity_sleep_treshold; } _FORCE_INLINE_ real_t get_body_time_to_sleep() const { return body_time_to_sleep; } - _FORCE_INLINE_ real_t get_body_angular_velocity_damp_ratio() const { return body_angular_velocity_damp_ratio; } + void update(); diff --git a/servers/physics_2d_server.cpp b/servers/physics_2d_server.cpp index 22fb4fc0a83..3633efc5eb0 100644 --- a/servers/physics_2d_server.cpp +++ b/servers/physics_2d_server.cpp @@ -39,20 +39,24 @@ void Physics2DDirectBodyState::integrate_forces() { real_t av = get_angular_velocity(); - float damp = 1.0 - step * get_total_density(); + float damp = 1.0 - step * get_total_linear_damp(); if (damp<0) // reached zero in the given time damp=0; lv*=damp; + + damp = 1.0 - step * get_total_angular_damp(); + + if (damp<0) // reached zero in the given time + damp=0; + av*=damp; set_linear_velocity(lv); set_angular_velocity(av); - - } Object* Physics2DDirectBodyState::get_contact_collider_object(int p_contact_idx) const { @@ -70,7 +74,8 @@ Physics2DServer * Physics2DServer::get_singleton() { void Physics2DDirectBodyState::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_total_gravity"),&Physics2DDirectBodyState::get_total_gravity); - ObjectTypeDB::bind_method(_MD("get_total_density"),&Physics2DDirectBodyState::get_total_density); + ObjectTypeDB::bind_method(_MD("get_total_linear_damp"),&Physics2DDirectBodyState::get_total_linear_damp); + ObjectTypeDB::bind_method(_MD("get_total_angular_damp"),&Physics2DDirectBodyState::get_total_angular_damp); ObjectTypeDB::bind_method(_MD("get_inverse_mass"),&Physics2DDirectBodyState::get_inverse_mass); ObjectTypeDB::bind_method(_MD("get_inverse_inertia"),&Physics2DDirectBodyState::get_inverse_inertia); @@ -538,7 +543,8 @@ void Physics2DServer::_bind_methods() { BIND_CONSTANT( AREA_PARAM_GRAVITY_VECTOR ); BIND_CONSTANT( AREA_PARAM_GRAVITY_IS_POINT ); BIND_CONSTANT( AREA_PARAM_GRAVITY_POINT_ATTENUATION ); - BIND_CONSTANT( AREA_PARAM_DENSITY ); + BIND_CONSTANT( AREA_PARAM_LINEAR_DAMP); + BIND_CONSTANT( AREA_PARAM_ANGULAR_DAMP); BIND_CONSTANT( AREA_PARAM_PRIORITY ); BIND_CONSTANT( AREA_SPACE_OVERRIDE_COMBINE ); @@ -553,6 +559,9 @@ void Physics2DServer::_bind_methods() { BIND_CONSTANT( BODY_PARAM_BOUNCE ); BIND_CONSTANT( BODY_PARAM_FRICTION ); BIND_CONSTANT( BODY_PARAM_MASS ); + BIND_CONSTANT( BODY_PARAM_GRAVITY_SCALE ); + BIND_CONSTANT( BODY_PARAM_LINEAR_DAMP); + BIND_CONSTANT( BODY_PARAM_ANGULAR_DAMP); BIND_CONSTANT( BODY_PARAM_MAX ); BIND_CONSTANT( BODY_STATE_TRANSFORM ); diff --git a/servers/physics_2d_server.h b/servers/physics_2d_server.h index 20d7c3ad28f..6e53cde55cb 100644 --- a/servers/physics_2d_server.h +++ b/servers/physics_2d_server.h @@ -43,7 +43,8 @@ protected: public: virtual Vector2 get_total_gravity() const=0; // get gravity vector working on this body space/area - virtual float get_total_density() const=0; // get density of this body space/area + virtual float get_total_linear_damp() const=0; // get density of this body space/area + virtual float get_total_angular_damp() const=0; // get density of this body space/area virtual float get_inverse_mass() const=0; // get the mass virtual real_t get_inverse_inertia() const=0; // get density of this body space @@ -277,7 +278,6 @@ public: SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_TRESHOLD, SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_TRESHOLD, SPACE_PARAM_BODY_TIME_TO_SLEEP, - SPACE_PARAM_BODY_ANGULAR_VELOCITY_DAMP_RATIO, SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS, }; @@ -301,7 +301,8 @@ public: AREA_PARAM_GRAVITY_VECTOR, AREA_PARAM_GRAVITY_IS_POINT, AREA_PARAM_GRAVITY_POINT_ATTENUATION, - AREA_PARAM_DENSITY, + AREA_PARAM_LINEAR_DAMP, + AREA_PARAM_ANGULAR_DAMP, AREA_PARAM_PRIORITY }; @@ -401,6 +402,9 @@ public: BODY_PARAM_BOUNCE, BODY_PARAM_FRICTION, BODY_PARAM_MASS, ///< unused for static, always infinite + BODY_PARAM_GRAVITY_SCALE, + BODY_PARAM_LINEAR_DAMP, + BODY_PARAM_ANGULAR_DAMP, BODY_PARAM_MAX, }; @@ -414,7 +418,7 @@ public: BODY_STATE_LINEAR_VELOCITY, BODY_STATE_ANGULAR_VELOCITY, BODY_STATE_SLEEPING, - BODY_STATE_CAN_SLEEP + BODY_STATE_CAN_SLEEP, }; virtual void body_set_state(RID p_body, BodyState p_state, const Variant& p_variant)=0; diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 40e36d2a89f..f2348bf59f7 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -768,16 +768,20 @@ const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={ //constructors {"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}}, {"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, + {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_VOID}}, {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, + {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VOID}}, {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"vec3",TYPE_VEC3,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, + {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, {"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, + {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, {"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, {"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, //intrinsics - trigonometry @@ -856,6 +860,9 @@ const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={ {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, + {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, + {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, + {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, @@ -1047,7 +1054,7 @@ const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={ const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={ { "VERTEX", TYPE_VEC3}, - { "POSITION", TYPE_VEC3}, + { "POSITION", TYPE_VEC4}, { "NORMAL", TYPE_VEC3}, { "TANGENT", TYPE_VEC3}, { "BINORMAL", TYPE_VEC3}, @@ -1210,9 +1217,25 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper Variant data; switch(p_func->return_cache) { case TYPE_FLOAT: data = cdata[0]; break; - case TYPE_VEC2: data = Vector2(cdata[0],cdata[1]); break; - case TYPE_VEC3: data = Vector3(cdata[0],cdata[1],cdata[2]); break; - case TYPE_VEC4: data = Plane(cdata[0],cdata[1],cdata[2],cdata[3]); break; + case TYPE_VEC2: + if (cdata.size()==1) + data = Vector2(cdata[0],cdata[0]); + else + data = Vector2(cdata[0],cdata[1]); + + break; + case TYPE_VEC3: + if (cdata.size()==1) + data = Vector3(cdata[0],cdata[0],cdata[0]); + else + data = Vector3(cdata[0],cdata[1],cdata[2]); + break; + case TYPE_VEC4: + if (cdata.size()==1) + data = Plane(cdata[0],cdata[0],cdata[0],cdata[0]); + else + data = Plane(cdata[0],cdata[1],cdata[2],cdata[3]); + break; } cn->datatype=p_func->return_cache; diff --git a/tools/SCsub b/tools/SCsub index 4d8b05fe794..ce7df2c35b8 100644 --- a/tools/SCsub +++ b/tools/SCsub @@ -13,11 +13,9 @@ if (env["tools"]!