Items and draw calls added to IDE Monitor in '2d' section
This adds 2 new values (items and draw calls) to the performance monitor in a '2d' section, rather than reusing the 3d values in the 'raster' section. This makes it far easier to optimize games to minimize drawcalls.
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a4cd274ca7
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@ -620,6 +620,8 @@ void RasterizerCanvasGLES2::_batch_render_rects(const Batch &p_batch, Rasterizer
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int num_elements = p_batch.num_commands * 6;
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glDrawElements(GL_TRIANGLES, num_elements, GL_UNSIGNED_SHORT, (void *)offset);
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storage->info.render._2d_draw_call_count++;
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switch (tex.tile_mode) {
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case BatchTex::TILE_FORCE_REPEAT: {
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state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, false);
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@ -718,6 +720,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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}
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#endif
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}
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storage->info.render._2d_draw_call_count++;
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} break;
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case Item::Command::TYPE_RECT: {
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@ -911,6 +914,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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}
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state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_FORCE_REPEAT, false);
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storage->info.render._2d_draw_call_count++;
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} break;
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@ -1086,6 +1090,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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glBindBuffer(GL_ARRAY_BUFFER, 0);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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storage->info.render._2d_draw_call_count++;
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} break;
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@ -1117,6 +1122,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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_bind_canvas_texture(RID(), RID());
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_draw_polygon(indices, num_points * 3, num_points + 1, points, NULL, &circle->color, true);
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storage->info.render._2d_draw_call_count++;
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} break;
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case Item::Command::TYPE_POLYGON: {
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@ -1149,6 +1155,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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glDisable(GL_LINE_SMOOTH);
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}
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#endif
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storage->info.render._2d_draw_call_count++;
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} break;
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case Item::Command::TYPE_MESH: {
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@ -1212,6 +1219,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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}
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}
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storage->info.render._2d_draw_call_count++;
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} break;
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case Item::Command::TYPE_MULTIMESH: {
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Item::CommandMultiMesh *mmesh = static_cast<Item::CommandMultiMesh *>(command);
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@ -1335,6 +1343,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCE_CUSTOM, false);
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state.canvas_shader.set_conditional(CanvasShaderGLES2::USE_INSTANCING, false);
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storage->info.render._2d_draw_call_count++;
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} break;
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case Item::Command::TYPE_POLYLINE: {
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Item::CommandPolyLine *pline = static_cast<Item::CommandPolyLine *>(command);
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@ -1386,6 +1395,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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glDisable(GL_LINE_SMOOTH);
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#endif
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}
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storage->info.render._2d_draw_call_count++;
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} break;
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case Item::Command::TYPE_PRIMITIVE: {
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@ -1415,6 +1425,7 @@ void RasterizerCanvasGLES2::render_batches(Item::Command *const *p_commands, Ite
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}
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_draw_gui_primitive(primitive->points.size(), primitive->points.ptr(), primitive->colors.ptr(), primitive->uvs.ptr());
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storage->info.render._2d_draw_call_count++;
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} break;
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case Item::Command::TYPE_TRANSFORM: {
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@ -1906,6 +1917,8 @@ bool RasterizerCanvasGLES2::_detect_batch_break(Item *p_ci) {
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// Legacy non-batched implementation for regression testing.
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// Should be removed after testing phase to avoid duplicate codepaths.
