Fix hardcoded Maya style navigation pan key modifier

ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account.

Fix #46973

(cherry picked from commit 31077d875e)
This commit is contained in:
jmb462 2021-03-13 20:45:14 +01:00 committed by Rémi Verschelde
parent a586f9daae
commit b73a97b110
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GPG Key ID: C3336907360768E1
1 changed files with 3 additions and 4 deletions

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@ -1847,10 +1847,8 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
} else if (m->get_button_mask() & BUTTON_MASK_MIDDLE) {
const int mod = _get_key_modifier(m);
if (nav_scheme == NAVIGATION_GODOT) {
const int mod = _get_key_modifier(m);
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
} else if (mod == _get_key_modifier_setting("editors/3d/navigation/zoom_modifier")) {
@ -1861,8 +1859,9 @@ void SpatialEditorViewport::_sinput(const Ref<InputEvent> &p_event) {
}
} else if (nav_scheme == NAVIGATION_MAYA) {
if (m->get_alt())
if (mod == _get_key_modifier_setting("editors/3d/navigation/pan_modifier")) {
nav_mode = NAVIGATION_PAN;
}
}
} else if (EditorSettings::get_singleton()->get("editors/3d/navigation/emulate_3_button_mouse")) {