#18051: Use array initializer when applicable

This commit is contained in:
Xavier Cho 2018-04-08 12:43:11 +09:00
parent 9097c71255
commit b765c051cb
1 changed files with 2 additions and 4 deletions

View File

@ -18,8 +18,7 @@ namespace Godot
new Vector3(0f, 0f, 1f)
);
private static readonly Basis[] orthoBases = new Basis[24]
{
private static readonly Basis[] orthoBases = {
new Basis(1f, 0f, 0f, 0f, 1f, 0f, 0f, 0f, 1f),
new Basis(0f, -1f, 0f, 1f, 0f, 0f, 0f, 0f, 1f),
new Basis(-1f, 0f, 0f, 0f, -1f, 0f, 0f, 0f, 1f),
@ -252,8 +251,7 @@ namespace Godot
{
var inv = this;
var co = new real_t[3]
{
real_t[] co = {
inv[1, 1] * inv[2, 2] - inv[1, 2] * inv[2, 1],
inv[1, 2] * inv[2, 0] - inv[1, 0] * inv[2, 2],
inv[1, 0] * inv[2, 1] - inv[1, 1] * inv[2, 0]