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void RasterizerCanvasGLES2::_canvas_render_item(Item *p_ci, RenderItemState &r_ris) {
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storage->info.render._2d_item_count++;
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if (r_ris.current_clip != p_ci->final_clip_owner) {
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r_ris.current_clip = p_ci->final_clip_owner;
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@ -2269,6 +2282,8 @@ void RasterizerCanvasGLES2::_canvas_render_item(Item *p_ci, RenderItemState &r_r
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void RasterizerCanvasGLES2::render_joined_item(const BItemJoined &p_bij, RenderItemState &r_ris) {
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storage->info.render._2d_item_count++;
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// all the joined items will share the same state with the first item
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Item *ci = bdata.item_refs[p_bij.first_item_ref].item;
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@ -5760,6 +5760,8 @@ void RasterizerStorageGLES2::render_info_end_capture() {
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info.snap.surface_switch_count = info.render.surface_switch_count - info.snap.surface_switch_count;
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info.snap.shader_rebind_count = info.render.shader_rebind_count - info.snap.shader_rebind_count;
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info.snap.vertices_count = info.render.vertices_count - info.snap.vertices_count;
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info.snap._2d_item_count = info.render._2d_item_count - info.snap._2d_item_count;
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info.snap._2d_draw_call_count = info.render._2d_draw_call_count - info.snap._2d_draw_call_count;
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}
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int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) {
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@ -5783,6 +5785,12 @@ int RasterizerStorageGLES2::get_captured_render_info(VS::RenderInfo p_info) {
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case VS::INFO_DRAW_CALLS_IN_FRAME: {
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return info.snap.draw_call_count;
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} break;
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case VS::INFO_2D_ITEMS_IN_FRAME: {
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return info.snap._2d_item_count;
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} break;
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case VS::INFO_2D_DRAW_CALLS_IN_FRAME: {
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return info.snap._2d_draw_call_count;
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} break;
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default: {
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return get_render_info(p_info);
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}
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@ -5803,6 +5811,10 @@ int RasterizerStorageGLES2::get_render_info(VS::RenderInfo p_info) {
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return info.render_final.surface_switch_count;
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case VS::INFO_DRAW_CALLS_IN_FRAME:
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return info.render_final.draw_call_count;
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case VS::INFO_2D_ITEMS_IN_FRAME:
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return info.render_final._2d_item_count;
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case VS::INFO_2D_DRAW_CALLS_IN_FRAME:
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return info.render_final._2d_draw_call_count;
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case VS::INFO_USAGE_VIDEO_MEM_TOTAL:
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return 0; //no idea
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case VS::INFO_VIDEO_MEM_USED:
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@ -149,6 +149,8 @@ public:
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uint32_t surface_switch_count;
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uint32_t shader_rebind_count;
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uint32_t vertices_count;
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uint32_t _2d_item_count;
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uint32_t _2d_draw_call_count;
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void reset() {
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object_count = 0;
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@ -157,6 +159,8 @@ public:
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surface_switch_count = 0;
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shader_rebind_count = 0;
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vertices_count = 0;
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_2d_item_count = 0;
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_2d_draw_call_count = 0;
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}
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} render, render_final, snap;
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@ -63,6 +63,8 @@ void Performance::_bind_methods() {
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BIND_ENUM_CONSTANT(RENDER_SHADER_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_SURFACE_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_2D_ITEMS_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_2D_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_VIDEO_MEM_USED);
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BIND_ENUM_CONSTANT(RENDER_TEXTURE_MEM_USED);
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BIND_ENUM_CONSTANT(RENDER_VERTEX_MEM_USED);
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@ -109,6 +111,8 @@ String Performance::get_monitor_name(Monitor p_monitor) const {
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"raster/shader_changes",
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"raster/surface_changes",
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"raster/draw_calls",
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"2d/items",
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"2d/draw_calls",
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"video/video_mem",
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"video/texture_mem",
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"video/vertex_mem",
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@ -147,6 +151,8 @@ float Performance::get_monitor(Monitor p_monitor) const {
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case RENDER_SHADER_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);
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case RENDER_SURFACE_CHANGES_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
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case RENDER_DRAW_CALLS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
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case RENDER_2D_ITEMS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_2D_ITEMS_IN_FRAME);
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case RENDER_2D_DRAW_CALLS_IN_FRAME: return VS::get_singleton()->get_render_info(VS::INFO_2D_DRAW_CALLS_IN_FRAME);
