Added Import Defaults Editor in Project Settings

-Change importer defaults in project settings.
-Ability to change them or reset them.
This commit is contained in:
reduz 2021-02-23 14:17:42 -03:00
parent 50d71e7f2a
commit b6fce5d750
6 changed files with 283 additions and 0 deletions

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@ -352,6 +352,12 @@ void ResourceFormatImporter::get_importers_for_extension(const String &p_extensi
} }
} }
void ResourceFormatImporter::get_importers(List<Ref<ResourceImporter>> *r_importers) {
for (int i = 0; i < importers.size(); i++) {
r_importers->push_back(importers[i]);
}
}
Ref<ResourceImporter> ResourceFormatImporter::get_importer_by_extension(const String &p_extension) const { Ref<ResourceImporter> ResourceFormatImporter::get_importer_by_extension(const String &p_extension) const {
Ref<ResourceImporter> importer; Ref<ResourceImporter> importer;
float priority = 0; float priority = 0;

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@ -82,6 +82,7 @@ public:
Ref<ResourceImporter> get_importer_by_name(const String &p_name) const; Ref<ResourceImporter> get_importer_by_name(const String &p_name) const;
Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const; Ref<ResourceImporter> get_importer_by_extension(const String &p_extension) const;
void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter>> *r_importers); void get_importers_for_extension(const String &p_extension, List<Ref<ResourceImporter>> *r_importers);
void get_importers(List<Ref<ResourceImporter>> *r_importers);
bool are_import_settings_valid(const String &p_path) const; bool are_import_settings_valid(const String &p_path) const;
String get_import_settings_hash() const; String get_import_settings_hash() const;

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@ -0,0 +1,194 @@
/*************************************************************************/
/* import_defaults_editor.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "import_defaults_editor.h"
class ImportDefaultsEditorSettings : public Object {
GDCLASS(ImportDefaultsEditorSettings, Object)
friend class ImportDefaultsEditor;
List<PropertyInfo> properties;
Map<StringName, Variant> values;
Map<StringName, Variant> default_values;
Ref<ResourceImporter> importer;
protected:
bool _set(const StringName &p_name, const Variant &p_value) {
if (values.has(p_name)) {
values[p_name] = p_value;
return true;
} else {
return false;
}
}
bool _get(const StringName &p_name, Variant &r_ret) const {
if (values.has(p_name)) {
r_ret = values[p_name];
return true;
} else {
r_ret = Variant();
return false;
}
}
void _get_property_list(List<PropertyInfo> *p_list) const {
if (importer.is_null()) {
return;
}
for (const List<PropertyInfo>::Element *E = properties.front(); E; E = E->next()) {
if (importer->get_option_visibility(E->get().name, values)) {
p_list->push_back(E->get());
}
}
}
};
void ImportDefaultsEditor::_reset() {
if (settings->importer.is_valid()) {
settings->values = settings->default_values;
settings->notify_property_list_changed();
}
}
void ImportDefaultsEditor::_save() {
if (settings->importer.is_valid()) {
Dictionary modified;
for (Map<StringName, Variant>::Element *E = settings->values.front(); E; E = E->next()) {
if (E->get() != settings->default_values[E->key()]) {
modified[E->key()] = E->get();
}
}
if (modified.size()) {
ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), modified);
} else {
ProjectSettings::get_singleton()->set("importer_defaults/" + settings->importer->get_importer_name(), Variant());
}
emit_signal("project_settings_changed");
}
}
void ImportDefaultsEditor::_update_importer() {
List<Ref<ResourceImporter>> importer_list;
ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
Ref<ResourceImporter> importer;
for (List<Ref<ResourceImporter>>::Element *E = importer_list.front(); E; E = E->next()) {
if (E->get()->get_visible_name() == importers->get_item_text(importers->get_selected())) {
importer = E->get();
break;
}
}
settings->properties.clear();
settings->values.clear();
settings->importer = importer;
if (importer.is_valid()) {
List<ResourceImporter::ImportOption> options;
importer->get_import_options(&options);
Dictionary d;
if (ProjectSettings::get_singleton()->has_setting("importer_defaults/" + importer->get_importer_name())) {
d = ProjectSettings::get_singleton()->get("importer_defaults/" + importer->get_importer_name());
}
for (List<ResourceImporter::ImportOption>::Element *E = options.front(); E; E = E->next()) {
settings->properties.push_back(E->get().option);
if (d.has(E->get().option.name)) {
settings->values[E->get().option.name] = d[E->get().option.name];
} else {
settings->values[E->get().option.name] = E->get().default_value;
}
settings->default_values[E->get().option.name] = E->get().default_value;
}
save_defaults->set_disabled(false);
reset_defaults->set_disabled(false);
} else {
save_defaults->set_disabled(true);
reset_defaults->set_disabled(true);
}
settings->notify_property_list_changed();
inspector->edit(settings);
}
void ImportDefaultsEditor::_importer_selected(int p_index) {
_update_importer();
}
void ImportDefaultsEditor::clear() {
importers->clear();
importers->add_item("<" + TTR("Select Importer") + ">");
List<Ref<ResourceImporter>> importer_list;
ResourceFormatImporter::get_singleton()->get_importers(&importer_list);
Vector<String> names;
for (List<Ref<ResourceImporter>>::Element *E = importer_list.front(); E; E = E->next()) {
String vn = E->get()->get_visible_name();
names.push_back(vn);
}
names.sort();
for (int i = 0; i < names.size(); i++) {
importers->add_item(names[i]);
}
}
void ImportDefaultsEditor::_bind_methods() {
ADD_SIGNAL(MethodInfo("project_settings_changed"));
}
ImportDefaultsEditor::ImportDefaultsEditor() {
HBoxContainer *hb = memnew(HBoxContainer);
hb->add_child(memnew(Label(TTR("Importer:"))));
importers = memnew(OptionButton);
hb->add_child(importers);
hb->add_spacer();
importers->connect("item_selected", callable_mp(this, &ImportDefaultsEditor::_importer_selected));
reset_defaults = memnew(Button);
reset_defaults->set_text(TTR("Reset to Defaults"));
reset_defaults->set_disabled(true);
reset_defaults->connect("pressed", callable_mp(this, &ImportDefaultsEditor::_reset));
hb->add_child(reset_defaults);
add_child(hb);
inspector = memnew(EditorInspector);
add_child(inspector);
inspector->set_v_size_flags(SIZE_EXPAND_FILL);
CenterContainer *cc = memnew(CenterContainer);
save_defaults = memnew(Button);
save_defaults->set_text(TTR("Save"));
save_defaults->connect("pressed", callable_mp(this, &ImportDefaultsEditor::_save));
cc->add_child(save_defaults);
add_child(cc);
settings = memnew(ImportDefaultsEditorSettings);
}
ImportDefaultsEditor::~ImportDefaultsEditor() {
inspector->edit(nullptr);
memdelete(settings);
}

