Clarify docs for _ready and request_ready
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Called when the node is "ready", i.e. when both the node and its children have entered the scene tree. If the node has children, their [method _ready] callbacks get triggered first, and the parent node will receive the ready notification afterwards.
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Corresponds to the [constant NOTIFICATION_READY] notification in [method Object._notification]. See also the [code]onready[/code] keyword for variables.
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Usually used for initialization. For even earlier initialization, [method Object._init] may be used. See also [method _enter_tree].
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[b]Note:[/b] [method _ready] may be called only once for each node. After removing a node from the scene tree and adding again, [code]_ready[/code] will not be called for the second time. This can be bypassed with requesting another call with [method request_ready], which may be called anywhere before adding the node again.
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</description>
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</method>
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<method name="_unhandled_input" qualifiers="virtual">
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<return type="void">
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</return>
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<description>
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Requests that [code]_ready[/code] be called again.
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Requests that [code]_ready[/code] be called again. Note that the method won't be called immediately, but is scheduled for when the node is added to the scene tree again (see [method _ready]). [code]_ready[/code] is called only for the node which requested it, which means that you need to request ready for each child if you want them to call [code]_ready[/code] too (in which case, [code]_ready[/code] will be called in the same order as it would normally).
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</description>
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</method>
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<method name="rpc" qualifiers="vararg">
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