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case RENDER_VIDEO_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VIDEO_MEM_USED);
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case RENDER_TEXTURE_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED);
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case RENDER_VERTEX_MEM_USED: return VS::get_singleton()->get_render_info(VS::INFO_VERTEX_MEM_USED);
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@ -189,6 +195,8 @@ Performance::MonitorType Performance::get_monitor_type(Monitor p_monitor) const
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_QUANTITY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_MEMORY,
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MONITOR_TYPE_MEMORY,
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@ -69,6 +69,8 @@ public:
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RENDER_SHADER_CHANGES_IN_FRAME,
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RENDER_SURFACE_CHANGES_IN_FRAME,
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RENDER_DRAW_CALLS_IN_FRAME,
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RENDER_2D_ITEMS_IN_FRAME,
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RENDER_2D_DRAW_CALLS_IN_FRAME,
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RENDER_VIDEO_MEM_USED,
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RENDER_TEXTURE_MEM_USED,
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RENDER_VERTEX_MEM_USED,
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@ -3287,6 +3287,8 @@ void Viewport::_bind_methods() {
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BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_INFO_2D_ITEMS_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_INFO_2D_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
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BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
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@ -133,6 +133,8 @@ public:
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RENDER_INFO_SHADER_CHANGES_IN_FRAME,
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RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
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RENDER_INFO_DRAW_CALLS_IN_FRAME,
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RENDER_INFO_2D_ITEMS_IN_FRAME,
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RENDER_INFO_2D_DRAW_CALLS_IN_FRAME,
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RENDER_INFO_MAX
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};
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@ -349,6 +349,8 @@ void VisualServerViewport::draw_viewports() {
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vp->render_info[VS::VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SHADER_CHANGES_IN_FRAME);
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vp->render_info[VS::VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_SURFACE_CHANGES_IN_FRAME);
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vp->render_info[VS::VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_DRAW_CALLS_IN_FRAME);
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vp->render_info[VS::VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_2D_ITEMS_IN_FRAME);
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vp->render_info[VS::VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME] = VSG::storage->get_captured_render_info(VS::INFO_2D_DRAW_CALLS_IN_FRAME);
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if (vp->viewport_to_screen_rect != Rect2() && (!vp->viewport_render_direct_to_screen || !VSG::rasterizer->is_low_end())) {
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//copy to screen if set as such
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@ -2188,6 +2188,8 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME);
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BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(VIEWPORT_RENDER_INFO_MAX);
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BIND_ENUM_CONSTANT(VIEWPORT_DEBUG_DRAW_DISABLED);
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@ -2247,6 +2249,8 @@ void VisualServer::_bind_methods() {
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BIND_ENUM_CONSTANT(INFO_SHADER_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_SURFACE_CHANGES_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_2D_ITEMS_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_2D_DRAW_CALLS_IN_FRAME);
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BIND_ENUM_CONSTANT(INFO_USAGE_VIDEO_MEM_TOTAL);
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BIND_ENUM_CONSTANT(INFO_VIDEO_MEM_USED);
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BIND_ENUM_CONSTANT(INFO_TEXTURE_MEM_USED);
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@ -2418,7 +2422,7 @@ VisualServer::VisualServer() {
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GLOBAL_DEF("rendering/gles2/batching/light_scissor_area_threshold", 1.0f);
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GLOBAL_DEF("rendering/gles2/batching/batch_buffer_size", 16384);
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GLOBAL_DEF("rendering/gles2/debug/flash_batching", false);
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GLOBAL_DEF_RST("rendering/gles2/debug/use_batching_in_editor", false);
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GLOBAL_DEF_RST("rendering/gles2/debug/use_batching_in_editor", true);
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles2/batching/max_join_item_commands", PropertyInfo(Variant::INT, "rendering/gles2/batching/max_join_item_commands", PROPERTY_HINT_RANGE, "0,65535"));
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ProjectSettings::get_singleton()->set_custom_property_info("rendering/gles2/batching/colored_vertex_format_threshold", PropertyInfo(Variant::REAL, "rendering/gles2/batching/colored_vertex_format_threshold", PROPERTY_HINT_RANGE, "0.0,1.0,0.01"));
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@ -689,6 +689,8 @@ public:
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VIEWPORT_RENDER_INFO_SHADER_CHANGES_IN_FRAME,
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VIEWPORT_RENDER_INFO_SURFACE_CHANGES_IN_FRAME,
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VIEWPORT_RENDER_INFO_DRAW_CALLS_IN_FRAME,
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VIEWPORT_RENDER_INFO_2D_ITEMS_IN_FRAME,
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VIEWPORT_RENDER_INFO_2D_DRAW_CALLS_IN_FRAME,
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VIEWPORT_RENDER_INFO_MAX
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};
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@ -1016,6 +1018,8 @@ public:
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INFO_SHADER_CHANGES_IN_FRAME,
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INFO_SURFACE_CHANGES_IN_FRAME,
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INFO_DRAW_CALLS_IN_FRAME,
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INFO_2D_ITEMS_IN_FRAME,
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INFO_2D_DRAW_CALLS_IN_FRAME,
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INFO_USAGE_VIDEO_MEM_TOTAL,
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INFO_VIDEO_MEM_USED,
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INFO_TEXTURE_MEM_USED,
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