="no"): SConscript('freetype/SCsub'); SConscript('doc/SCsub') SConscript('pck/SCsub') - - - -lib = env.Library("tool",env.tool_sources) - -env.Prepend(LIBS=[lib]) + + lib = env.Library("tool",env.tool_sources) + + env.Prepend(LIBS=[lib]) diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 5843a7cb286..52c75c6d7e7 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -978,6 +978,15 @@ void EditorNode::_dialog_action(String p_file) { } } break; + + case FILE_SAVE_AND_RUN: { + if (file->get_mode()==FileDialog::MODE_SAVE_FILE) { + + _save_scene(p_file); + _run(false); + } + } break; + case FILE_EXPORT_MESH_LIBRARY: { Ref ml; @@ -1391,13 +1400,10 @@ void EditorNode::_run(bool p_current,const String& p_custom) { } if (scene->get_filename()=="") { - - current_option=-1; //accept->get_cancel()->hide(); - accept->get_ok()->set_text("I see.."); - accept->set_text("Scene has never been saved. Save before running!"); - accept->popup_centered(Size2(300,70));; + /**/ + _menu_option_confirm(FILE_SAVE_BEFORE_RUN, false); return; } @@ -1664,6 +1670,18 @@ void EditorNode::_menu_option_confirm(int p_option,bool p_confirmed) { } break; + case FILE_SAVE_BEFORE_RUN: { + if (!p_confirmed) { + accept->get_ok()->set_text("Yes"); + accept->set_text("This scene has never been saved. Save before running?"); + accept->popup_centered(Size2(300, 70)); + break; + } + + _menu_option(FILE_SAVE_AS_SCENE); + _menu_option_confirm(FILE_SAVE_AND_RUN, true); + } break; + case FILE_DUMP_STRINGS: { Node *scene = edited_scene; diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index 381993646ed..7560c2b1497 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -108,6 +108,8 @@ class EditorNode : public Node { FILE_OPEN_SCENE, FILE_SAVE_SCENE, FILE_SAVE_AS_SCENE, + FILE_SAVE_BEFORE_RUN, + FILE_SAVE_AND_RUN, FILE_IMPORT_SUBSCENE, FILE_EXPORT_PROJECT, FILE_EXPORT_MESH_LIBRARY, diff --git a/tools/editor/icons/icon_graph_comment.png b/tools/editor/icons/icon_graph_comment.png new file mode 100644 index 00000000000..bf7889c5109 Binary files /dev/null and b/tools/editor/icons/icon_graph_comment.png differ diff --git a/tools/editor/icons/icon_graph_cube_uniform.png b/tools/editor/icons/icon_graph_cube_uniform.png new file mode 100644 index 00000000000..d1b92b4943b Binary files /dev/null and b/tools/editor/icons/icon_graph_cube_uniform.png differ diff --git a/tools/editor/icons/icon_graph_input.png b/tools/editor/icons/icon_graph_input.png new file mode 100644 index 00000000000..a396bc23502 Binary files /dev/null and b/tools/editor/icons/icon_graph_input.png differ diff --git a/tools/editor/icons/icon_graph_rgb.png b/tools/editor/icons/icon_graph_rgb.png new file mode 100644 index 00000000000..abffaedd347 Binary files /dev/null and b/tools/editor/icons/icon_graph_rgb.png differ diff --git a/tools/editor/icons/icon_graph_rgb_op.png b/tools/editor/icons/icon_graph_rgb_op.png new file mode 100644 index 00000000000..642fc838c2d Binary files /dev/null and b/tools/editor/icons/icon_graph_rgb_op.png differ diff --git a/tools/editor/icons/icon_graph_rgb_uniform.png b/tools/editor/icons/icon_graph_rgb_uniform.png new file mode 100644 index 00000000000..92c79997efd Binary files /dev/null and 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a/tools/editor/icons/icon_graph_vec_scalar_op.png b/tools/editor/icons/icon_graph_vec_scalar_op.png new file mode 100644 index 00000000000..f0f4e7a1962 Binary files /dev/null and b/tools/editor/icons/icon_graph_vec_scalar_op.png differ diff --git a/tools/editor/icons/icon_graph_vec_to_scalars.png b/tools/editor/icons/icon_graph_vec_to_scalars.png new file mode 100644 index 00000000000..a677a7cc533 Binary files /dev/null and b/tools/editor/icons/icon_graph_vec_to_scalars.png differ diff --git a/tools/editor/icons/icon_graph_vecs_to_xform.png b/tools/editor/icons/icon_graph_vecs_to_xform.png new file mode 100644 index 00000000000..51216c93eb8 Binary files /dev/null and b/tools/editor/icons/icon_graph_vecs_to_xform.png differ diff --git a/tools/editor/icons/icon_graph_vector.png b/tools/editor/icons/icon_graph_vector.png new file mode 100644 index 00000000000..9dfe47d7577 Binary files /dev/null and b/tools/editor/icons/icon_graph_vector.png differ diff --git a/tools/editor/icons/icon_graph_vector_uniform.png b/tools/editor/icons/icon_graph_vector_uniform.png new file mode 100644 index 00000000000..611539fca7d Binary files /dev/null and b/tools/editor/icons/icon_graph_vector_uniform.png differ diff --git a/tools/editor/icons/icon_graph_xform.png b/tools/editor/icons/icon_graph_xform.png new file mode 100644 index 00000000000..22df472be42 Binary files /dev/null and b/tools/editor/icons/icon_graph_xform.png differ diff --git a/tools/editor/icons/icon_graph_xform_mult.png b/tools/editor/icons/icon_graph_xform_mult.png new file mode 100644 index 00000000000..5d0ce7982d0 Binary files /dev/null and b/tools/editor/icons/icon_graph_xform_mult.png differ diff --git a/tools/editor/icons/icon_graph_xform_scalar_func.png b/tools/editor/icons/icon_graph_xform_scalar_func.png new file mode 100644 index 00000000000..e53f08a5642 Binary files /dev/null and b/tools/editor/icons/icon_graph_xform_scalar_func.png differ diff --git a/tools/editor/icons/icon_graph_xform_to_vecs.png b/tools/editor/icons/icon_graph_xform_to_vecs.png new file mode 100644 index 00000000000..847261f726b Binary files /dev/null and b/tools/editor/icons/icon_graph_xform_to_vecs.png differ diff --git a/tools/editor/icons/icon_graph_xform_uniform.png b/tools/editor/icons/icon_graph_xform_uniform.png new file mode 100644 index 00000000000..94c9759b257 Binary files /dev/null and b/tools/editor/icons/icon_graph_xform_uniform.png differ diff --git a/tools/editor/icons/icon_graph_xform_vec_func.png b/tools/editor/icons/icon_graph_xform_vec_func.png new file mode 100644 index 00000000000..f3ba528896e Binary files /dev/null and b/tools/editor/icons/icon_graph_xform_vec_func.png differ diff --git a/tools/editor/icons/icon_graph_xform_vec_imult.png b/tools/editor/icons/icon_graph_xform_vec_imult.png new file mode 100644 index 00000000000..7e7330cb8ce Binary files /dev/null and b/tools/editor/icons/icon_graph_xform_vec_imult.png differ diff --git a/tools/editor/icons/icon_graph_xform_vec_mult.png b/tools/editor/icons/icon_graph_xform_vec_mult.png new file mode 100644 index 00000000000..f80a28c80d8 Binary files /dev/null and b/tools/editor/icons/icon_graph_xform_vec_mult.png differ diff --git a/tools/editor/plugins/canvas_item_editor_plugin.cpp b/tools/editor/plugins/canvas_item_editor_plugin.cpp index 482340ca00b..43ebebeb22a 100644 --- a/tools/editor/plugins/canvas_item_editor_plugin.cpp +++ b/tools/editor/plugins/canvas_item_editor_plugin.cpp @@ -2888,7 +2888,7 @@ CanvasItemEditor::CanvasItemEditor(EditorNode *p_editor) { p->add_separator(); p->add_item("Copy Pose",ANIM_COPY_POSE); p->add_item("Paste Pose",ANIM_PASTE_POSE); - p->add_item("Clear Pose",ANIM_CLEAR_POSE,KEY_MASK_ALT|KEY_K); + p->add_item("Clear Pose",ANIM_CLEAR_POSE,KEY_MASK_SHIFT|KEY_K); value_dialog = memnew( AcceptDialog ); value_dialog->set_title("Set a Value"); diff --git a/tools/editor/plugins/script_editor_plugin.cpp b/tools/editor/plugins/script_editor_plugin.cpp index 439d8273c7d..55957887dcd 100644 --- a/tools/editor/plugins/script_editor_plugin.cpp +++ b/tools/editor/plugins/script_editor_plugin.cpp @@ -1578,7 +1578,7 @@ ScriptEditor::ScriptEditor(EditorNode *p_editor) { menu_hb->add_child(file_menu); file_menu->set_text("File"); file_menu->get_popup()->add_item("Open",FILE_OPEN); - file_menu->get_popup()->add_item("Save",FILE_SAVE,KEY_MASK_ALT|KEY_S); + file_menu->get_popup()->add_item("Save",FILE_SAVE,KEY_MASK_ALT|KEY_MASK_CMD|KEY_S); file_menu->get_popup()->add_item("Save As..",FILE_SAVE_AS); file_menu->get_popup()->add_item("Save All",FILE_SAVE_ALL,KEY_MASK_CMD|KEY_MASK_SHIFT|KEY_S); file_menu->get_popup()->connect("item_pressed", this,"_menu_option"); diff --git a/tools/editor/plugins/shader_graph_editor_plugin.cpp b/tools/editor/plugins/shader_graph_editor_plugin.cpp index 710f11e7268..0a206c4a451 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.cpp +++ b/tools/editor/plugins/shader_graph_editor_plugin.cpp @@ -200,7 +200,7 @@ void ShaderGraphView::_vec_input_changed(double p_value, int p_id,Array p_arr){ } void ShaderGraphView::_xform_input_changed(int p_id, Node *p_button){ - print_line("XFIC"); + ToolButton *tb = p_button->cast_to(); ped_popup->set_pos(tb->get_global_pos()+Vector2(0,tb->get_size().height)); ped_popup->set_size(tb->get_size()); @@ -383,6 +383,41 @@ void ShaderGraphView::_connection_request(const String& p_from, int p_from_slot, ur->commit_action(); +} + +void ShaderGraphView::_disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot) { + + UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); + + int from_idx=-1; + int to_idx=-1; + for (Map::Element *E=node_map.front();E;E=E->next()) { + + if (p_from==E->get()->get_name()) + from_idx=E->key(); + if (p_to==E->get()->get_name()) + to_idx=E->key(); + } + + ERR_FAIL_COND(from_idx==-1); + ERR_FAIL_COND(to_idx==-1); + + if (!graph->is_node_connected(type,from_idx,p_from_slot,to_idx,p_to_slot)) + return; //nothing to disconnect + + ur->create_action("Disconnect Graph Nodes"); + + List conns; + + graph->get_node_connections(type,&conns); + //disconnect/reconnect dependencies + ur->add_do_method(graph.ptr(),"disconnect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_undo_method(graph.ptr(),"connect_node",type,from_idx,p_from_slot,to_idx,p_to_slot); + ur->add_do_method(this,"_update_graph"); + ur->add_undo_method(this,"_update_graph"); + ur->commit_action(); + + } void ShaderGraphView::_node_removed(int p_id) { @@ -410,7 +445,7 @@ void ShaderGraphView::_node_removed(int p_id) { void ShaderGraphView::_node_moved(const Vector2& p_from, const Vector2& p_to,int p_id) { - print_line("moved from "+p_from+" to "+p_to); + ERR_FAIL_COND(!node_map.has(p_id)); UndoRedo *ur=EditorNode::get_singleton()->get_undo_redo(); ur->create_action("Move Shader Graph Node"); @@ -433,8 +468,8 @@ void ShaderGraphView::_create_node(int p_id) { GraphNode *gn = memnew( GraphNode ); gn->set_show_close_button(true); Color typecol[4]={ - Color(0.2,1,0.2), - Color(0.7,0.1,1), + Color(0.9,0.4,1), + Color(0.8,1,0.2), Color(1,0.2,0.2), Color(0,1,1) }; @@ -710,14 +745,9 @@ void ShaderGraphView::_create_node(int p_id) { } break; // mat4 x mat4 - case ShaderGraph::NODE_XFORM_VEC_MULT: - case ShaderGraph::NODE_XFORM_VEC_INV_MULT: { - - if (graph->node_get_type(type,p_id)==ShaderGraph::NODE_XFORM_VEC_INV_MULT) - gn->set_title("XFVecMult"); - else - gn->set_title("XFVecInvMult"); + case ShaderGraph::NODE_XFORM_VEC_MULT: { + gn->set_title("XFVecMult"); Button *button = memnew( Button("RotOnly")); button->set_toggle_mode(true); @@ -739,6 +769,32 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + } break; + case ShaderGraph::NODE_XFORM_VEC_INV_MULT: { + + gn->set_title("XFVecInvMult"); + + + Button *button = memnew( Button("RotOnly")); + button->set_toggle_mode(true); + button->set_pressed(graph->xform_vec_mult_node_get_no_translation(type,p_id)); + button->connect("toggled",this,"_xform_inv_rev_changed",varray(p_id)); + + gn->add_child(button); + + gn->add_child( memnew(Label("vec"))); + HBoxContainer *hbc = memnew( HBoxContainer ); + hbc->add_constant_override("separation",0); + hbc->add_child( memnew(Label("xf"))); + hbc->add_spacer(); + Label *l = memnew(Label("out")); + l->set_align(Label::ALIGN_RIGHT); + hbc->add_child( l); + gn->add_child(hbc); + + gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_XFORM,typecol[ShaderGraph::SLOT_TYPE_XFORM],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); + } break; // mat4 x vec3 inverse mult (with no-translation option) case ShaderGraph::NODE_SCALAR_FUNC: { @@ -967,7 +1023,7 @@ void ShaderGraphView::_create_node(int p_id) { gn->set_slot(0,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC]); gn->set_slot(1,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); - gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_VEC,typecol[ShaderGraph::SLOT_TYPE_VEC],false,0,Color()); + gn->set_slot(2,true,ShaderGraph::SLOT_TYPE_SCALAR,typecol[ShaderGraph::SLOT_TYPE_SCALAR],false,0,Color()); } break; // vec3 interpolation (with optional curve) case ShaderGraph::NODE_SCALAR_INPUT: { @@ -1157,7 +1213,7 @@ void ShaderGraphView::_create_node(int p_id) { graph_edit->add_child(gn); node_map[p_id]=gn; gn->set_offset(graph->node_get_pos(type,p_id)); - print_line("NODE "+itos(p_id)+" OFS "+gn->get_offset()); + } @@ -1180,7 +1236,7 @@ void ShaderGraphView::_update_graph() { List nl; graph->get_node_list(type,&nl); - print_line("graph nodes: "+itos(nl.size())); + for(List::Element *E=nl.front();E;E=E->next()) { _create_node(E->get()); @@ -1199,11 +1255,29 @@ void ShaderGraphView::_update_graph() { } +void ShaderGraphView::_sg_updated() { + + if (!graph.is_valid()) + return; + switch(graph->get_graph_error(type)) { + case ShaderGraph::GRAPH_OK: status->set_text(""); break; + case ShaderGraph::GRAPH_ERROR_CYCLIC: status->set_text("Error: Cyclic Connection Link"); break; + case ShaderGraph::GRAPH_ERROR_MISSING_CONNECTIONS: status->set_text("Error: Missing Input Connections"); break; + } +} + void ShaderGraphView::set_graph(Ref p_graph){ - print_line("GRAPH EDIT: "+itos(p_graph.is_valid())); + + if (graph.is_valid()) { + graph->disconnect("updated",this,"_sg_updated"); + } graph=p_graph; + if (graph.is_valid()) { + graph->connect("updated",this,"_sg_updated"); + } _update_graph(); + _sg_updated(); } @@ -1262,6 +1336,7 @@ void ShaderGraphView::_bind_methods() { ObjectTypeDB::bind_method("_move_node",&ShaderGraphView::_move_node); ObjectTypeDB::bind_method("_node_removed",&ShaderGraphView::_node_removed); ObjectTypeDB::bind_method("_connection_request",&ShaderGraphView::_connection_request); + ObjectTypeDB::bind_method("_disconnection_request",&ShaderGraphView::_disconnection_request); ObjectTypeDB::bind_method("_scalar_const_changed",&ShaderGraphView::_scalar_const_changed); ObjectTypeDB::bind_method("_vec_const_changed",&ShaderGraphView::_vec_const_changed); @@ -1286,6 +1361,7 @@ void ShaderGraphView::_bind_methods() { ObjectTypeDB::bind_method("_cube_edited",&ShaderGraphView::_cube_edited); ObjectTypeDB::bind_method("_comment_edited",&ShaderGraphView::_comment_edited); + ObjectTypeDB::bind_method("_sg_updated",&ShaderGraphView::_sg_updated); } ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) { @@ -1295,8 +1371,15 @@ ShaderGraphView::ShaderGraphView(ShaderGraph::ShaderType p_type) { block_update=false; ped_popup = memnew( CustomPropertyEditor ); graph_edit->add_child(ped_popup); - - + status = memnew( Label ); + graph_edit->get_top_layer()->add_child(status); + status->set_pos(Vector2(5,5)); + status->add_color_override("font_color_shadow",Color(0,0,0)); + status->add_color_override("font_color",Color(1,0.4,0.3)); + status->add_constant_override("shadow_as_outline",1); + status->add_constant_override("shadow_offset_x",2); + status->add_constant_override("shadow_offset_y",2); + status->set_text(""); } @@ -1318,6 +1401,22 @@ void ShaderGraphEditor::_add_node(int p_type) { void ShaderGraphEditor::_notification(int p_what) { if (p_what==NOTIFICATION_ENTER_TREE) { + + for(int i=0;iget_popup()->add_icon_item(get_icon(ic,"EditorIcons"),v,i); + if (addsep) + menu->get_popup()->add_separator(); + } menu->get_popup()->connect("item_pressed",this,"_add_node"); @@ -1332,38 +1431,38 @@ void ShaderGraphEditor::_bind_methods() { const char* ShaderGraphEditor::node_names[ShaderGraph::NODE_TYPE_MAX]={ - "Input", // all inputs (shader type dependent) - "Scalar Constant", //scalar constant - "Vector Constant", //vec3 constant - "RGB Constant", //rgb constant (shows a color picker instead) - "XForm Constant", // 4x4 matrix constant - "Time:", // time in seconds - "Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader) - "Scalar Operator", // scalar vs scalar op (mul", add", div", etc) - "Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc) - "Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc) - "RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc. - "XForm Multiply", // mat4 x mat4 - "XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option) - "XForm+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option) - "Scalar Function", // scalar function (sin", cos", etc) - "Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc) - "Vector Length", // vec3 length - "Dot Product:", // vec3 . vec3 (dot product -> scalar output) - "Vector -> Scalars", // 1 vec3 input", 3 scalar outputs - "Scalars -> Vector", // 3 scalar input", 1 vec3 output - "XForm -> Vectors", // 3 vec input", 1 xform output - "Vectors -> XForm:", // 3 vec input", 1 xform output - "Scalar Interpolate", // scalar interpolation (with optional curve) - "Vector Interpolate:", // vec3 interpolation (with optional curve) - "Scalar Uniform", // scalar uniform (assignable in material) - "Vector Uniform", // vec3 uniform (assignable in material) - "RGB Uniform", // color uniform (assignable in material) - "XForm Uniform", // mat4 uniform (assignable in material) - "Texture Uniform", // texture input (assignable in material) - "CubeMap Uniform:", // cubemap input (assignable in material) + "GraphInput:Input", // all inputs (shader type dependent) + "GraphScalar:Scalar Constant", //scalar constant + "GraphVector:Vector Constant", //vec3 constant + "GraphRgb:RGB Constant", //rgb constant (shows a color picker instead) + "GraphXform:XForm Constant", // 4x4 matrix constant + "GraphTime:Time:", // time in seconds + "GraphTexscreen:Screen Sample", // screen texture sampler (takes uv) (only usable in fragment shader) + "GraphScalarOp:Scalar Operator", // scalar vs scalar op (mul", add", div", etc) + "GraphVecOp:Vector Operator", // vec3 vs vec3 op (mul",ad",div",crossprod",etc) + "GraphVecScalarOp:Scalar+Vector Operator", // vec3 vs scalar op (mul", add", div", etc) + "GraphRgbOp:RGB Operator:", // vec3 vs vec3 rgb op (with scalar amount)", like brighten", darken", burn", dodge", multiply", etc. + "GraphXformMult:XForm Multiply", // mat4 x mat4 + "GraphXformVecMult:XForm+Vector Multiply", // mat4 x vec3 mult (with no-translation option) + "GraphXformVecImult:Form+Vector InvMultiply:", // mat4 x vec3 inverse mult (with no-translation option) + "GraphXformScalarFunc:Scalar Function", // scalar function (sin", cos", etc) + "GraphXformVecFunc:Vector Function", // vector function (normalize", negate", reciprocal", rgb2hsv", hsv2rgb", etc", etc) + "GraphVecLength:Vector Length", // vec3 length + "GraphVecDp:Dot Product:", // vec3 . vec3 (dot product -> scalar output) + "GraphVecToScalars:Vector -> Scalars", // 1 vec3 input", 3 scalar outputs + "GraphScalarsToVec:Scalars -> Vector", // 3 scalar input", 1 vec3 output + "GraphXformToVecs:XForm -> Vectors", // 3 vec input", 1 xform output + "GraphVecsToXform:Vectors -> XForm:", // 3 vec input", 1 xform output + "GraphScalarInterp:Scalar Interpolate", // scalar interpolation (with optional curve) + "GraphVecInterp:Vector Interpolate:", // vec3 interpolation (with optional curve) + "GraphScalarUniform:Scalar Uniform", // scalar uniform (assignable in material) + "GraphVectorUniform:Vector Uniform", // vec3 uniform (assignable in material) + "GraphRgbUniform:RGB Uniform", // color uniform (assignable in material) + "GraphXformUniform:XForm Uniform", // mat4 uniform (assignable in material) + "GraphTextureUniform:Texture Uniform", // texture input (assignable in material) + "GraphCubeUniform:CubeMap Uniform:", // cubemap input (assignable in material) "Output", // output (shader type dependent) - "Comment", // comment + "GraphComment:Comment", // comment }; @@ -1371,23 +1470,10 @@ ShaderGraphEditor::ShaderGraphEditor() { HBoxContainer *hbc = memnew( HBoxContainer ); menu = memnew( MenuButton ); - menu->set_text("Add.."); + menu->set_text("Add Node.."); hbc->add_child(menu); add_child(hbc); - for(int i=0;iget_popup()->add_item(v,i); - if (addsep) - menu->get_popup()->add_separator(); - } tabs = memnew(TabContainer); tabs->set_v_size_flags(SIZE_EXPAND_FILL); @@ -1404,8 +1490,13 @@ ShaderGraphEditor::ShaderGraphEditor() { graph_edits[i]->get_graph_edit()->set_name(sname[i]); tabs->add_child(graph_edits[i]->get_graph_edit()); graph_edits[i]->get_graph_edit()->connect("connection_request",graph_edits[i],"_connection_request"); + graph_edits[i]->get_graph_edit()->connect("disconnection_request",graph_edits[i],"_disconnection_request"); + graph_edits[i]->get_graph_edit()->set_right_disconnects(true); + } + tabs->set_current_tab(1); + set_custom_minimum_size(Size2(100,300)); } diff --git a/tools/editor/plugins/shader_graph_editor_plugin.h b/tools/editor/plugins/shader_graph_editor_plugin.h index 26dbd1ac6eb..bd983c59be2 100644 --- a/tools/editor/plugins/shader_graph_editor_plugin.h +++ b/tools/editor/plugins/shader_graph_editor_plugin.h @@ -54,6 +54,7 @@ class ShaderGraphView : public Node { CustomPropertyEditor *ped_popup; bool block_update; + Label *status; GraphEdit *graph_edit; Ref graph; int edited_id; @@ -66,6 +67,8 @@ class ShaderGraphView : public Node { void _connection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); + void _disconnection_request(const String& p_from, int p_from_slot,const String& p_to,int p_to_slot); + void _node_removed(int p_id); void _node_moved(const Vector2& p_from, const Vector2& p_to,int p_id); void _move_node(int p_id,const Vector2& p_to); @@ -93,7 +96,7 @@ class ShaderGraphView : public Node { void _variant_edited(); void _comment_edited(int p_id,Node* p_button); - + void _sg_updated(); Map node_map; protected: void _notification(int p_what); diff --git a/tools/editor/plugins/spatial_editor_plugin.cpp b/tools/editor/plugins/spatial_editor_plugin.cpp index 0960a961ecd..87bd8105af6 100644 --- a/tools/editor/plugins/spatial_editor_plugin.cpp +++ b/tools/editor/plugins/spatial_editor_plugin.cpp @@ -3650,12 +3650,12 @@ SpatialEditor::SpatialEditor(EditorNode *p_editor) { p->add_check_item("Use Default sRGB",MENU_VIEW_USE_DEFAULT_SRGB); p->add_separator(); - p->add_check_item("1 Viewport",MENU_VIEW_USE_1_VIEWPORT,KEY_MASK_ALT+KEY_1); - p->add_check_item("2 Viewports",MENU_VIEW_USE_2_VIEWPORTS,KEY_MASK_ALT+KEY_2); - p->add_check_item("2 Viewports (Alt)",MENU_VIEW_USE_2_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_ALT+KEY_2); - p->add_check_item("3 Viewports",MENU_VIEW_USE_3_VIEWPORTS,KEY_MASK_ALT+KEY_3); - p->add_check_item("3 Viewports (Alt)",MENU_VIEW_USE_3_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_ALT+KEY_3); - p->add_check_item("4 Viewports",MENU_VIEW_USE_4_VIEWPORTS,KEY_MASK_ALT+KEY_4); + p->add_check_item("1 Viewport",MENU_VIEW_USE_1_VIEWPORT,KEY_MASK_CMD+KEY_1); + p->add_check_item("2 Viewports",MENU_VIEW_USE_2_VIEWPORTS,KEY_MASK_CMD+KEY_2); + p->add_check_item("2 Viewports (Alt)",MENU_VIEW_USE_2_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_2); + p->add_check_item("3 Viewports",MENU_VIEW_USE_3_VIEWPORTS,KEY_MASK_CMD+KEY_3); + p->add_check_item("3 Viewports (Alt)",MENU_VIEW_USE_3_VIEWPORTS_ALT,KEY_MASK_SHIFT+KEY_MASK_CMD+KEY_3); + p->add_check_item("4 Viewports",MENU_VIEW_USE_4_VIEWPORTS,KEY_MASK_CMD+KEY_4); p->add_separator(); p->add_check_item("Display Normal",MENU_VIEW_DISPLAY_NORMAL); diff --git a/tools/editor/project_manager.cpp b/tools/editor/project_manager.cpp index cf94758ad6f..0af4a23547a 100644 --- a/tools/editor/project_manager.cpp +++ b/tools/editor/project_manager.cpp @@ -65,7 +65,7 @@ class NewProjectDialog : public ConfirmationDialog { error->set_text(""); get_ok()->set_disabled(true); DirAccess *d = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); - if (d->change_dir(project_path->get_text())!=OK) { + if (project_path->get_text() != "" && d->change_dir(project_path->get_text())!=OK) { error->set_text("Invalid Path for Project, Path Must Exist!"); memdelete(d); return false; @@ -82,7 +82,7 @@ class NewProjectDialog : public ConfirmationDialog { } else { - if (!d->file_exists("engine.cfg")) { + if (project_path->get_text() != "" && !d->file_exists("engine.cfg")) { error->set_text("Invalid Project Path (engine.cfg must exist)."); memdelete(d); diff --git a/tools/editor/script_editor_debugger.cpp b/tools/editor/script_editor_debugger.cpp index 024377ad18a..5043c5cdcda 100644 --- a/tools/editor/script_editor_debugger.cpp +++ b/tools/editor/script_editor_debugger.cpp @@ -478,8 +478,6 @@ void ScriptEditorDebugger::_notification(int p_what) { if (!connection->is_connected()) { stop(); editor->notify_child_process_exited(); //somehow, exited - msgdialog->set_text("Process being debugged exited."); - msgdialog->popup_centered(Size2(250,100)); break; }; diff --git a/tools/export/blender25/godot_export_manager.py b/tools/export/blender25/godot_export_manager.py new file mode 100644 index 00000000000..a5df60e47d7 --- /dev/null +++ b/tools/export/blender25/godot_export_manager.py @@ -0,0 +1,439 @@ +# ##### BEGIN GPL LICENSE BLOCK ##### +# +# This program is free software; you can redistribute it and/or +# modify it under the terms of the GNU General Public License +# as published by the Free Software Foundation; either version 2 +# of the License, or (at your option) any later version. +# +# This program is distributed in the hope that it will be useful, +# but WITHOUT ANY WARRANTY; without even the implied warranty of +# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +# GNU General Public License for more details. +# +# You should have received a copy of the GNU General Public License +# along with this program; if not, write to the Free Software Foundation, +# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +# +# ##### END GPL LICENSE BLOCK ##### + +# Script copyright (c) Andreas Esau + +bl_info = { + "name": "Godot Export Manager", + "author": "Andreas Esau", + "version": (1, 0), + "blender": (2, 7, 0), + "location": "Scene Properties > Godot Export Manager", + "description": "Godot Export Manager uses the Better Collada Exporter to manage Export Groups and automatically export the objects groups to Collada Files.", + "warning": "", + "wiki_url": ("http://www.godotengine.org"), + "tracker_url": "", + "category": "Import-Export"} + +import bpy +from bpy.props import StringProperty, BoolProperty, EnumProperty, FloatProperty, FloatVectorProperty, IntProperty, CollectionProperty, PointerProperty +import os +from bpy.app.handlers import persistent +from mathutils import Vector, Matrix + +class godot_export_manager(bpy.types.Panel): + bl_label = "Godot Export Manager" + bl_space_type = 'PROPERTIES' + bl_region_type = 'WINDOW' + bl_context = "scene" + + bpy.types.Scene.godot_export_on_save = BoolProperty(default=False) + + ### draw function for all ui elements + def draw(self, context): + layout = self.layout + split = self.layout.split() + scene = bpy.data.scenes[0] + ob = context.object + scene = context.scene + + row = layout.row() + col = row.column() + col.prop(scene,"godot_export_on_save",text="Export Groups on save") + + row = layout.row() + col = row.column(align=True) + op = col.operator("scene.godot_add_objects_to_group",text="Add selected objects to Group",icon="COPYDOWN") + + op = col.operator("scene.godot_delete_objects_from_group",text="Delete selected objects from Group",icon="PASTEDOWN") + + + + row = layout.row() + col = row.column() + col.label(text="Export Groups:") + + + row = layout.row() + col = row.column() + + col.template_list("UI_List_Godot","dummy",scene, "godot_export_groups", scene, "godot_export_groups_index",rows=1,maxrows=10,type='DEFAULT') + + col = row.column(align=True) + col.operator("scene.godot_add_export_group",text="",icon="ZOOMIN") + col.operator("scene.godot_delete_export_group",text="",icon="ZOOMOUT") + col.operator("scene.godot_export_all_groups",text="",icon="EXPORT") + + if len(scene.godot_export_groups) > 0: + row = layout.row() + col = row.column() + group = scene.godot_export_groups[scene.godot_export_groups_index] + col.prop(group,"name",text="Group Name") + col.prop(group,"export_name",text="Export Name") + col.prop(group,"export_path",text="Export Filepath") + + row = layout.row() + col = row.column() + row = layout.row() + col = row.column() + col.label(text="Export Settings:") + + col = col.row(align=True) + col.prop(group,"apply_loc",toggle=True,icon="MAN_TRANS") + col.prop(group,"apply_rot",toggle=True,icon="MAN_ROT") + col.prop(group,"apply_scale",toggle=True,icon="MAN_SCALE") + + row = layout.row() + col = row.column() + + col.prop(group,"use_mesh_modifiers") + col.prop(group,"use_tangent_arrays") + col.prop(group,"use_triangles") + col.prop(group,"use_copy_images") + col.prop(group,"use_active_layers") + col.prop(group,"use_exclude_ctrl_bones") + col.prop(group,"use_anim") + col.prop(group,"use_anim_action_all") + col.prop(group,"use_anim_skip_noexp") + col.prop(group,"use_anim_optimize") + col.prop(group,"anim_optimize_precision") + col.prop(group,"use_metadata") + +### Custom template_list look +class UI_List_Godot(bpy.types.UIList): + def draw_item(self, context, layout, data, item, icon, active_data, active_propname, index): + ob = data + slot = item + col = layout.row(align=True) + + col.label(text=item.name,icon="GROUP") + col.prop(item,"active",text="") + + op = col.operator("scene.godot_select_group_objects",text="",emboss=False,icon="RESTRICT_SELECT_OFF") + op.idx = index + op = col.operator("scene.godot_export_group",text="",emboss=False,icon="EXPORT") + op.idx = index + +class add_objects_to_group(bpy.types.Operator): + bl_idname = "scene.godot_add_objects_to_group" + bl_label = "Add Objects to Group" + bl_description = "Adds the selected Objects to the active group below." + + def execute(self,context): + scene = context.scene + + objects_str = "" + if len(scene.godot_export_groups) > 0: + for i,object in enumerate(context.selected_objects): + if object.name not in scene.godot_export_groups[scene.godot_export_groups_index].nodes: + node = scene.godot_export_groups[scene.godot_export_groups_index].nodes.add() + node.name = object.name + if i == 0: + objects_str += object.name + else: + objects_str += ", "+object.name + + + self.report({'INFO'}, objects_str + " added to group." ) + bpy.ops.ed.undo_push(message="Objects added to group") + else: + self.report({'WARNING'}, "Create a group first." ) + return{'FINISHED'} + +class del_objects_from_group(bpy.types.Operator): + bl_idname = "scene.godot_delete_objects_from_group" + bl_label = "Delete Objects from Group" + bl_description = "Delets the selected Objects from the active group below." + + def execute(self,context): + scene = context.scene + + if len(scene.godot_export_groups) > 0: + + selected_objects = [] + for object in context.selected_objects: + selected_objects.append(object.name) + + objects_str = "" + j = 0 + for i,node in enumerate(scene.godot_export_groups[scene.godot_export_groups_index].nodes): + if node.name in selected_objects: + scene.godot_export_groups[scene.godot_export_groups_index].nodes.remove(i) + + + if j == 0: + objects_str += object.name + else: + objects_str += ", "+object.name + j+=1 + + + self.report({'INFO'}, objects_str + " deleted from group." ) + bpy.ops.ed.undo_push(message="Objects deleted from group") + else: + self.report({'WARNING'}, "There is no group to delete from." ) + return{'FINISHED'} + +class select_group_objects(bpy.types.Operator): + bl_idname = "scene.godot_select_group_objects" + bl_label = "Select Group Objects" + bl_description = "Will select all group Objects in the scene." + + idx = IntProperty() + + def execute(self,context): + scene = context.scene + for object in context.scene.objects: + object.select = False + for node in scene.godot_export_groups[self.idx].nodes: + if node.name in bpy.data.objects: + bpy.data.objects[node.name].select = True + context.scene.objects.active = bpy.data.objects[node.name] + return{'FINISHED'} + +class export_groups_autosave(bpy.types.Operator): + bl_idname = "scene.godot_export_groups_autosave" + bl_label = "Export All Groups" + bl_description = "Exports all groups to Collada." + + def execute(self,context): + scene = context.scene + if scene.godot_export_on_save: + for i in range(len(scene.godot_export_groups)): + if scene.godot_export_groups[i].active: + bpy.ops.scene.godot_export_group(idx=i) + self.report({'INFO'}, "All Groups exported." ) + bpy.ops.ed.undo_push(message="Export all Groups") + return{'FINISHED'} + +class export_all_groups(bpy.types.Operator): + bl_idname = "scene.godot_export_all_groups" + bl_label = "Export All Groups" + bl_description = "Exports all groups to Collada." + + def execute(self,context): + scene = context.scene + for i in range(len(scene.godot_export_groups)): + if scene.godot_export_groups[i].active: + bpy.ops.scene.godot_export_group(idx=i) + self.report({'INFO'}, "All Groups exported." ) + bpy.ops.ed.undo_push(message="Export all Groups") + return{'FINISHED'} + + +class export_group(bpy.types.Operator): + bl_idname = "scene.godot_export_group" + bl_label = "Export Group" + bl_description = "Exports the active group to destination folder as Collada file." + + idx = IntProperty(default=0) + + def copy_object_recursive(self,ob,parent,single_user = True): + new_ob = bpy.data.objects[ob.name].copy() + if single_user or ob.type=="ARMATURE": + new_mesh_data = new_ob.data.copy() + new_ob.data = new_mesh_data + bpy.context.scene.objects.link(new_ob) + + if ob != parent: + new_ob.parent = parent + else: + new_ob.parent = None + + for child in ob.children: + self.copy_object_recursive(child,new_ob,single_user) + new_ob.select = True + return new_ob + + def delete_object(self,ob): + if ob != None: + for child in ob.children: + self.delete_object(child) + bpy.context.scene.objects.unlink(ob) + bpy.data.objects.remove(ob) + + def convert_group_to_node(self,group): + if group.dupli_group != None: + for object in group.dupli_group.objects: + if object.parent == None: + object = self.copy_object_recursive(object,object,True) + matrix = Matrix(object.matrix_local) + object.matrix_local = Matrix() + object.matrix_local *= group.matrix_local + object.matrix_local *= matrix + + self.delete_object(group) + + def execute(self,context): + scene = context.scene + group = context.scene.godot_export_groups + + path = group[self.idx].export_path + if (path.find("//")==0 or path.find("\\\\")==0): + #if relative, convert to absolute + path = bpy.path.abspath(path) + path = path.replace("\\","/") + + ### if path exists and group export name is set the group will be exported + if os.path.exists(path) and group[self.idx].export_name != "": + + context.scene.layers = [True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True,True] + + + if group[self.idx].export_name.endswith(".dae"): + path = os.path.join(path,group[self.idx].export_name) + else: + path = os.path.join(path,group[self.idx].export_name+".dae") + + hide_select = [] + for object in context.scene.objects: + hide_select.append(object.hide_select) + object.hide_select = False + object.select = False + context.scene.objects.active = None + + for i,object in enumerate(group[self.idx].nodes): + + if object.name in bpy.data.objects: + if bpy.data.objects[object.name].type == "EMPTY": + self.convert_group_to_node(bpy.data.objects[object.name]) + else: + bpy.data.objects[object.name].select = True + + else: # if object is not in the scene anymore it will be removed from the group + group[self.idx].nodes.remove(i) + bpy.ops.object.transform_apply(location=group[self.idx].apply_loc, rotation=group[self.idx].apply_rot, scale=group[self.idx].apply_scale) + bpy.ops.export_scene.dae(check_existing=True, filepath=path, filter_glob="*.dae", object_types=group[self.idx].object_types, use_export_selected=group[self.idx].use_export_selected, use_mesh_modifiers=group[self.idx].use_mesh_modifiers, use_tangent_arrays=group[self.idx].use_tangent_arrays, use_triangles=group[self.idx].use_triangles, use_copy_images=group[self.idx].use_copy_images, use_active_layers=group[self.idx].use_active_layers, use_exclude_ctrl_bones=group[self.idx].use_exclude_ctrl_bones, use_anim=group[self.idx].use_anim, use_anim_action_all=group[self.idx].use_anim_action_all, use_anim_skip_noexp=group[self.idx].use_anim_skip_noexp, use_anim_optimize=group[self.idx].use_anim_optimize, anim_optimize_precision=group[self.idx].anim_optimize_precision, use_metadata=group[self.idx].use_metadata) + + + self.report({'INFO'}, '"'+group[self.idx].name+'"' + " Group exported." ) + msg = "Export Group "+group[self.idx].name + bpy.ops.ed.undo_push(message="") + bpy.ops.ed.undo() + bpy.ops.ed.undo_push(message=msg) + else: + self.report({'INFO'}, "Define Export Name and Export Path." ) + return{'FINISHED'} + +class add_export_group(bpy.types.Operator): + bl_idname = "scene.godot_add_export_group" + bl_label = "Adds a new export Group" + bl_description = "Creates a new Export Group with the selected Objects assigned to it." + + def execute(self,context): + scene = context.scene + + item = scene.godot_export_groups.add() + item.name = "New Group" + for object in context.selected_objects: + node = item.nodes.add() + node.name = object.name + scene.godot_export_groups_index = len(scene.godot_export_groups)-1 + bpy.ops.ed.undo_push(message="Create New Export Group") + return{'FINISHED'} + +class del_export_group(bpy.types.Operator): + bl_idname = "scene.godot_delete_export_group" + bl_label = "Delets the selected export Group" + bl_description = "Delets the active Export Group." + + def invoke(self, context, event): + wm = context.window_manager + return wm.invoke_confirm(self,event) + + def execute(self,context): + scene = context.scene + + scene.godot_export_groups.remove(scene.godot_export_groups_index) + if scene.godot_export_groups_index > 0: + scene.godot_export_groups_index -= 1 + bpy.ops.ed.undo_push(message="Delete Export Group") + return{'FINISHED'} + +class godot_node_list(bpy.types.PropertyGroup): + name = StringProperty() + +class godot_export_groups(bpy.types.PropertyGroup): + name = StringProperty(name="Group Name") + export_name = StringProperty(name="scene_name") + nodes = CollectionProperty(type=godot_node_list) + export_path = StringProperty(subtype="DIR_PATH") + active = BoolProperty(default=True,description="Export Group") + + object_types = EnumProperty(name="Object Types",options={'ENUM_FLAG'},items=(('EMPTY', "Empty", ""),('CAMERA', "Camera", ""),('LAMP', "Lamp", ""),('ARMATURE', "Armature", ""),('MESH', "Mesh", ""),('CURVE', "Curve", ""),),default={'EMPTY', 'CAMERA', 'LAMP', 'ARMATURE', 'MESH','CURVE'}) + + apply_scale = BoolProperty(name="Apply Scale",description="Apply Scale before export.",default=False) + apply_rot = BoolProperty(name="Apply Rotation",description="Apply Rotation before export.",default=False) + apply_loc = BoolProperty(name="Apply Location",description="Apply Location before export.",default=False) + + use_export_selected = BoolProperty(name="Selected Objects",description="Export only selected objects (and visible in active layers if that applies).",default=True) + use_mesh_modifiers = BoolProperty(name="Apply Modifiers",description="Apply modifiers to mesh objects (on a copy!).",default=True) + use_tangent_arrays = BoolProperty(name="Tangent Arrays",description="Export Tangent and Binormal arrays (for normalmapping).",default=False) + use_triangles = BoolProperty(name="Triangulate",description="Export Triangles instead of Polygons.",default=False) + + use_copy_images = BoolProperty(name="Copy Images",description="Copy Images (create images/ subfolder)",default=False) + use_active_layers = BoolProperty(name="Active Layers",description="Export only objects on the active layers.",default=True) + use_exclude_ctrl_bones = BoolProperty(name="Exclude Control Bones",description="Exclude skeleton bones with names that begin with 'ctrl'.",default=True) + use_anim = BoolProperty(name="Export Animation",description="Export keyframe animation",default=False) + use_anim_action_all = BoolProperty(name="All Actions",description=("Export all actions for the first armature found in separate DAE files"),default=False) + use_anim_skip_noexp = BoolProperty(name="Skip (-noexp) Actions",description="Skip exporting of actions whose name end in (-noexp). Useful to skip control animations.",default=True) + use_anim_optimize = BoolProperty(name="Optimize