osx: update mouse position on mouse press
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7141c73ae8
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@ -102,8 +102,6 @@ static void push_to_key_event_buffer(const OS_OSX::KeyEvent &p_event) {
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static int mouse_x = 0;
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static int mouse_y = 0;
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static int prev_mouse_x = 0;
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static int prev_mouse_y = 0;
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static int button_mask = 0;
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static bool mouse_down_control = false;
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@ -601,12 +599,13 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
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Ref<InputEventMouseButton> mb;
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mb.instance();
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const CGFloat backingScaleFactor = [[event window] backingScaleFactor];
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const Vector2 pos = get_mouse_pos([event locationInWindow], backingScaleFactor);
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get_key_modifier_state([event modifierFlags], mb);
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mb->set_button_index(index);
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mb->set_pressed(pressed);
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mb->set_position(Vector2(mouse_x, mouse_y));
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mb->set_global_position(Vector2(mouse_x, mouse_y));
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mb->set_position(pos);
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mb->set_global_position(pos);
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mb->set_button_mask(button_mask);
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if (index == BUTTON_LEFT && pressed) {
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mb->set_doubleclick([event clickCount] == 2);
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@ -642,8 +641,6 @@ static void _mouseDownEvent(NSEvent *event, int index, int mask, bool pressed) {
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mm.instance();
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mm->set_button_mask(button_mask);
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prev_mouse_x = mouse_x;
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prev_mouse_y = mouse_y;
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const CGFloat backingScaleFactor = [[event window] backingScaleFactor];
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const Vector2 pos = get_mouse_pos([event locationInWindow], backingScaleFactor);
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mm->set_position(pos);
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