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@ -0,0 +1,74 @@
/*************************************************************************/
/* import_defaults_editor.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IMPORT_DEFAULTS_EDITOR_H
#define IMPORT_DEFAULTS_EDITOR_H
#include "core/object/undo_redo.h"
#include "editor/action_map_editor.h"
#include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h"
#include "editor/localization_editor.h"
#include "editor/shader_globals_editor.h"
#include "editor_autoload_settings.h"
#include "scene/gui/center_container.h"
#include "scene/gui/option_button.h"
class ImportDefaultsEditorSettings;
class ImportDefaultsEditor : public VBoxContainer {
GDCLASS(ImportDefaultsEditor, VBoxContainer)
OptionButton *importers;
Button *save_defaults;
Button *reset_defaults;
EditorInspector *inspector;
ImportDefaultsEditorSettings *settings;
void _update_importer();
void _importer_selected(int p_index);
void _reset();
void _save();
protected:
static void _bind_methods();
public:
void clear();
ImportDefaultsEditor();
~ImportDefaultsEditor();
};
#endif // IMPORT_DEFAULTS_EDITOR_H

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@ -52,6 +52,7 @@ void ProjectSettingsEditor::popup_project_settings() {
localization_editor->update_translations(); localization_editor->update_translations();
autoload_settings->update_autoload(); autoload_settings->update_autoload();
plugin_settings->update_plugins(); plugin_settings->update_plugins();
import_defaults_editor->clear();
} }
void ProjectSettingsEditor::queue_save() { void ProjectSettingsEditor::queue_save() {
@ -692,4 +693,9 @@ ProjectSettingsEditor::ProjectSettingsEditor(EditorData *p_data) {
} }
inspector->set_restrict_to_basic_settings(!use_advanced); inspector->set_restrict_to_basic_settings(!use_advanced);
import_defaults_editor = memnew(ImportDefaultsEditor);
import_defaults_editor->set_name(TTR("Import Defaults"));
tab_container->add_child(import_defaults_editor);
import_defaults_editor->connect("project_settings_changed", callable_mp(this, &ProjectSettingsEditor::queue_save));
} }

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@ -36,6 +36,7 @@
#include "editor/editor_data.h" #include "editor/editor_data.h"
#include "editor/editor_plugin_settings.h" #include "editor/editor_plugin_settings.h"
#include "editor/editor_sectioned_inspector.h" #include "editor/editor_sectioned_inspector.h"
#include "editor/import_defaults_editor.h"
#include "editor/localization_editor.h" #include "editor/localization_editor.h"
#include "editor/shader_globals_editor.h" #include "editor/shader_globals_editor.h"
#include "editor_autoload_settings.h" #include "editor_autoload_settings.h"
@ -75,6 +76,7 @@ class ProjectSettingsEditor : public AcceptDialog {
PanelContainer *restart_container; PanelContainer *restart_container;
Button *restart_close_button; Button *restart_close_button;
ImportDefaultsEditor *import_defaults_editor;
EditorData *data; EditorData *data;
UndoRedo *undo_redo; UndoRedo *undo_redo;