Keyframes",description="Remove double keyframes",default=True) + + anim_optimize_precision = FloatProperty(name="Precision",description=("Tolerence for comparing double keyframes (higher for greater accuracy)"),min=1, max=16,soft_min=1, soft_max=16,default=6.0) + + use_metadata = BoolProperty(name="Use Metadata",default=True,options={'HIDDEN'}) + +def register(): + bpy.utils.register_class(godot_export_manager) + bpy.utils.register_class(godot_node_list) + bpy.utils.register_class(godot_export_groups) + bpy.utils.register_class(add_export_group) + bpy.utils.register_class(del_export_group) + bpy.utils.register_class(export_all_groups) + bpy.utils.register_class(export_groups_autosave) + bpy.utils.register_class(export_group) + bpy.utils.register_class(add_objects_to_group) + bpy.utils.register_class(del_objects_from_group) + bpy.utils.register_class(select_group_objects) + bpy.utils.register_class(UI_List_Godot) + + bpy.types.Scene.godot_export_groups = CollectionProperty(type=godot_export_groups) + bpy.types.Scene.godot_export_groups_index = IntProperty(default=0,min=0) + +def unregister(): + bpy.utils.unregister_class(godot_export_manager) + bpy.utils.unregister_class(godot_node_list) + bpy.utils.unregister_class(godot_export_groups) + bpy.utils.unregister_class(export_groups_autosave) + bpy.utils.unregister_class(add_export_group) + bpy.utils.unregister_class(del_export_group) + bpy.utils.unregister_class(export_all_groups) + bpy.utils.unregister_class(export_group) + bpy.utils.unregister_class(add_objects_to_group) + bpy.utils.unregister_class(del_objects_from_group) + bpy.utils.unlregister_class(select_group_objects) + bpy.utils.unregister_class(UI_List_Godot) + +@persistent +def auto_export(dummy): + bpy.ops.scene.godot_export_groups_autosave() + +bpy.app.handlers.save_post.append(auto_export) + +if __name__ == "__main__": + register() diff --git a/tools/export/blender25/io_scene_dae/export_dae.py b/tools/export/blender25/io_scene_dae/export_dae.py index 4e1635429b9..8161f05bf8d 100644 --- a/tools/export/blender25/io_scene_dae/export_dae.py +++ b/tools/export/blender25/io_scene_dae/export_dae.py @@ -162,37 +162,61 @@ class DaeExporter: def export_image(self,image): - if (image in self.image_cache): return self.image_cache[image] - + imgpath = image.filepath if (imgpath.find("//")==0 or imgpath.find("\\\\")==0): #if relative, convert to absolute imgpath = bpy.path.abspath(imgpath) #path is absolute, now do something! - + if (self.config["use_copy_images"]): #copy image basedir = os.path.dirname(self.path)+"/images" if (not os.path.isdir(basedir)): os.makedirs(basedir) - dstfile=basedir+"/"+os.path.basename(imgpath) - if (not os.path.isfile(dstfile)): - shutil.copy(imgpath,dstfile) - imgpath="images/"+os.path.basename(imgpath) + + if os.path.isfile(imgpath): + dstfile=basedir+"/"+os.path.basename(imgpath) + + if (not os.path.isfile(dstfile)): + shutil.copy(imgpath,dstfile) + imgpath="images/"+os.path.basename(imgpath) + else: + ### if file is not found save it as png file in the destination folder + img_tmp_path = image.filepath + if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): + image.filepath = basedir+"/"+os.path.basename(img_tmp_path) + else: + image.filepath = basedir+"/"+image.name+".png" + + dstfile=basedir+"/"+os.path.basename(image.filepath) + + if (not os.path.isfile(dstfile)): + + image.save() + imgpath="images/"+os.path.basename(image.filepath) + image.filepath = img_tmp_path else: #export relative, always, no one wants absolute paths. try: imgpath = os.path.relpath(imgpath,os.path.dirname(self.path)).replace("\\","/") # export unix compatible always + except: pass #fails sometimes, not sure why - - + imgid = self.new_id("image") + + if (not os.path.isfile(imgpath)): + if img_tmp_path.endswith((".bmp",".rgb",".png",".jpeg",".jpg",".jp2",".tga",".cin",".dpx",".exr",".hdr",".tif")): + imgpath="images/"+os.path.basename(img_tmp_path) + else: + imgpath="images/"+image.name+".png" + self.writel(S_IMGS,1,'') self.writel(S_IMGS,2,''+imgpath+'"/>') self.writel(S_IMGS,1,'') @@ -1176,6 +1200,7 @@ class DaeExporter: def export_node(self,node,il): if (not node in self.valid_nodes): return + prev_node = bpy.context.scene.objects.active bpy.context.scene.objects.active = node self.writel(S_NODES,il,'') @@ -1199,6 +1224,7 @@ class DaeExporter: il-=1 self.writel(S_NODES,il,'') + bpy.context.scene.objects.active = prev_node #make previous node active again def is_node_valid(self,node): if (not node.type in self.config["object_types"]): @@ -1441,12 +1467,13 @@ class DaeExporter: return tcn def export_animations(self): - tmp_mat = [] # workaround by ndee - for s in self.skeletons: # workaround by ndee - tmp_bone_mat = [] # workaround by ndee - for bone in s.pose.bones: # workaround by ndee - tmp_bone_mat.append(Matrix(bone.matrix_basis)) # workaround by ndee - tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) # workaround by ndee -> stores skeleton and bone transformations + tmp_mat = [] + for s in self.skeletons: + tmp_bone_mat = [] + for bone in s.pose.bones: + tmp_bone_mat.append(Matrix(bone.matrix_basis)) + bone.matrix_basis = Matrix() + tmp_mat.append([Matrix(s.matrix_local),tmp_bone_mat]) self.writel(S_ANIM,0,'') @@ -1481,7 +1508,7 @@ class DaeExporter: bones.append(dp) allowed_skeletons=[] - for i,y in enumerate(self.skeletons): # workaround by ndee + for i,y in enumerate(self.skeletons): if (y.animation_data): for z in y.pose.bones: if (z.bone.name in bones): @@ -1489,9 +1516,9 @@ class DaeExporter: allowed_skeletons.append(y) y.animation_data.action=x; - y.matrix_local = tmp_mat[i][0] # workaround by ndee -> resets the skeleton transformation. - for j,bone in enumerate(s.pose.bones): # workaround by ndee - bone.matrix_basis = Matrix() # workaround by ndee -> resets the bone transformations. Important if bones in follwing actions miss keyframes + y.matrix_local = tmp_mat[i][0] + for j,bone in enumerate(s.pose.bones): + bone.matrix_basis = Matrix() print("allowed skeletons "+str(allowed_skeletons)) @@ -1511,15 +1538,15 @@ class DaeExporter: self.writel(S_ANIM_CLIPS,0,'') - for i,s in enumerate(self.skeletons): # workaround by ndee + for i,s in enumerate(self.skeletons): if (s.animation_data==None): continue if s in cached_actions: s.animation_data.action = bpy.data.actions[cached_actions[s]] else: s.animation_data.action = None - for j,bone in enumerate(s.pose.bones): # workaround by ndee - bone.matrix_basis = tmp_mat[i][1][j] # workaround by ndee -> resets the bone transformation to what they were before exporting. + for j,bone in enumerate(s.pose.bones): + bone.matrix_basis = tmp_mat[i][1][j] else: self.export_animation(self.scene.frame_start,self.scene.frame_end)